mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-24 21:21:15 +00:00
412 lines
9.1 KiB
C++
412 lines
9.1 KiB
C++
//========= Copyright 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// There are hud.h's coming out of the woodwork so this ensures that we get the right one.
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#if defined(THREEWAVE) || defined(DMC_BUILD)
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#include "../dmc/cl_dll/hud.h"
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#elif defined(CZERO)
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#include "../czero/cl_dll/hud.h"
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#elif defined(CSTRIKE)
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#include "../cstrike/cl_dll/hud.h"
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#elif defined(DOD)
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#include "../dod/cl_dll/hud.h"
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#elif defined(BLUESHIFT)
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#include "../blueshift/cl_dll/hud.h"
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#else
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#include "../cl_dll/hud.h"
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#endif
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#include "cl_util.h"
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "parsemsg.h"
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#include "demo.h"
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#include "demo_api.h"
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#include "r_efx.h"
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#include "entity_types.h"
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#include "shared_util.h"
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#include "voice_status.h"
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#include "voice_status_hud.h"
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using namespace vgui;
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#include <vgui/IVGui.h>
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#include <vgui/IImage.h>
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#include <vgui/ILocalize.h>
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extern int cam_thirdperson;
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#define VOICE_MODEL_INTERVAL 0.3
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//#define SCOREBOARD_BLINK_FREQUENCY 0.3 // How often to blink the scoreboard icons.
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#define SQUELCHOSCILLATE_PER_SECOND 2.0f
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// ---------------------------------------------------------------------- //
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// The voice manager for the client.
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// ---------------------------------------------------------------------- //
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CVoiceStatusHud g_VoiceStatusHud;
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IVoiceHud* GetClientVoiceHud()
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{
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return &g_VoiceStatusHud;
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}
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// ---------------------------------------------------------------------- //
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// CVoiceLabel.
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// ---------------------------------------------------------------------- //
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void CVoiceLabel::SetLocation( const char *location )
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{
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if ( !location || !*location )
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{
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if ( m_locationString )
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{
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delete[] m_locationString;
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m_locationString = NULL;
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RebuildLabelText();
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}
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return;
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}
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const wchar_t *newLocation = vgui::localize()->Find( location );
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if ( newLocation )
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{
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// localized version
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if ( m_locationString && wcscmp( newLocation, m_locationString ) )
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{
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delete[] m_locationString;
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m_locationString = NULL;
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}
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if ( !m_locationString )
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{
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m_locationString = CloneWString( newLocation );
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RebuildLabelText();
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}
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}
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else
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{
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// just convert the ANSI version to Unicode
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wchar_t *tmpBuf = new wchar_t[ strlen(location) + 1 ];
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localize()->ConvertANSIToUnicode( location, tmpBuf, sizeof(tmpBuf) );
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if ( m_locationString && wcscmp( tmpBuf, m_locationString ) )
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{
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delete[] m_locationString;
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m_locationString = NULL;
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}
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if ( !m_locationString )
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{
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m_locationString = CloneWString( tmpBuf );
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RebuildLabelText();
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}
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delete[] tmpBuf;
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}
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}
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void CVoiceLabel::SetPlayerName( const char *name )
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{
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if ( m_playerName )
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{
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delete[] m_playerName;
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m_playerName = NULL;
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}
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if ( name )
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{
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m_playerName = CloneString( name );
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}
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RebuildLabelText();
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}
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void CVoiceLabel::RebuildLabelText()
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{
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const int BufLen = 512;
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wchar_t buf[BufLen] = L"";
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if ( m_playerName )
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{
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wchar_t wsPlayer[BufLen] = L"";
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localize()->ConvertANSIToUnicode(m_playerName, wsPlayer, sizeof(wsPlayer));
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const wchar_t *formatStr = L"%ls ";
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if ( m_locationString )
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{
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formatStr = localize()->Find( "#Voice_Location" );
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if ( !formatStr )
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formatStr = L"%ls/%ls ";
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}
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_snwprintf( buf, BufLen, formatStr, wsPlayer, m_locationString );
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}
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m_pLabel->SetText( buf );
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//gEngfuncs.Con_DPrintf( "CVoiceLabel::RebuildLabelText() - [%ls]\n", buf );
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}
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// ---------------------------------------------------------------------- //
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// CVoiceStatus.
