mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-12-01 00:21:47 +00:00
520 lines
11 KiB
C
520 lines
11 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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#include "csg.h"
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typedef struct
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{
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char identification[4]; // should be WAD2/WAD3
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[16]; // must be null terminated
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int iTexFile; // index of the wad this texture is located in
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} lumpinfo_t;
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int nummiptex;
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lumpinfo_t miptex[MAX_MAP_TEXTURES];
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int nTexLumps = 0;
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lumpinfo_t *lumpinfo = NULL;
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int nTexFiles = 0;
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FILE *texfiles[128];
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int nWadInclude;
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char *pszWadInclude[128];
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qboolean wadInclude[128]; // include the textures from this WAD in the BSP
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void CleanupName (char *in, char *out)
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{
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int i;
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for (i=0 ; i< 16 ; i++ )
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{
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if (!in[i])
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break;
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out[i] = toupper(in[i]);
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}
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for ( ; i< 16 ; i++ )
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out[i] = 0;
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}
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/*
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=================
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lump_sorters
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=================
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*/
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int
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lump_sorter_by_wad_and_name( const void *lump1, const void *lump2 )
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{
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lumpinfo_t *plump1 = (lumpinfo_t *)lump1;
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lumpinfo_t *plump2 = (lumpinfo_t *)lump2;
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if ( plump1->iTexFile == plump2->iTexFile )
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return strcmp( plump1->name, plump2->name );
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else
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return plump1->iTexFile - plump2->iTexFile;
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}
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int
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lump_sorter_by_name( const void *lump1, const void *lump2 )
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{
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lumpinfo_t *plump1 = (lumpinfo_t *)lump1;
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lumpinfo_t *plump2 = (lumpinfo_t *)lump2;
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return strcmp( plump1->name, plump2->name );
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}
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/*
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=================
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TEX_InitFromWad
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=================
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*/
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qboolean TEX_InitFromWad (char *path)
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{
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int i;
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wadinfo_t wadinfo;
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char szTmpPath[512];
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char *pszWadFile;
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strcpy(szTmpPath, path);
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// temporary kludge so we don't have to deal with no occurances of a semicolon
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// in the path name ..
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if(strchr(szTmpPath, ';') == NULL)
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strcat(szTmpPath, ";");
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pszWadFile = strtok(szTmpPath, ";");
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while(pszWadFile)
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{
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FILE *texfile; // temporary used in this loop
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texfiles[nTexFiles] = fopen(pszWadFile, "rb");
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if (!texfiles[nTexFiles])
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{
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// maybe this wad file has a hard code drive
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if (pszWadFile[1] == ':')
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{
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pszWadFile += 2; // skip past the file
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texfiles[nTexFiles] = fopen (pszWadFile, "rb");
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}
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}
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if (!texfiles[nTexFiles])
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{
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printf ("WARNING: couldn't open %s\n", pszWadFile);
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return false;
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}
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++nTexFiles;
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// look and see if we're supposed to include the textures from this WAD in the bsp.
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for (i = 0; i < nWadInclude; i++)
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{
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if (stricmp( pszWadInclude[i], pszWadFile ) == 0)
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{
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wadInclude[nTexFiles-1] = true;
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}
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}
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// temp assignment to make things cleaner:
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texfile = texfiles[nTexFiles-1];
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printf ("Using WAD File: %s\n", pszWadFile);
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SafeRead(texfile, &wadinfo, sizeof(wadinfo));
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if (strncmp (wadinfo.identification, "WAD2", 4) &&
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strncmp (wadinfo.identification, "WAD3", 4))
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Error ("TEX_InitFromWad: %s isn't a wadfile",pszWadFile);
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wadinfo.numlumps = LittleLong(wadinfo.numlumps);
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wadinfo.infotableofs = LittleLong(wadinfo.infotableofs);
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fseek (texfile, wadinfo.infotableofs, SEEK_SET);
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lumpinfo = realloc(lumpinfo, (nTexLumps + wadinfo.numlumps)
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* sizeof(lumpinfo_t));
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for(i = 0; i < wadinfo.numlumps; i++)
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{
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SafeRead(texfile, &lumpinfo[nTexLumps], sizeof(lumpinfo_t) -
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sizeof(int)); // iTexFile is NOT read from file
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CleanupName (lumpinfo[nTexLumps].name, lumpinfo[nTexLumps].name);
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lumpinfo[nTexLumps].filepos = LittleLong(lumpinfo[nTexLumps].filepos);
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lumpinfo[nTexLumps].disksize = LittleLong(lumpinfo[nTexLumps].disksize);
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lumpinfo[nTexLumps].iTexFile = nTexFiles-1;
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++nTexLumps;
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}
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// next wad file
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pszWadFile = strtok(NULL, ";");
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}
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qsort( (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name );
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return true;
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}
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/*
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==================
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FindTexture
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==================
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*/
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lumpinfo_t *
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FindTexture (lumpinfo_t *source )
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{
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lumpinfo_t *found = NULL;
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if ( !( found = bsearch( source, (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name ) ) )
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printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name);
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return found;
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}
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/*
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==================
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LoadLump
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==================
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*/
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int LoadLump (lumpinfo_t *source, byte *dest, int *texsize)
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{
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*texsize = 0;
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if ( source->filepos )
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{
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fseek (texfiles[source->iTexFile], source->filepos, SEEK_SET);
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*texsize = source->disksize;
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// Should we just load the texture header w/o the palette & bitmap?
