mirror of
https://github.com/shawns-valve/halflife.git
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197 lines
11 KiB
C
197 lines
11 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#if !defined ( R_EFXH )
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#define R_EFXH
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#ifdef _WIN32
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#pragma once
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#endif
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// particle_t
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#if !defined( PARTICLEDEFH )
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#include "particledef.h"
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#endif
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// BEAM
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#if !defined( BEAMDEFH )
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#include "beamdef.h"
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#endif
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// dlight_t
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#if !defined ( DLIGHTH )
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#include "dlight.h"
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#endif
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// cl_entity_t
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#if !defined( CL_ENTITYH )
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#include "cl_entity.h"
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#endif
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/*
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// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
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// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
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color24 gTracerColors[] =
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{
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{ 255, 255, 255 }, // White
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{ 255, 0, 0 }, // Red
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{ 0, 255, 0 }, // Green
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{ 0, 0, 255 }, // Blue
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{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
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{ 255, 167, 17 }, // Yellow-orange sparks
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{ 255, 130, 90 }, // Yellowish streaks (garg)
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{ 55, 60, 144 }, // Blue egon streak
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{ 255, 130, 90 }, // More Yellowish streaks (garg)
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{ 255, 140, 90 }, // More Yellowish streaks (garg)
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{ 200, 130, 90 }, // More red streaks (garg)
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{ 255, 120, 70 }, // Darker red streaks (garg)
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};
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*/
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// Temporary entity array
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#define TENTPRIORITY_LOW 0
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#define TENTPRIORITY_HIGH 1
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// TEMPENTITY flags
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#define FTENT_NONE 0x00000000
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#define FTENT_SINEWAVE 0x00000001
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#define FTENT_GRAVITY 0x00000002
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#define FTENT_ROTATE 0x00000004
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#define FTENT_SLOWGRAVITY 0x00000008
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#define FTENT_SMOKETRAIL 0x00000010
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#define FTENT_COLLIDEWORLD 0x00000020
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#define FTENT_FLICKER 0x00000040
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#define FTENT_FADEOUT 0x00000080
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#define FTENT_SPRANIMATE 0x00000100
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#define FTENT_HITSOUND 0x00000200
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#define FTENT_SPIRAL 0x00000400
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#define FTENT_SPRCYCLE 0x00000800
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#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
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#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
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#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
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#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
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#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
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#define FTENT_SPARKSHOWER 0x00020000
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#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
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#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
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typedef struct tempent_s
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{
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int flags;
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float die;
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float frameMax;
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float x;
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float y;
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float z;
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float fadeSpeed;
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float bounceFactor;
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int hitSound;
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void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
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void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
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struct tempent_s *next;
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int priority;
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short clientIndex; // if attached, this is the index of the client to stick to
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// if COLLIDEALL, this is the index of the client to ignore
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// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
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vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
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cl_entity_t entity;
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// baseline.origin - velocity
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// baseline.renderamt - starting fadeout intensity
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// baseline.angles - angle velocity
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} TEMPENTITY;
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typedef struct efx_api_s efx_api_t;
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struct efx_api_s
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{
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particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
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void ( *R_BlobExplosion ) ( float * org );
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void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
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void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
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void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
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void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
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void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
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void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
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void ( *R_BulletImpactParticles ) ( float * pos );
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void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
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void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
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void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
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void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
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void ( *R_FlickerParticles ) ( float * org );
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void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
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void ( *R_Implosion ) ( float * end, float radius, int count, float life );
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void ( *R_LargeFunnel ) ( float * org, int reverse );
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void ( *R_LavaSplash ) ( float * org );
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void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
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void ( *R_MuzzleFlash ) ( float *pos1, int type );
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void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
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void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
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void ( *R_ParticleExplosion ) ( float * org );
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void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
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void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
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void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
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void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
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void ( *R_RicochetSound ) ( float * pos );
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void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
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void ( *R_RocketFlare ) ( float *pos );
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void ( *R_RocketTrail ) ( float * start, float * end, int type );
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void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
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void ( *R_ShowLine ) ( float * start, float * end );
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void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
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void ( *R_SparkShower ) ( float *pos );
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void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
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void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
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void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
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void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
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void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
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void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
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void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
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void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
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void ( *R_TracerEffect ) ( float * start, float * end );
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void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
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particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
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void ( *R_TeleportSplash ) ( float * org );
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void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
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TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
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TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
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TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
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int ( *Draw_DecalIndex ) ( int id );
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int ( *Draw_DecalIndexFromName ) ( char *name );
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void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
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void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
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void ( *R_KillAttachedTents ) ( int client );
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BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
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BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
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BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
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BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
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void ( *R_BeamKill ) ( int deadEntity );
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BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
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BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
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BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
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dlight_t *( *CL_AllocDlight ) ( int key );
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dlight_t *( *CL_AllocElight ) ( int key );
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TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
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TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
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TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
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TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
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void ( *R_GetPackedColor ) ( short *packed, short color );
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short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );
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void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index.
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void ( *R_FireCustomDecal ) ( int textureIndex, int entity, int modelIndex, float * position, int flags, float scale );
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};
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extern efx_api_t efx;
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#endif
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