mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 04:21:30 +00:00
1917 lines
43 KiB
Text
1917 lines
43 KiB
Text
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//
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// DMC game definition file (.fgd)
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// for Worldcraft 3.x and above
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//
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// updated by Chris Bokitch
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// autolycus@valvesoftware.com
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// http://www.valve-erc.com/
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//
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//
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// sep 19 2001 - 3.0.0.2
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// - added env_fog (from HL 1.1.0.8)
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//
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// aug 28 2001 - 3.0.0.1
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// - changed IS NOT LOOPED to NOT TOGGLED on ambient_generic (royalef)
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// - gave light_environment a Name
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// - added Angular Velocity to func_train
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// - created ZHLT_point baseclass
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// - added ZHLT_point base to light, light_environment, and light_spot
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// - created ZHLT baseclass
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// - added ZHLT base to all applicable brush entities
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// - above list compiled by Unquenque
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// ------------------------------------------------------------------------
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//
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// worldspawn
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//
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@SolidClass = worldspawn : "World entity"
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[
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message(string) : "Map Description / Title"
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worldtype(choices) : "Ambience" : 0 =
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[
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0 : "Medieval"
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1 : "Runic (metal)"
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2 : "Present (base)"
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]
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skyname(string) : "Sky Name" : "dmcw"
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sounds(integer) : "CD track to play"
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WaveHeight(string) : "Default Wave Height"
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MaxRange(string) : "Max viewable distance" : "4096"
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startdark(choices) : "Level Fade In" : 0 =
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[
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0 : "No"
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1 : "Yes"
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]
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gametitle(choices) : "Display game title" : 0 =
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[
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0 : "No"
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1 : "Yes"
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]
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newunit(choices) : "New Level Unit" : 0 =
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[
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0 : "No, keep current"
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1 : "Yes, clear previous levels"
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]
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mapteams(string) : "Map Team List"
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defaultteam(choices) : "Default Team" : 0 =
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[
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0 : "Fewest Players"
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1 : "First Team"
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]
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]
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//
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// BaseClasses
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//
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@BaseClass = ZHLT
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[
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zhlt_lightflags(choices) : "ZHLT Lightflags" : 0 =
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[
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0 : "Default"
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1 : "Embedded Fix"
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2 : "Opaque (blocks light)"
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3 : "Opaque + Embedded fix"
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6 : "Opaque + Concave Fix"
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]
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light_origin(string) : "Light Origin Target"
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]
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@BaseClass = ZHLT_point
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[
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_fade(string) : "ZHLT Fade" : "1.0"
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_falloff(choices) : "ZHLT Falloff" : 0 =
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[
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0 : "Default"
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1 : "Inverse Linear"
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2 : "Inverse Square"
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]
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]
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@BaseClass = Appearflags
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[
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spawnflags(Flags) =
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[
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2048 : "Not in Deathmatch" : 0
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]
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]
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@BaseClass = Angles
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[
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angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0"
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]
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@BaseClass = Targetname
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[
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targetname(target_source) : "Name"
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]
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@BaseClass = Target
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[
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target(target_destination) : "Target"
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]
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@BaseClass size(0 0 0, 32 32 32) color(80 0 200) base(Appearflags) = Ammo []
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@BaseClass size(-16 -16 0, 16 16 32) color(0 0 200) base(Targetname, Appearflags, Angles) = Weapon []
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@BaseClass = Global
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[
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globalname(string) : "Global Entity Name"
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]
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@BaseClass base(Target) = Targetx
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[
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delay(string) : "Delay before trigger" : "0"
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killtarget(target_destination) : "KillTarget"
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]
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@BaseClass = RenderFxChoices
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[
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renderfx(choices) :"Render FX" : 0 =
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[
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0: "Normal"
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1: "Slow Pulse"
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2: "Fast Pulse"
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3: "Slow Wide Pulse"
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4: "Fast Wide Pulse"
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9: "Slow Strobe"
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10: "Fast Strobe"
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11: "Faster Strobe"
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12: "Slow Flicker"
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13: "Fast Flicker"
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5: "Slow Fade Away"
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6: "Fast Fade Away"
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7: "Slow Become Solid"
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8: "Fast Become Solid"
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14: "Constant Glow"
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15: "Distort"
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16: "Hologram (Distort + fade)"
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]
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]
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@BaseClass base(RenderFxChoices) = RenderFields
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[
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rendermode(choices) : "Render Mode" : 0 =
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[
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0: "Normal"
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1: "Color"
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2: "Texture"
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3: "Glow"
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4: "Solid"
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5: "Additive"
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]
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renderamt(integer) : "FX Amount (1 - 255)"
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rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
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]
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@BaseClass base(Appearflags, Angles) size(-16 -16 -36, 16 16 36) color(0 255 0) = PlayerClass []
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@BaseClass base(Target, Targetname, RenderFields, Angles) color(0 200 200) = Monster
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[
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TriggerTarget(String) : "TriggerTarget"
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TriggerCondition(Choices) : "Trigger Condition" : 0 =
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[
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0 : "No Trigger"
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1 : "See Player, Mad at Player"
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2 : "Take Damage"
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3 : "50% Health Remaining"
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4 : "Death"
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7 : "Hear World"
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8 : "Hear Player"
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9 : "Hear Combat"
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10: "See Player Unconditional"
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11: "See Player, Not In Combat"
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]
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spawnflags(Flags) =
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[
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1 : "WaitTillSeen" : 0
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2 : "Gag" : 0
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4 : "MonsterClip" : 0
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16: "Prisoner" : 0
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128: "WaitForScript" : 0
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256: "Pre-Disaster" : 0
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512: "Fade Corpse" : 0
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]
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]
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@BaseClass = TalkMonster
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[
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UseSentence(String) : "Use Sentence"
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UnUseSentence(String) : "Un-Use Sentence"
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]
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@BaseClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) = gibshooterbase
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[
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// how many pieces to create
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m_iGibs(integer) : "Number of Gibs" : 3
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// delay (in seconds) between shots. If 0, all gibs shoot at once.
