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45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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// netadr.h
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#ifndef NETADR_H
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#define NETADR_H
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#ifdef _WIN32
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#pragma once
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#endif
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// JoshA: Unfortunately netadr_s is passed to clients for connectionless packets.
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// No Valve mod uses them, but custom mods *might*, so not changing the start of this struct layout.
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// It's very unlikely they touch this, but I'd like to play as safe as possible with all ABI etc for mod compat.
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// If we want to add IPv6 someday, bung it at the end of netadr_s and leave ip + ipx alone.
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typedef enum
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{
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NA_UNUSED,
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP,
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NA_IPX, // deprecated
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NA_BROADCAST_IPX, // deprecated
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} netadrtype_t;
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typedef struct netadr_s
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{
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netadrtype_t type;
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unsigned char ip[4];
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unsigned char ipx[10]; // deprecated
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unsigned short port;
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} netadr_t;
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#endif // NETADR_H
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