mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-21 20:11:14 +00:00
a800ff8246
fixes ValveSoftware/halflife#1338 Changes: - added project files for Visual C++ 2010 Express - resolved function calls that would otherwise be ambiguous now - solved ARRAYSIZE macro and HSPRITE type collisions with Windows.h and winsock.h includes by guarding the includes TODO: We should think about if we actually should instead link to a .h that defines / redirects the required macros, so that platform differences would be limited to a few .cpp files (meaning not including windows.h in a huge number of files as it is now), see the issue above for details.
344 lines
7.4 KiB
C++
344 lines
7.4 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// cdll_int.c
|
|
//
|
|
// this implementation handles the linking of the engine to the DLL
|
|
//
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include <string.h>
|
|
#include "netadr.h"
|
|
#include "vgui_int.h"
|
|
#include "voice_status.h"
|
|
|
|
#include "FileSystem.h"
|
|
|
|
#include "interface.h"
|
|
#include "vgui_SchemeManager.h"
|
|
|
|
#ifdef _WIN32
|
|
#include "winsani_in.h"
|
|
#include <windows.h>
|
|
#include "winsani_out.h"
|
|
#endif
|
|
|
|
CSysModule *g_pFileSystemModule = NULL;
|
|
IFileSystem *g_pFileSystem = NULL;
|
|
|
|
CSysModule *g_hTrackerModule = NULL;
|
|
|
|
cl_enginefunc_t gEngfuncs;
|
|
CHud gHUD;
|
|
TeamFortressViewport *gViewPort = NULL;
|
|
|
|
extern "C"
|
|
{
|
|
#include "pm_shared.h"
|
|
}
|
|
|
|
#include "hud_servers.h"
|
|
|
|
void InitInput (void);
|
|
void EV_HookEvents( void );
|
|
void IN_Commands( void );
|
|
|
|
/*
|
|
==========================
|
|
Initialize
|
|
|
|
Called when the DLL is first loaded.
|
|
==========================
|
|
*/
|
|
extern "C"
|
|
{
|
|
int EXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion );
|
|
int EXPORT HUD_VidInit( void );
|
|
int EXPORT HUD_Init( void );
|
|
int EXPORT HUD_Redraw( float flTime, int intermission );
|
|
int EXPORT HUD_UpdateClientData( client_data_t *cdata, float flTime );
|
|
int EXPORT HUD_Reset ( void );
|
|
void EXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server );
|
|
void EXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove );
|
|
char EXPORT HUD_PlayerMoveTexture( char *name );
|
|
int EXPORT HUD_ConnectionlessPacket( struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
|
|
int EXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs );
|
|
void EXPORT HUD_Frame( double time );
|
|
void EXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
|
|
void EXPORT HUD_VoiceStatus(int entindex, qboolean bTalking);
|
|
void EXPORT HUD_DirectorMessage( int iSize, void *pbuf );
|
|
}
|
|
|
|
/*
|
|
================================
|
|
HUD_GetHullBounds
|
|
|
|
Engine calls this to enumerate player collision hulls, for prediction. Return 0 if the hullnumber doesn't exist.
|
|
================================
|
|
*/
|
|
int EXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
|
|
{
|
|
int iret = 0;
|
|
|
|
switch ( hullnumber )
|
|
{
|
|
case 0: // Normal player
|
|
mins = Vector(-16, -16, -32);
|
|
maxs = Vector(16, 16, 32);
|
|
iret = 1;
|
|
break;
|
|
case 1: // Crouched player
|
|
mins = Vector(-16, -16, -32);
|
|
maxs = Vector(16, 16, 32);
|
|
iret = 1;
|
|
break;
|
|
case 2: // Point based hull
|
|
mins = Vector( 0, 0, 0 );
|
|
maxs = Vector( 0, 0, 0 );
|
|
iret = 1;
|
|
break;
|
|
}
|
|
|
|
return iret;
|
|
}
|
|
|
|
/*
|
|
================================
|
|
HUD_ConnectionlessPacket
|
|
|
|
Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
|
|
size of the response_buffer, so you must zero it out if you choose not to respond.
|
|
================================
|
|
*/
|
|
int EXPORT HUD_ConnectionlessPacket( struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
|
|
{
|
|
// Parse stuff from args
|
|
int max_buffer_size = *response_buffer_size;
|
|
|
|
// Zero it out since we aren't going to respond.
|
|
// If we wanted to response, we'd write data into response_buffer
|
|
*response_buffer_size = 0;
|
|
|
|
// Since we don't listen for anything here, just respond that it's a bogus message
|
|
// If we didn't reject the message, we'd return 1 for success instead.