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if ( wadtextures && !wadInclude[source->iTexFile] )
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{
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// Just read the miptex header and zero out the data offsets.
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// We will load the entire texture from the WAD at engine runtime
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int i;
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miptex_t *miptex = (miptex_t *)dest;
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SafeRead (texfiles[source->iTexFile], dest, sizeof(miptex_t) );
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for( i=0; i<MIPLEVELS; i++ )
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miptex->offsets[i] = 0;
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return sizeof(miptex_t);
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}
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else
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{
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// Load the entire texture here so the BSP contains the texture
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SafeRead (texfiles[source->iTexFile], dest, source->disksize );
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return source->disksize;
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}
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}
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printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name);
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return 0;
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}
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/*
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==================
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AddAnimatingTextures
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==================
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*/
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void AddAnimatingTextures (void)
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{
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int base;
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int i, j, k;
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char name[32];
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base = nummiptex;
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for (i=0 ; i<base ; i++)
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{
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if (miptex[i].name[0] != '+' && miptex[i].name[0] != '-')
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continue;
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strcpy (name, miptex[i].name);
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for (j=0 ; j<20 ; j++)
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{
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if (j < 10)
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name[1] = '0'+j;
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else
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name[1] = 'A'+j-10; // alternate animation
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// see if this name exists in the wadfile
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for (k=0 ; k < nTexLumps; k++)
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if (!strcmp(name, lumpinfo[k].name))
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{
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FindMiptex (name); // add to the miptex list
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break;
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}
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}
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}
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if ( nummiptex - base )
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printf ("added %i additional animating textures.\n", nummiptex - base);
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}
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/*
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==================
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WriteMiptex
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==================
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*/
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void WriteMiptex(void)
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{
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int i, len, texsize, totaltexsize = 0;
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byte *data;
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dmiptexlump_t *l;
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char *path;
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char fullpath[1024];
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int start;
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texdatasize = 0;
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path = ValueForKey (&entities[0], "_wad");
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if (!path || !path[0])
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{
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path = ValueForKey (&entities[0], "wad");
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if (!path || !path[0])
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{
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printf ("WARNING: no wadfile specified\n");
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return;
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}
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}
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strcpy(fullpath, path);
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start = GetTickCount();
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{
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if (!TEX_InitFromWad (fullpath))
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return;
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AddAnimatingTextures ();
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}
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qprintf( "TEX_InitFromWad & AddAnimatingTextures elapsed time = %ldms\n", GetTickCount()-start );
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start = GetTickCount();
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{
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for (i=0; i<nummiptex; i++ )
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{
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lumpinfo_t *found;
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if ( found = FindTexture( miptex + i ) )
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miptex[i] = *found;
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else
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{
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miptex[i].iTexFile = miptex[i].filepos = miptex[i].disksize = 0;
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}
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}
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}
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qprintf( "FindTextures elapsed time = %ldms\n", GetTickCount()-start );
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start = GetTickCount();
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{
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int final_miptex, i;
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texinfo_t *tx = texinfo;
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// Sort them FIRST by wadfile and THEN by name for most efficient loading in the engine.
