Commit graph

15 commits

Author SHA1 Message Date
shawns-valve
2c78e5d994 Updated HL1 SDK for the October 2, 2024 Steam patch 2024-10-02 14:22:18 -07:00
shawns-valve
e5815c34e2
Merge pull request #1899 from advancedfx/fix-valve1622
Addresses ValveSoftware/halflife#1622
2024-08-31 14:47:08 -07:00
shawns-valve
de056d1588 Remove a couple missed meson files 2024-08-21 18:41:06 -07:00
shawns-valve
42f2ec8bc8 Added VS2019 projects for mod DLLs, removed Meson 2024-08-21 18:31:07 -07:00
shawns-valve
116568a03a Delete old files 2024-08-20 20:18:12 -07:00
shawns-valve
0fc8913c54 HL25 SDK Update 2024-08-20 19:58:27 -07:00
Dominik Tugend
82ebce20bd Addresses ValveSoftware/halflife#1622
Fixes crashes in sound.cpp for dmc and ricochet mods.
2015-05-29 19:48:28 +02:00
Joël Troch
f5ba47e6a8 Same fix applied to Deathmatch Classic 2014-12-30 14:47:33 +01:00
Dominik Tugend
062078aedd Fixes ValveSoftware/halflife#1536
This is merely to keep the VC++ Debug builds happy and addresses cases
where variables where being used without being initalized. There should be
no visible changes apart from non-functional side effects to the users of
Release builds.
Thanks to @fabiosarts for finding and reporting these problems.
Thanks to @LevShisterov for suggeting how to fix geiger.cpp files, which I
followed closely except using <= 800 instead of < 800.
2014-08-24 16:43:13 +02:00
Dominik Tugend
1432182750 Normalized line endings (no changes)
Normalized line endings by touching (touch) the dsp files, no changes to
the files were made.
This is in order we can see actual modified lines in case s.o. modifies
the files.
The files will have CRLF as EOL on checkout due to the .gitattributes
setting.
2013-10-23 09:09:13 +02:00
Evgenii Babinets
8fc24de095 Changed to CTripBeam to allow future overloading. 2013-10-13 20:34:25 -04:00
Evgenii Babinets
1ae42463e3 Added missing class prefix to function pointers. 2013-10-13 01:45:27 -04:00
Dominik Tugend
a800ff8246 Visual C++ 2010 Express support
fixes ValveSoftware/halflife#1338

Changes:
- added project files for Visual C++ 2010 Express
- resolved function calls that would otherwise be ambiguous now
- solved ARRAYSIZE macro and HSPRITE type collisions with Windows.h and
  winsock.h includes by guarding the includes

TODO:
We should think about if we actually should instead link to a .h that
defines / redirects the required macros, so that platform differences
would be limited to a few .cpp files (meaning not including windows.h in a
huge number of files as it is now), see the issue above for details.
2013-10-06 21:22:29 +02:00
Alfred Reynolds
9af6b912d2 - convert DSP files to CRLF 2013-09-02 10:05:29 -07:00
Alfred Reynolds
de70fada50 initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00