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https://github.com/shawns-valve/halflife.git
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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
// ServerCtrlDlg.h : header file
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//
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#if !defined(AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)
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#define AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CServerCtrlDlg dialog
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class CServerCtrlDlg : public CDialog
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{
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// Construction
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public:
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CServerCtrlDlg( CWnd* pParent = NULL ); // standard constructor
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~CServerCtrlDlg( void );
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void CloseHandles( void );
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virtual int RMLPreIdle(void);
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int RunModalLoop(DWORD dwFlags);
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int DoModal( void );
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void SetPumpIfQueued( BOOL bValue );
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void RefreshText( void );
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int ProcessMappedResponse( void );
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LPVOID GetMappedBuffer ( HANDLE hfileBuffer );
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void ReleaseMappedBuffer ( LPVOID pBuffer );
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// Dialog Data
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//{{AFX_DATA(CServerCtrlDlg)
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enum { IDD = IDD_SERVERCTRL_DIALOG };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CServerCtrlDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CServerCtrlDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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afx_msg void OnBtnStart();
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afx_msg void OnBtnExecute();
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afx_msg void OnBtnGet();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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PROCESS_INFORMATION PI; // Information about the HLDS process ( mostly the HANDLE )
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HANDLE m_hMappedFile; // Shared file for sending/receiving commands to HLDS
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HANDLE m_hSend; // Event that will be signaled when we have written commands into mapped file
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HANDLE m_hReceive; // Engine will set this when it has readied response to our commands
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int m_nPendingRequest; // The last request we issued
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int m_nPendingLines; // Number of console lines we want to receive
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BOOL m_bOnlyPumpIfMessageInQueue; // TRUE if we should only go into PumpMessage ( which blocks ) if we have seen a message in the MSG queue using PeekMessage
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)
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