mirror of
https://github.com/shawns-valve/halflife.git
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176 lines
3.8 KiB
C++
176 lines
3.8 KiB
C++
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// Extracted from dbg.c (Michael S. Booth)
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#ifndef _PERF_COUNTER_H_
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#define _PERF_COUNTER_H_
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#ifdef _WIN32
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#include <windows.h> // Currently needed for IsBadReadPtr and IsBadWritePtr
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#include <io.h>
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#include <direct.h>
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <unistd.h>
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#ifdef OSX
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#include <limits.h>
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#else
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#include <linux/limits.h>
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#endif
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#define MAX_PATH PATH_MAX
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#include <sys/time.h>
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#endif
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#include <assert.h>
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//#include <malloc.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <math.h>
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//-----------------------------------------------------------------------------
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// Purpose: quick hacky timer class
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//-----------------------------------------------------------------------------
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class CPerformanceCounter
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{
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public:
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CPerformanceCounter();
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void InitializePerformanceCounter();
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double GetCurTime();
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private:
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int m_iLowShift;
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double m_flPerfCounterFreq;
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double m_flCurrentTime;
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double m_flLastCurrentTime;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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inline CPerformanceCounter::CPerformanceCounter()
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{
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InitializePerformanceCounter();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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inline void CPerformanceCounter::InitializePerformanceCounter()
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{
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#ifdef _WIN32
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LARGE_INTEGER performanceFreq;
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QueryPerformanceFrequency(&performanceFreq);
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// get 32 out of the 64 time bits such that we have around
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// 1 microsecond resolution
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unsigned int lowpart, highpart;
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lowpart = (unsigned int)performanceFreq.LowPart;
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highpart = (unsigned int)performanceFreq.HighPart;
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m_iLowShift = 0;
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while (highpart || (lowpart > 2000000.0))
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{
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m_iLowShift++;
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lowpart >>= 1;
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lowpart |= (highpart & 1) << 31;
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highpart >>= 1;
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}
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m_flPerfCounterFreq = 1.0 / (double)lowpart;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the current time
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//-----------------------------------------------------------------------------
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inline double CPerformanceCounter::GetCurTime()
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{
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#ifdef _WIN32
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static int sametimecount;
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static unsigned int oldtime;
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static int first = 1;
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LARGE_INTEGER PerformanceCount;
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unsigned int temp, t2;
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double time;
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QueryPerformanceCounter(&PerformanceCount);
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if (m_iLowShift == 0)
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{
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temp = (unsigned int)PerformanceCount.LowPart;
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}
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else
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{
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temp = ((unsigned int)PerformanceCount.LowPart >> m_iLowShift) |
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((unsigned int)PerformanceCount.HighPart << (32 - m_iLowShift));
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}
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if (first)
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{
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oldtime = temp;
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first = 0;
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}
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else
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{
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// check for turnover or backward time
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if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000))
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{
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oldtime = temp; // so we can't get stuck
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}
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else
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{
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t2 = temp - oldtime;
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time = (double)t2 * m_flPerfCounterFreq;
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oldtime = temp;
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m_flCurrentTime += time;
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if (m_flCurrentTime == m_flLastCurrentTime)
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{
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sametimecount++;
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if (sametimecount > 100000)
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{
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m_flCurrentTime += 1.0;
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sametimecount = 0;
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}
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}
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else
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{
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sametimecount = 0;
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}
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m_flLastCurrentTime = m_flCurrentTime;
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}
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}
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return m_flCurrentTime;
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#else
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struct timeval tp;
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static int secbase = 0;
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gettimeofday( &tp, NULL );
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if ( !secbase )
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{
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secbase = tp.tv_sec;
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return ( tp.tv_usec / 1000000.0 );
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}
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return ( ( tp.tv_sec - secbase ) + tp.tv_usec / 1000000.0 );
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#endif /* _WIN32 */
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}
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#endif // _PERF_COUNTER_H_
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