mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 12:31:51 +00:00
1049 lines
28 KiB
C++
1049 lines
28 KiB
C++
|
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose: Handles the arena portion of discwar
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// $Log: $
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "weapons.h"
|
||
|
#include "discwar.h"
|
||
|
#include "disc_arena.h"
|
||
|
#include "disc_objects.h"
|
||
|
|
||
|
int g_iNextArenaGroupInfo = 0;
|
||
|
|
||
|
void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer );
|
||
|
edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
|
||
|
void respawn(entvars_t* pev, BOOL fCopyCorpse);
|
||
|
extern int gmsgStartRnd;
|
||
|
extern int gmsgEndRnd;
|
||
|
extern int gmsgTeamInfo;
|
||
|
extern int g_iPlayersPerTeam;
|
||
|
extern int g_iMapTurnedOffArena;
|
||
|
|
||
|
CDiscArena *g_pArenaList[ MAX_ARENAS ];
|
||
|
|
||
|
char *g_szCountDownVox[6] =
|
||
|
{
|
||
|
"die",
|
||
|
"one",
|
||
|
"two",
|
||
|
"three",
|
||
|
"four",
|
||
|
};
|
||
|
|
||
|
char *g_szTeamNames[3] =
|
||
|
{
|
||
|
"",
|
||
|
"red",
|
||
|
"blue",
|
||
|
};
|
||
|
|
||
|
int InArenaMode()
|
||
|
{
|
||
|
if ( g_iMapTurnedOffArena )
|
||
|
return FALSE;
|
||
|
|
||
|
if ( gpGlobals->maxClients == 1 || (CVAR_GET_FLOAT("rc_arena") == 0) )
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( disc_arena, CDiscArena );
|
||
|
|
||
|
// NOTE:
|
||
|
// We store queue position in pev->playerclass, so it's automatically pushed
|
||
|
// down to the client. The scoreboard uses pev->playerclass to display the
|
||
|
// positions of the players in the queue.
|
||
|
void CDiscArena::Spawn( void )
|
||
|
{
|
||
|
pev->groupinfo = 1 << (g_iNextArenaGroupInfo++);
|
||
|
Reset();
|
||
|
|
||
|
// Initialize
|
||
|
m_iMaxRounds = CVAR_GET_FLOAT("rc_rounds");
|
||
|
m_iPlayersPerTeam = g_iPlayersPerTeam;
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
void CDiscArena::Reset( void )
|
||
|
{
|
||
|
// Remove all clients in the queue
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->m_pCurrentArena == this) && pPlayer->m_bHasDisconnected != TRUE )
|
||
|
{
|
||
|
RemoveClient( pPlayer );
|
||
|
|
||
|
// Move her into spectator mode
|
||
|
//MoveToSpectator( pPlayer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_pPlayerQueue = NULL;
|
||
|
m_iPlayers = 0;
|
||
|
m_flTimeLimitOver = 0;
|
||
|
m_bShownTimeWarning = FALSE;
|
||
|
m_iArenaState = ARENA_WAITING_FOR_PLAYERS;
|
||
|
memset( m_hCombatants, 0, sizeof( m_hCombatants ) );
|
||
|
|
||
|
SetThink( NULL );
|
||
|
pev->nextthink = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Start a battle. Spawn all the players, and begin the countdown.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::StartBattle( void )
|
||
|
{
|
||
|
m_iCurrRound = 0;
|
||
|
m_iTeamOneScore = m_iTeamTwoScore = 0;
|
||
|
|
||
|
// First, set all players in this arena to "didn't play"
|
||
|
int i;
|
||
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->m_pCurrentArena == this) && pPlayer->m_bHasDisconnected != TRUE )
|
||
|
pPlayer->m_iLastGameResult = GAME_DIDNTPLAY;
|
||
|
}
|
||
|
|
||
|
// Get the players in the battle
|
||
|
for ( i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
CBasePlayer *pCurr;
|
||
|
|
||
|
// Check to see if this slot's already full
|
||
|
if ( m_hCombatants[ i ] )
|
||
|
{
|
||
|
pCurr = (CBasePlayer*)(CBaseEntity*)m_hCombatants[ i ];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Pop a new player from the queue
|
||
|
pCurr = GetNextPlayer();
|
||
|
if (!pCurr)
|
||
|
{
|
||
|
// Couldnt get enough players. Reset.
