mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-24 05:01:03 +00:00
Delete old files
This commit is contained in:
parent
0fc8913c54
commit
116568a03a
4 changed files with 0 additions and 379 deletions
|
@ -1,152 +0,0 @@
|
|||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
//
|
||||
// util.h
|
||||
//
|
||||
|
||||
#include "cvardef.h"
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
// Macros to hook function calls into the HUD object
|
||||
#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg(#x, __MsgFunc_##x );
|
||||
|
||||
#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf) \
|
||||
{ \
|
||||
return gHUD.##y.MsgFunc_##x(pszName, iSize, pbuf ); \
|
||||
}
|
||||
|
||||
|
||||
#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
|
||||
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
|
||||
{ \
|
||||
gHUD.##y.UserCmd_##x( ); \
|
||||
}
|
||||
|
||||
inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); }
|
||||
inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); }
|
||||
inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); }
|
||||
|
||||
#define SPR_Load (*gEngfuncs.pfnSPR_Load)
|
||||
#define SPR_Set (*gEngfuncs.pfnSPR_Set)
|
||||
#define SPR_Frames (*gEngfuncs.pfnSPR_Frames)
|
||||
#define SPR_GetList (*gEngfuncs.pfnSPR_GetList)
|
||||
|
||||
// SPR_Draw draws a the current sprite as solid
|
||||
#define SPR_Draw (*gEngfuncs.pfnSPR_Draw)
|
||||
// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
|
||||
#define SPR_DrawHoles (*gEngfuncs.pfnSPR_DrawHoles)
|
||||
// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency)
|
||||
#define SPR_DrawAdditive (*gEngfuncs.pfnSPR_DrawAdditive)
|
||||
|
||||
// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
|
||||
#define SPR_EnableScissor (*gEngfuncs.pfnSPR_EnableScissor)
|
||||
// SPR_DisableScissor disables the clipping rect
|
||||
#define SPR_DisableScissor (*gEngfuncs.pfnSPR_DisableScissor)
|
||||
//
|
||||
#define FillRGBA (*gEngfuncs.pfnFillRGBA)
|
||||
|
||||
|
||||
// ScreenHeight returns the height of the screen, in pixels
|
||||
#define ScreenHeight (gHUD.m_scrinfo.iHeight)
|
||||
// ScreenWidth returns the width of the screen, in pixels
|
||||
#define ScreenWidth (gHUD.m_scrinfo.iWidth)
|
||||
|
||||
#define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo)
|
||||
#define ServerCmd (*gEngfuncs.pfnServerCmd)
|
||||
#define ClientCmd (*gEngfuncs.pfnClientCmd)
|
||||
#define SetCrosshair (*gEngfuncs.pfnSetCrosshair)
|
||||
#define AngleVectors (*gEngfuncs.pfnAngleVectors)
|
||||
|
||||
|
||||
// Gets the height & width of a sprite, at the specified frame
|
||||
inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
|
||||
inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
|
||||
|
||||
inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); }
|
||||
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
|
||||
{
|
||||
return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
|
||||
}
|
||||
|
||||
inline int DrawConsoleString( int x, int y, const char *string )
|
||||
{
|
||||
return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string );
|
||||
}
|
||||
|
||||
inline void GetConsoleStringSize( const char *string, int *width, int *height )
|
||||
{
|
||||
gEngfuncs.pfnDrawConsoleStringLen( string, width, height );
|
||||
}
|
||||
|
||||
inline int ConsoleStringLen( const char *string )
|
||||
{
|
||||
int _width, _height;
|
||||
GetConsoleStringSize( string, &_width, &_height );
|
||||
return _width;
|
||||
}
|
||||
|
||||
inline void ConsolePrint( const char *string )
|
||||
{
|
||||
gEngfuncs.pfnConsolePrint( string );
|
||||
}
|
||||
|
||||
inline void CenterPrint( const char *string )
|
||||
{
|
||||
gEngfuncs.pfnCenterPrint( string );
|
||||
}
|
||||
|
||||
// returns the players name of entity no.