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delay(string) : "Delay between shots" : "0"
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// how fast the gibs are fired
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m_flVelocity(integer) : "Gib Velocity" : 200
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// Course variance
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m_flVariance(string) : "Course Variance" : "0.15"
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// Time in seconds for gibs to live +/- 5%
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m_flGibLife(string) : "Gib Life" : "4"
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spawnflags(Flags) =
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[
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1 : "Repeatable" : 0
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]
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]
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@BaseClass = Light
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[
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_light(color255) : "Brightness" : "255 255 128 200"
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style(Choices) : "Appearance" : 0 =
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[
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0 : "Normal"
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10: "Fluorescent flicker"
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2 : "Slow, strong pulse"
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11: "Slow pulse, noblack"
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5 : "Gentle pulse"
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1 : "Flicker A"
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6 : "Flicker B"
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3 : "Candle A"
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7 : "Candle B"
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8 : "Candle C"
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4 : "Fast strobe"
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9 : "Slow strobe"
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]
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pattern(string) : "Custom Appearance"
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]
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@BaseClass base(Targetname,Global) = Breakable
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[
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target(target_destination) : "Target on break"
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health(integer) : "Strength" : 1
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material(choices) :"Material type" : 0 =
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[
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0: "Glass"
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1: "Wood"
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2: "Metal"
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3: "Flesh"
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4: "Cinder Block"
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5: "Ceiling Tile"
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6: "Computer"
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7: "Unbreakable Glass"
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8: "Rocks"
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]
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explosion(choices) : "Gibs Direction" : 0 =
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[
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0: "Random"
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1: "Relative to Attack"
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]
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delay(string) : "Delay before fire" : "0"
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gibmodel(studio) : "Gib Model" : ""
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spawnobject(choices) : "Spawn On Break" : 0 =
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[
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0: "Nothing"
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1: "Battery"
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2: "Healthkit"
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3: "9mm Handgun"
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4: "9mm Clip"
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5: "Machine Gun"
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6: "Machine Gun Clip"
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7: "Machine Gun Grenades"
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8: "Shotgun"
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9: "Shotgun Shells"
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10: "Crossbow"
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11: "Crossbow Bolts"
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12: "357"
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13: "357 clip"
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14: "RPG"
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15: "RPG Clip"
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16: "Gauss clip"
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17: "Hand grenade"
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18: "Tripmine"
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19: "Satchel Charge"
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20: "Snark"
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21: "Hornet Gun"
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]
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explodemagnitude(integer) : "Explode Magnitude (0=none)" : 0
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]
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@BaseClass base(Appearflags, Targetname, RenderFields, Global, Angles) = Door
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[
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killtarget(target_destination) : "KillTarget"
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speed(integer) : "Speed" : 100
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master(string) : "Master"
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movesnd(choices) : "Move Sound" : 0 =
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[
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0: "No Sound"
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1: "Servo (Sliding)"
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2: "Pneumatic (Sliding)"
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3: "Pneumatic (Rolling)"
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4: "Vacuum"
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5: "Power Hydraulic"
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6: "Large Rollers"
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7: "Track Door"
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8: "Snappy Metal Door"
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9: "Squeaky 1"
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10: "Squeaky 2"
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]
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stopsnd(choices) : "Stop Sound" : 0 =
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[
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0: "No Sound"
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1: "Clang with brake"
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2: "Clang reverb"
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3: "Ratchet Stop"
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4: "Chunk"
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5: "Light airbrake"
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6: "Metal Slide Stop"
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7: "Metal Lock Stop"
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8: "Snappy Metal Stop"
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]
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wait(integer) : "delay before close, -1 stay open " : 4
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lip(integer) : "Lip"