|
||
|
Reset();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set her team number
|
||
|
if ( i < m_iPlayersPerTeam )
|
||
|
pCurr->pev->team = 1;
|
||
|
else
|
||
|
pCurr->pev->team = 2;
|
||
|
pCurr->pev->iuser4 = pCurr->pev->team;
|
||
|
|
||
|
char sz[128];
|
||
|
sprintf(sz, "Arena %d", pev->groupinfo );
|
||
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
|
||
|
WRITE_BYTE( pCurr->entindex() );
|
||
|
WRITE_STRING( sz );
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// Add her to the list of combatants
|
||
|
m_hCombatants[ i ] = pCurr;
|
||
|
|
||
|
// Force her to update her clientinfo, so her colors match her team
|
||
|
ClientUserInfoChanged( pCurr->edict(), g_engfuncs.pfnGetInfoKeyBuffer( pCurr->edict() ) );
|
||
|
}
|
||
|
|
||
|
// Start the first round
|
||
|
StartRound();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Start the next round in the match
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::StartRound( void )
|
||
|
{
|
||
|
m_iCurrRound++;
|
||
|
m_iSecondsTillStart = ARENA_TIME_PREBATTLE;
|
||
|
m_flTimeLimitOver = gpGlobals->time + ARENA_TIME_ROUNDLIMIT;
|
||
|
|
||
|
RestoreWorldObjects();
|
||
|
|
||
|
// Tell the clients
|
||
|
for ( int iPlayerNum = 1; iPlayerNum <= gpGlobals->maxClients; iPlayerNum++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( iPlayerNum );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && (pPlayer->m_bHasDisconnected != TRUE) )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgStartRnd, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( m_iCurrRound );
|
||
|
WRITE_BYTE( m_iSecondsTillStart );
|
||
|
WRITE_BYTE( (m_iPlayersPerTeam * 2) );
|
||
|
|
||
|
// Send down all the players in the round
|
||
|
for ( int j = 0; j < (m_iPlayersPerTeam * 2); j++ )
|
||
|
{
|
||
|
if (m_hCombatants[j])
|
||
|
WRITE_SHORT( ((CBaseEntity*)m_hCombatants[j])->entindex() );
|
||
|
}
|
||
|
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Spawn all the players in the round
|
||
|
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i]);
|
||
|
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
// make sure the player's groupinfo is set the arena's groupinfo
|
||
|
pPlayer->pev->groupinfo = pev->groupinfo;
|
||
|
|
||
|
// is the player an observer?
|
||
|
if ( pPlayer->IsObserver() )
|
||
|
{
|
||
|
SpawnCombatant( pPlayer );
|
||
|
}
|
||
|
|
||
|
// Remove any powerups
|
||
|
pPlayer->RemoveAllPowerups();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Start counting down
|
||
|
m_iArenaState = ARENA_COUNTDOWN;
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink( &CDiscArena::CountDownThink );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Make sure all the Combatants in the game a valid. Return FALSE if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDiscArena::ValidateCombatants( void )
|
||
|
{
|
||
|
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i]);
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
return FALSE;
|
||
|
if ( pPlayer->m_bHasDisconnected )
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Restore all the world objects
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::RestoreWorldObjects( void )
|
||
|
{
|
||
|
CBaseEntity *pFunc = NULL;
|
||
|
while ((pFunc = UTIL_FindEntityByClassname( pFunc, "func_plat_toggleremove" )) != NULL)
|
||
|
{
|
||
|
((CPlatToggleRemove*)pFunc)->Reset();
|
||
|
}
|
||
|
