mirror of
https://github.com/shawns-valve/halflife.git
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1081 lines
27 KiB
C++
1081 lines
27 KiB
C++
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// nav_file.cpp
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// Reading and writing nav files
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// Author: Michael S. Booth (mike@turtlerockstudios.com), January-September 2003
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#pragma warning( disable : 4530 ) // STL uses exceptions, but we are not compiling with them - ignore warning
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#pragma warning( disable : 4786 ) // long STL names get truncated in browse info.
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#include <list>
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#include <vector>
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#include <algorithm>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <assert.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <unistd.h>
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#define _write write
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#define _close close
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#define MAX_OSPATH PATH_MAX
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#endif
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "gamerules.h"
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#include "bot_util.h"
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/// @todo Abstract these out of here (TheBotPhrases)
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#include "cs_bot.h"
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#include "cs_bot_manager.h"
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#include "nav.h"
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#include "nav_node.h"
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#include "nav_area.h"
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//
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// The 'place directory' is used to save and load places from
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// nav files in a size-efficient manner that also allows for the
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// order of the place ID's to change without invalidating the
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// nav files.
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//
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// The place directory is stored in the nav file as a list of
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// place name strings. Each nav area then contains an index
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// into that directory, or zero if no place has been assigned to
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// that area.
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//
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class PlaceDirectory
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{
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public:
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typedef unsigned short EntryType;
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void Reset( void )
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{
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m_directory.clear();
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}
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/// return true if this place is already in the directory
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bool IsKnown( Place place ) const
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{
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std::vector<Place>::const_iterator it = std::find( m_directory.begin(), m_directory.end(), place );
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return (it != m_directory.end());
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}
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/// return the directory entry corresponding to this Place (0 = no entry)
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EntryType GetEntry( Place place ) const
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{
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if (place == UNDEFINED_PLACE)
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return 0;
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std::vector<Place>::const_iterator it = std::find( m_directory.begin(), m_directory.end(), place );
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if (it == m_directory.end())
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{
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assert( false && "PlaceDirectory::GetEntry failure" );
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return 0;
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}
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return 1 + (it - m_directory.begin());
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}
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/// add the place to the directory if not already known
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void AddPlace( Place place )
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{
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if (place == UNDEFINED_PLACE)
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return;
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assert( place < 1000 );
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if (IsKnown( place ))
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return;
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m_directory.push_back( place );
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}
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/// given an entry, return the Place
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Place EntryToPlace( EntryType entry ) const
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{
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if (entry == 0)
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return UNDEFINED_PLACE;
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int i = entry-1;
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if (i > m_directory.size())
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{
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assert( false && "PlaceDirectory::EntryToPlace: Invalid entry" );
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return UNDEFINED_PLACE;
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}
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return m_directory[ i ];
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}
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/// store the directory
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void Save( int fd )
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{
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// store number of entries in directory
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EntryType count = m_directory.size();
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_write( fd, &count, sizeof(EntryType) );
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// store entries
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std::vector<Place>::iterator it;
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for( it = m_directory.begin(); it != m_directory.end(); ++it )
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{
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const char *placeName = TheBotPhrases->IDToName( *it );
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// store string length followed by string itself
