mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-28 15:02:29 +00:00
221 lines
No EOL
13 KiB
XML
221 lines
No EOL
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\common\parsemsg.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_grid.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_helpers.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_listbox.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_loadtga.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp" />
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<ClCompile Include="..\..\game_shared\vgui_slider2.cpp" />
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<ClCompile Include="..\..\game_shared\voice_banmgr.cpp" />
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<ClCompile Include="..\..\public\interface.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\ammo.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\ammohistory.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\ammo_secondary.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\battery.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\cdll_int.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\com_weapons.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\death.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\demo.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\entity.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\events.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\ev_common.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\ev_hldm.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\flashlight.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\geiger.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\health.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_baseentity.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_events.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_objects.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_weapons.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hud.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hud_msg.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hud_redraw.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hud_servers.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\hud_update.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\input.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\inputw32.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\in_camera.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\menu.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\message.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\saytext.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\statusbar.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\status_icons.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\StudioModelRenderer.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\studio_util.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\text_message.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\train.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\tri.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\util.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_CustomObjects.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_discobjects.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_int.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_MOTDWindow.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_SchemeManager.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_ScorePanel.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\view.cpp" />
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<ClCompile Include="..\..\ricochet\cl_dll\voice_status.cpp" />
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<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp" />
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<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c" />
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<ClCompile Include="..\..\ricochet\pm_shared\pm_math.c" />
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<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\common\parsemsg.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\ammo.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\ammohistory.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\camera.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\cl_dll.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\cl_util.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\com_weapons.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\demo.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\eventscripts.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\ev_hldm.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\health.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\hud.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\hud_iface.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\hud_servers.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\hud_servers_priv.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\in_defs.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\kbutton.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\Ricochet_BSPFile.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\StudioModelRenderer.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\studio_util.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\util_vector.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_discobjects.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_int.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_SchemeManager.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_ScorePanel.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\view.h" />
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<ClInclude Include="..\..\ricochet\cl_dll\wrect.h" />
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<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h" />
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<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h" />
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<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h" />
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<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h" />
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<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h" />
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<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ricochet_cdll</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<TargetName>client</TargetName>
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<TargetName>client</TargetName>
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>..\..\utils\vgui\lib\win32_vc16\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<BaseAddress>
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</BaseAddress>
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</Link>
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<PostBuildEvent>
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<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll
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call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Performing Post-Build Event</Message>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>..\..\utils\vgui\lib\win32_vc16\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<BaseAddress>
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</BaseAddress>
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</Link>
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<PostBuildEvent>
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<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll
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call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Performing Post-Build Event</Message>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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