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// ---------------------------------------------------------------------- //
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CVoiceStatusHud::CVoiceStatusHud()
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{
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}
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CVoiceStatusHud::~CVoiceStatusHud()
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{
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}
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int CVoiceStatusHud::Init(IVoiceStatusHelper *pHelper, IVoiceStatus *pStatus)
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{
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m_VoiceHeadModel = NULL;
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m_pHelper = pHelper;
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m_pStatus = pStatus;
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gHUD.AddHudElem(this);
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m_iFlags = HUD_ACTIVE;
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m_pLocalPlayerTalkIcon = new vgui::ImagePanel( NULL, "LocalPlayerIcon");
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m_pLocalPlayerTalkIcon->SetParent( gViewPortInterface->GetViewPortPanel() );
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m_pLocalPlayerTalkIcon->SetVisible( false );
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m_pLocalPlayerTalkIcon->SetImage( scheme()->GetImage("gfx/vgui/icntlk_pl", false) );
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return 1;
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}
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int CVoiceStatusHud::VidInit()
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{
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// Figure out the voice head model height.
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m_VoiceHeadModelHeight = 45;
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char *pFile = (char *)gEngfuncs.COM_LoadFile("scripts/voicemodel.txt", 5, NULL);
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if(pFile)
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{
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char token[4096];
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gEngfuncs.COM_ParseFile(pFile, token);
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if(token[0] >= '0' && token[0] <= '9')
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{
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m_VoiceHeadModelHeight = (float)atof(token);
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}
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gEngfuncs.COM_FreeFile(pFile);
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}
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m_VoiceHeadModel = gEngfuncs.pfnSPR_Load("sprites/voiceicon.spr");
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return TRUE;
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}
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void CVoiceStatusHud::CreateEntities()
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{
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if(!m_VoiceHeadModel)
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return;
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cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
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int iOutModel = 0;
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for(int i=0; i < VOICE_MAX_PLAYERS; i++)
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{
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if(m_pStatus->GetSpeakerStatus(i)!=CVoiceStatus::VOICE_TALKING)
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{
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continue;
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}
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cl_entity_s *pClient = gEngfuncs.GetEntityByIndex(i+1);
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// Don't show an icon if the player is not in our PVS.
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if(!pClient || pClient->curstate.messagenum < localPlayer->curstate.messagenum)
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continue;
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// Don't show an icon for dead or spectating players (ie: invisible entities).
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if(pClient->curstate.effects & EF_NODRAW)
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continue;
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// Don't show an icon for the local player unless we're in thirdperson mode.
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if(pClient == localPlayer && !cam_thirdperson)
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continue;
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cl_entity_s *pEnt = &m_VoiceHeadModels[iOutModel];
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++iOutModel;
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memset(pEnt, 0, sizeof(*pEnt));
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pEnt->curstate.rendermode = kRenderTransAdd;
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pEnt->curstate.renderamt = 255;
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pEnt->baseline.renderamt = 255;
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pEnt->curstate.renderfx = kRenderFxNoDissipation;
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pEnt->curstate.framerate = 1;
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pEnt->curstate.frame = 0;
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pEnt->model = (struct model_s*)gEngfuncs.GetSpritePointer(m_VoiceHeadModel);
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pEnt->angles[0] = pEnt->angles[1] = pEnt->angles[2] = 0;
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pEnt->curstate.scale = 0.5f;
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pEnt->origin[0] = pEnt->origin[1] = 0;
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pEnt->origin[2] = 45;
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VectorAdd(pEnt->origin, pClient->origin, pEnt->origin);
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// Tell the engine.