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unsigned short len = strlen(placeName)+1;
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_write( fd, &len, sizeof(unsigned short) );
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_write( fd, placeName, len );
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}
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}
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/// load the directory
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void Load( SteamFile *file )
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{
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// read number of entries
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EntryType count;
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file->Read( &count, sizeof(EntryType) );
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m_directory.reserve( count );
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// read each entry
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char placeName[256];
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unsigned short len;
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for( int i=0; i<count; ++i )
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{
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file->Read( &len, sizeof(unsigned short) );
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file->Read( placeName, len );
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AddPlace( TheBotPhrases->NameToID( placeName ) );
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}
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}
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private:
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std::vector<Place> m_directory;
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};
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static PlaceDirectory placeDirectory;
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Replace extension with "bsp"
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*/
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char *GetBspFilename( const char *navFilename )
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{
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static char bspFilename[256];
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sprintf( bspFilename, "maps\\%s.bsp", STRING( gpGlobals->mapname ) );
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int len = strlen( bspFilename );
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if (len < 3)
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return NULL;
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bspFilename[ len-3 ] = 'b';
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bspFilename[ len-2 ] = 's';
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bspFilename[ len-1 ] = 'p';
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return bspFilename;
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}
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//--------------------------------------------------------------------------------------------------------------
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void CNavArea::Save( FILE *fp ) const
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{
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fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z );
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fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ );
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fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z );
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fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ );
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static int base = 1;
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fprintf( fp, "\n\ng %04dArea%s%s%s%s\n", m_id,
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(GetAttributes() & NAV_CROUCH) ? "CROUCH" : "",
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(GetAttributes() & NAV_JUMP) ? "JUMP" : "",
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(GetAttributes() & NAV_PRECISE) ? "PRECISE" : "",
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(GetAttributes() & NAV_NO_JUMP) ? "NO_JUMP" : "" );
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fprintf( fp, "f %d %d %d %d\n\n", base, base+1, base+2, base+3 );
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base += 4;
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Save a navigation area to the opened binary stream
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*/
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void CNavArea::Save( int fd, unsigned int version )
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{
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// save ID
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_write( fd, &m_id, sizeof(unsigned int) );
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// save attribute flags
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_write( fd, &m_attributeFlags, sizeof(unsigned char) );
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// save extent of area
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_write( fd, &m_extent, 6*sizeof(float) );
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// save heights of implicit corners
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_write( fd, &m_neZ, sizeof(float) );
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_write( fd, &m_swZ, sizeof(float) );
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// save connections to adjacent areas
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// in the enum order NORTH, EAST, SOUTH, WEST
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for( int d=0; d<NUM_DIRECTIONS; d++ )
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{
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// save number of connections for this direction
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unsigned int count = m_connect[d].size();
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_write( fd, &count, sizeof(unsigned int) );
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NavConnectList::const_iterator iter;
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for( iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter )
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{
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NavConnect connect = *iter;
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_write( fd, &connect.area->m_id, sizeof(unsigned int) );
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}
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}
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//
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// Store hiding spots for this area
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//
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unsigned char count;
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if (m_hidingSpotList.size() > 255)
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{
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count = 255;
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CONSOLE_ECHO( "Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id );
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}
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else
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{
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count = m_hidingSpotList.size();
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}
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_write( fd, &count, sizeof(unsigned char) );
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// store HidingSpot objects
