mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-21 20:11:14 +00:00
142 lines
3.7 KiB
C++
142 lines
3.7 KiB
C++
//=========== (C) Copyright 1996-2002, Valve, L.L.C. All rights reserved. ===========
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Functionality for the observer chase camera
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "player.h"
|
|
#include "pm_shared.h"
|
|
|
|
// Find the next client in the game for this player to spectate
|
|
void CBasePlayer::Observer_FindNextPlayer()
|
|
{
|
|
// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
|
|
// only a subset of the players. e.g. Make it check the target's team.
|
|
|
|
CBaseEntity *client = m_hObserverTarget;
|
|
while ( (client = (CBaseEntity*)UTIL_FindEntityByClassname( client, "player" )) != m_hObserverTarget )
|
|
{
|
|
if ( !client )
|
|
continue;
|
|
if ( !client->pev )
|
|
continue;
|
|
if ( client == this )
|
|
continue;
|
|
|
|
// Add checks on target here.
|
|
|
|
m_hObserverTarget = client;
|
|
break;
|
|
}
|
|
|
|
// Did we find a target?
|
|
if ( m_hObserverTarget )
|
|
{
|
|
// Store the target in pev so the physics DLL can get to it
|
|
if (pev->iuser1 != OBS_ROAMING)
|
|
pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() );
|
|
// Move to the target
|
|
UTIL_SetOrigin( pev, m_hObserverTarget->pev->origin );
|
|
|
|
ALERT( at_console, "Now Tracking %s\n", STRING( m_hObserverTarget->pev->classname ) );
|
|
}
|
|
else
|
|
{
|
|
ALERT( at_console, "No observer targets.\n" );
|
|
}
|
|
}
|
|
|
|
// Handle buttons in observer mode
|
|
void CBasePlayer::Observer_HandleButtons()
|
|
{
|
|
// Slow down mouse clicks
|
|
if ( m_flNextObserverInput > gpGlobals->time )
|
|
return;
|
|
|
|
// Jump changes from modes: Chase to Roaming
|
|
if ( m_afButtonPressed & IN_JUMP )
|
|
{
|
|
if ( pev->iuser1 == OBS_CHASE_LOCKED )
|
|
Observer_SetMode( OBS_CHASE_FREE );
|
|
|
|
else if ( pev->iuser1 == OBS_CHASE_FREE )
|
|
Observer_SetMode( OBS_ROAMING );
|
|
|
|
else if ( pev->iuser1 == OBS_ROAMING )
|
|
Observer_SetMode( OBS_IN_EYE );
|
|
|
|
else if ( pev->iuser1 == OBS_IN_EYE )
|
|
Observer_SetMode( OBS_MAP_FREE );
|
|
|
|
else if ( pev->iuser1 == OBS_MAP_FREE )
|
|
Observer_SetMode( OBS_MAP_CHASE );
|
|
|
|
else
|
|
Observer_SetMode( OBS_CHASE_FREE ); // don't use OBS_CHASE_LOCKED anymore
|
|
|
|
m_flNextObserverInput = gpGlobals->time + 0.2;
|
|
}
|
|
|
|
// Attack moves to the next player
|
|
if ( m_afButtonPressed & IN_ATTACK )
|
|
{
|
|
Observer_FindNextPlayer();
|
|
|
|
m_flNextObserverInput = gpGlobals->time + 0.2;
|
|
}
|
|
|
|
}
|
|
|
|
// Attempt to change the observer mode
|
|
void CBasePlayer::Observer_SetMode( int iMode )
|
|
{
|
|
// Just abort if we're changing to the mode we're already in
|
|
if ( iMode == pev->iuser1 )
|
|
return;
|
|
|
|
// is valid mode ?
|
|
if ( iMode < OBS_CHASE_LOCKED || iMode > OBS_MAP_CHASE )
|
|
iMode = OBS_IN_EYE; // now it is
|
|
|
|
// if we are not roaming, we need a valid target to track
|
|
if ( (iMode != OBS_ROAMING) && (m_hObserverTarget == NULL) )
|
|
{
|
|
Observer_FindNextPlayer();
|
|
|
|
// if we didn't find a valid target switch to roaming
|
|
if (m_hObserverTarget == NULL)
|
|
{
|
|
ClientPrint( pev, HUD_PRINTCENTER, "#Spec_NoTarget" );
|
|
iMode = OBS_ROAMING;
|
|
}
|
|
}
|
|
|
|
// set spectator mode
|
|
pev->iuser1 = iMode;
|
|
|
|
// set target if not roaming
|
|
if (iMode == OBS_ROAMING)
|
|
pev->iuser2 = 0;
|
|
else
|
|
pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() );
|
|
|
|
// print spepctaor mode on client screen
|
|
|
|
char modemsg[16];
|
|
sprintf(modemsg,"#Spec_Mode%i", iMode);
|
|
ClientPrint( pev, HUD_PRINTCENTER, modemsg );
|
|
}
|