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qsort( (void *)miptex, (size_t)nummiptex, sizeof(miptex[0]), lump_sorter_by_wad_and_name );
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// Sleazy Hack 104 Pt 2 - After sorting the miptex array, reset the texinfos to point to the right miptexs
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for(i=0; i<numtexinfo; i++, tx++)
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{
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char *miptex_name = (char *)tx->miptex;
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tx->miptex = FindMiptex( miptex_name );
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// Free up the originally strdup()'ed miptex_name
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free( miptex_name );
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}
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}
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qprintf( "qsort(miptex) elapsed time = %ldms\n", GetTickCount()-start );
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start = GetTickCount();
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{
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// Now setup to get the miptex data (or just the headers if using -wadtextures) from the wadfile
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l = (dmiptexlump_t *)dtexdata;
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data = (byte *)&l->dataofs[nummiptex];
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l->nummiptex = nummiptex;
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for (i=0 ; i<nummiptex ; i++)
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{
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l->dataofs[i] = data - (byte *)l;
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len = LoadLump (miptex+i, data, &texsize);
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if (data + len - dtexdata >= MAX_MAP_MIPTEX)
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Error ("Textures exceeded MAX_MAP_MIPTEX");
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if (!len)
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l->dataofs[i] = -1; // didn't find the texture
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else
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{
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totaltexsize += texsize;
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if ( totaltexsize > MAX_MAP_MIPTEX )
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Error("Textures exceeded MAX_MAP_MIPTEX" );
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}
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data += len;
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}
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texdatasize = data - dtexdata;
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}
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qprintf( "LoadLump() elapsed time = %ldms\n", GetTickCount()-start );
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}
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//==========================================================================
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int FindMiptex (char *name)
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{
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int i;
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ThreadLock ();
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for (i=0 ; i<nummiptex ; i++)
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if (!Q_strcasecmp (name, miptex[i].name))
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{
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ThreadUnlock ();
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return i;
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}
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if (nummiptex == MAX_MAP_TEXTURES)
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Error ("Exceeded MAX_MAP_TEXTURES");
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strcpy (miptex[i].name, name);
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nummiptex++;
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ThreadUnlock ();
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return i;
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}
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int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, vec3_t origin)
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{
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vec3_t vecs[2];
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int sv, tv;
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vec_t ang, sinv, cosv;
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vec_t ns, nt;
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texinfo_t tx, *tc;
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int i, j, k;
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memset (&tx, 0, sizeof(tx));
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tx.miptex = FindMiptex (bt->name);
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// Note: FindMiptex() still needs to be called here to add it to the global miptex array
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// Very Sleazy Hack 104 - since the tx.miptex index will be bogus after we sort the miptex array later
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// Put the string name of the miptex in this "index" until after we are done sorting it in WriteMiptex().
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tx.miptex = (int)strdup(bt->name);
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// set the special flag
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if (bt->name[0] == '*'
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|| !Q_strncasecmp (bt->name, "sky",3)
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|| !Q_strncasecmp (bt->name, "clip",4)
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|| !Q_strncasecmp (bt->name, "origin",6)
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|| !Q_strncasecmp (bt->name, "aaatrigger",10))
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tx.flags |= TEX_SPECIAL;
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if (g_nMapFileVersion < 220)
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{
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TextureAxisFromPlane(plane, vecs[0], vecs[1]);
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}
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if (!bt->scale[0])
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bt->scale[0] = 1;
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if (!bt->scale[1])
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bt->scale[1] = 1;
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if (g_nMapFileVersion < 220)
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{
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// rotate axis
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if (bt->rotate == 0)
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{ sinv = 0 ; cosv = 1; }
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else if (bt->rotate == 90)
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{ sinv = 1 ; cosv = 0; }
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else if (bt->rotate == 180)
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{ sinv = 0 ; cosv = -1; }
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else if (bt->rotate == 270)
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{ sinv = -1 ; cosv = 0; }
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else
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{
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ang = bt->rotate / 180 * Q_PI;
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sinv = sin(ang);
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cosv = cos(ang);
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}
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if (vecs[0][0])
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sv = 0;
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else if (vecs[0][1])
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sv = 1;
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else
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sv = 2;
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if (vecs[1][0])
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tv = 0;
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else if (vecs[1][1])
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tv = 1;
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else
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tv = 2;
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for (i=0 ; i<2 ; i++)
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{
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ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];
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nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];
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vecs[i][sv] = ns;
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vecs[i][tv] = nt;
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}
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for (i=0 ; i<2 ; i++)
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for (j=0 ; j<3 ; j++)
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tx.vecs[i][j] = vecs[i][j] / bt->scale[i];
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}
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else
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{
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tx.vecs[0][0] = bt->UAxis[0] / bt->scale[0];
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tx.vecs[0][1] = bt->UAxis[1] / bt->scale[0];
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tx.vecs[0][2] = bt->UAxis[2] / bt->scale[0];
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tx.vecs[1][0] = bt->VAxis[0] / bt->scale[1];
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tx.vecs[1][1] = bt->VAxis[1] / bt->scale[1];
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tx.vecs[1][2] = bt->VAxis[2] / bt->scale[1];
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}
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tx.vecs[0][3] = bt->shift[0] + DotProduct( origin, tx.vecs[0] );
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tx.vecs[1][3] = bt->shift[1] + DotProduct( origin, tx.vecs[1] );
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//
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// find the texinfo
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//
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ThreadLock ();
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tc = texinfo;
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for (i=0 ; i<numtexinfo ; i++, tc++)
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{
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// Sleazy hack 104, Pt 3 - Use strcmp on names to avoid dups
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if ( strcmp( (char *)(tc->miptex), (char *)(tx.miptex)) != 0 )
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continue;
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if (tc->flags != tx.flags)
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continue;
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for (j=0 ; j<2 ; j++)
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{
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for (k=0 ; k<4 ; k++)
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{
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if (tc->vecs[j][k] != tx.vecs[j][k])
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goto skip;
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}
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}
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ThreadUnlock ();
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return i;
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skip:;
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}
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if (numtexinfo == MAX_MAP_TEXINFO)
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Error ("Exceeded MAX_MAP_TEXINFO");
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*tc = tx;
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numtexinfo++;
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ThreadUnlock ();
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return i;
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}
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