while ((pFunc = UTIL_FindEntityByClassname( pFunc, "func_disctoggle" )) != NULL)
|
||
|
{
|
||
|
((CDiscTarget*)pFunc)->Reset();
|
||
|
}
|
||
|
|
||
|
// Disable powerups
|
||
|
while ((pFunc = UTIL_FindEntityByClassname( pFunc, "item_powerup" )) != NULL)
|
||
|
{
|
||
|
((CDiscwarPowerup*)pFunc)->Disable();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDiscArena::BattleThink( void )
|
||
|
{
|
||
|
if ( gpGlobals->time >= m_flTimeLimitOver - 1.0 )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
SetThink( &CDiscArena::TimeOver );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !CheckBattleOver() )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Countdown to the round start
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::CountDownThink( void )
|
||
|
{
|
||
|
// Freeze everyone until there's 3 seconds to go
|
||
|
if ( m_iSecondsTillStart == 3 )
|
||
|
{
|
||
|
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
if (m_hCombatants[i])
|
||
|
((CBaseEntity*)m_hCombatants[i])->pev->maxspeed = 320;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_iSecondsTillStart--;
|
||
|
|
||
|
// Play countdown VOX
|
||
|
if (m_iSecondsTillStart < 5)
|
||
|
{
|
||
|
// Speech
|
||
|
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
if (m_hCombatants[i])
|
||
|
((CBasePlayer*)(CBaseEntity*)m_hCombatants[i])->ClientHearVox( g_szCountDownVox[ m_iSecondsTillStart ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Send the message to the clients in the arena
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && pPlayer->m_bHasDisconnected != TRUE)
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgStartRnd, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( m_iCurrRound );
|
||
|
WRITE_BYTE( m_iSecondsTillStart );
|
||
|
WRITE_BYTE( 0 );
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_iSecondsTillStart)
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iArenaState = ARENA_BATTLE_IN_PROGRESS;
|
||
|
|
||
|
// Enable powerups
|
||
|
CBaseEntity *pFunc = NULL;
|
||
|
while ((pFunc = UTIL_FindEntityByClassname( pFunc, "item_powerup" )) != NULL)
|
||
|
{
|
||
|
((CDiscwarPowerup*)pFunc)->Enable();
|
||
|
}
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
SetThink( &CDiscArena::BattleThink );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: A player in the battle has died. See if we need to restart the battle.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::PlayerKilled( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// Check to see if the battle's over in 5 seconds
|
||
|
if ( m_iArenaState == ARENA_BATTLE_IN_PROGRESS || m_iArenaState == ARENA_COUNTDOWN )
|
||
|
{
|
||
|
if ( !CheckBattleOver() )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.5;
|
||
|
SetThink( &CDiscArena::CheckOverThink );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: A player in the battle has respawned. Move them to observer mode.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::PlayerRespawned( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( m_iArenaState == ARENA_BATTLE_IN_PROGRESS )
|
||
|
{
|
||
|
// Move the player into Spectator mode
|
||
|
MoveToSpectator( pPlayer );
|
||
|
}
|
||
|
else if ( m_iArenaState == ARENA_SHOWING_SCORES && ( m_iTeamOneScore >= m_iMaxRounds || m_iTeamTwoScore >= m_iMaxRounds ) )
|
||
|
{
|
||
|
// Battle is over. If there's only 2 players in the game, just respawn.
|
||
|
// Otherwise, move to spectator.
