Add FGD files for DMC and Ricochet

This commit is contained in:
mikela-valve 2019-06-06 11:29:32 -07:00
parent e8c4d54116
commit c7240b9657
2 changed files with 1979 additions and 0 deletions

1916
game/dmc/dmc.fgd Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,63 @@
// Ricochet FGD file
// By SiPlus
// April 4, 2012 revision
// For Hammer 3.5
// http://developer.valvesoftware.com/wiki/Ricochet_Level_Creation
// Requires Half-Life FGD
@SolidClass = worldspawn : "World entity"
[
message(string) : "Map Description / Title"
skyname(string) : "environment map (cl_skyname)" : "disc"
sounds(integer) : "CD track to play" : 1
light(integer) : "Default light level"
WaveHeight(string) : "Default Wave Height"
MaxRange(string) : "Max viewable distance" : "4096"
chaptertitle(string) : "Chapter Title Message"
startdark(choices) : "Level Fade In" : 0 =
[
0 : "No"
1 : "Yes"
]
gametitle(choices) : "Display game title" : 0 =
[
0 : "No"
1 : "Yes"
]
newunit(choices) : "New Level Unit" : 0 =
[
0 : "No, keep current"
1 : "Yes, clear previous levels"
]
mapteams(string) : "Map Team List"
defaultteam(choices) : "Default Team" : 0 =
[
0 : "Fewest Players"
1 : "First Team"
]
no_arena(choices) : "Game mode" : 1 =
[
0 : "Arena"
1 : "Deathmatch"
]
]
@PointClass base(PlayerClass) = info_player_start []
@PointClass base(PlayerClass) studio("models/ricochet/male.mdl") = info_player_deathmatch
[
target(target_destination) : "Target"
master(string) : "Master"
]
@PointClass base(Angles) = info_ricochet []
@PointClass base(PlayerClass) studio("models/ricochet/head.mdl") = info_player_spectator
[
target(target_destination) : "Target"
master(string) : "Master"
]
@PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/ricochet/head.mdl") = info_teleport_destination []
@PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/ricochet/pow_visual.mdl") = item_powerup []
@SolidClass = trigger_discreturn []
@SolidClass = trigger_fall []
@SolidClass base(Target) = trigger_jump
[
height(integer) : "Height" : 128
]