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dmg(integer) : "Damage inflicted when blocked" : 0
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message(string) : "Message if triggered"
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target(target_destination) : "Target"
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delay(integer) : "Delay before fire"
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netname(string) : "Fire on Close"
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health(integer) : "Health (shoot open)" : 0
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spawnflags(flags) =
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[
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1 : "Starts Open" : 0
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4 : "Don't link" : 0
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8: "Passable" : 0
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32: "Toggle" : 0
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256:"Use Only" : 0
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512: "Monsters Can't" : 0
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]
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// NOTE: must be duplicated in BUTTON
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locked_sound(choices) : "Locked Sound" : 0 =
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[
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0: "None"
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2: "Access Denied"
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8: "Small zap"
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10: "Buzz"
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11: "Buzz Off"
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12: "Latch Locked"
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]
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unlocked_sound(choices) : "Unlocked Sound" : 0 =
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[
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0: "None"
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1: "Big zap & Warmup"
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3: "Access Granted"
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4: "Quick Combolock"
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5: "Power Deadbolt 1"
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6: "Power Deadbolt 2"
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7: "Plunger"
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8: "Small zap"
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9: "Keycard Sound"
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10: "Buzz"
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13: "Latch Unlocked"
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]
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locked_sentence(choices) : "Locked Sentence" : 0 =
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[
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0: "None"
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1: "Gen. Access Denied"
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2: "Security Lockout"
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3: "Blast Door"
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4: "Fire Door"
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5: "Chemical Door"
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6: "Radiation Door"
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7: "Gen. Containment"
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8: "Maintenance Door"
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9: "Broken Shut Door"
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]
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unlocked_sentence(choices) : "Unlocked Sentence" : 0 =
|
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[
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0: "None"
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1: "Gen. Access Granted"
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2: "Security Disengaged"
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3: "Blast Door"
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4: "Fire Door"
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5: "Chemical Door"
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||
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6: "Radiation Door"
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||
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7: "Gen. Containment"
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||
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8: "Maintenance area"
|
||
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]
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_minlight(string) : "Minimum light level"
|
||
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]
|
||
|
|
||
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@BaseClass base(Targetname, Target, RenderFields, Global, Angles) = BaseTank
|
||
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[
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||
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spawnflags(flags) =
|
||
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[
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||
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1 : "Active" : 0
|
||
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16: "Only Direct" : 0
|
||
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32: "Controllable" : 0
|
||
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]
|
||
|
|
||
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// Mainly for use with 1009 team settings (game_team_master)
|
||
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master(string) : "(Team) Master"
|
||
|
|
||
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yawrate(string) : "Yaw rate" : "30"
|
||
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yawrange(string) : "Yaw range" : "180"
|
||
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yawtolerance(string) : "Yaw tolerance" : "15"
|
||
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pitchrate(string) : "Pitch rate" : "0"
|
||
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pitchrange(string) : "Pitch range" : "0"
|
||
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pitchtolerance(string) : "Pitch tolerance" : "5"
|
||
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barrel(string) : "Barrel Length" : "0"
|
||
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barrely(string) : "Barrel Horizontal" : "0"
|
||
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barrelz(string) : "Barrel Vertical" : "0"
|
||
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spritesmoke(string) : "Smoke Sprite" : ""
|
||
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spriteflash(string) : "Flash Sprite" : ""
|
||
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spritescale(string) : "Sprite scale" : "1"
|
||
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rotatesound(sound) : "Rotate Sound" : ""
|
||
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firerate(string) : "Rate of Fire" : "1"
|
||
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bullet_damage(string) : "Damage Per Bullet" : "0"
|
||
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persistence(string) : "Firing persistence" : "1"
|
||
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firespread(choices) : "Bullet accuracy" : 0 =
|
||
|
[
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||
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0: "Perfect Shot"
|
||
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1: "Small cone"
|
||
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2: "Medium cone"
|
||
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3: "Large cone"
|
||
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4: "Extra-large cone"
|
||
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]
|
||
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minRange(string) : "Minmum target range" : "0"
|
||
|
maxRange(string) : "Maximum target range" : "0"
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@BaseClass = PlatSounds
|
||
|
[
|
||
|
movesnd(choices) : "Move Sound" : 0 =
|
||
|
[
|
||
|
0: "No Sound"
|
||
|
1: "big elev 1"