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unsigned int saveCount = 0;
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for( HidingSpotList::iterator iter = m_hidingSpotList.begin(); iter != m_hidingSpotList.end(); ++iter )
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{
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HidingSpot *spot = *iter;
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spot->Save( fd, version );
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// overflow check
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if (++saveCount == count)
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break;
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}
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//
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// Save the approach areas for this area
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//
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// save number of approach areas
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_write( fd, &m_approachCount, sizeof(unsigned char) );
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if (cv_bot_debug.value > 0.0f)
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CONSOLE_ECHO( " m_approachCount = %d\n", m_approachCount );
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// save approach area info
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unsigned char type;
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unsigned int zero = 0;
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for( int a=0; a<m_approachCount; ++a )
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{
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if (m_approach[a].here.area)
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_write( fd, &m_approach[a].here.area->m_id, sizeof(unsigned int) );
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else
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_write( fd, &zero, sizeof(unsigned int) );
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if (m_approach[a].prev.area)
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_write( fd, &m_approach[a].prev.area->m_id, sizeof(unsigned int) );
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else
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_write( fd, &zero, sizeof(unsigned int) );
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type = (unsigned char)m_approach[a].prevToHereHow;
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_write( fd, &type, sizeof(unsigned char) );
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if (m_approach[a].next.area)
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_write( fd, &m_approach[a].next.area->m_id, sizeof(unsigned int) );
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else
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_write( fd, &zero, sizeof(unsigned int) );
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type = (unsigned char)m_approach[a].hereToNextHow;
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_write( fd, &type, sizeof(unsigned char) );
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}
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//
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// Save encounter spots for this area
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//
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{
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// save number of encounter paths for this area
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unsigned int count = m_spotEncounterList.size();
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_write( fd, &count, sizeof(unsigned int) );
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if (cv_bot_debug.value > 0.0f)
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CONSOLE_ECHO( " m_spotEncounterList.size() = %d\n", count );
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SpotEncounter *e;
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for( SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter )
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{
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e = &(*iter);
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if (e->from.area)
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_write( fd, &e->from.area->m_id, sizeof(unsigned int) );
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else
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_write( fd, &zero, sizeof(unsigned int) );
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unsigned char dir = e->fromDir;
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_write( fd, &dir, sizeof(unsigned char) );
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if (e->to.area)
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_write( fd, &e->to.area->m_id, sizeof(unsigned int) );
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else
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_write( fd, &zero, sizeof(unsigned int) );
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dir = e->toDir;
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_write( fd, &dir, sizeof(unsigned char) );
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// write list of spots along this path
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unsigned char spotCount;
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if (e->spotList.size() > 255)
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{
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spotCount = 255;
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CONSOLE_ECHO( "Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id );
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}
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else
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{
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spotCount = e->spotList.size();
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}
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_write( fd, &spotCount, sizeof(unsigned char) );
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saveCount = 0;
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for( SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter )
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{
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SpotOrder *order = &(*oiter);
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// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed
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unsigned int id = (order->spot) ? order->spot->GetID() : 0;
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_write( fd, &id, sizeof(unsigned int) );
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unsigned char t = 255 * order->t;
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_write( fd, &t, sizeof(unsigned char) );
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// overflow check
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if (++saveCount == spotCount)
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break;
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}
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}
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}
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// store place dictionary entry
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PlaceDirectory::EntryType entry = placeDirectory.GetEntry( GetPlace() );
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_write( fd, &entry, sizeof(entry) );
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Load a navigation area from the file
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*/
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void CNavArea::Load( SteamFile *file, unsigned int version )