|
||||
#define GetPlayerInfo (*gEngfuncs.pfnGetPlayerInfo)
|
||||
|
||||
// sound functions
|
||||
inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
|
||||
inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
|
||||
|
||||
#define max(a, b) (((a) > (b)) ? (a) : (b))
|
||||
#define min(a, b) (((a) < (b)) ? (a) : (b))
|
||||
#define fabs(x) ((x) > 0 ? (x) : 0 - (x))
|
||||
|
||||
void ScaleColors( int &r, int &g, int &b, int a );
|
||||
|
||||
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
|
||||
#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
|
||||
#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];}
|
||||
#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];}
|
||||
#define VectorClear(a) { a[0]=0.0;a[1]=0.0;a[2]=0.0;}
|
||||
float Length(const float *v);
|
||||
void VectorMA (const float *veca, float scale, const float *vecb, float *vecc);
|
||||
void VectorScale (const float *in, float scale, float *out);
|
||||
float VectorNormalize (float *v);
|
||||
void VectorInverse ( float *v );
|
||||
|
||||
extern vec3_t vec3_origin;
|
||||
|
||||
// disable 'possible loss of data converting float to int' warning message
|
||||
#pragma warning( disable: 4244 )
|
||||
// disable 'truncation from 'const double' to 'float' warning message
|
||||
#pragma warning( disable: 4305 )
|
||||
|
||||
inline void UnpackRGB(int &r, int &g, int &b, unsigned long ulRGB)\
|
||||
{\
|
||||
r = (ulRGB & 0xFF0000) >>16;\
|
||||
g = (ulRGB & 0xFF00) >> 8;\
|
||||
b = ulRGB & 0xFF;\
|
||||
}
|
||||
|
||||
HSPRITE LoadSprite(const char *pszName);
|
129
external/SDL2/SDL_config_nintendods.h
vendored
129
external/SDL2/SDL_config_nintendods.h
vendored
|
@ -1,129 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_nintendods_h
|
||||
#define _SDL_config_nintendods_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef signed long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
|
||||
/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the
|
||||
<stdint.h> shipping with devkitARM. copied a similar ifdef from it. */
|
||||
#ifndef __PTRDIFF_TYPE__
|
||||
typedef unsigned long uintptr_t;
|
||||
#else
|
||||
typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
|
||||
#endif
|
||||
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
|
||||
|
||||
#define SIZEOF_VOIDP 4
|
||||
|
||||
/* Useful headers */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_SETENV 1
|
||||
#define HAVE_PUTENV 1
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_BCOPY 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE_STRDUP 1
|
||||
#define HAVE_INDEX 1
|
||||
#define HAVE_RINDEX 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE_STRICMP 1
|
||||
#define HAVE_STRCASECMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
#define HAVE_SNPRINTF 1
|
||||
#define HAVE_VSNPRINTF 1
|
||||
|
||||
/* DS isn't that sophisticated */
|
||||
#define LACKS_SYS_MMAN_H 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_NDS 1
|
||||
/*#define SDL_AUDIO_DRIVER_DUMMY 1 TODO: uncomment this later*/
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_NDS 1
|
||||
/*#define SDL_JOYSTICK_DUMMY 1 TODO: uncomment this later*/
|
||||
|
||||
/* DS has no dynamic linking afaik */
|
||||
#define SDL_LOADSO_DISABLED 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
/*#define SDL_THREAD_NDS 1*/
|
||||
#define SDL_THREADS_DISABLED 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_NDS 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_NDS 1
|
||||
#ifdef USE_HW_RENDERER
|
||||
#define SDL_VIDEO_RENDER_NDS 1
|
||||
#else
|
||||
#define SDL_VIDEO_RENDER_NDS 0
|
||||
#endif
|
||||
|
||||
/* Enable system power support */
|
||||
#define SDL_POWER_NINTENDODS 1
|
||||
|
||||
/* Enable haptic support */
|
||||
#define SDL_HAPTIC_NDS 1
|
||||
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
|
||||
#endif /* _SDL_config_nintendods_h */
|
87
external/SDL2/SDL_input.h
vendored
87
external/SDL2/SDL_input.h
vendored
|
@ -1,87 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_input.h
|
||||
*
|
||||
* Include file for lowlevel SDL input device handling.
|
||||
*
|
||||
* This talks about individual devices, and not the system cursor. If you
|
||||
* just want to know when the user moves the pointer somewhere in your
|
||||
* window, this is NOT the API you want. This one handles things like
|
||||
* multi-touch, drawing tablets, and multiple, separate mice.
|
||||
*
|
||||
* The other API is in SDL_mouse.h
|
||||
*/
|
||||
|
||||
#ifndef _SDL_input_h
|
||||
#define _SDL_input_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
extern "C" {
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/* !!! FIXME: real documentation
|
||||
* - Redetect devices
|
||||
* - This invalidates all existing device information from previous queries!
|
||||
* - There is an implicit (re)detect upon SDL_Init().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
|
||||
|
||||
/**
|
||||
* \brief Get the number of mouse input devices available.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
|
||||
|
||||
/**
|
||||
* \brief Gets the name of a device with the given index.
|
||||
*
|
||||
* \param index is the index of the device, whose name is to be returned.
|
||||
*
|
||||
* \return the name of the device with the specified index
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
|
||||
|
||||
|
||||
extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_mouse_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
11
external/SDL2/merge_sdl2.sh
vendored
11
external/SDL2/merge_sdl2.sh
vendored
|
@ -1,11 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
p4 integ -i -d -Dt //steam/rel/client/src/external/SDL2/... //ValveGames/main/GoldSrc/external/SDL2/...
|
||||
p4 integ -i -d -Dt //steam/rel/client/client/osx32/libsdl... //ValveGames/rel/goldsource/hl1/game/libsdl...
|
||||
p4 integ -i -d -Dt //steam/rel/client/client/osx32/libsdl... //ValveGames/main/GoldSrc/linux/libsdl...
|
||||
p4 integ -i -d -Dt //steam/rel/client/client/ubuntu12_32/libsdl... //ValveGames/rel/goldsource/hl1/game/libsdl...
|
||||
p4 integ -i -d -Dt //steam/rel/client/client/ubuntu12_32/libsdl... //ValveGames/main/GoldSrc/linux/libsdl...
|
||||
|
||||
p4 integ -i -d -Dt //steam/rel/client/client/sdl... //ValveGames/rel/goldsource/hl1/game/sdl...
|
||||
p4 resolve -am //ValveGames/main/GoldSrc/external/SDL2/...
|
||||
p4 resolve -at //ValveGames/rel/goldsource/hl1/game/sdl... //ValveGames/rel/goldsource/hl1/game/libsdl... //ValveGames/main/GoldSrc/linux/libsdl...
|
Loading…
Reference in a new issue