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gEngfuncs.CL_CreateVisibleEntity(ET_NORMAL, pEnt);
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}
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}
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void CVoiceStatusHud::UpdateLocation(int entindex, const char *location)
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{
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int iClient = entindex - 1;
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if(iClient < 0)
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return;
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CVoiceLabel *pLabel = FindVoiceLabel( iClient );
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if ( !pLabel )
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return;
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pLabel->SetLocation( location );
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RepositionLabels();
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}
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CVoiceLabel* CVoiceStatusHud::FindVoiceLabel(int clientindex)
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{
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for(int i=0; i < m_Labels.Count(); i++)
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{
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if(m_Labels[i]->GetClientIndex() == clientindex)
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return m_Labels[i];
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}
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return NULL;
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}
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CVoiceLabel* CVoiceStatusHud::GetFreeVoiceLabel()
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{
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CVoiceLabel *lab = FindVoiceLabel(-1);
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if( !lab )
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{
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lab = new CVoiceLabel();
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m_Labels.AddToTail( lab );
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}
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return lab;
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}
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void CVoiceStatusHud::RepositionLabels()
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{
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// find starting position to draw from, along right-hand side of screen
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int y = ScreenHeight / 2;
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// Reposition active labels.
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for(int i = 0; i < m_Labels.Count(); i++)
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{
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CVoiceLabel *pLabel = m_Labels[i];
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int textWide, textTall;
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pLabel->GetContentSize( textWide, textTall );
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pLabel->SetBounds( ScreenWidth - textWide - 8, y ); // if you adjust the x pos also play with VoiceVGUILabel in voice_status_hud.h
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y += textTall + 2;
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}
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}
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void CVoiceStatusHud::UpdateSpeakerStatus(int entindex, bool bTalking)
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{
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if( entindex == -2 ) // this is the local player
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{
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if( bTalking )
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{
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int sizeX,sizeY;
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IImage *image = m_pLocalPlayerTalkIcon->GetImage();
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if( image )
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{
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image->GetContentSize( sizeX, sizeY );
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int local_xPos = ScreenWidth - sizeX - 10;
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int local_yPos = ScreenHeight - m_pHelper->GetAckIconHeight() - sizeY;
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m_pLocalPlayerTalkIcon->SetPos( local_xPos, local_yPos );
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m_pLocalPlayerTalkIcon->SetVisible( true );
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}
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}
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else
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{
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m_pLocalPlayerTalkIcon->SetVisible( false );
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}
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}
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else // a remote player, draw a label for them
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{
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if(entindex >= 0 && entindex <= MAX_PLAYERS)
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{
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int iClient = entindex - 1;
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if(iClient < 0)
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return;
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CVoiceLabel *pLabel = FindVoiceLabel(iClient);
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if(bTalking)
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{
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// If we don't have a label for this guy yet, then create one.
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if(!pLabel)
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{
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if(pLabel = GetFreeVoiceLabel())
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{
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// Get the name from the engine.
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hud_player_info_t info;
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memset(&info, 0, sizeof(info));
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gEngfuncs.pfnGetPlayerInfo(entindex, &info);
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int color[3];
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m_pHelper->GetPlayerTextColor( entindex, color );
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pLabel->SetFgColor( Color(255, 255, 255, 255) );
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pLabel->SetBgColor( Color(color[0], color[1], color[2], 180) );
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pLabel->SetPlayerName( info.name );
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pLabel->SetLocation( m_pHelper->GetPlayerLocation( entindex ) );
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pLabel->SetClientIndex( iClient );
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if ( m_pHelper )
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{
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if ( m_pHelper->CanShowSpeakerLabels() )
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{
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pLabel->SetVisible(true);
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}
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}
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else
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{
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pLabel->SetVisible( true );
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}
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}
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}
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}
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else
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{
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// If we have a label for this guy, kill it.
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if(pLabel)
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{
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pLabel->SetVisible(false);
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pLabel->SetClientIndex( -1 );
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}
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}
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}
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}
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RepositionLabels();
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}
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