|
||
|
2: "big elev 2"
|
||
|
3: "tech elev 1"
|
||
|
4: "tech elev 2"
|
||
|
5: "tech elev 3"
|
||
|
6: "freight elev 1"
|
||
|
7: "freight elev 2"
|
||
|
8: "heavy elev"
|
||
|
9: "rack elev"
|
||
|
10: "rail elev"
|
||
|
11: "squeek elev"
|
||
|
12: "odd elev 1"
|
||
|
13: "odd elev 2"
|
||
|
]
|
||
|
stopsnd(choices) : "Stop Sound" : 0 =
|
||
|
[
|
||
|
0: "No Sound"
|
||
|
1: "big elev stop1"
|
||
|
2: "big elev stop2"
|
||
|
3: "freight elev stop"
|
||
|
4: "heavy elev stop"
|
||
|
5: "rack stop"
|
||
|
6: "rail stop"
|
||
|
7: "squeek stop"
|
||
|
8: "quick stop"
|
||
|
]
|
||
|
volume(string) : "Sound Volume 0.0 - 1.0" : "0.85"
|
||
|
]
|
||
|
|
||
|
@BaseClass base(Targetname, RenderFields, Global, PlatSounds) = Trackchange
|
||
|
[
|
||
|
height(integer) : "Travel altitude" : 0
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Auto Activate train" : 0
|
||
|
2: "Relink track" : 0
|
||
|
8: "Start at Bottom" : 0
|
||
|
16: "Rotate Only" : 0
|
||
|
64: "X Axis" : 0
|
||
|
128: "Y Axis" : 0
|
||
|
]
|
||
|
rotation(integer) : "Spin amount" : 0
|
||
|
train(target_destination) : "Train to switch"
|
||
|
toptrack(target_destination) : "Top track"
|
||
|
bottomtrack(target_destination) : "Bottom track"
|
||
|
speed(integer) : "Move/Rotate speed" : 0
|
||
|
]
|
||
|
|
||
|
@BaseClass base(Target, Targetname) = Trigger
|
||
|
[
|
||
|
killtarget(target_destination) : "Kill target"
|
||
|
netname(target_destination) : "Target Path"
|
||
|
master(string) : "Master"
|
||
|
sounds(choices) : "Sound style" : 0 =
|
||
|
[
|
||
|
0 : "No Sound"
|
||
|
]
|
||
|
delay(string) : "Delay before trigger" : "0"
|
||
|
message(string) : "Message (set sound too!)"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Monsters" : 0
|
||
|
2: "No Clients" : 0
|
||
|
4: "Pushables": 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
//
|
||
|
// Entities
|
||
|
//
|
||
|
|
||
|
@PointClass iconsprite("sprites/speaker.spr") base(Targetname) = ambient_generic : "Universal Ambient"
|
||
|
[
|
||
|
message(sound) : "WAV Name"
|
||
|
health(integer) : "Volume (10 = loudest)" : 10
|
||
|
preset(choices) :"Dynamic Presets" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Huge Machine"
|
||
|
2: "Big Machine"
|
||
|
3: "Machine"
|
||
|
4: "Slow Fade in"
|
||
|
5: "Fade in"
|
||
|
6: "Quick Fade in"
|
||
|
7: "Slow Pulse"
|
||
|
8: "Pulse"
|
||
|
9: "Quick pulse"
|
||
|
10: "Slow Oscillator"
|
||
|
11: "Oscillator"
|
||
|
12: "Quick Oscillator"
|
||
|
13: "Grunge pitch"
|
||
|
14: "Very low pitch"
|
||
|
15: "Low pitch"
|
||
|
16: "High pitch"
|
||
|
17: "Very high pitch"
|
||
|
18: "Screaming pitch"
|
||
|
19: "Oscillate spinup/down"
|
||
|
20: "Pulse spinup/down"
|
||
|
21: "Random pitch"
|
||
|
22: "Random pitch fast"
|
||
|
23: "Incremental Spinup"
|
||
|
24: "Alien"
|
||
|
25: "Bizzare"
|
||
|
26: "Planet X"
|
||
|
27: "Haunted"
|
||
|
]
|
||
|
volstart(integer) : "Start Volume" : 0
|
||
|
fadein(integer) : "Fade in time (0-100)" : 0
|
||
|
fadeout(integer) : "Fade out time (0-100)" : 0
|
||
|
pitch(integer) : "Pitch (> 100 = higher)" : 100
|
||
|
pitchstart(integer) : "Start Pitch" : 100
|
||
|
spinup(integer) : "Spin up time (0-100)" : 0
|
||
|
spindown(integer) : "Spin down time (0-100)" : 0
|
||
|
lfotype(integer) : "LFO type 0)off 1)sqr 2)tri 3)rnd" : 0
|
||
|
lforate(integer) : "LFO rate (0-1000)" : 0
|
||
|
lfomodpitch(integer) : "LFO mod pitch (0-100)" : 0
|
||
|
lfomodvol(integer) : "LFO mod vol (0-100)" : 0
|
||
|
cspinup(integer) : "Incremental spinup count" : 0
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Play Everywhere" : 0
|
||
|
2: "Small Radius" : 0
|
||
|
4: "Medium Radius" : 1
|
||
|
8: "Large Radius" : 0
|
||
|
16:"Start Silent":0
|
||
|
32:"Not Toggled":0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Target, ZHLT) = button_target : "Target Button"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Use Activates" : 1
|
||
|
2: "Start On" : 0
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
renderfx(choices) :"Render FX" : 0 =
|
||
|
[
|
||
|
0: "Normal"
|
||
|
1: "Slow Pulse"
|
||
|
2: "Fast Pulse"
|
||
|
3: "Slow Wide Pulse"
|
||
|
4: "Fast Wide Pulse"
|
||
|
9: "Slow Strobe"
|
||
|
10: "Fast Strobe"
|
||
|
11: "Faster Strobe"
|
||
|
12: "Slow Flicker"
|
||
|
13: "Fast Flicker"
|
||
|
5: "Slow Fade Away"
|
||
|
6: "Fast Fade Away"
|
||
|
7: "Slow Become Solid"
|
||
|
8: "Fast Become Solid"
|
||
|
14: "Constant Glow"
|
||
|
15: "Distort"
|
||
|
16: "Hologram (Distort + fade)"
|
||
|
]
|
||
|
rendermode(choices) : "Render Mode" : 0 =
|
||
|
[
|
||
|
0: "Normal"
|
||
|
1: "Color"
|
||
|
2: "Texture"
|
||
|
3: "Glow"
|
||
|
4: "Solid"
|
||
|
5: "Additive"
|
||
|
]
|
||
|
renderamt(integer) : "FX Amount (1 - 255)"
|
||
|
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
|
||
|
]
|
||
|
|
||
|
//
|
||
|
// Environmental effects
|
||
|
//
|
||
|
|
||
|
@BaseClass = BeamStartEnd
|
||
|
[
|
||
|
LightningStart(target_destination) : "Start Entity"
|
||
|
LightningEnd(target_destination) : "Ending Entity"
|
||
|
]
|
||
|
@PointClass base(Targetname, BeamStartEnd, RenderFxChoices) size(-16 -16 -16, 16 16 16) = env_beam : "Energy Beam Effect"
|
||
|
[
|
||
|
renderamt(integer) : "Brightness (1 - 255)" : 100
|
||
|
rendercolor(color255) : "Beam Color (R G B)" : "0 0 0"
|
||
|
Radius(integer) : "Radius" : 256
|
||
|
life(string) : "Life (seconds 0 = infinite)" : "1"
|
||
|
BoltWidth(integer) : "Width of beam (pixels*0.1 0-255)" : 20
|
||
|
NoiseAmplitude(integer) : "Amount of noise (0-255)" : 0
|
||
|
texture(sprite) : "Sprite Name" : "sprites/laserbeam.spr"
|
||
|
TextureScroll(integer) : "Texture Scroll Rate (0-100)" : 35
|
||
|
framerate(integer) : "Frames per 10 seconds" : 0
|
||
|
framestart(integer) : "Starting Frame" : 0
|
||
|
StrikeTime(string) : "Strike again time (secs)" : "1"
|
||
|
damage(string) : "Damage / second" : "0"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Start On" : 0
|
||
|
2 : "Toggle" : 0
|
||
|
4 : "Random Strike" : 0
|
||
|
8 : "Ring" : 0
|
||
|
16: "StartSparks" : 0
|
||
|
32: "EndSparks" : 0
|
||
|
64: "Decal End" : 0
|
||
|
128: "Shade Start" : 0
|
||
|
256: "Shade End" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Angles) size(-4 -4 -4, 4 4 4) = env_beverage : "Beverage Dispenser"
|
||
|
[
|
||
|
health(integer) : "Capacity" : 10
|
||
|
skin(choices) : "Beverage Type" : 0 =
|
||
|
[
|
||
|
0 : "Coca-Cola"
|
||
|
1 : "Sprite"
|
||
|
2 : "Diet Coke"
|
||
|
3 : "Orange"
|
||
|
4 : "Surge"
|
||
|
5 : "Moxie"
|
||
|
6 : "Random"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) color(255 0 0) = env_blood : "Blood Effects"
|
||
|
[
|
||
|
color(choices) : "Blood Color" : 0 =
|
||
|
[
|
||
|
0 : "Red (Human)"
|
||
|
1 : "Yellow (Alien)"
|
||
|
]
|
||
|
amount(string) : "Amount of blood (damage to simulate)" : "100"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Random Direction" : 0
|
||
|
2: "Blood Stream" : 0
|
||
|
4: "On Player" : 0
|
||
|
8: "Spray decals" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, ZHLT) = env_bubbles : "Bubble Volume"
|
||
|
[
|
||
|
density(integer) : "Bubble density" : 2
|
||
|
frequency(integer) : "Bubble frequency" : 2
|
||
|
current(integer) : "Speed of Current" : 0
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1 : "Start Off" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = env_explosion : "Explosion"
|
||
|
[
|
||
|
iMagnitude(Integer) : "Magnitude" : 100
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "No Damage" : 0
|
||
|
2: "Repeatable" : 0
|
||
|
4: "No Fireball" : 0
|
||
|
8: "No Smoke" : 0
|
||
|
16: "No Decal" : 0
|
||
|
32: "No Sparks" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) color(255 255 128) = env_global : "Global State"
|
||
|
[
|
||
|
globalstate(string) : "Global State to Set"
|
||
|
triggermode(choices) : "Trigger Mode" : 0 =
|
||
|
[
|
||
|
0 : "Off"
|
||
|
1 : "On"
|
||
|
2 : "Dead"
|
||
|
3 : "Toggle"
|
||
|
]
|
||
|
initialstate(choices) : "Initial State" : 0 =
|
||
|
[
|
||
|
0 : "Off"
|
||
|
1 : "On"
|
||
|
2 : "Dead"
|
||
|
]
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Set Initial State" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass sprite() base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) color(30 100 0) = env_glow : "Light Glow/Haze"
|
||
|
[
|
||
|
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
|
||
|
scale(integer) : "Scale" : 1
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = env_fade : "Screen Fade"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Fade From" : 0