|
||
|
int iNumPlayers = 0;
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
if (pPlayer && pPlayer->m_bHasDisconnected != TRUE)
|
||
|
iNumPlayers++;
|
||
|
}
|
||
|
|
||
|
// Move the player into Spectator mode if there are more players
|
||
|
if ( iNumPlayers > 2 )
|
||
|
MoveToSpectator( pPlayer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Move the player to a spectating position
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::MoveToSpectator( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// Find the spectator spawn position
|
||
|
CBaseEntity *pSpot = UTIL_FindEntityByClassname( NULL, "info_player_spectator");
|
||
|
if ( pSpot )
|
||
|
{
|
||
|
pPlayer->StartObserver( pSpot->pev->origin, pSpot->pev->angles);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Find any spawn point
|
||
|
edict_t *pentSpawnSpot = EntSelectSpawnPoint( pPlayer );
|
||
|
pPlayer->StartObserver( VARS(pentSpawnSpot)->origin, VARS(pentSpawnSpot)->angles);
|
||
|
}
|
||
|
|
||
|
pPlayer->pev->team = 0;
|
||
|
pPlayer->Observer_SetMode( OBS_LOCKEDVIEW );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Battle is over.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::BattleOver( void )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 3;
|
||
|
SetThink( &CDiscArena::FinishedThink );
|
||
|
|
||
|
m_iSecondsTillStart = ARENA_TIME_VIEWSCORES;
|
||
|
m_iArenaState = ARENA_SHOWING_SCORES;
|
||
|
|
||
|
RestoreWorldObjects();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Round timelimit has been hit
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::TimeOver( void )
|
||
|
{
|
||
|
// Display the 10 second warning first
|
||
|
if ( !m_bShownTimeWarning )
|
||
|
{
|
||
|
m_bShownTimeWarning = TRUE;
|
||
|
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && pPlayer->m_bHasDisconnected != TRUE)
|
||
|
ClientPrint( pPlayer->pev, HUD_PRINTCENTER, "#Time_Warning" );
|
||
|
}
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && (pPlayer->m_bHasDisconnected != TRUE) )
|
||
|
ClientPrint( pPlayer->pev, HUD_PRINTCENTER, "#Time_Over" );
|
||
|
}
|
||
|
|
||
|
// Increment both scores to force the game to end
|
||
|
m_iTeamOneScore++;
|
||
|
m_iTeamTwoScore++;
|
||
|
|
||
|
BattleOver();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CDiscArena::CheckBattleOver( void )
|
||
|
{
|
||
|
bool bTeamOneAlive = false;
|
||
|
bool bTeamTwoAlive = false;
|
||
|
|
||
|
// See if the battle is finished
|
||
|
int i;
|
||
|
for ( i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
if ( m_hCombatants[i] != NULL && ((CBasePlayer*)(CBaseEntity*)m_hCombatants[i])->IsAlive() )
|
||
|
{
|
||
|
if ( ((CBaseEntity*)m_hCombatants[i])->pev->team == 1 )
|
||
|
bTeamOneAlive = true;
|
||
|
else if ( ((CBaseEntity*)m_hCombatants[i])->pev->team == 2 )
|
||
|
bTeamTwoAlive = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bTeamOneAlive || !bTeamTwoAlive )
|
||
|
{
|
||
|
// Battle is finished.
|
||
|
if (bTeamOneAlive)
|
||
|
{
|
||
|
m_iWinningTeam = 1;
|
||
|
m_iTeamOneScore++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iWinningTeam = 2;
|
||
|
m_iTeamTwoScore++;
|
||
|
}
|
||
|
|
||
|
int iTeamInTheLead = 0;
|
||
|
if ( m_iTeamOneScore > m_iTeamTwoScore )
|
||
|
iTeamInTheLead = 1;
|
||
|
else if ( m_iTeamOneScore < m_iTeamTwoScore )
|
||
|
iTeamInTheLead = 2;
|
||
|
|
||
|
// Send the message to the clients in the arena
|
||
|
for ( int iPlayerNum = 1; iPlayerNum <= gpGlobals->maxClients; iPlayerNum++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer*)UTIL_PlayerByIndex( iPlayerNum );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && (pPlayer->m_bHasDisconnected != TRUE) )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgEndRnd, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( m_iCurrRound );
|
||
|
WRITE_BYTE( 1 );
|
||
|
WRITE_BYTE( m_iPlayersPerTeam );
|
||
|
|
||
|
// Send down the winners of this round
|
||
|
for (i = 0; i < (m_iPlayersPerTeam * 2); i++)
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer*)(CBaseEntity*)m_hCombatants[i];
|
||
|
if ( !pPlayer || pPlayer->pev->team != m_iWinningTeam )
|
||
|
continue;
|
||
|
|
||
|
WRITE_SHORT( pPlayer->entindex() );
|
||
|
}
|
||
|
|
||
|
// Send down the team who's winning the battle now
|
||
|
if ( iTeamInTheLead == 0 )
|
||
|
{
|
||
|
// It's a draw at the moment.
|
||
|
// No need to send down player data.