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{
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// load ID
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file->Read( &m_id, sizeof(unsigned int) );
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// update nextID to avoid collisions
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if (m_id >= m_nextID)
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m_nextID = m_id+1;
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// load attribute flags
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file->Read( &m_attributeFlags, sizeof(unsigned char) );
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// load extent of area
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file->Read( &m_extent, 6*sizeof(float) );
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m_center.x = (m_extent.lo.x + m_extent.hi.x)/2.0f;
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m_center.y = (m_extent.lo.y + m_extent.hi.y)/2.0f;
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m_center.z = (m_extent.lo.z + m_extent.hi.z)/2.0f;
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// load heights of implicit corners
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file->Read( &m_neZ, sizeof(float) );
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file->Read( &m_swZ, sizeof(float) );
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// load connections (IDs) to adjacent areas
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// in the enum order NORTH, EAST, SOUTH, WEST
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for( int d=0; d<NUM_DIRECTIONS; d++ )
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{
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// load number of connections for this direction
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unsigned int count;
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file->Read( &count, sizeof(unsigned int) );
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for( unsigned int i=0; i<count; ++i )
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{
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NavConnect connect;
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file->Read( &connect.id, sizeof(unsigned int) );
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m_connect[d].push_back( connect );
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}
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}
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//
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// Load hiding spots
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//
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// load number of hiding spots
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unsigned char hidingSpotCount;
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file->Read( &hidingSpotCount, sizeof(unsigned char) );
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if (version == 1)
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{
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// load simple vector array
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Vector pos;
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for( int h=0; h<hidingSpotCount; ++h )
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{
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file->Read( &pos, 3 * sizeof(float) );
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// create new hiding spot and put on master list
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HidingSpot *spot = new HidingSpot( &pos, HidingSpot::IN_COVER );
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m_hidingSpotList.push_back( spot );
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}
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}
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else
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{
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// load HidingSpot objects for this area
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for( int h=0; h<hidingSpotCount; ++h )
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{
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// create new hiding spot and put on master list
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||
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HidingSpot *spot = new HidingSpot;
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spot->Load( file, version );
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m_hidingSpotList.push_back( spot );
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}
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}
|
||
|
|
||
|
//
|
||
|
// Load number of approach areas
|
||
|
//
|
||
|
file->Read( &m_approachCount, sizeof(unsigned char) );
|
||
|
|
||
|
// load approach area info (IDs)
|
||
|
unsigned char type;
|
||
|
for( int a=0; a<m_approachCount; ++a )
|
||
|
{
|
||
|
file->Read( &m_approach[a].here.id, sizeof(unsigned int) );
|
||
|
|
||
|
file->Read( &m_approach[a].prev.id, sizeof(unsigned int) );
|
||
|
file->Read( &type, sizeof(unsigned char) );
|
||
|
m_approach[a].prevToHereHow = (NavTraverseType)type;
|
||
|
|
||
|
file->Read( &m_approach[a].next.id, sizeof(unsigned int) );
|
||
|
file->Read( &type, sizeof(unsigned char) );
|
||
|
m_approach[a].hereToNextHow = (NavTraverseType)type;
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// Load encounter paths for this area
|
||
|
//
|
||
|
unsigned int count;
|
||
|
file->Read( &count, sizeof(unsigned int) );
|
||
|
|
||
|
if (version < 3)
|
||
|
{
|
||
|
// old data, read and discard
|
||
|
for( unsigned int e=0; e<count; ++e )
|
||
|
{
|
||
|
SpotEncounter encounter;
|
||
|
|
||
|
file->Read( &encounter.from.id, sizeof(unsigned int) );
|
||
|
file->Read( &encounter.to.id, sizeof(unsigned int) );
|
||
|
|
||
|
file->Read( &encounter.path.from.x, 3 * sizeof(float) );
|
||
|
file->Read( &encounter.path.to.x, 3 * sizeof(float) );
|
||
|
|
||
|
// read list of spots along this path
|
||
|
unsigned char spotCount;
|
||
|
file->Read( &spotCount, sizeof(unsigned char) );
|
||
|
|
||
|
for( int s=0; s<spotCount; ++s )
|
||
|
{
|
||
|
Vector pos;
|
||
|
file->Read( &pos, 3*sizeof(float) );
|
||
|
file->Read( &pos, sizeof(float) );
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for( unsigned int e=0; e<count; ++e )
|
||
|
{
|
||
|
SpotEncounter encounter;
|
||
|
|
||
|
file->Read( &encounter.from.id, sizeof(unsigned int) );
|
||
|
|
||
|
unsigned char dir;
|
||
|
file->Read( &dir, sizeof(unsigned char) );
|
||
|
encounter.fromDir = static_cast<NavDirType>( dir );
|
||
|
|
||
|
file->Read( &encounter.to.id, sizeof(unsigned int) );
|
||
|
|
||
|
file->Read( &dir, sizeof(unsigned char) );
|
||
|
encounter.toDir = static_cast<NavDirType>( dir );
|
||
|
|
||
|
// read list of spots along this path
|
||
|
unsigned char spotCount;
|
||
|
file->Read( &spotCount, sizeof(unsigned char) );
|
||
|
|
||
|
SpotOrder order;
|
||
|
for( int s=0; s<spotCount; ++s )
|
||
|
{
|
||
|
file->Read( &order.id, sizeof(unsigned int) );
|
||
|
|
||
|
unsigned char t;
|
||
|
file->Read( &t, sizeof(unsigned char) );
|
||
|
|
||
|
order.t = (float)t/255.0f;
|
||
|
|
||
|
encounter.spotList.push_back( order );
|
||
|
}
|
||
|
|
||
|
m_spotEncounterList.push_back( encounter );
|
||
|
}
|
||
|
|
||
|
if (version < 5)
|
||
|
return;
|
||
|
|
||
|
//
|
||
|
// Load Place data
|
||
|
//
|
||
|
PlaceDirectory::EntryType entry;
|
||
|
file->Read( &entry, sizeof(entry) );
|
||
|
|
||
|
// convert entry to actual Place
|
||
|
SetPlace( placeDirectory.EntryToPlace( entry ) );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Convert loaded IDs to pointers
|
||
|
* Make sure all IDs are converted, even if corrupt data is encountered.
