halflife25-sdk/game_shared/bot/bot_profile.cpp
2024-08-20 19:58:27 -07:00

704 lines
18 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
#pragma warning( disable : 4530 ) // STL uses exceptions, but we are not compiling with them - ignore warning
#define DEFINE_DIFFICULTY_NAMES
#include "bot_profile.h"
#include "shared_util.h"
#include "simple_checksum.h"
BotProfileManager *TheBotProfiles = NULL;
//--------------------------------------------------------------------------------------------------------------
// A little explanation is in order here. This file is in game_shared. It is supposed to be able to be compiled
// into multiple dlls. However, all the basic utility functions (loading files, parsing strings, etc) are
// accessed different ways in different dlls. To combat this, we need to redirect some calls depending on
// the dll we're in.
#ifdef GAMEUI_EXPORTS
#include "../GameUI/EngineInterface.h"
#include "../cstrike/dlls/weapontype.h"
#include "../cstrike/dlls/weapontype.cpp" /// @TODO: remove this CStrike peculiarity from a game_shared file!!!
void Career_Printf(const char *fmt, ...);
#define CONSOLE_ECHO Career_Printf
#define LOAD_FILE_FOR_ME(name, len) (engine->COM_LoadFile( (name), 5, (len) ))
#define FREE_FILE (engine->COM_FreeFile)
#define UTIL_IsGame( x ) 0
#else
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "weapons.h"
#include "soundent.h"
#include "gamerules.h"
#include "player.h"
#include "client.h"
#include "cmd.h"
#include "pm_shared.h"
#include "bot.h"
#include "bot_util.h"
#endif
//--------------------------------------------------------------------------------------------------------
/**
* Generates a filename-decorated skin name
*/
static const char * GetDecoratedSkinName( const char *name, const char *filename )
{
#ifdef _WIN32
const int BufLen = _MAX_PATH + 64;
#else
const int BufLen = MAX_PATH + 64;
#endif
static char buf[BufLen];
snprintf( buf, BufLen, "%s/%s", filename, name );
return buf;
}
//--------------------------------------------------------------------------------------------------------------
const char* BotProfile::GetWeaponPreferenceAsString( int i ) const
{
if ( i < 0 || i >= m_weaponPreferenceCount )
return NULL;
return WeaponIDToAlias( m_weaponPreference[ i ] );
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return true if this profile has a primary weapon preference
*/
bool BotProfile::HasPrimaryPreference( void ) const
{
for( int i=0; i<m_weaponPreferenceCount; ++i )
{
int weaponClass = AliasToWeaponClass( WeaponIDToAlias( m_weaponPreference[i] ) );
if (weaponClass == WEAPONCLASS_SUBMACHINEGUN ||
weaponClass == WEAPONCLASS_SHOTGUN ||
weaponClass == WEAPONCLASS_MACHINEGUN ||
weaponClass == WEAPONCLASS_RIFLE ||
weaponClass == WEAPONCLASS_SNIPERRIFLE)
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return true if this profile has a pistol weapon preference
*/
bool BotProfile::HasPistolPreference( void ) const
{
for( int i=0; i<m_weaponPreferenceCount; ++i )
if (AliasToWeaponClass( WeaponIDToAlias( m_weaponPreference[i] ) ) == WEAPONCLASS_PISTOL)
return true;
return false;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return true if this profile is valid for the specified team
*/
bool BotProfile::IsValidForTeam( BotProfileTeamType team ) const
{
return ( team == BOT_TEAM_ANY || m_teams == BOT_TEAM_ANY || team == m_teams );
}
//--------------------------------------------------------------------------------------------------------------
/**
* Constructor
*/
BotProfileManager::BotProfileManager( void )
{
m_nextSkin = 0;
for (int i=0; i<NumCustomSkins; ++i)
{
m_skins[i] = NULL;
m_skinFilenames[i] = NULL;
m_skinModelnames[i] = NULL;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Load the bot profile database
*/
void BotProfileManager::Init( const char *filename, unsigned int *checksum )
