..
wpn_shared
initial seed of Half-Life 1 SDK
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activity.h
initial seed of Half-Life 1 SDK
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activitymap.h
initial seed of Half-Life 1 SDK
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airtank.cpp
initial seed of Half-Life 1 SDK
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animating.cpp
initial seed of Half-Life 1 SDK
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animation.cpp
initial seed of Half-Life 1 SDK
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animation.h
initial seed of Half-Life 1 SDK
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basemonster.h
initial seed of Half-Life 1 SDK
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bmodels.cpp
initial seed of Half-Life 1 SDK
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buttons.cpp
initial seed of Half-Life 1 SDK
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cbase.cpp
initial seed of Half-Life 1 SDK
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cbase.h
initial seed of Half-Life 1 SDK
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cdll_dll.h
initial seed of Half-Life 1 SDK
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client.cpp
initial seed of Half-Life 1 SDK
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client.h
initial seed of Half-Life 1 SDK
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combat.cpp
initial seed of Half-Life 1 SDK
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decals.h
initial seed of Half-Life 1 SDK
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disc_arena.cpp
initial seed of Half-Life 1 SDK
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disc_arena.h
initial seed of Half-Life 1 SDK
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disc_objects.h
initial seed of Half-Life 1 SDK
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disc_powerups.cpp
initial seed of Half-Life 1 SDK
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disc_weapon.h
initial seed of Half-Life 1 SDK
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discwar.h
initial seed of Half-Life 1 SDK
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doors.cpp
initial seed of Half-Life 1 SDK
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doors.h
initial seed of Half-Life 1 SDK
2013-08-30 13:34:05 -07:00
effects.cpp
Changed to CTripBeam to allow future overloading.
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effects.h
initial seed of Half-Life 1 SDK
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enginecallback.h
initial seed of Half-Life 1 SDK
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explode.cpp
initial seed of Half-Life 1 SDK
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explode.h
initial seed of Half-Life 1 SDK
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extdll.h
Visual C++ 2010 Express support
2013-10-06 21:22:29 +02:00
func_break.cpp
initial seed of Half-Life 1 SDK
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func_break.h
initial seed of Half-Life 1 SDK
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func_tank.cpp
initial seed of Half-Life 1 SDK
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game.cpp
initial seed of Half-Life 1 SDK
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game.h
initial seed of Half-Life 1 SDK
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gamerules.cpp
initial seed of Half-Life 1 SDK
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gamerules.h
initial seed of Half-Life 1 SDK
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ggrenade.cpp
initial seed of Half-Life 1 SDK
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globals.cpp
initial seed of Half-Life 1 SDK
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h_ai.cpp
initial seed of Half-Life 1 SDK
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h_battery.cpp
initial seed of Half-Life 1 SDK
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h_cycler.cpp
initial seed of Half-Life 1 SDK
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h_export.cpp
initial seed of Half-Life 1 SDK
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healthkit.cpp
initial seed of Half-Life 1 SDK
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items.cpp
initial seed of Half-Life 1 SDK
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items.h
initial seed of Half-Life 1 SDK
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lights.cpp
initial seed of Half-Life 1 SDK
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Makefile
initial seed of Half-Life 1 SDK
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maprules.cpp
initial seed of Half-Life 1 SDK
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maprules.h
initial seed of Half-Life 1 SDK
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monsterevent.h
initial seed of Half-Life 1 SDK
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monsters.h
initial seed of Half-Life 1 SDK
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mortar.cpp
initial seed of Half-Life 1 SDK
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mp.def
initial seed of Half-Life 1 SDK
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mp.dsp
Normalized line endings (no changes)
2013-10-23 09:09:13 +02:00
mpstubb.cpp
initial seed of Half-Life 1 SDK
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multiplay_gamerules.cpp
initial seed of Half-Life 1 SDK
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nodes.h
initial seed of Half-Life 1 SDK
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observer.cpp
initial seed of Half-Life 1 SDK
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pathcorner.cpp
initial seed of Half-Life 1 SDK
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plane.cpp
initial seed of Half-Life 1 SDK
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plane.h
initial seed of Half-Life 1 SDK
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plats.cpp
initial seed of Half-Life 1 SDK
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player.cpp
initial seed of Half-Life 1 SDK
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player.h
initial seed of Half-Life 1 SDK
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saverestore.h
initial seed of Half-Life 1 SDK
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schedule.h
initial seed of Half-Life 1 SDK
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scriptevent.h
initial seed of Half-Life 1 SDK
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singleplay_gamerules.cpp
initial seed of Half-Life 1 SDK
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skill.cpp
initial seed of Half-Life 1 SDK
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skill.h
initial seed of Half-Life 1 SDK
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sound.cpp
initial seed of Half-Life 1 SDK
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soundent.cpp
initial seed of Half-Life 1 SDK
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soundent.h
initial seed of Half-Life 1 SDK
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spectator.cpp
initial seed of Half-Life 1 SDK
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spectator.h
initial seed of Half-Life 1 SDK
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subs.cpp
initial seed of Half-Life 1 SDK
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talkmonster.h
initial seed of Half-Life 1 SDK
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teamplay_gamerules.cpp
initial seed of Half-Life 1 SDK
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teamplay_gamerules.h
initial seed of Half-Life 1 SDK
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trains.h
initial seed of Half-Life 1 SDK
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triggers.cpp
initial seed of Half-Life 1 SDK
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util.cpp
initial seed of Half-Life 1 SDK
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util.h
initial seed of Half-Life 1 SDK
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vector.h
initial seed of Half-Life 1 SDK
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weapons.cpp
initial seed of Half-Life 1 SDK
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weapons.h
initial seed of Half-Life 1 SDK
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world.cpp
initial seed of Half-Life 1 SDK
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xen.cpp
initial seed of Half-Life 1 SDK
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