|
||
|
*/
|
||
|
NavErrorType CNavArea::PostLoad( void )
|
||
|
{
|
||
|
NavErrorType error = NAV_OK;
|
||
|
|
||
|
// connect areas together
|
||
|
for( int d=0; d<NUM_DIRECTIONS; d++ )
|
||
|
{
|
||
|
NavConnectList::iterator iter;
|
||
|
for( iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter )
|
||
|
{
|
||
|
NavConnect *connect = &(*iter);
|
||
|
|
||
|
unsigned int id = connect->id;
|
||
|
connect->area = TheNavAreaGrid.GetNavAreaByID( id );
|
||
|
if (id && connect->area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Cannot connect Navigation Areas.\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// resolve approach area IDs
|
||
|
for( int a=0; a<m_approachCount; ++a )
|
||
|
{
|
||
|
m_approach[a].here.area = TheNavAreaGrid.GetNavAreaByID( m_approach[a].here.id );
|
||
|
if (m_approach[a].here.id && m_approach[a].here.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Approach Area (here).\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
m_approach[a].prev.area = TheNavAreaGrid.GetNavAreaByID( m_approach[a].prev.id );
|
||
|
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Approach Area (prev).\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
m_approach[a].next.area = TheNavAreaGrid.GetNavAreaByID( m_approach[a].next.id );
|
||
|
if (m_approach[a].next.id && m_approach[a].next.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Approach Area (next).\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// resolve spot encounter IDs
|
||
|
SpotEncounter *e;
|
||
|
for( SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter )
|
||
|
{
|
||
|
e = &(*iter);
|
||
|
|
||
|
e->from.area = TheNavAreaGrid.GetNavAreaByID( e->from.id );
|
||
|
if (e->from.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
e->to.area = TheNavAreaGrid.GetNavAreaByID( e->to.id );
|
||
|
if (e->to.area == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
|
||
|
if (e->from.area && e->to.area)
|
||
|
{
|
||
|
// compute path
|
||
|
float halfWidth;
|
||
|
ComputePortal( e->to.area, e->toDir, &e->path.to, &halfWidth );
|
||
|
ComputePortal( e->from.area, e->fromDir, &e->path.from, &halfWidth );
|
||
|
|
||
|
const float eyeHeight = HalfHumanHeight;
|
||
|
e->path.from.z = e->from.area->GetZ( &e->path.from ) + eyeHeight;
|
||
|
e->path.to.z = e->to.area->GetZ( &e->path.to ) + eyeHeight;
|
||
|
}
|
||
|
|
||
|
// resolve HidingSpot IDs
|
||
|
for( SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter )
|
||
|
{
|
||
|
SpotOrder *order = &(*oiter);
|
||
|
|
||
|
order->spot = GetHidingSpotByID( order->id );
|
||
|
if (order->spot == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Hiding Spot\n" );
|
||
|
error = NAV_CORRUPT_DATA;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// build overlap list
|
||
|
/// @todo Optimize this
|
||
|
for( NavAreaList::iterator oiter = TheNavAreaList.begin(); oiter != TheNavAreaList.end(); ++oiter )
|
||
|
{
|
||
|
CNavArea *area = *oiter;
|
||
|
|
||
|
if (area == this)
|
||
|
continue;
|
||
|
|
||
|
if (IsOverlapping( area ))
|
||
|
m_overlapList.push_back( area );
|
||
|
}
|
||
|
|
||
|
return error;
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
/*
|
||
|
============
|
||
|
COM_FixSlashes
|
||
|
|
||
|
Changes all '/' characters into '\' characters, in place.