{
int dataLength;
char *dataPointer = (char *)LOAD_FILE_FOR_ME( const_cast<char *>( filename ), &dataLength );
const char *dataFile = dataPointer;
if (dataFile == NULL)
{
if ( UTIL_IsGame( "czero" ) )
{
CONSOLE_ECHO( "WARNING: Cannot access bot profile database '%s'\n", filename );
}
return;
}
// compute simple checksum
if (checksum)
{
*checksum = ComputeSimpleChecksum( (const unsigned char *)dataPointer, dataLength );
}
// keep list of templates used for inheritance
BotProfileList templateList;
BotProfile defaultProfile;
//
// Parse the BotProfile.db into BotProfile instances
//
while( true )
{
dataFile = SharedParse( dataFile );
if (!dataFile)
break;
char *token = SharedGetToken();
bool isDefault = (!stricmp( token, "Default" ));
bool isTemplate = (!stricmp( token, "Template" ));
bool isCustomSkin = (!stricmp( token, "Skin" ));
if ( isCustomSkin )
{
const int BufLen = 64;
char skinName[BufLen];
// get skin name
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected skin name\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
snprintf( skinName, BufLen, "%s", token );
// get attribute name
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected 'Model'\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
if (stricmp( "Model", token ))
{
CONSOLE_ECHO( "Error parsing %s - expected 'Model'\n", filename );
FREE_FILE( dataPointer );
return;
}
// eat '='
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
if (strcmp( "=", token ))
{
CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
FREE_FILE( dataPointer );
return;
}
// get attribute value
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected attribute value\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
const char *decoratedName = GetDecoratedSkinName( skinName, filename );
bool skinExists = GetCustomSkinIndex( decoratedName ) > 0;
if ( m_nextSkin < NumCustomSkins && !skinExists )
{
// decorate the name
m_skins[ m_nextSkin ] = CloneString( decoratedName );
// construct the model filename
m_skinModelnames[ m_nextSkin ] = CloneString( token );
m_skinFilenames[ m_nextSkin ] = new char[ strlen(token)*2 + strlen("models/player//.mdl") + 1 ];
sprintf( m_skinFilenames[ m_nextSkin ], "models/player/%s/%s.mdl", token, token );
++m_nextSkin;
}
// eat 'End'
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
if (strcmp( "End", token ))
{
CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename );
FREE_FILE( dataPointer );
return;
}
continue; // it's just a custom skin - no need to do inheritance on a bot profile, etc.
}
// encountered a new profile
BotProfile *profile;
if (isDefault)
{
profile = &defaultProfile;
}
else
{
profile = new BotProfile;
// always inherit from Default
*profile = defaultProfile;
}
// do inheritance in order of appearance
if (!isTemplate && !isDefault)
{
const BotProfile *inherit = NULL;
// template names are separated by "+"
while(true)
{
char *c = strchr( token, '+' );
if (c)
*c = '\000';
// find the given template name
for( BotProfileList::iterator iter = templateList.begin(); iter != templateList.end(); ++iter )
{
if (!stricmp( (*iter)->GetName(), token ))
{
inherit = *iter;
break;
}
}
if (inherit == NULL)
{
CONSOLE_ECHO( "Error parsing '%s' - invalid template reference '%s'\n", filename, token );
FREE_FILE( dataPointer );
return;
}
// inherit the data
profile->Inherit( inherit, &defaultProfile );
if (c == NULL)
break;
token = c+1;
}
}
// get name of this profile
if (!isDefault)
{
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing '%s' - expected name\n", filename );
FREE_FILE( dataPointer );
return;
}
profile->m_name = CloneString( SharedGetToken() );
/**
* HACK HACK
* Until we have a generalized means of storing bot preferences, we're going to hardcode the bot's
* preference towards silencers based on his name.
