mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 04:21:30 +00:00
310 lines
6.1 KiB
C++
310 lines
6.1 KiB
C++
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
|
||
//
|
||
// Purpose:
|
||
//
|
||
// $NoKeywords: $
|
||
//=============================================================================
|
||
|
||
#ifndef SCOREPANEL_H
|
||
#define SCOREPANEL_H
|
||
|
||
#include<VGUI_Panel.h>
|
||
#include<VGUI_TablePanel.h>
|
||
#include<VGUI_HeaderPanel.h>
|
||
#include<VGUI_TextGrid.h>
|
||
#include<VGUI_Label.h>
|
||
#include<VGUI_TextImage.h>
|
||
#include "../game_shared/vgui_listbox.h"
|
||
|
||
#include <ctype.h>
|
||
|
||
#define MAX_SCORES 10
|
||
#define MAX_SCOREBOARD_TEAMS 5
|
||
|
||
// Scoreboard cells
|
||
#define COLUMN_TRACKER 0
|
||
#define COLUMN_NAME 1
|
||
#define COLUMN_CLASS 2
|
||
#define COLUMN_KILLS 3
|
||
#define COLUMN_DEATHS 4
|
||
#define COLUMN_LATENCY 5
|
||
#define COLUMN_VOICE 6
|
||
#define COLUMN_BLANK 7
|
||
#define NUM_COLUMNS 8
|
||
#define NUM_ROWS (MAX_PLAYERS + (MAX_SCOREBOARD_TEAMS * 2))
|
||
|
||
using namespace vgui;
|
||
|
||
class CTextImage2 : public Image
|
||
{
|
||
public:
|
||
CTextImage2()
|
||
{
|
||
_image[0] = new TextImage("");
|
||
_image[1] = new TextImage("");
|
||
}
|
||
|
||
~CTextImage2()
|
||
{
|
||
delete _image[0];
|
||
delete _image[1];
|
||
}
|
||
|
||
TextImage *GetImage(int image)
|
||
{
|
||
return _image[image];
|
||
}
|
||
|
||
void getSize(int &wide, int &tall)
|
||
{
|
||
int w1, w2, t1, t2;
|
||
_image[0]->getTextSize(w1, t1);
|
||
_image[1]->getTextSize(w2, t2);
|
||
|
||
wide = w1 + w2;
|
||
tall = max(t1, t2);
|
||
setSize(wide, tall);
|
||
}
|
||
|
||
void doPaint(Panel *panel)
|
||
{
|
||
_image[0]->doPaint(panel);
|
||
_image[1]->doPaint(panel);
|
||
}
|
||
|
||
void setPos(int x, int y)
|
||
{
|
||
_image[0]->setPos(x, y);
|
||
|
||
int swide, stall;
|
||
_image[0]->getSize(swide, stall);
|
||
|
||
int wide, tall;
|
||
_image[1]->getSize(wide, tall);
|
||
_image[1]->setPos(x + wide, y + (stall * 0.9) - tall);
|
||
}
|
||
|
||
void setColor(Color color)
|
||
{
|
||
_image[0]->setColor(color);
|
||
}
|
||
|
||
void setColor2(Color color)
|
||
{
|
||
_image[1]->setColor(color);
|
||
}
|
||
|
||
private:
|
||
TextImage *_image[2];
|
||
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Custom label for cells in the Scoreboard's Table Header
|
||
//-----------------------------------------------------------------------------
|
||
class CLabelHeader : public Label
|
||
{
|
||
public:
|
||
CLabelHeader() : Label("")
|
||
{
|
||
_dualImage = new CTextImage2();
|
||
_dualImage->setColor2(Color(255, 170, 0, 0));
|
||
_row = -2;
|
||
_useFgColorAsImageColor = true;
|
||
_offset[0] = 0;
|
||
_offset[1] = 0;
|
||
}
|
||
|
||
~CLabelHeader()
|
||
{
|
||
delete _dualImage;
|
||
}
|
||
|
||
void setRow(int row)
|
||
{
|
||
_row = row;
|
||
}
|
||
|
||
void setFgColorAsImageColor(bool state)
|
||
{
|
||
_useFgColorAsImageColor = state;
|
||
}
|
||
|
||
virtual void setText(int textBufferLen, const char* text)
|
||
{
|
||
_dualImage->GetImage(0)->setText(text);
|
||
|
||
// calculate the text size
|
||
Font *font = _dualImage->GetImage(0)->getFont();
|
||
_gap = 0;
|
||
for (const char *ch = text; *ch != 0; ch++)
|
||
{
|
||
int a, b, c;
|
||
font->getCharABCwide(*ch, a, b, c);
|
||
_gap += (a + b + c);
|
||
}
|
||
|
||
_gap += XRES(5);
|
||
}
|
||
|
||
virtual void setText(const char* text)
|
||
{
|
||
// strip any non-alnum characters from the end
|
||
char buf[512];
|
||
strcpy(buf, text);
|
||
|
||
int len = strlen(buf);
|
||
while (len && isspace(buf[--len]))
|
||
{
|
||
buf[len] = 0;
|
||
}
|
||
|
||
CLabelHeader::setText(0, buf);
|
||
}
|
||
|
||
void setText2(const char *text)
|
||
{
|
||
_dualImage->GetImage(1)->setText(text);
|
||
}
|
||
|
||
void getTextSize(int &wide, int &tall)
|
||
{
|
||
_dualImage->getSize(wide, tall);
|
||
}
|
||
|
||
void setFgColor(int r,int g,int b,int a)
|
||
{
|
||
Label::setFgColor(r,g,b,a);
|
||
Color color(r,g,b,a);
|
||
_dualImage->setColor(color);
|
||
_dualImage->setColor2(color);
|
||
repaint();
|
||
}
|
||
|
||
void setFgColor(Scheme::SchemeColor sc)
|
||
{
|
||
int r, g, b, a;
|
||
Label::setFgColor(sc);
|
||
Label::getFgColor( r, g, b, a );
|
||
|
||
// Call the r,g,b,a version so it sets the color in the dualImage..
