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Add FGD files for DMC and Ricochet
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game/dmc/dmc.fgd
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game/dmc/dmc.fgd
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game/ricochet/ricochet.fgd
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game/ricochet/ricochet.fgd
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// Ricochet FGD file
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// By SiPlus
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// April 4, 2012 revision
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// For Hammer 3.5
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// http://developer.valvesoftware.com/wiki/Ricochet_Level_Creation
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// Requires Half-Life FGD
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@SolidClass = worldspawn : "World entity"
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[
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message(string) : "Map Description / Title"
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skyname(string) : "environment map (cl_skyname)" : "disc"
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sounds(integer) : "CD track to play" : 1
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light(integer) : "Default light level"
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WaveHeight(string) : "Default Wave Height"
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MaxRange(string) : "Max viewable distance" : "4096"
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chaptertitle(string) : "Chapter Title Message"
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startdark(choices) : "Level Fade In" : 0 =
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[
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0 : "No"
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1 : "Yes"
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]
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gametitle(choices) : "Display game title" : 0 =
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[
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0 : "No"
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1 : "Yes"
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]
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newunit(choices) : "New Level Unit" : 0 =
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[
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0 : "No, keep current"
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1 : "Yes, clear previous levels"
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]
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mapteams(string) : "Map Team List"
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defaultteam(choices) : "Default Team" : 0 =
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[
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0 : "Fewest Players"
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1 : "First Team"
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]
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no_arena(choices) : "Game mode" : 1 =
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[
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0 : "Arena"
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1 : "Deathmatch"
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]
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]
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@PointClass base(PlayerClass) = info_player_start []
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@PointClass base(PlayerClass) studio("models/ricochet/male.mdl") = info_player_deathmatch
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[
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target(target_destination) : "Target"
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master(string) : "Master"
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]
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@PointClass base(Angles) = info_ricochet []
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@PointClass base(PlayerClass) studio("models/ricochet/head.mdl") = info_player_spectator
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[
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target(target_destination) : "Target"
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master(string) : "Master"
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]
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@PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/ricochet/head.mdl") = info_teleport_destination []
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@PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/ricochet/pow_visual.mdl") = item_powerup []
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@SolidClass = trigger_discreturn []
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@SolidClass = trigger_fall []
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@SolidClass base(Target) = trigger_jump
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[
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height(integer) : "Height" : 128
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]
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