*/
if ( profile->m_name[0] % 2 )
{
profile->m_prefersSilencer = true;
}
}
// read attributes for this profile
bool isFirstWeaponPref = true;
while( true )
{
// get next token
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
// check for End delimiter
if (!stricmp( token, "End" ))
break;
// found attribute name - keep it
char attributeName[64];
strncpy( attributeName, token, sizeof( attributeName ) - 1 );
attributeName[ sizeof( attributeName ) - 1 ] = '\0';
// eat '='
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
if (strcmp( "=", token ))
{
CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
FREE_FILE( dataPointer );
return;
}
// get attribute value
dataFile = SharedParse( dataFile );
if (!dataFile)
{
CONSOLE_ECHO( "Error parsing %s - expected attribute value\n", filename );
FREE_FILE( dataPointer );
return;
}
token = SharedGetToken();
// store value in appropriate attribute
if (!stricmp( "Aggression", attributeName ))
{
profile->m_aggression = atof(token) / 100.0f;
}
else if (!stricmp( "Skill", attributeName ))
{
profile->m_skill = atof(token) / 100.0f;
}
else if (!stricmp( "Skin", attributeName ))
{
profile->m_skin = atoi(token);
if ( profile->m_skin == 0 )
{
// atoi() failed - try to look up a custom skin by name
profile->m_skin = GetCustomSkinIndex( token, filename );
}
}
else if (!stricmp( "Teamwork", attributeName ))
{
profile->m_teamwork = atof(token) / 100.0f;
}
else if (!stricmp( "Cost", attributeName ))
{
profile->m_cost = atoi(token);
}
else if (!stricmp( "VoicePitch", attributeName ))
{
profile->m_voicePitch = atoi(token);
}
else if (!stricmp( "VoiceBank", attributeName ))
{
profile->m_voiceBank = FindVoiceBankIndex( token );
}
else if (!stricmp( "WeaponPreference", attributeName ))
{
// weapon preferences override parent prefs
if (isFirstWeaponPref)
{
isFirstWeaponPref = false;
profile->m_weaponPreferenceCount = 0;
}
if (!stricmp( token, "none" ))
{
profile->m_weaponPreferenceCount = 0;
}
else
{
if (profile->m_weaponPreferenceCount < BotProfile::MAX_WEAPON_PREFS)
{
profile->m_weaponPreference[ profile->m_weaponPreferenceCount++ ] = AliasToWeaponID( token );
}
}
}
else if (!stricmp( "ReactionTime", attributeName ))
{
profile->m_reactionTime = atof(token);
#ifndef GAMEUI_EXPORTS
// subtract off latency due to "think" update rate.
// In GameUI, we don't really care.
profile->m_reactionTime -= g_flBotFullThinkInterval;
#endif
}
else if (!stricmp( "AttackDelay", attributeName ))
{
profile->m_attackDelay = atof(token);
}
else if (!stricmp( "Difficulty", attributeName ))
{
// override inheritance
profile->m_difficultyFlags = 0;
// parse bit flags
while(true)
{
char *c = strchr( token, '+' );
if (c)
*c = '\000';
for( int i=0; i<NUM_DIFFICULTY_LEVELS; ++i )
if (!stricmp( BotDifficultyName[i], token ))
profile->m_difficultyFlags |= (1 << i);
if (c == NULL)
break;
token = c+1;
}
}
else if (!stricmp( "Team", attributeName ))
{
if ( !stricmp( token, "T" ) )
{
profile->m_teams = BOT_TEAM_T;
}
else if ( !stricmp( token, "CT" ) )
{
profile->m_teams = BOT_TEAM_CT;
}
else
{
profile->m_teams = BOT_TEAM_ANY;
}
}
else
{
CONSOLE_ECHO( "Error parsing %s - unknown attribute '%s'\n", filename, attributeName );
}
}
if (!isDefault)
{
if (isTemplate)
{
// add to template list
templateList.push_back( profile );
}
else
{
// add profile to the master list
m_profileList.push_back( profile );
}
}
}
FREE_FILE( dataPointer );
// free the templates
for( BotProfileList::iterator iter = templateList.begin(); iter != templateList.end(); ++iter )
delete *iter;
}
//--------------------------------------------------------------------------------------------------------------
BotProfileManager::~BotProfileManager( void )
{
Reset();
VoiceBankList::iterator it;
for ( it = m_voiceBanks.begin(); it != m_voiceBanks.end(); ++it )
{