|
||
|
2: "Modulate" : 0
|
||
|
4: "Activator Only" : 0
|
||
|
]
|
||
|
duration(string) : "Duration (seconds)" : "2"
|
||
|
holdtime(string) : "Hold Fade (seconds)" : "0"
|
||
|
renderamt(integer) : "Fade Alpha" : 255
|
||
|
rendercolor(color255) : "Fade Color (R G B)" : "0 0 0"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = env_fog : "Global Fog Properties"
|
||
|
[
|
||
|
rendercolor(color255) : "Fog Color (RGB)" : "0 0 0"
|
||
|
startdist(string) : "Start Distance" : "0"
|
||
|
enddist(string) : "End Distance" : "0"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = env_funnel : "Large Portal Funnel"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Reverse" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, RenderFxChoices, Angles) size(-16 -16 -16, 16 16 16) = env_laser : "Laser Beam Effect"
|
||
|
[
|
||
|
LaserTarget(target_destination) : "Target of Laser"
|
||
|
renderamt(integer) : "Brightness (1 - 255)" : 100
|
||
|
rendercolor(color255) : "Beam Color (R G B)" : "0 0 0"
|
||
|
width(integer) : "Width of beam (pixels*0.1 0-255)" : 20
|
||
|
NoiseAmplitude(integer) : "Amount of noise (0-255)" : 0
|
||
|
texture(sprite) : "Sprite Name" : "sprites/laserbeam.spr"
|
||
|
EndSprite(sprite) : "End Sprite" : ""
|
||
|
TextureScroll(integer) : "Texture Scroll Rate (0-100)" : 35
|
||
|
framestart(integer) : "Starting Frame" : 0
|
||
|
damage(string) : "Damage / second" : "100"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Start On" : 0
|
||
|
16: "StartSparks" : 0
|
||
|
32: "EndSparks" : 0
|
||
|
64: "Decal End" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Target) = env_message : "HUD Text Message"
|
||
|
[
|
||
|
message(string) : "Message Name"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Play Once" : 0
|
||
|
2: "All Clients" : 0
|
||
|
]
|
||
|
messagesound(sound) : "Sound Effect"
|
||
|
messagevolume(string) : "Volume 0-10" : "10"
|
||
|
messageattenuation(Choices) : "Sound Radius" : 0 =
|
||
|
[
|
||
|
0 : "Small Radius"
|
||
|
1 : "Medium Radius"
|
||
|
2 : "Large Radius"
|
||
|
3 : "Play Everywhere"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Target, RenderFields) size(-16 -16 -16, 16 16 16) color(100 100 0) = env_render : "Render Controls"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "No Renderfx" : 0
|
||
|
2: "No Renderamt" : 0
|
||
|
4: "No Rendermode" : 0
|
||
|
8: "No Rendercolor" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = env_shake : "Screen Shake"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "GlobalShake" : 0
|
||
|
]
|
||
|
amplitude(string) : "Amplitude 0-16" : "4"
|
||
|
radius(string) : "Effect radius" : "500"
|
||
|
duration(string) : "Duration (seconds)" : "1"
|
||
|
frequency(string) : "0.1 = jerk, 255.0 = rumble" : "2.5"
|
||
|
]
|
||
|
|
||
|
@PointClass base(gibshooterbase, RenderFields) size(-16 -16 -16, 16 16 16) = env_shooter : "Model Shooter"
|
||
|
[
|
||
|
shootmodel(studio) : "Model or Sprite name" : ""
|
||
|
shootsounds(choices) :"Material Sound" : -1 =
|
||
|
[
|
||
|
-1: "None"
|
||
|
0: "Glass"
|
||
|
1: "Wood"
|
||
|
2: "Metal"
|
||
|
3: "Flesh"
|
||
|
4: "Concrete"
|
||
|
]
|
||
|
scale(string) : "Gib Sprite Scale" : ""
|
||
|
skin(integer) : "Gib Skin" : 0
|
||
|
]
|
||
|
|
||
|
@PointClass iconsprite("sprites/speaker.spr") = env_sound : "DSP Sound"
|
||
|
[
|
||
|
radius(integer) : "Radius" : 128
|
||
|
roomtype(Choices) : "Room Type" : 0 =
|
||
|
[
|
||
|
0 : "Normal (off)"
|
||
|
1 : "Generic"
|
||
|
|
||
|
2 : "Metal Small"
|
||
|
3 : "Metal Medium"
|
||
|
4 : "Metal Large"
|
||
|
|
||
|
5 : "Tunnel Small"
|
||
|
6 : "Tunnel Medium"
|
||
|
7 : "Tunnel Large"
|
||
|
|
||
|
8 : "Chamber Small"
|
||
|
9 : "Chamber Medium"
|
||
|
10: "Chamber Large"
|
||
|
|
||
|
11: "Bright Small"
|
||
|
12: "Bright Medium"
|
||
|
13: "Bright Large"
|
||
|
|
||
|
14: "Water 1"
|
||
|
15: "Water 2"
|
||
|
16: "Water 3"
|
||
|
|
||
|
17: "Concrete Small"
|
||
|
18: "Concrete Medium"
|
||
|
19: "Concrete Large"
|
||
|
|
||
|
20: "Big 1"
|
||
|
21: "Big 2"
|
||
|
22: "Big 3"
|
||
|
|
||
|
23: "Cavern Small"
|
||
|
24: "Cavern Medium"
|
||
|
25: "Cavern Large"
|
||
|
|
||
|
26: "Weirdo 1"
|
||
|
27: "Weirdo 2"
|
||
|
28: "Weirdo 3"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) = env_spark : "Spark"
|
||
|
[
|
||
|
MaxDelay(string) : "Max Delay" : "0"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
32: "Toggle" : 0
|
||
|
64: "Start ON" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
|
||
|
[
|
||
|
framerate(string) : "Framerate" : "10.0"
|
||
|
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
|
||
|
scale(string) : "Scale" : ""
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Start on" : 0
|
||
|
2: "Play Once" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Breakable, RenderFields, ZHLT) = func_breakable : "Breakable Object"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Only Trigger" : 0
|
||
|
2 : "Touch" : 0
|
||
|
4 : "Pressure" : 0
|
||
|
256: "Instant Crowbar" : 1
|
||
|
]
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Global,Targetname, Target, RenderFields, Angles, ZHLT) = func_button : "Button"
|
||
|
[
|
||
|
speed(integer) : "Speed" : 5
|
||
|
health(integer) : "Health (shootable if > 0)"
|
||
|
lip(integer) : "Lip"
|
||
|
master(string) : "Master"
|
||
|
sounds(choices) : "Sounds" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Big zap & Warmup"
|
||
|
2: "Access Denied"
|
||
|
3: "Access Granted"
|
||
|
4: "Quick Combolock"
|
||
|
5: "Power Deadbolt 1"
|
||
|
6: "Power Deadbolt 2"
|
||
|
7: "Plunger"
|
||
|
8: "Small zap"
|
||
|
9: "Keycard Sound"
|
||
|
10: "Buzz"
|
||
|
11: "Buzz Off"
|
||
|
14: "Lightswitch"
|
||
|
]
|
||
|
wait(integer) : "delay before reset (-1 stay)" : 3
|
||
|
delay(string) : "Delay before trigger" : "0"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Don't move" : 0
|
||
|
32: "Toggle" : 0
|
||
|
64: "Sparks" : 0
|
||
|
256:"Touch Activates": 0
|
||
|
]
|
||
|
locked_sound(choices) : "Locked Sound" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
2: "Access Denied"
|
||
|
8: "Small zap"
|
||
|
10: "Buzz"
|
||
|
11: "Buzz Off"
|
||
|
12: "Latch Locked"
|
||
|
]
|
||
|
unlocked_sound(choices) : "Unlocked Sound" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Big zap & Warmup"
|
||
|
3: "Access Granted"
|
||
|
4: "Quick Combolock"
|
||
|
5: "Power Deadbolt 1"
|
||
|
6: "Power Deadbolt 2"
|
||
|
7: "Plunger"
|
||
|
8: "Small zap"
|
||
|
9: "Keycard Sound"
|
||
|
10: "Buzz"
|
||
|
13: "Latch Unlocked"
|
||
|
14: "Lightswitch"
|
||
|
]
|
||
|
locked_sentence(choices) : "Locked Sentence" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Gen. Access Denied"
|
||
|
2: "Security Lockout"
|
||
|
3: "Blast Door"
|
||
|
4: "Fire Door"
|
||
|
5: "Chemical Door"
|
||
|
6: "Radiation Door"
|
||
|
7: "Gen. Containment"
|
||
|
8: "Maintenance Door"
|
||
|
9: "Broken Shut Door"
|
||
|
]
|
||
|
unlocked_sentence(choices) : "Unlocked Sentence" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Gen. Access Granted"
|
||
|
2: "Security Disengaged"
|
||
|
3: "Blast Door"
|
||
|
4: "Fire Door"
|
||
|
5: "Chemical Door"
|
||
|
6: "Radiation Door"
|
||
|
7: "Gen. Containment"
|
||
|
8: "Maintenance area"
|
||
|
]
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Global,RenderFields, Targetname, Angles, ZHLT) = func_conveyor : "Conveyor Belt"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "No Push" : 0
|
||
|
2 : "Not Solid" : 0
|
||
|
]
|
||
|
speed(string) : "Conveyor Speed" : "100"
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Door, ZHLT) = func_door : "Basic door" []
|
||
|
|
||
|
@SolidClass base(Door, ZHLT) = func_door_rotating : "Rotating door"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
2 : "Reverse Dir" : 0
|
||
|
16: "One-way" : 0
|
||
|
64: "X Axis" : 0
|
||
|
128: "Y Axis" : 0
|
||
|
]
|
||
|
distance(integer) : "Distance (deg)" : 90
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Appearflags, RenderFields, ZHLT) = func_friction : "Surface with a change in friction"
|
||
|
[
|
||
|
modifier(integer) : "Percentage of standard (0 - 100)" : 15
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, RenderFields, Global, ZHLT) = func_guntarget : "Moving platform"
|
||
|
[
|
||
|
speed(integer) : "Speed (units per second)" : 100
|
||
|
target(target_source) : "First stop target"
|
||
|
message(target_source) : "Fire on damage"
|
||
|
health(integer) : "Damage to Take" : 0