|
||
|
============
|
||
|
*/
|
||
|
inline void COM_FixSlashes( char *pname )
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
while ( *pname )
|
||
|
{
|
||
|
if ( *pname == '/' )
|
||
|
*pname = '\\';
|
||
|
pname++;
|
||
|
}
|
||
|
#else
|
||
|
while ( *pname )
|
||
|
{
|
||
|
if ( *pname == '\\' )
|
||
|
*pname = '/';
|
||
|
pname++;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Store AI navigation data to a file
|
||
|
*/
|
||
|
bool SaveNavigationMap( const char *filename )
|
||
|
{
|
||
|
if (filename == NULL)
|
||
|
return false;
|
||
|
|
||
|
//
|
||
|
// Store the NAV file
|
||
|
//
|
||
|
COM_FixSlashes( const_cast<char *>(filename) );
|
||
|
|
||
|
#ifdef WIN32
|
||
|
int fd = _open( filename, _O_BINARY | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
|
||
|
#else
|
||
|
#define _write write
|
||
|
int fd = creat( filename, S_IRUSR | S_IWUSR | S_IRGRP );
|
||
|
#endif
|
||
|
|
||
|
if (fd < 0)
|
||
|
return false;
|
||
|
|
||
|
// store "magic number" to help identify this kind of file
|
||
|
unsigned int magic = NAV_MAGIC_NUMBER;
|
||
|
_write( fd, &magic, sizeof(unsigned int) );
|
||
|
|
||
|
// store version number of file
|
||
|
// 1 = hiding spots as plain vector array
|
||
|
// 2 = hiding spots as HidingSpot objects
|
||
|
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
|
||
|
// 4 = Includes size of source bsp file to verify nav data correlation
|
||
|
// ---- Beta Release at V4 -----
|
||
|
// 5 = Added Place info
|
||
|
unsigned int version = 5;
|
||
|
_write( fd, &version, sizeof(unsigned int) );
|
||
|
|
||
|
|
||
|
// get size of source bsp file and store it in the nav file
|
||
|
// so we can test if the bsp changed since the nav file was made
|
||
|
char *bspFilename = GetBspFilename( filename );
|
||
|
if (bspFilename == NULL)
|
||
|
return false;
|
||
|
|
||
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE( bspFilename );
|
||
|
CONSOLE_ECHO( "Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize );
|
||
|
|
||
|
_write( fd, &bspSize, sizeof(unsigned int) );
|
||
|
|
||
|
|
||
|
//
|
||
|
// Build a directory of the Places in this map
|
||
|
//
|
||
|
placeDirectory.Reset();
|
||
|
|
||
|
NavAreaList::iterator it;
|
||
|
for( it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it )
|
||
|
{
|
||
|
CNavArea *area = *it;
|
||
|
|
||
|
Place place = area->GetPlace();
|
||
|
|
||
|
if (place)
|
||
|
{
|
||
|
placeDirectory.AddPlace( place );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
placeDirectory.Save( fd );
|
||
|
|
||
|
|
||
|
//
|
||
|
// Store navigation areas
|
||
|
//
|
||
|
|
||
|
// store number of areas
|
||
|
unsigned int count = TheNavAreaList.size();
|
||
|
_write( fd, &count, sizeof(unsigned int) );
|
||
|
|
||
|
// store each area
|
||
|
for( it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it )
|
||
|
{
|
||
|
CNavArea *area = *it;
|
||
|
|
||
|
area->Save( fd, version );
|
||
|
}
|
||
|
|
||
|
_close( fd );
|
||
|
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
// output a simple Wavefront file to visualize the generated areas in 3DSMax
|
||
|
FILE *fp = fopen( "c:\\tmp\\nav.obj", "w" );
|
||
|
if (fp)
|
||
|
{
|
||
|
for( NavAreaList::iterator iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter )
|
||
|
(*iter)->Save( fp );
|
||
|
|
||
|
fclose( fp );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Load place map
|
||
|
// This is legacy code - Places are stored directly in the nav file now
|
||
|
//
|
||
|
void LoadLocationFile( const char *filename )
|
||
|
{
|
||
|
char locFilename[256];
|
||
|
strcpy( locFilename, filename );
|
||
|
|
||
|
char *dot = strchr( locFilename, '.' );
|
||
|
if (dot)
|
||
|
{
|
||
|
strcpy( dot, ".loc" );
|
||
|
|
||
|
int locDataLength;
|
||
|
char *locDataFile = (char *)LOAD_FILE_FOR_ME( const_cast<char *>( locFilename ), &locDataLength );
|
||
|
char *locData = locDataFile;
|
||
|
|
||
|
if (locData)
|
||
|
{
|