delete[] *it;
}
m_voiceBanks.clear();
}
//--------------------------------------------------------------------------------------------------------------
/**
* Free all bot profiles
*/
void BotProfileManager::Reset( void )
{
for( BotProfileList::iterator iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
delete *iter;
m_profileList.clear();
for (int i=0; i<NumCustomSkins; ++i)
{
if ( m_skins[i] )
{
delete[] m_skins[i];
m_skins[i] = NULL;
}
if ( m_skinFilenames[i] )
{
delete[] m_skinFilenames[i];
m_skinFilenames[i] = NULL;
}
if ( m_skinModelnames[i] )
{
delete[] m_skinModelnames[i];
m_skinModelnames[i] = NULL;
}
}
}
//--------------------------------------------------------------------------------------------------------
/**
* Returns custom skin name at a particular index
*/
const char * BotProfileManager::GetCustomSkin( int index )
{
if ( index < FirstCustomSkin || index > LastCustomSkin )
{
return NULL;
}
return m_skins[ index - FirstCustomSkin ];
}
//--------------------------------------------------------------------------------------------------------
/**
* Returns custom skin filename at a particular index
*/
const char * BotProfileManager::GetCustomSkinFname( int index )
{
if ( index < FirstCustomSkin || index > LastCustomSkin )
{
return NULL;
}
return m_skinFilenames[ index - FirstCustomSkin ];
}
//--------------------------------------------------------------------------------------------------------
/**
* Returns custom skin modelname at a particular index
*/
const char * BotProfileManager::GetCustomSkinModelname( int index )
{
if ( index < FirstCustomSkin || index > LastCustomSkin )
{
return NULL;
}
return m_skinModelnames[ index - FirstCustomSkin ];
}
//--------------------------------------------------------------------------------------------------------
/**
* Looks up a custom skin index by filename-decorated name (will decorate the name if filename is given)
*/
int BotProfileManager::GetCustomSkinIndex( const char *name, const char *filename )
{
const char * skinName = name;
if ( filename )
{
skinName = GetDecoratedSkinName( name, filename );
}
for (int i=0; i<NumCustomSkins; ++i)
{
if ( m_skins[i] )
{
if ( !stricmp( skinName, m_skins[i] ) )
{
return FirstCustomSkin + i;
}
}
}
return 0;
}
//--------------------------------------------------------------------------------------------------------
/**
* return index of the (custom) bot phrase db, inserting it if needed
*/
int BotProfileManager::FindVoiceBankIndex( const char *filename )
{
int index = 0;
VoiceBankList::const_iterator it;
for ( it = m_voiceBanks.begin(); it != m_voiceBanks.end(); ++it, ++index )
{
if ( !stricmp( filename, *it ) )
{
return index;
}
}
m_voiceBanks.push_back( CloneString( filename ) );
return index;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return random unused profile that matches the given difficulty level
*/
const BotProfile *BotProfileManager::GetRandomProfile( BotDifficultyType difficulty, BotProfileTeamType team ) const
{
#ifndef RANDOM_LONG
return NULL; // we don't need random profiles when we're not in the game dll
#else
BotProfileList::const_iterator iter;
// count up valid profiles
int validCount = 0;
for( iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
{
const BotProfile *profile = *iter;
if (profile->IsDifficulty( difficulty ) && !UTIL_IsNameTaken( profile->GetName() ) && profile->IsValidForTeam( team ))
++validCount;
}
if (validCount == 0)
return NULL;
// select one at random
int which = RANDOM_LONG( 0, validCount-1 );
for( iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
{
const BotProfile *profile = *iter;
if (profile->IsDifficulty( difficulty ) && !UTIL_IsNameTaken( profile->GetName() ) && profile->IsValidForTeam( team ))
if (which-- == 0)
return profile;
}
return NULL;
#endif;
}