|
||
|
WRITE_BYTE( 0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WRITE_BYTE( m_iPlayersPerTeam );
|
||
|
// Send down the winners of this round
|
||
|
for (i = 0; i < (m_iPlayersPerTeam * 2); i++)
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer*)(CBaseEntity*)m_hCombatants[i];
|
||
|
if ( !pPlayer || pPlayer->pev->team != iTeamInTheLead )
|
||
|
continue;
|
||
|
|
||
|
WRITE_SHORT( ((CBaseEntity*)m_hCombatants[i])->entindex() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Send down the scores
|
||
|
if ( iTeamInTheLead == 1 )
|
||
|
{
|
||
|
WRITE_BYTE( m_iTeamOneScore );
|
||
|
WRITE_BYTE( m_iTeamTwoScore );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WRITE_BYTE( m_iTeamTwoScore );
|
||
|
WRITE_BYTE( m_iTeamOneScore );
|
||
|
}
|
||
|
|
||
|
// Send down over or not
|
||
|
if ( m_iTeamOneScore == m_iMaxRounds || m_iTeamTwoScore == m_iMaxRounds )
|
||
|
WRITE_BYTE( 1 );
|
||
|
else
|
||
|
WRITE_BYTE( 0 );
|
||
|
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BattleOver();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check to see if the Battle is over
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::CheckOverThink( void )
|
||
|
{
|
||
|
if ( !CheckBattleOver() )
|
||
|
{
|
||
|
if ( m_iArenaState == ARENA_COUNTDOWN )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink( &CDiscArena::CountDownThink );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetThink( &CDiscArena::BattleThink );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Show who won, and then restart the round
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::FinishedThink( void )
|
||
|
{
|
||
|
m_iSecondsTillStart--;
|
||
|
|
||
|
if (m_iSecondsTillStart)
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetThink( NULL );
|
||
|
|
||
|
// Tell the clients to remove the "Won" window
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && pPlayer->m_bHasDisconnected != TRUE)
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgEndRnd, NULL, pPlayer->edict() );
|
||
|
WRITE_BYTE( m_iCurrRound );
|
||
|
WRITE_BYTE( 0 );
|
||
|
WRITE_BYTE( 0 );
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Round is over. See if the match is over too.
|
||
|
if ( m_iTeamOneScore >= m_iMaxRounds || m_iTeamTwoScore >= m_iMaxRounds )
|
||
|
{
|
||
|
// Remove the losers from the combatants list
|
||
|
for (int i = 0; i < (m_iPlayersPerTeam * 2); i++)
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer*)(CBaseEntity*)m_hCombatants[i];
|
||
|
if (!pPlayer)
|
||
|
continue;
|
||
|
if ( pPlayer->pev->team == m_iWinningTeam )
|
||
|
{
|
||
|
pPlayer->m_iDeaths += 1;
|
||
|
pPlayer->m_iLastGameResult = GAME_WON;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
pPlayer->m_iLastGameResult = GAME_LOST;
|
||
|
m_hCombatants[i] = NULL;
|
||
|
}
|
||
|
|
||
|
// Then start the next Battle
|
||
|
PostBattle();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Start the next round
|
||
|
StartRound();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Spawn a player in this battle
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::SpawnCombatant( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// Make sure she's out of spectator mode
|
||
|
pPlayer->StopObserver();
|
||
|
|
||
|
// Spawn
|
||
|
g_pGameRules->GetPlayerSpawnSpot( pPlayer );
|
||
|
|
||
|
// Prevent movement for a couple of seconds
|
||
|
pPlayer->pev->maxspeed = 1;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Start a Battle
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::StartBattleThink( void )
|
||
|
{
|
||
|
StartBattle();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Prevent firing during prematch
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDiscArena::AllowedToFire( void )
|
||
|
{
|
||
|
return ( m_iArenaState == ARENA_BATTLE_IN_PROGRESS );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: New client was added to the arena
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::AddClient( CBasePlayer *pPlayer, BOOL bCheckStart )
|
||
|
{
|
||
|
// Remove them from any arena they're currently in
|
||
|
if ( pPlayer->m_pCurrentArena != NULL )
|
||
|
pPlayer->m_pCurrentArena->RemoveClient( pPlayer );
|
||
|
|
||
|
m_iPlayers++;
|
||
|
|
||
|
pPlayer->pev->groupinfo = pev->groupinfo;
|
||
|
|
||
|
// Add her to the queue
|
||
|
AddPlayerToQueue( pPlayer );
|
||
|
pPlayer->m_pCurrentArena = this;
|
||
|
|
||
|
// Only check a restart if the flag is set
|
||
|
if ( bCheckStart )
|
||
|
{
|
||
|
// Start a game if there's none going, and we now have enough players
|
||
|
// Allow starting of games if there aren't enough players, but there's more than 1 on the svr.