|
|
return 0;
|
|
}
|
|
|
|
void EXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove )
|
|
{
|
|
PM_Init( ppmove );
|
|
}
|
|
|
|
char EXPORT HUD_PlayerMoveTexture( char *name )
|
|
{
|
|
return PM_FindTextureType( name );
|
|
}
|
|
|
|
void EXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server )
|
|
{
|
|
PM_Move( ppmove, server );
|
|
}
|
|
|
|
int EXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
|
|
{
|
|
gEngfuncs = *pEnginefuncs;
|
|
|
|
//!!! mwh UNDONE We need to think about our versioning strategy. Do we want to try to be compatible
|
|
// with previous versions, especially when we're only 'bonus' functionality? Should it be the engine
|
|
// that decides if the DLL is compliant?
|
|
|
|
if (iVersion != CLDLL_INTERFACE_VERSION)
|
|
return 0;
|
|
|
|
memcpy(&gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t));
|
|
|
|
EV_HookEvents();
|
|
|
|
// Determine which filesystem to use.
|
|
#if defined ( _WIN32 )
|
|
char *szFsModule = "filesystem_stdio.dll";
|
|
#elif defined(OSX)
|
|
char *szFsModule = "filesystem_stdio.dylib";
|
|
#elif defined(LINUX)
|
|
char *szFsModule = "filesystem_stdio.so";
|
|
#else
|
|
#error
|
|
#endif
|
|
|
|
|
|
char szFSDir[MAX_PATH];
|
|
szFSDir[0] = 0;
|
|
if ( gEngfuncs.COM_ExpandFilename( szFsModule, szFSDir, sizeof( szFSDir ) ) == FALSE )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Get filesystem interface.
|
|
g_pFileSystemModule = Sys_LoadModule( szFSDir );
|
|
assert( g_pFileSystemModule );
|
|
if( !g_pFileSystemModule )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CreateInterfaceFn fileSystemFactory = Sys_GetFactory( g_pFileSystemModule );
|
|
if( !fileSystemFactory )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
g_pFileSystem = ( IFileSystem * )fileSystemFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
|
|
assert( g_pFileSystem );
|
|
if( !g_pFileSystem )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/*
|
|
==========================
|
|
HUD_VidInit
|
|
|
|
Called when the game initializes
|
|
and whenever the vid_mode is changed
|
|
so the HUD can reinitialize itself.
|
|
==========================
|
|
*/
|
|
|
|
int EXPORT HUD_VidInit( void )
|
|
{
|
|
gHUD.VidInit();
|
|
|
|
VGui_Startup();
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==========================
|
|
HUD_Init
|
|
|
|
Called whenever the client connects
|
|
to a server. Reinitializes all
|
|
the hud variables.
|
|
==========================
|
|
*/
|
|
|
|
int EXPORT HUD_Init( void )
|
|
{
|
|
InitInput();
|
|
gHUD.Init();
|
|
Scheme_Init();
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/*
|
|
==========================
|
|
HUD_Redraw
|
|
|
|
called every screen frame to
|
|
redraw the HUD.
|
|
===========================
|
|
*/
|
|
|
|
int EXPORT HUD_Redraw( float time, int intermission )
|
|
{
|
|
gHUD.Redraw( time, intermission );
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/*
|
|
==========================
|
|
HUD_UpdateClientData
|
|
|
|
called every time shared client
|
|
dll/engine data gets changed,
|
|
and gives the cdll a chance
|
|
to modify the data.
|
|
|
|
returns 1 if anything has been changed, 0 otherwise.
|
|
==========================
|
|
*/
|
|
|
|
int EXPORT HUD_UpdateClientData(client_data_t *pcldata, float flTime )
|
|
{
|
|
return gHUD.UpdateClientData(pcldata, flTime );
|
|
}
|
|
|
|
/*
|
|
==========================
|
|
HUD_Reset
|
|
|
|
Called at start and end of demos to restore to "non"HUD state.
|
|
==========================
|
|
*/
|
|
|
|
int EXPORT HUD_Reset( void )
|
|
{
|
|
gHUD.VidInit();
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==========================
|
|
HUD_Frame
|
|
|
|
Called by engine every frame that client .dll is loaded
|
|
==========================
|
|
*/
|
|
|
|
void EXPORT HUD_Frame( double time )
|
|
{
|
|
IN_Commands();
|
|
|
|
ServersThink( time );
|
|
|
|
GetClientVoiceMgr()->Frame(time);
|
|
}
|
|
|
|
|
|
/*
|
|
==========================
|
|
HUD_VoiceStatus
|
|
|
|
Called when a player starts or stops talking.
|
|
==========================
|
|
*/
|
|
|
|
void EXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
|
|
{
|
|
GetClientVoiceMgr()->UpdateSpeakerStatus(entindex, bTalking);
|
|
}
|
|
|
|
/*
|
|
==========================
|
|
HUD_DirectorMessage
|
|
|
|
Called when a director event message was received
|
|
==========================
|
|
*/
|
|
|
|
void EXPORT HUD_DirectorMessage( int iSize, void *pbuf )
|
|
{
|
|
gHUD.m_Spectator.DirectorMessage( iSize, pbuf );
|
|
}
|