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, RenderFields, ZHLT) = func_illusionary : "Fake Wall/Light"
|
||
|
[
|
||
|
|
||
|
skin(choices) : "Contents" : -1 =
|
||
|
[
|
||
|
-1: "Empty"
|
||
|
-7: "Volumetric Light"
|
||
|
]
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname) = func_ladder : "Ladder" []
|
||
|
|
||
|
@SolidClass base(Global,Appearflags, Targetname, RenderFields, Angles, ZHLT) = func_pendulum : "Swings back and forth"
|
||
|
[
|
||
|
speed(integer) : "Speed" : 100
|
||
|
distance(integer) : "Distance (deg)" : 90
|
||
|
damp(integer) : "Damping (0-1000)" : 0
|
||
|
dmg(integer) : "Damage inflicted when blocked" : 0
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Start ON" : 0
|
||
|
8: "Passable" : 0
|
||
|
16: "Auto-return" : 0
|
||
|
64: "X Axis" : 0
|
||
|
128: "Y Axis" : 0
|
||
|
]
|
||
|
_minlight(integer) : "_minlight"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname,Global,RenderFields, PlatSounds, ZHLT) = func_plat : "Elevator"
|
||
|
[
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1: "Toggle" : 0
|
||
|
]
|
||
|
height(integer) : "Travel altitude (can be negative)" : 0
|
||
|
speed(integer) : "Speed" : 50
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Global, RenderFields, PlatSounds, Angles, ZHLT) = func_platrot : "Moving Rotating platform"
|
||
|
[
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1: "Toggle" : 1
|
||
|
64: "X Axis" : 0
|
||
|
128: "Y Axis" : 0
|
||
|
]
|
||
|
speed(integer) : "Speed of rotation" : 50
|
||
|
height(integer) : "Travel altitude (can be negative)" : 0
|
||
|
rotation(integer) : "Spin amount" : 0
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Breakable, RenderFields, ZHLT) = func_pushable : "Pushable object"
|
||
|
[
|
||
|
size(choices) : "Hull Size" : 0 =
|
||
|
[
|
||
|
0: "Point size"
|
||
|
1: "Player size"
|
||
|
2: "Big Size"
|
||
|
3: "Player duck"
|
||
|
]
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
128: "Breakable" : 0
|
||
|
]
|
||
|
friction(integer) : "Friction (0-400)" : 50
|
||
|
buoyancy(integer) : "Buoyancy" : 20
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Global, RenderFields, Angles, ZHLT) = func_rot_button : "RotatingButton"
|
||
|
[
|
||
|
target(target_destination) : "Targetted object"
|
||
|
// changetarget will change the button's target's TARGET field to the button's changetarget.
|
||
|
changetarget(target_destination) : "ChangeTarget Name"
|
||
|
master(string) : "Master"
|
||
|
speed(integer) : "Speed" : 50
|
||
|
health(integer) : "Health (shootable if > 0)"
|
||
|
sounds(choices) : "Sounds" : 21 =
|
||
|
[
|
||
|
21: "Squeaky"
|
||
|
22: "Squeaky Pneumatic"
|
||
|
23: "Ratchet Groan"
|
||
|
24: "Clean Ratchet"
|
||
|
25: "Gas Clunk"
|
||
|
]
|
||
|
wait(choices) : "Delay before reset" : 3 =
|
||
|
[
|
||
|
-1: "Stays pressed"
|
||
|
]
|
||
|
delay(string) : "Delay before trigger" : "0"
|
||
|
distance(integer) : "Distance (deg)" : 90
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Not solid" : 0
|
||
|
2 : "Reverse Dir" : 0
|
||
|
32: "Toggle" : 0
|
||
|
64: "X Axis" : 0
|
||
|
128: "Y Axis" : 0
|
||
|
256:"Touch Activates": 0
|
||
|
]
|
||
|
_minlight(integer) : "_minlight"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Global, RenderFields, Angles, ZHLT) = func_rotating : "Rotating Object"
|
||
|
[
|
||
|
speed(integer) : "Rotation Speed" : 0
|
||
|
volume(integer) : "Volume (10 = loudest)" : 10
|
||
|
fanfriction(integer) : "Friction (0 - 100%)" : 20
|
||
|
sounds(choices) : "Fan Sounds" : 0 =
|
||
|
[
|
||
|
0 : "No Sound"
|
||
|
1 : "Fast Whine"
|
||
|
2 : "Slow Rush"
|
||
|
3 : "Medium Rickety"
|
||
|
4 : "Fast Beating"
|
||
|
5 : "Slow Smooth"
|
||
|
]
|
||
|
message(sound) : "WAV Name"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Start ON" : 0
|
||
|
2 : "Reverse Direction" : 0
|
||
|
4 : "X Axis" : 0
|
||
|
8 : "Y Axis" : 0
|
||
|
16: "Acc/Dcc" : 0
|
||
|
32: "Fan Pain" : 0
|
||
|
64: "Not Solid" : 0
|
||
|
128: "Small Radius" : 0
|
||
|
256: "Medium Radius" : 0
|
||
|
512: "Large Radius" : 1
|
||
|
]
|
||
|
_minlight(integer) : "_minlight"
|
||
|
spawnorigin(string) : "X Y Z - Move here after lighting" : "0 0 0"
|
||
|
dmg(integer) : "Damage inflicted when blocked" : 0
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trackchange, ZHLT) = func_trackautochange : "Automatic track changing platform"
|
||
|
[
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trackchange, ZHLT) = func_trackchange : "Train track changing platform"
|
||
|
[
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Global, RenderFields, ZHLT) = func_tracktrain : "Track Train"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "No Pitch (X-rot)" : 0
|
||
|
2 : "No User Control" : 0
|
||
|
8 : "Passable" : 0
|
||
|
]
|
||
|
target(target_destination) : "First stop target"
|
||
|
sounds(choices) : "Sound" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Rail 1"
|
||
|
2: "Rail 2"
|
||
|
3: "Rail 3"
|
||
|
4: "Rail 4"
|
||
|
5: "Rail 6"
|
||
|
6: "Rail 7"
|
||
|
]
|
||
|
wheels(integer) : "Distance between the wheels" : 50
|
||
|
height(integer) : "Height above track" : 4
|
||
|
startspeed(integer) : "Initial speed" : 0
|
||
|
speed(integer) : "Speed (units per second)" : 64
|
||
|
dmg(integer) : "Damage on crush" : 0
|
||
|
volume(integer) : "Volume (10 = loudest)" : 10
|
||
|
bank(string) : "Bank angle on turns" : "0"
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass = func_traincontrols : "Train Controls"
|
||
|
[
|
||
|
target(target_destination) : "Train Name"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Global, RenderFields, ZHLT) = func_train : "Moving platform"
|
||
|
[
|
||
|
target(target_source) : "First stop target"
|
||
|
movesnd(choices) : "Move Sound" : 0 =
|
||
|
[
|
||
|
0: "No Sound"
|
||
|
1: "big elev 1"
|
||
|
2: "big elev 2"
|
||
|
3: "tech elev 1"
|
||
|
4: "tech elev 2"
|
||
|
5: "tech elev 3"
|
||
|
6: "freight elev 1"
|
||
|
7: "freight elev 2"
|
||
|
8: "heavy elev"
|
||
|
9: "rack elev"
|
||
|
10: "rail elev"
|
||
|
11: "squeek elev"
|
||
|
12: "odd elev 1"
|
||
|
13: "odd elev 2"
|
||
|
]
|
||
|
stopsnd(choices) : "Stop Sound" : 0 =
|
||
|
[
|
||
|
0: "No Sound"
|
||
|
1: "big elev stop1"
|
||
|
2: "big elev stop2"
|
||
|
3: "freight elev stop"
|
||
|
4: "heavy elev stop"
|
||
|
5: "rack stop"
|
||
|
6: "rail stop"
|
||
|
7: "squeek stop"
|
||
|
8: "quick stop"
|
||
|
]
|
||
|
speed(integer) : "Speed (units per second)" : 64
|
||
|
avelocity(string) : "Angular Veocity (y z x)"
|
||
|
dmg(integer) : "Damage on crush" : 0
|
||
|
skin(integer) : "Contents" : 0
|
||
|
volume(string) : "Sound Volume 0.0 - 1.0" : "0.85"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
8 : "Not solid" : 0
|
||
|
]
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Appearflags, RenderFields, Global, ZHLT) = func_wall : "Wall"
|
||
|
[
|
||
|
_minlight(string) : "Minimum light level"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(func_wall) = func_wall_toggle : "Toggleable geometry"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Starts Invisible" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Door, ZHLT) = func_water : "Liquid"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Starts Open" : 0
|
||
|
256:"Use Only" : 0
|
||
|
]
|
||
|
skin(choices) : "Contents" : -3 =
|
||
|
[
|
||
|
-3: "Water"
|
||
|
-4: "Slime"
|
||
|
-5: "Lava"
|
||
|
]
|
||
|
WaveHeight(string) : "Wave Height" : "3.2"
|
||
|
]
|
||
|
|
||
|
//
|
||
|
// game entities
|
||
|
//
|
||
|
|
||
|
@PointClass base(Targetname, Targetx) = game_counter : "Fires when it hits limit"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Remove On fire" : 0
|
||
|
2: "Reset On fire" : 1
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
frags(integer) : "Initial Value" : 0
|
||
|
health(integer) : "Limit Value" : 10
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Target) = game_counter_set : "Sets a game_counter"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Remove On fire" : 0
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
frags(integer) : "New Value" : 10
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = game_end : "End this multiplayer game"
|
||
|
[
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = game_player_equip : "Initial player equipment"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Use Only" : 0
|
||
|
]
|
||
|
master(string) : "Team Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = game_player_hurt : "Hurts player who fires"
|
||
|
[