||
|
CONSOLE_ECHO( "Loading legacy 'location file' '%s'\n", locFilename );
|
||
|
|
||
|
// read directory
|
||
|
locData = MP_COM_Parse( locData );
|
||
|
int dirSize = atoi( MP_COM_GetToken() );
|
||
|
|
||
|
if (dirSize)
|
||
|
{
|
||
|
std::vector<unsigned int> directory;
|
||
|
|
||
|
directory.reserve( dirSize );
|
||
|
|
||
|
for( int i=0; i<dirSize; ++i )
|
||
|
{
|
||
|
locData = MP_COM_Parse( locData );
|
||
|
directory.push_back( TheBotPhrases->NameToID( MP_COM_GetToken() ) );
|
||
|
}
|
||
|
|
||
|
// read places for each nav area
|
||
|
unsigned int areaID, locDirIndex;
|
||
|
while(true)
|
||
|
{
|
||
|
locData = MP_COM_Parse( locData );
|
||
|
if (locData == NULL)
|
||
|
break;
|
||
|
|
||
|
areaID = atoi( MP_COM_GetToken() );
|
||
|
|
||
|
locData = MP_COM_Parse( locData );
|
||
|
locDirIndex = atoi( MP_COM_GetToken() );
|
||
|
|
||
|
CNavArea *area = TheNavAreaGrid.GetNavAreaByID( areaID );
|
||
|
unsigned int place = (locDirIndex > 0) ? directory[ locDirIndex-1 ] : UNDEFINED_PLACE;
|
||
|
|
||
|
if (area)
|
||
|
area->SetPlace( place );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
FREE_FILE( locDataFile );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Performs a lightweight sanity-check of the specified map's nav mesh
|
||
|
*/
|
||
|
void SanityCheckNavigationMap( const char *mapName )
|
||
|
{
|
||
|
if ( !mapName )
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: navigation file not specified.\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// nav filename is derived from map filename
|
||
|
const int BufLen = MAX_OSPATH;
|
||
|
char bspFilename[MAX_OSPATH];
|
||
|
char navFilename[MAX_OSPATH];
|
||
|
snprintf( bspFilename, MAX_OSPATH, "maps\\%s.bsp", mapName );
|
||
|
snprintf( navFilename, MAX_OSPATH, "maps\\%s.nav", mapName );
|
||
|
|
||
|
SteamFile navFile( navFilename );
|
||
|
|
||
|
if (!navFile.IsValid())
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: navigation file %s does not exist.\n", navFilename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check magic number
|
||
|
bool result;
|
||
|
unsigned int magic;
|
||
|
result = navFile.Read( &magic, sizeof(unsigned int) );
|
||
|
if (!result || magic != NAV_MAGIC_NUMBER)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Invalid navigation file '%s'.\n", navFilename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// read file version number
|
||
|
unsigned int version;
|
||
|
result = navFile.Read( &version, sizeof(unsigned int) );
|
||
|
if (!result || version > 5)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Unknown version in navigation file %s.\n", navFilename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (version >= 4)
|
||
|
{
|
||
|
// get size of source bsp file and verify that the bsp hasn't changed
|
||
|
unsigned int saveBspSize;
|
||
|
navFile.Read( &saveBspSize, sizeof(unsigned int) );
|
||
|
|
||
|
// verify size
|
||
|
if (bspFilename == NULL)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: No map corresponds to navigation file %s.\n", navFilename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE( bspFilename );
|
||
|
|
||
|
if (bspSize != saveBspSize)
|
||
|
{
|
||
|
// this nav file is out of date for this bsp file
|
||
|
CONSOLE_ECHO( "ERROR: Out-of-date navigation data in navigation file %s.\n", navFilename );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
CONSOLE_ECHO( "navigation file %s passes the sanity check.\n", navFilename );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Load AI navigation data from a file
|
||
|
*/
|
||
|
NavErrorType LoadNavigationMap( void )
|
||
|
{
|
||
|
// since the navigation map is destroyed on map change,
|
||
|
// if it exists it has already been loaded for this map
|
||
|
if (!TheNavAreaList.empty())
|
||
|
return NAV_OK;
|
||
|
|
||
|
// nav filename is derived from map filename
|
||
|
char filename[256];
|
||
|
