mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 04:21:30 +00:00
147 lines
No EOL
4.7 KiB
Text
147 lines
No EOL
4.7 KiB
Text
Directory Contents
|
|
==================
|
|
|
|
projects.sln
|
|
Solution file for Visual C++ 2010 Express, containing the main projects for
|
|
compiling the valve, dmc and ricochet DLL files.
|
|
|
|
utils.sln
|
|
Solution file containing projects for the utilities.
|
|
Special user interaction is required in order to compile a share of the
|
|
projects, see "Installing GLUT and GLAUX" bellow.
|
|
Special user interaction is also required for the smdlexp project, see
|
|
"smdlexp project" bellow.
|
|
The serverctrl project is problematic, see "serverctrl project" bellow.
|
|
Further project specific notes are also provided bellow.
|
|
|
|
[other required files]
|
|
|
|
|
|
|
|
Installing GLUT and GLAUX
|
|
=========================
|
|
|
|
Some projects in utils.sln use the GLUT (mdlviwer) and the GLAUX (qbsp2, qcsg)
|
|
libraries, which are not shipped with Visual C++ 2010 Express / Windows SDK
|
|
v7.0A.
|
|
|
|
Thus you need to install the GLUT and GLAUX libraries manually:
|
|
|
|
|
|
Installing GLUT library
|
|
-----------------------
|
|
|
|
Required by: mdlviewer
|
|
|
|
There are several ways to do this, an example can be found here:
|
|
http://stackoverflow.com/a/10467488
|
|
|
|
For alternate implementations check the web (i.e. freeglut).
|
|
|
|
|
|
Installing GLAUX library:
|
|
-------------------------
|
|
|
|
Required by: qbsp2, qcsg
|
|
|
|
Obtaining the library:
|
|
http://stackoverflow.com/a/6211119
|
|
|
|
Copy glaux.h into 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\GL\'
|
|
(You might need to create the GL directory.).
|
|
Copy glaux.lib into 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\'.
|
|
|
|
|
|
TODO
|
|
----
|
|
|
|
In the future the projects using GLUT and GLAUX could be ported to use the SDL2
|
|
library shipped with the SDK, this should be fairly easy, however this might
|
|
be beyond the scope of the main repository.
|
|
|
|
|
|
|
|
Other
|
|
=====
|
|
|
|
Please note, that some of the utils have additional documentation (.doc / .txt)
|
|
in the appropriate sub-folders of the utils folder.
|
|
|
|
|
|
|
|
qrad project
|
|
============
|
|
|
|
Please not that qrad.exe requires additional files lights.rad and valve.rad
|
|
side-by-side. You can find those files in the Half-Life SDK in the Hammer
|
|
tools folder.
|
|
|
|
|
|
|
|
serverctrl project
|
|
==================
|
|
|
|
The serverctrl project is problematic for the following reasons:
|
|
- It doesn't seem to work anymore, I tried with a recent HLDS beta installation
|
|
from steamcmd (make sure to set the hardcoded path in ServerCtrlDlg.cpp line
|
|
477, i.e. to "." (which would mean current directory) or s.th. you like).
|
|
While the hlds.exe seems to know about the -HFILE -HCHILD and -HPARENT
|
|
command line arguments used by serverctrl, it doesn't seem to handle the
|
|
events properly anymore.
|
|
- It requires MFC to be installed and needs to be configured in order to find
|
|
the MFC installation (see "Installing MFC" bellow).
|
|
|
|
A further note:
|
|
The serverctrl.vcxproj differs from the original .dsp project a bit:
|
|
It is compiled against dynamic libraries (MFC and Windows Runtime), meaning
|
|
/MD or /MDd instead of /MT or /MTd now. The reason is that the MFC from the
|
|
Windows Driver Kit won't compile in static mode (missing resource files i.e.).
|
|
This means you'll have to redistribute the runtime and MFC DLLs along with
|
|
serverctrl in case you install it on another system.
|
|
|
|
|
|
Installing MFC
|
|
--------------
|
|
|
|
Required by: serverctrl
|
|
|
|
If you are not using an Express edition, you can most likely skip this step.
|
|
|
|
The MFC is also shipped as part of the Windows Driver Kit for Windows XP.
|
|
|
|
Download Windows Driver Kit Version 7.1.0:
|
|
http://www.microsoft.com/en-us/download/details.aspx?id=11800
|
|
|
|
Burn it to a CD and start KitSetup.exe.
|
|
It's enough to select "Build Environment" in the options you want to install.
|
|
|
|
Now we need to point Visual C++ 2010 Express to the folders for the MFC/ATL
|
|
includes and libraries:
|
|
|
|
To do this open utils.sln and right click the serverctrl project and select
|
|
Properties. Select Configuration: All Configurations, then select
|
|
Configuration -> VC++ Directories in the tree. Adjust the Include and
|
|
Library Directories settings to match your WDK installation (click on the lines
|
|
and then click on the drop-down selector that appears and select edit).
|
|
|
|
|
|
|
|
smdlexp project
|
|
===============
|
|
|
|
Please note that this project requires the 3D Studio Max 4.2 SDK.
|
|
You might need to adjust Include and Additional Library Directories according
|
|
to your intallation in C++ and Linker settings.
|
|
|
|
The MAX 4.2 SDK needs adjustment:
|
|
Comment out the following line in max.h
|
|
#include <ctl3d.h>
|
|
So that it reads
|
|
//#include <ctl3d.h
|
|
.
|
|
|
|
You also need the phyexp.h from Character Studio, which you should place in
|
|
c:\3dsmax42\cstudio\sdk or adjust the Include Directories accordingly.
|
|
|
|
Someone should port that project to a newer MAX SDK Version, but that is
|
|
really beyond the current scope. |