|
||
|
//if ( (m_iPlayersPerTeam > 1) && (m_iPlayers > 1) && (m_iPlayers < (m_iPlayersPerTeam * 2)) )
|
||
|
//m_iPlayersPerTeam = 1;
|
||
|
// If we're in a battle, and the players-per-team isn't the map's setting, restart the battle
|
||
|
if ( (m_iArenaState == ARENA_WAITING_FOR_PLAYERS) && ( m_iPlayers >= (m_iPlayersPerTeam * 2) ) )
|
||
|
{
|
||
|
// Start a battle in a second to let the clients learn about this new player
|
||
|
SetThink( &CDiscArena::StartBattleThink );
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Move her into spectator mode
|
||
|
MoveToSpectator( pPlayer );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Client was removed from the arena
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::RemoveClient( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
m_iPlayers--;
|
||
|
|
||
|
pPlayer->pev->groupinfo = 0;
|
||
|
pPlayer->m_pCurrentArena = NULL;
|
||
|
|
||
|
// Is she in the current battle?
|
||
|
if ( pPlayer->pev->playerclass != 0 )
|
||
|
{
|
||
|
// No, she's in the queue, so remove her.
|
||
|
RemovePlayerFromQueue( pPlayer );
|
||
|
}
|
||
|
else if ( m_iArenaState != ARENA_WAITING_FOR_PLAYERS )
|
||
|
{
|
||
|
// This team loses
|
||
|
m_iWinningTeam = (pPlayer->pev->team == 1) ? 2 : 1;
|
||
|
if ( m_iWinningTeam == 1 )
|
||
|
m_iTeamOneScore = m_iMaxRounds - 1; // -1 because we'll get 1 point for winning this round in CheckOverThink
|
||
|
else
|
||
|
m_iTeamTwoScore = m_iMaxRounds - 1; // -1 because we'll get 1 point for winning this round in CheckOverThink
|
||
|
|
||
|
// Find the player in the combatant list
|
||
|
for ( int i = 0; i < (m_iPlayersPerTeam * 2); i++ )
|
||
|
{
|
||
|
// Check to see if this slot's already full
|
||
|
if ( m_hCombatants[ i ] == pPlayer )
|
||
|
{
|
||
|
m_hCombatants[i] = NULL;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CheckOverThink();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Add a player to the end of the queue
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::AddPlayerToQueue( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( m_pPlayerQueue )
|
||
|
{
|
||
|
CBasePlayer *pCurr = (CBasePlayer*)(CBaseEntity*)m_pPlayerQueue;
|
||
|
while ( pCurr->m_pNextPlayer )
|
||
|
{
|
||
|
pCurr = (CBasePlayer*)(CBaseEntity*)pCurr->m_pNextPlayer;
|
||
|
}
|
||
|
|
||
|
pCurr->m_pNextPlayer = pPlayer;
|
||
|
pPlayer->pev->playerclass = pCurr->pev->playerclass + 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pPlayerQueue = pPlayer;
|
||
|
pPlayer->pev->playerclass = 1;
|
||
|
}
|
||
|
|
||
|
pPlayer->m_pNextPlayer = NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Remove a player from the queue
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDiscArena::RemovePlayerFromQueue( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
bool bFoundHer = false;
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
CBasePlayer *pCurr = (CBasePlayer*)(CBaseEntity*)m_pPlayerQueue;
|
||
|
CBasePlayer *pPrev = NULL;
|
||
|
|
||
|
while ( pCurr )
|
||
|
{
|
||
|
if (pCurr == pPlayer )
|
||
|
{
|
||
|
bFoundHer = true;
|
||
|
if (pPrev)
|
||
|
pPrev->m_pNextPlayer = pCurr->m_pNextPlayer;
|
||
|
else
|
||
|
m_pPlayerQueue = pCurr->m_pNextPlayer;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pPrev = pCurr;
|
||
|
|
||
|
