mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 12:31:51 +00:00
45 lines
No EOL
1.5 KiB
C++
45 lines
No EOL
1.5 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#include "../hud.h"
|
|
#include "../cl_util.h"
|
|
#include "event_api.h"
|
|
|
|
extern "C"
|
|
{
|
|
// RICOCHET
|
|
void EV_TriggerJump( struct event_args_s *args );
|
|
void EV_FireDisc( struct event_args_s *args );
|
|
void EV_TrainPitchAdjust( struct event_args_s *args );
|
|
}
|
|
|
|
/*
|
|
======================
|
|
Game_HookEvents
|
|
|
|
Associate script file name with callback functions. Callback's must be extern "C" so
|
|
the engine doesn't get confused about name mangling stuff. Note that the format is
|
|
always the same. Of course, a clever mod team could actually embed parameters, behavior
|
|
into the actual .sc files and create a .sc file parser and hook their functionality through
|
|
that.. i.e., a scripting system.
|
|
|
|
That was what we were going to do, but we ran out of time...oh well.
|
|
======================
|
|
*/
|
|
void Game_HookEvents( void )
|
|
{
|
|
gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust );
|
|
gEngfuncs.pfnHookEvent( "events/firedisc.sc", EV_FireDisc );
|
|
gEngfuncs.pfnHookEvent( "events/jump.sc", EV_TriggerJump );
|
|
} |