|
||
|
dmg(string) : "Damage To Apply" : "999"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Remove On fire" : 0
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = game_player_team : "Allows player to change teams"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Remove On fire" : 0
|
||
|
2 : "Kill Player" : 0
|
||
|
4 : "Gib Player" : 0
|
||
|
]
|
||
|
target(string) : "game_team_master to use"
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = game_score : "Award/Deduct Points"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Allow Negative" : 0
|
||
|
2: "Team Points" : 0
|
||
|
]
|
||
|
|
||
|
points(integer) : "Points to add (+/-)" : 1
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Targetx) = game_team_master : "Team based master/relay"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Remove On fire" : 0
|
||
|
]
|
||
|
triggerstate(choices) : "Trigger State" : 0 =
|
||
|
[
|
||
|
0: "Off"
|
||
|
1: "On"
|
||
|
2: "Toggle"
|
||
|
]
|
||
|
teamindex(integer) : "Team Index (-1 = no team)" : -1
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Targetx) = game_team_set : "Sets team of team_master"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Remove On fire" : 0
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Target) = game_text : "HUD Text Message"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "All Players" : 0
|
||
|
]
|
||
|
|
||
|
message(string) : "Message Text"
|
||
|
x(string) : "X (0 - 1.0 = left to right) (-1 centers)" : "-1"
|
||
|
y(string) : "Y (0 - 1.0 = top to bottom) (-1 centers)" : "-1"
|
||
|
effect(Choices) : "Text Effect" : 0 =
|
||
|
[
|
||
|
0 : "Fade In/Out"
|
||
|
1 : "Credits"
|
||
|
2 : "Scan Out"
|
||
|
]
|
||
|
color(color255) : "Color1" : "100 100 100"
|
||
|
color2(color255) : "Color2" : "240 110 0"
|
||
|
fadein(string) : "Fade in Time (or character scan time)" : "1.5"
|
||
|
fadeout(string) : "Fade Out Time" : "0.5"
|
||
|
holdtime(string) : "Hold Time" : "1.2"
|
||
|
fxtime(string) : "Scan time (scan effect only)" : "0.25"
|
||
|
channel(choices) : "Text Channel" : 1 =
|
||
|
[
|
||
|
1 : "Channel 1"
|
||
|
2 : "Channel 2"
|
||
|
3 : "Channel 3"
|
||
|
4 : "Channel 4"
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname) = game_zone_player : "Player Zone brush"
|
||
|
[
|
||
|
intarget(target_destination) : "Target for IN players"
|
||
|
outtarget(target_destination) : "Target for OUT players"
|
||
|
incount(target_destination) : "Counter for IN players"
|
||
|
outcount(target_destination) : "Counter for OUT players"
|
||
|
// master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(gibshooterbase) = gibshooter : "Gib Shooter" []
|
||
|
|
||
|
//
|
||
|
// info entities
|
||
|
//
|
||
|
|
||
|
@PointClass decal() base(Targetname, Appearflags) = infodecal : "Decal"
|
||
|
[
|
||
|
texture(decal)
|
||
|
]
|
||
|
|
||
|
@PointClass base(Target, Angles) size(-4 -4 -4, 4 4 4) color(0 255 0) = info_intermission : "Intermission Spot" []
|
||
|
|
||
|
@PointClass base(Targetname) = info_landmark : "Transition Landmark" []
|
||
|
|
||
|
@PointClass size(-24 -24 -4, 24 24 4) color(255 255 0) = info_node : "ai node" []
|
||
|
|
||
|
@PointClass size(-32 -32 0, 32 32 64) color(255 255 0) = info_node_air : "ai air node" []
|
||
|
|
||
|
@PointClass base(Targetname) = info_null : "info_null (spotlight target)" []
|
||
|
|
||
|
@PointClass base(PlayerClass) = info_player_deathmatch : "Player deathmatch start"
|
||
|
[
|
||
|
target(target_destination) : "Target"
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
@PointClass base(PlayerClass) = info_player_start : "Player 1 start" []
|
||
|
|
||
|
@PointClass base(Targetname) size(-4 -4 -4, 4 4 4) color(200 100 50) = info_target : "Beam Target" []
|
||
|
@PointClass size(-8 -8 0, 8 8 16) base(PlayerClass, Targetname) = info_teleport_destination : "Teleport destination" []
|
||
|
|
||
|
//
|
||
|
// lights
|
||
|
//
|
||
|
|
||
|
@PointClass iconsprite("sprites/lightbulb.spr") base(Target, Targetname, Light, ZHLT_point) = light : "Invisible lightsource"
|
||
|
[
|
||
|
spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
|
||
|
]
|
||
|
|
||
|
@PointClass iconsprite("sprites/lightbulb.spr") base(Targetname, Target, Angles, ZHLT_point) = light_spot : "Spotlight"
|
||
|
[
|
||
|
_cone(integer) : "Inner (bright) angle" : 30
|
||
|
_cone2(integer) : "Outer (fading) angle" : 45
|
||
|
pitch(integer) : "Pitch" : -90
|
||
|
_light(color255) : "Brightness" : "255 255 128 200"
|
||
|
_sky(Choices) : "Is Sky" : 0 =
|
||
|
[
|
||
|
0 : "No"
|
||
|
1 : "Yes"
|
||
|
]
|
||
|
spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
|
||
|
style(Choices) : "Appearance" : 0 =
|
||
|
[
|
||
|
0 : "Normal"
|
||
|
10: "Fluorescent flicker"
|
||
|
2 : "Slow, strong pulse"
|
||
|
11: "Slow pulse, noblack"
|
||
|
5 : "Gentle pulse"
|
||
|
1 : "Flicker A"
|
||
|
6 : "Flicker B"
|
||
|
3 : "Candle A"
|
||
|
7 : "Candle B"
|
||
|
8 : "Candle C"
|
||
|
4 : "Fast strobe"
|
||
|
9 : "Slow strobe"
|
||
|
]
|
||
|
pattern(string) : "Custom Appearance"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Angles, ZHLT_point) iconsprite("sprites/lightbulb.spr") = light_environment : "Environment"
|
||
|
[
|
||
|
pitch(integer) : "Pitch" : 0
|
||
|
_light(color255) : "Brightness" : "255 255 128 200"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Door, ZHLT) = momentary_door : "Momentary/Continuous door"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Starts Open" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname, Target, Angles, RenderFields, ZHLT) = momentary_rot_button : "Direct wheel control"
|
||
|
[
|
||
|
speed(integer) : "Speed" : 50
|
||
|
master(string) : "Master"
|
||
|
sounds(choices) : "Sounds" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "Big zap & Warmup"
|
||
|
2: "Access Denied"
|
||
|
3: "Access Granted"
|
||
|
4: "Quick Combolock"
|
||
|
5: "Power Deadbolt 1"
|
||
|
6: "Power Deadbolt 2"
|
||
|
7: "Plunger"
|
||
|
8: "Small zap"
|
||
|
9: "Keycard Sound"
|
||
|
21: "Squeaky"
|
||
|
22: "Squeaky Pneumatic"
|
||
|
23: "Ratchet Groan"
|
||
|
24: "Clean Ratchet"
|
||
|
25: "Gas Clunk"
|
||
|
]
|
||
|
distance(integer) : "Distance (deg)" : 90
|
||
|
returnspeed(integer) : "Auto-return speed" : 0
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Door Hack" : 0
|
||
|
2: "Not useable" : 0
|
||
|
16: "Auto Return" : 0
|
||
|
64: "X Axis" : 0
|
||
|
128: "Y Axis" : 0
|
||
|
]
|
||
|
_minlight(integer) : "_minlight"
|
||
|
]
|
||
|
|
||
|
//
|
||
|
// monsters
|
||
|
//
|
||
|
|
||
|
@PointClass base(Appearflags,RenderFields, Angles) size(-16 -16 0, 16 16 72) = monster_hevsuit_dead : "Dead HEV Suit"
|
||
|
[
|
||
|
pose(Choices) : "Pose" : 0 =
|
||
|
[
|
||
|
0 : "On back"
|
||
|
1 : "Seated"
|
||
|
2 : "On stomach"
|
||
|
3 : "On Table"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) color(255 128 0) = multi_manager : "MultiTarget Manager"
|
||
|
[
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1 : "multithreaded" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Target) color(128 255 128) = multisource : "Multisource"
|
||
|
[
|
||
|
globalstate(string) : "Global State Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Angles) size(16 16 16) color(247 181 82) = path_corner : "Moving platform stop"
|
||
|
[
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1: "Wait for retrigger" : 0
|
||
|
2: "Teleport" : 0
|
||
|
4: "Fire once" : 0
|
||
|
]
|
||
|
target(target_destination) : "Next stop target"
|
||
|
message(target_destination) : "Fire On Pass"
|
||
|
wait(integer) : "Wait here (secs)" : 0
|
||
|
speed(integer) : "New Train Speed" : 0
|
||
|
yaw_speed(integer) : "New Train rot. Speed" : 0
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Angles) size(16 16 16) = path_track : "Train Track Path"
|
||
|
[
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1: "Disabled" : 0
|
||
|
2: "Fire once" : 0
|
||
|
4: "Branch Reverse" : 0
|
||
|
8: "Disable train" : 0
|
||
|
]
|
||
|
target(target_destination) : "Next stop target"
|
||
|
message(target_destination) : "Fire On Pass"
|
||
|
altpath(target_destination) : "Branch Path"
|
||
|
netname(target_destination) : "Fire on dead end"
|
||
|
speed(integer) : "New Train Speed" : 0
|
||
|
]
|
||
|
|
||
|
//
|
||
|
// player effects
|
||
|
//
|
||
|
|
||
|
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = player_loadsaved : "Load Auto-Saved game"
|
||
|
[
|
||
|
duration(string) : "Fade Duration (seconds)" : "2"
|
||
|