// Adjust all the following player's queue positions
|
||
|
if (bFoundHer)
|
||
|
pCurr->pev->playerclass--;
|
||
|
}
|
||
|
|
||
|
pCurr = (CBasePlayer*)(CBaseEntity*)pCurr->m_pNextPlayer;
|
||
|
}
|
||
|
|
||
|
pPlayer->m_pNextPlayer = NULL;
|
||
|
pPlayer->pev->playerclass = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Get the next player from the queue, and shuffle the rest up
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBasePlayer *CDiscArena::GetNextPlayer( void )
|
||
|
{
|
||
|
if ( m_pPlayerQueue == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
CBasePlayer *pCurr = (CBasePlayer*)(CBaseEntity*)m_pPlayerQueue;
|
||
|
RemovePlayerFromQueue( (CBasePlayer*)(CBaseEntity*)m_pPlayerQueue );
|
||
|
|
||
|
return pCurr;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns TRUE if the Arena is full
|
||
|
int CDiscArena::IsFull( void )
|
||
|
{
|
||
|
if ( m_iPlayers < (m_iPlayersPerTeam * 2) )
|
||
|
return FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the first player in the Arena's queue, if any
|
||
|
CBasePlayer *CDiscArena::GetFirstSparePlayer( void )
|
||
|
{
|
||
|
if ( m_pPlayerQueue == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
return (CBasePlayer*)(CBaseEntity*)m_pPlayerQueue;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add a client to an Arena. Find the first arena that doesn't have two
|
||
|
// players in it, and add this player to that. If we find a third player
|
||
|
// Spectating another arena, grab them and add them to this player's arena.
|
||
|
void AddClientToArena( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// First, find an arena for this player to be put into
|
||
|
for (int i = 0; i < MAX_ARENAS; i++)
|
||
|
{
|
||
|
if ( g_pArenaList[i]->IsFull() == FALSE )
|
||
|
{
|
||
|
int iArenaNumber = i;
|
||
|
|
||
|
g_pArenaList[iArenaNumber]->AddClient( pPlayer, TRUE );
|
||
|
|
||
|
bool bFoundOne = TRUE;
|
||
|
// Now, if this arena's not full, try to find more player to join her
|
||
|
while ( (g_pArenaList[iArenaNumber]->IsFull() == FALSE) && bFoundOne )
|
||
|
{
|
||
|
bFoundOne = FALSE;
|
||
|
|
||
|
// Cycle through all the arenas and find a spare player
|
||
|
for (int j = 0; j < MAX_ARENAS; j++)
|
||
|
{
|
||
|
CBasePlayer *pSparePlayer = g_pArenaList[j]->GetFirstSparePlayer();
|
||
|
if (pSparePlayer && pSparePlayer != pPlayer)
|
||
|
{
|
||
|
g_pArenaList[j]->RemoveClient( pSparePlayer );
|
||
|
g_pArenaList[iArenaNumber]->AddClient( pSparePlayer, TRUE );
|
||
|
bFoundOne = TRUE;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If we couldn't find another player for this arena, just add them to an existing arena
|
||
|
if ( g_pArenaList[iArenaNumber]->IsFull() == FALSE )
|
||
|
{
|
||
|
// Add to the first full arena
|
||
|
for (int j = 0; j < MAX_ARENAS; j++)
|
||
|
{
|
||
|
if ( g_pArenaList[j]->IsFull() )
|
||
|
{
|
||
|
// Remove from current
|
||
|
g_pArenaList[iArenaNumber]->RemoveClient( pPlayer );
|
||
|
|
||
|
// Add to full one
|
||
|
iArenaNumber = j;
|
||
|
g_pArenaList[iArenaNumber]->AddClient( pPlayer, TRUE );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//ALERT( at_console, "ADDED %s to Arena %d\n", STRING(pPlayer->pev->netname), iArenaNumber );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Put the specified group of players into the current arena
|
