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https://github.com/shawns-valve/halflife.git
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91 lines
1.9 KiB
C
91 lines
1.9 KiB
C
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#if !defined( HUD_SERVERS_PRIVH )
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#define HUD_SERVERS_PRIVH
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#pragma once
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#include "netadr.h"
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class CHudServers
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{
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public:
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typedef struct request_s
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{
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struct request_s *next;
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netadr_t remote_address;
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int context;
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} request_t;
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typedef struct server_s
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{
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struct server_s *next;
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netadr_t remote_address;
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char *info;
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int ping;
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} server_t;
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CHudServers();
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~CHudServers();
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void Think( double time );
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void QueryThink( void );
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int isQuerying( void );
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int LoadMasterAddresses( int maxservers, int *count, netadr_t *padr );
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void RequestList( void );
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void RequestBroadcastList( int clearpending );
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void ServerPing( int server );
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void ServerRules( int server );
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void ServerPlayers( int server );
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void CancelRequest( void );
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int CompareServers( server_t *p1, server_t *p2 );
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void ClearServerList( server_t **ppList );
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void ClearRequestList( request_t **ppList );
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void AddServer( server_t **ppList, server_t *p );
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void RemoveServerFromList( request_t **ppList, request_t *item );
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request_t *FindRequest( int context, request_t *pList );
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int ServerListSize( void );
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char *GetServerInfo( int server );
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int GetServerCount( void );
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void SortServers( const char *fieldname );
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void ListResponse( struct net_response_s *response );
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void ServerResponse( struct net_response_s *response );
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void PingResponse( struct net_response_s *response );
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void RulesResponse( struct net_response_s *response );
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void PlayersResponse( struct net_response_s *response );
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private:
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server_t *GetServer( int server );
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//
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char m_szToken[ 1024 ];
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int m_nRequesting;
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int m_nDone;
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double m_dStarted;
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request_t *m_pServerList;
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request_t *m_pActiveList;
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server_t *m_pServers;
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int m_nServerCount;
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int m_nActiveQueries;
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int m_nQuerying;
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double m_fElapsed;
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request_t *m_pPingRequest;
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request_t *m_pRulesRequest;
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request_t *m_pPlayersRequest;
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};
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#endif // HUD_SERVERS_PRIVH
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