holdtime(string) : "Hold Fade (seconds)" : "0"
|
||
|
renderamt(integer) : "Fade Alpha" : 255
|
||
|
rendercolor(color255) : "Fade Color (R G B)" : "0 0 0"
|
||
|
messagetime(string) : "Show Message delay" : "0"
|
||
|
message(string) : "Message To Display" : ""
|
||
|
loadtime(string) : "Reload delay" : "0"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = player_weaponstrip : "Strips player's weapons" []
|
||
|
|
||
|
@PointClass iconsprite("sprites/speaker.spr") base(Targetname) = speaker : "Announcement Speaker"
|
||
|
[
|
||
|
preset(choices) :"Announcement Presets" : 0 =
|
||
|
[
|
||
|
0: "None"
|
||
|
1: "C1A0 Announcer"
|
||
|
2: "C1A1 Announcer"
|
||
|
3: "C1A2 Announcer"
|
||
|
4: "C1A3 Announcer"
|
||
|
5: "C1A4 Announcer"
|
||
|
6: "C2A1 Announcer"
|
||
|
7: "C2A2 Announcer"
|
||
|
// 8: "C2A3 Announcer"
|
||
|
9: "C2A4 Announcer"
|
||
|
// 10: "C2A5 Announcer"
|
||
|
11: "C3A1 Announcer"
|
||
|
12: "C3A2 Announcer"
|
||
|
]
|
||
|
message(string) : "Sentence Group Name"
|
||
|
health(integer) : "Volume (10 = loudest)" : 5
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Start Silent" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname) = target_cdaudio : "CD Audio Target"
|
||
|
[
|
||
|
health(choices) : "Track #" : -1 =
|
||
|
[
|
||
|
-1 : "Stop"
|
||
|
1 : "Track 1"
|
||
|
2 : "Track 2"
|
||
|
3 : "Track 3"
|
||
|
4 : "Track 4"
|
||
|
5 : "Track 5"
|
||
|
6 : "Track 6"
|
||
|
7 : "Track 7"
|
||
|
8 : "Track 8"
|
||
|
9 : "Track 9"
|
||
|
10 : "Track 10"
|
||
|
11 : "Track 11"
|
||
|
12 : "Track 12"
|
||
|
13 : "Track 13"
|
||
|
14 : "Track 14"
|
||
|
15 : "Track 15"
|
||
|
16 : "Track 16"
|
||
|
17 : "Track 17"
|
||
|
18 : "Track 18"
|
||
|
19 : "Track 19"
|
||
|
20 : "Track 20"
|
||
|
21 : "Track 21"
|
||
|
22 : "Track 22"
|
||
|
23 : "Track 23"
|
||
|
24 : "Track 24"
|
||
|
25 : "Track 25"
|
||
|
26 : "Track 26"
|
||
|
27 : "Track 27"
|
||
|
28 : "Track 28"
|
||
|
29 : "Track 29"
|
||
|
30 : "Track 30"
|
||
|
]
|
||
|
radius(string) : "Player Radius"
|
||
|
]
|
||
|
|
||
|
//
|
||
|
// Triggers
|
||
|
//
|
||
|
|
||
|
@PointClass base(Targetx) = trigger_auto : "AutoTrigger"
|
||
|
[
|
||
|
spawnflags(Flags) =
|
||
|
[
|
||
|
1 : "Remove On fire" : 1
|
||
|
]
|
||
|
globalstate(string) : "Global State to Read"
|
||
|
triggerstate(choices) : "Trigger State" : 0 =
|
||
|
[
|
||
|
0 : "Off"
|
||
|
1 : "On"
|
||
|
2 : "Toggle"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname) = trigger_autosave : "AutoSave Trigger"
|
||
|
[
|
||
|
master(string) : "Master"
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetx, Targetname) = trigger_camera : "Trigger Camera"
|
||
|
[
|
||
|
wait(integer) : "Hold time" : 10
|
||
|
moveto(string) : "Path Corner"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Start At Player" : 1
|
||
|
2: "Follow Player" : 1
|
||
|
4: "Freeze Player" : 0
|
||
|
]
|
||
|
speed(string) : "Initial Speed" : "0"
|
||
|
acceleration(string) : "Acceleration units/sec^2" : "500"
|
||
|
deceleration(string) : "Stop Deceleration units/sec^2" : "500"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname) = trigger_cdaudio : "Trigger CD Audio"
|
||
|
[
|
||
|
health(choices) : "Track #" : -1 =
|
||
|
[
|
||
|
-1 : "Stop"
|
||
|
1 : "Track 1"
|
||
|
2 : "Track 2"
|
||
|
3 : "Track 3"
|
||
|
4 : "Track 4"
|
||
|
5 : "Track 5"
|
||
|
6 : "Track 6"
|
||
|
7 : "Track 7"
|
||
|
8 : "Track 8"
|
||
|
9 : "Track 9"
|
||
|
10 : "Track 10"
|
||
|
11 : "Track 11"
|
||
|
12 : "Track 12"
|
||
|
13 : "Track 13"
|
||
|
14 : "Track 14"
|
||
|
15 : "Track 15"
|
||
|
16 : "Track 16"
|
||
|
17 : "Track 17"
|
||
|
18 : "Track 18"
|
||
|
19 : "Track 19"
|
||
|
20 : "Track 20"
|
||
|
21 : "Track 21"
|
||
|
22 : "Track 22"
|
||
|
23 : "Track 23"
|
||
|
24 : "Track 24"
|
||
|
25 : "Track 25"
|
||
|
26 : "Track 26"
|
||
|
27 : "Track 27"
|
||
|
28 : "Track 28"
|
||
|
29 : "Track 29"
|
||
|
30 : "Track 30"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetx, Targetname) = trigger_changetarget : "Trigger Change Target"
|
||
|
[
|
||
|
m_iszNewTarget(string) : "New Target"
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trigger, Targetname) = trigger_counter : "Trigger counter"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "No Message" : 0
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
count(integer) : "Count before activation" : 2
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname) = trigger_endsection : "EndSection Trigger"
|
||
|
[
|
||
|
section(string) : "Section"
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "USE Only" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trigger) = trigger_gravity : "Trigger Gravity"
|
||
|
[
|
||
|
gravity(integer) : "Gravity (0-1)" : 1
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Targetname,Target) = trigger_hurt : "Trigger player hurt"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Target Once" : 0
|
||
|
2: "Start Off" : 0
|
||
|
8: "No clients" : 0
|
||
|
16:"FireClientOnly" : 0
|
||
|
32:"TouchClientOnly" : 0
|
||
|
]
|
||
|
master(string) : "Master"
|
||
|
dmg(integer) : "Damage" : 10
|
||
|
delay(string) : "Delay before trigger" : "0"
|
||
|
damagetype(choices) : "Damage Type" : 0 =
|
||
|
[
|
||
|
0 : "GENERIC"
|
||
|
1 : "CRUSH"
|
||
|
2 : "BULLET"
|
||
|
4 : "SLASH"
|
||
|
8 : "BURN"
|
||
|
16 : "FREEZE"
|
||
|
32 : "FALL"
|
||
|
64 : "BLAST"
|
||
|
128 : "CLUB"
|
||
|
256 : "SHOCK"
|
||
|
512 : "SONIC"
|
||
|
1024 : "ENERGYBEAM"
|
||
|
16384: "DROWN"
|
||
|
32768 : "PARALYSE"
|
||
|
65536 : "NERVEGAS"
|
||
|
131072 : "POISON"
|
||
|
262144 : "RADIATION"
|
||
|
524288 : "DROWNRECOVER"
|
||
|
1048576 : "CHEMICAL"
|
||
|
2097152 : "SLOWBURN"
|
||
|
4194304 : "SLOWFREEZE"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trigger) = trigger_multiple : "Trigger: Activate multiple"
|
||
|
[
|
||
|
wait(integer) : "Delay before reset" : 10
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trigger) = trigger_once : "Trigger: Activate once" []
|
||
|
|
||
|
@SolidClass base(Trigger, Angles) = trigger_push : "Trigger player push"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Once Only" : 0
|
||
|
2: "Start Off" : 0
|
||
|
]
|
||
|
speed(integer) : "Speed of push" : 40
|
||
|
]
|
||
|
|
||
|
@PointClass base(Targetname, Targetx) = trigger_relay : "Trigger Relay"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1: "Remove On fire" : 0
|
||
|
]
|
||
|
triggerstate(choices) : "Trigger State" : 0 =
|
||
|
[
|
||
|
0: "Off"
|
||
|
1: "On"
|
||
|
2: "Toggle"
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@SolidClass base(Trigger) = trigger_teleport : "Trigger teleport" []
|
||
|
|
||
|
//
|
||
|
// weapons
|
||
|
//
|
||
|
|
||
|
@PointClass size(-16 -16 0, 16 16 64) color(0 128 0) = weaponbox : "Weapon/Ammo Container" []
|
||
|
|
||
|
// DMC/Quake1 entities
|
||
|
|
||
|
@PointClass base(Ammo) = item_cells : "Thunderbolt ammo" []
|
||
|
@PointClass base(Ammo) = item_rockets : "Rockets" []
|
||
|
@PointClass base(Ammo) = item_shells : "Shells" []
|
||
|
@PointClass base(Ammo) = item_spikes : "Perforator/Nailgun ammo" []
|
||
|
|
||
|
@PointClass size(0 0 0, 32 32 32) base(Target, Appearflags) = item_health : "Health pak"
|
||
|
[
|
||
|
spawnflags(flags) =
|
||
|
[
|
||
|
1 : "Rotten" : 0
|
||
|
2 : "Megahealth" : 0
|
||
|
]
|
||
|
]
|
||
|
|
||
|
@PointClass base(Target, Appearflags) = item_artifact_envirosuit : "Environmental protection suit" []
|
||
|
@PointClass base(Target, Appearflags) = item_artifact_super_damage : "Quad damage" []
|
||
|
@PointClass base(Target, Appearflags) = item_artifact_invulnerability : "Pentagram of Protection" []
|
||
|
@PointClass base(Target, Appearflags) = item_artifact_invisibility : "Ring of Shadows" []
|
||
|
|
||
|
@PointClass size(-16 -16 -24, 16 16 32) base(Target, Appearflags) = item_armorInv : "200% armor (Red)" []
|
||
|
@PointClass size(-16 -16 -24, 16 16 32) base(Target, Appearflags) = item_armor2 : "150% armor (Yellow)" []
|
||
|
@PointClass size(-16 -16 -24, 16 16 32) base(Target, Appearflags) = item_armor1 : "100% armor (Green)" []
|
||
|
|
||
|
@PointClass base(Weapon) = weapon_supershotgun : "Super shotgun" []
|
||
|
@PointClass base(Weapon) = weapon_nailgun : "Nailgun" []
|
||
|
@PointClass base(Weapon) = weapon_supernailgun : "Perforator" []
|
||
|
@PointClass base(Weapon) = weapon_grenadelauncher : "Grenade launcher" []
|
||
|
@PointClass base(Weapon) = weapon_rocketlauncher : "Rocket launcher" []
|
||
|
@PointClass base(Weapon) = weapon_lightning : "Thunderbolt" []
|