||
|
int AddPlayers( int iPlayers, int iArenaNum )
|
||
|
{
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->m_pCurrentArena == NULL) && (pPlayer->m_bHasDisconnected != TRUE) )
|
||
|
{
|
||
|
if ( pPlayer->m_iLastGameResult != iPlayers )
|
||
|
continue;
|
||
|
|
||
|
g_pArenaList[iArenaNum]->AddClient( pPlayer, FALSE );
|
||
|
if ( g_pArenaList[iArenaNum]->IsFull() )
|
||
|
iArenaNum++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return iArenaNum;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Take all the players not in battles and shuffle them into new groups
|
||
|
void ShufflePlayers( void )
|
||
|
{
|
||
|
int iArenaNum = 0;
|
||
|
|
||
|
// Reset all Arenas
|
||
|
int i;
|
||
|
for ( i = 0; i < MAX_ARENAS; i++)
|
||
|
{
|
||
|
g_pArenaList[i]->Reset();
|
||
|
}
|
||
|
|
||
|
// Play the winners off against the other winners first
|
||
|
iArenaNum = AddPlayers( GAME_WON, iArenaNum );
|
||
|
// First, add the players who didn't play at all
|
||
|
iArenaNum = AddPlayers( GAME_DIDNTPLAY, iArenaNum );
|
||
|
// Then add the losers
|
||
|
iArenaNum = AddPlayers( GAME_LOST, iArenaNum );
|
||
|
|
||
|
// Then tell all full arenas to start
|
||
|
for (i = 0; i < MAX_ARENAS; i++)
|
||
|
{
|
||
|
if ( g_pArenaList[i]->IsFull() )
|
||
|
{
|
||
|
g_pArenaList[i]->StartBattle();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// If the arena has players in it, move them to the first full arena
|
||
|
if ( g_pArenaList[i]->m_iPlayers != 0 )
|
||
|
{
|
||
|
for ( int j = 1; j <= gpGlobals->maxClients; j++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( j );
|
||
|
|
||
|
if (pPlayer && (pPlayer->m_pCurrentArena == g_pArenaList[i]) && (pPlayer->m_bHasDisconnected != TRUE) )
|
||
|
{
|
||
|
// Add to the first arena
|
||
|
g_pArenaList[0]->AddClient( pPlayer, TRUE );
|
||
|
|
||
|
pPlayer->m_iLastGameResult = GAME_DIDNTPLAY;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The Battle is over. First, check to see if there are games going on in
|
||
|
// other arenas. If there are, these players go watch one of them for a bit.
|
||
|
// If all games finish in that time, shuffle all the players and start new
|
||
|
// games. Otherwise, shuffle all the players who aren't still playing, and
|
||
|
// start new games with them.
|
||
|
void CDiscArena::PostBattle( void )
|
||
|
{
|
||
|
int iOtherGame = -1;
|
||
|
// First, see if there are any other games going on in other arenas
|
||
|
int i;
|
||
|
for ( i = 0; i < MAX_ARENAS; i++)
|
||
|
{
|
||
|
if ( g_pArenaList[i]->m_iArenaState != ARENA_WAITING_FOR_PLAYERS && g_pArenaList[i] != this )
|
||
|
{
|
||
|
iOtherGame = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If there are no other games, just shuffle and start again
|
||
|
if ( iOtherGame == -1 )
|
||
|
{
|
||
|
ShufflePlayers();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// There's another game going on. Move all the players from this arena to it to spectate.
|
||
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
||
|
|
||
|
if (pPlayer && (pPlayer->pev->groupinfo & pev->groupinfo) && (pPlayer->m_bHasDisconnected != TRUE) )
|
||
|
{
|
||
|
g_pArenaList[ iOtherGame ]->AddClient( (CBasePlayer*)pPlayer, TRUE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_iArenaState = ARENA_WAITING_FOR_PLAYERS;
|
||
|
}
|