|
||
setFgColor( r, g, b, a );
|
||
}
|
||
|
||
void setFont(Font *font)
|
||
{
|
||
_dualImage->GetImage(0)->setFont(font);
|
||
}
|
||
|
||
void setFont2(Font *font)
|
||
{
|
||
_dualImage->GetImage(1)->setFont(font);
|
||
}
|
||
|
||
// this adjust the absolute position of the text after alignment is calculated
|
||
void setTextOffset(int x, int y)
|
||
{
|
||
_offset[0] = x;
|
||
_offset[1] = y;
|
||
}
|
||
|
||
void paint();
|
||
void paintBackground();
|
||
void calcAlignment(int iwide, int itall, int &x, int &y);
|
||
|
||
private:
|
||
CTextImage2 *_dualImage;
|
||
int _row;
|
||
int _gap;
|
||
int _offset[2];
|
||
bool _useFgColorAsImageColor;
|
||
};
|
||
|
||
class ScoreTablePanel;
|
||
|
||
#include "../game_shared/vgui_grid.h"
|
||
#include "../game_shared/vgui_defaultinputsignal.h"
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Scoreboard back panel
|
||
//-----------------------------------------------------------------------------
|
||
class ScorePanel : public Panel, public vgui::CDefaultInputSignal
|
||
{
|
||
private:
|
||
// Default panel implementation doesn't forward mouse messages when there is no cursor and we need them.
|
||
class HitTestPanel : public Panel
|
||
{
|
||
public:
|
||
virtual void internalMousePressed(MouseCode code);
|
||
};
|
||
|
||
|
||
private:
|
||
|
||
Label m_TitleLabel;
|
||
|
||
// Here is how these controls are arranged hierarchically.
|
||
// m_HeaderGrid
|
||
// m_HeaderLabels
|
||
|
||
// m_PlayerGridScroll
|
||
// m_PlayerGrid
|
||
// m_PlayerEntries
|
||
|
||
CGrid m_HeaderGrid;
|
||
CLabelHeader m_HeaderLabels[NUM_COLUMNS]; // Labels above the
|
||
CLabelHeader *m_pCurrentHighlightLabel;
|
||
int m_iHighlightRow;
|
||
|
||
vgui::CListBox m_PlayerList;
|
||
CGrid m_PlayerGrids[NUM_ROWS]; // The grid with player and team info.
|
||
CLabelHeader m_PlayerEntries[NUM_COLUMNS][NUM_ROWS]; // Labels for the grid entries.
|
||
|
||
ScorePanel::HitTestPanel m_HitTestPanel;
|
||
CommandButton *m_pCloseButton;
|
||
CLabelHeader* GetPlayerEntry(int x, int y) {return &m_PlayerEntries[x][y];}
|
||
|
||
public:
|
||
|
||
int m_iNumTeams;
|
||
int m_iPlayerNum;
|
||
int m_iShowscoresHeld;
|
||
|
||
int m_iRows;
|
||
int m_iSortedRows[NUM_ROWS];
|
||
int m_iIsATeam[NUM_ROWS];
|
||
bool m_bHasBeenSorted[MAX_PLAYERS];
|
||
int m_iLastKilledBy;
|
||
int m_fLastKillTime;
|
||
|
||
|
||
public:
|
||
|
||
ScorePanel(int x,int y,int wide,int tall);
|
||
|
||
void Update( void );
|
||
|
||
void SortTeams( void );
|
||
void SortPlayers( int iTeam, char *team );
|
||
void RebuildTeams( void );
|
||
|
||
void FillGrid();
|
||
|
||
void DeathMsg( int killer, int victim );
|
||
|
||
void Initialize( void );
|
||
|
||
void Open( void );
|
||
|
||
void MouseOverCell(int row, int col);
|
||
|
||
// InputSignal overrides.
|
||
public:
|
||
|
||
virtual void mousePressed(MouseCode code, Panel* panel);
|
||
virtual void cursorMoved(int x, int y, Panel *panel);
|
||
|
||
friend class CLabelHeader;
|
||
};
|
||
|
||
#endif
|