sprintf( filename, "maps\\%s.nav", STRING( gpGlobals->mapname ) );
|
||
|
|
||
|
|
||
|
// free previous navigation map data
|
||
|
DestroyNavigationMap();
|
||
|
placeDirectory.Reset();
|
||
|
|
||
|
CNavArea::m_nextID = 1;
|
||
|
|
||
|
SteamFile navFile( filename );
|
||
|
|
||
|
if (!navFile.IsValid())
|
||
|
return NAV_CANT_ACCESS_FILE;
|
||
|
|
||
|
// check magic number
|
||
|
bool result;
|
||
|
unsigned int magic;
|
||
|
result = navFile.Read( &magic, sizeof(unsigned int) );
|
||
|
if (!result || magic != NAV_MAGIC_NUMBER)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Invalid navigation file '%s'.\n", filename );
|
||
|
return NAV_INVALID_FILE;
|
||
|
}
|
||
|
|
||
|
// read file version number
|
||
|
unsigned int version;
|
||
|
result = navFile.Read( &version, sizeof(unsigned int) );
|
||
|
if (!result || version > 5)
|
||
|
{
|
||
|
CONSOLE_ECHO( "ERROR: Unknown navigation file version.\n" );
|
||
|
return NAV_BAD_FILE_VERSION;
|
||
|
}
|
||
|
|
||
|
if (version >= 4)
|
||
|
{
|
||
|
// get size of source bsp file and verify that the bsp hasn't changed
|
||
|
unsigned int saveBspSize;
|
||
|
navFile.Read( &saveBspSize, sizeof(unsigned int) );
|
||
|
|
||
|
// verify size
|
||
|
char *bspFilename = GetBspFilename( filename );
|
||
|
if (bspFilename == NULL)
|
||
|
return NAV_INVALID_FILE;
|
||
|
|
||
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE( bspFilename );
|
||
|
|
||
|
if (bspSize != saveBspSize)
|
||
|
{
|
||
|
// this nav file is out of date for this bsp file
|
||
|
char *msg = "*** WARNING ***\nThe AI navigation data is from a different version of this map.\nThe CPU players will likely not perform well.\n";
|
||
|
HintMessageToAllPlayers( msg );
|
||
|
CONSOLE_ECHO( "\n-----------------\n" );
|
||
|
CONSOLE_ECHO( msg );
|
||
|
CONSOLE_ECHO( "-----------------\n\n" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// load Place directory
|
||
|
if (version >= 5)
|
||
|
{
|
||
|
placeDirectory.Load( &navFile );
|
||
|
}
|
||
|
|
||
|
// get number of areas
|
||
|
unsigned int count;
|
||
|
result = navFile.Read( &count, sizeof(unsigned int) );
|
||
|
|
||
|
Extent extent;
|
||
|
extent.lo.x = 9999999999.9f;
|
||
|
extent.lo.y = 9999999999.9f;
|
||
|
extent.hi.x = -9999999999.9f;
|
||
|
extent.hi.y = -9999999999.9f;
|
||
|
|
||
|
// load the areas and compute total extent
|
||
|
for( unsigned int i=0; i<count; ++i )
|
||
|
{
|
||
|
CNavArea *area = new CNavArea;
|
||
|
area->Load( &navFile, version );
|
||
|
TheNavAreaList.push_back( area );
|
||
|
|
||
|
const Extent *areaExtent = area->GetExtent();
|
||
|
|
||
|
// check validity of nav area
|
||
|
if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y)
|
||
|
CONSOLE_ECHO( "WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n",
|
||
|
area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z );
|
||
|
|
||
|
if (areaExtent->lo.x < extent.lo.x)
|
||
|
extent.lo.x = areaExtent->lo.x;
|
||
|
if (areaExtent->lo.y < extent.lo.y)
|
||
|
extent.lo.y = areaExtent->lo.y;
|
||
|
if (areaExtent->hi.x > extent.hi.x)
|
||
|
extent.hi.x = areaExtent->hi.x;
|
||
|
if (areaExtent->hi.y > extent.hi.y)
|
||
|
extent.hi.y = areaExtent->hi.y;
|
||
|
}
|
||
|
|
||
|
// add the areas to the grid
|
||
|
TheNavAreaGrid.Initialize( extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y );
|
||
|
|
||
|
NavAreaList::iterator iter;
|
||
|
for( iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter )
|
||
|
TheNavAreaGrid.AddNavArea( *iter );
|
||
|
|
||
|
|
||
|
// allow areas to connect to each other, etc
|
||
|
for( iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter )
|
||
|
{
|
||
|
CNavArea *area = *iter;
|
||
|
area->PostLoad();
|
||
|
}
|
||
|
|
||
|
// load legacy location file (Places)
|
||
|
if (version < 5)
|
||
|
{
|
||
|
LoadLocationFile( filename );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Set up all the ladders
|
||
|
//
|
||
|
BuildLadders();
|
||
|
|
||
|
return NAV_OK;
|
||
|
}
|