2013-08-30 20:34:05 +00:00
|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//
|
|
|
|
// cdll_int.c
|
|
|
|
//
|
|
|
|
// this implementation handles the linking of the engine to the DLL
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "hud.h"
|
|
|
|
#include "cl_util.h"
|
|
|
|
#include "netadr.h"
|
|
|
|
#undef INTERFACE_H
|
|
|
|
#include "../public/interface.h"
|
|
|
|
//#include "vgui_schememanager.h"
|
|
|
|
|
|
|
|
extern "C"
|
|
|
|
{
|
|
|
|
#include "pm_shared.h"
|
|
|
|
}
|
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
#include "hud_servers.h"
|
|
|
|
#include "vgui_int.h"
|
|
|
|
#include "interface.h"
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
2013-10-06 19:22:29 +00:00
|
|
|
#include "winsani_in.h"
|
2013-08-30 20:34:05 +00:00
|
|
|
#include <windows.h>
|
2013-10-06 19:22:29 +00:00
|
|
|
#include "winsani_out.h"
|
2013-08-30 20:34:05 +00:00
|
|
|
#endif
|
|
|
|
#include "Exports.h"
|
|
|
|
#
|
|
|
|
#include "tri.h"
|
|
|
|
#include "vgui_TeamFortressViewport.h"
|
|
|
|
#include "../public/interface.h"
|
|
|
|
|
|
|
|
cl_enginefunc_t gEngfuncs;
|
|
|
|
CHud gHUD;
|
|
|
|
TeamFortressViewport *gViewPort = NULL;
|
|
|
|
|
|
|
|
|
|
|
|
#include "particleman.h"
|
|
|
|
CSysModule *g_hParticleManModule = NULL;
|
|
|
|
IParticleMan *g_pParticleMan = NULL;
|
|
|
|
|
|
|
|
void CL_LoadParticleMan( void );
|
|
|
|
void CL_UnloadParticleMan( void );
|
|
|
|
|
|
|
|
void InitInput (void);
|
|
|
|
void EV_HookEvents( void );
|
|
|
|
void IN_Commands( void );
|
|
|
|
|
|
|
|
/*
|
|
|
|
================================
|
|
|
|
HUD_GetHullBounds
|
|
|
|
|
|
|
|
Engine calls this to enumerate player collision hulls, for prediction. Return 0 if the hullnumber doesn't exist.
|
|
|
|
================================
|
|
|
|
*/
|
|
|
|
int CL_DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
|
|
|
|
{
|
|
|
|
// RecClGetHullBounds(hullnumber, mins, maxs);
|
|
|
|
|
|
|
|
int iret = 0;
|
|
|
|
|
|
|
|
switch ( hullnumber )
|
|
|
|
{
|
|
|
|
case 0: // Normal player
|
|
|
|
mins = Vector(-16, -16, -36);
|
|
|
|
maxs = Vector(16, 16, 36);
|
|
|
|
iret = 1;
|
|
|
|
break;
|
|
|
|
case 1: // Crouched player
|
|
|
|
mins = Vector(-16, -16, -18 );
|
|
|
|
maxs = Vector(16, 16, 18 );
|
|
|
|
iret = 1;
|
|
|
|
break;
|
|
|
|
case 2: // Point based hull
|
|
|
|
mins = Vector( 0, 0, 0 );
|
|
|
|
maxs = Vector( 0, 0, 0 );
|
|
|
|
iret = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return iret;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================================
|
|
|
|
HUD_ConnectionlessPacket
|
|
|
|
|
|
|
|
Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
|
|
|
|
size of the response_buffer, so you must zero it out if you choose not to respond.
|
|
|
|
================================
|
|
|
|
*/
|
|
|
|
int CL_DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
|
|
|
|
{
|
|
|
|
// RecClConnectionlessPacket(net_from, args, response_buffer, response_buffer_size);
|
|
|
|
|
|
|
|
// Parse stuff from args
|
|
|
|
int max_buffer_size = *response_buffer_size;
|
|
|
|
|
|
|
|
// Zero it out since we aren't going to respond.
|
|
|
|
// If we wanted to response, we'd write data into response_buffer
|
|
|
|
*response_buffer_size = 0;
|
|
|
|
|
|
|
|
// Since we don't listen for anything here, just respond that it's a bogus message
|
|
|
|
// If we didn't reject the message, we'd return 1 for success instead.
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove )
|
|
|
|
{
|
|
|
|
// RecClClientMoveInit(ppmove);
|
|
|
|
|
|
|
|
PM_Init( ppmove );
|
|
|
|
}
|
|
|
|
|
|
|
|
char CL_DLLEXPORT HUD_PlayerMoveTexture( char *name )
|
|
|
|
{
|
|
|
|
// RecClClientTextureType(name);
|
|
|
|
|
|
|
|
return PM_FindTextureType( name );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server )
|
|
|
|
{
|
|
|
|
// RecClClientMove(ppmove, server);
|
|
|
|
|
|
|
|
PM_Move( ppmove, server );
|
|
|
|
}
|
|
|
|
|
|
|
|
int CL_DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
|
|
|
|
{
|
|
|
|
gEngfuncs = *pEnginefuncs;
|
|
|
|
|
|
|
|
// RecClInitialize(pEnginefuncs, iVersion);
|
|
|
|
|
|
|
|
if (iVersion != CLDLL_INTERFACE_VERSION)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
memcpy(&gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t));
|
|
|
|
|
|
|
|
EV_HookEvents();
|
|
|
|
CL_LoadParticleMan();
|
|
|
|
|
|
|
|
// get tracker interface, if any
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_VidInit
|
|
|
|
|
|
|
|
Called when the game initializes
|
|
|
|
and whenever the vid_mode is changed
|
|
|
|
so the HUD can reinitialize itself.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
int CL_DLLEXPORT HUD_VidInit( void )
|
|
|
|
{
|
|
|
|
// RecClHudVidInit();
|
|
|
|
gHUD.VidInit();
|
|
|
|
|
|
|
|
VGui_Startup();
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Init
|
|
|
|
|
|
|
|
Called whenever the client connects
|
|
|
|
to a server. Reinitializes all
|
|
|
|
the hud variables.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_Init( void )
|
|
|
|
{
|
|
|
|
// RecClHudInit();
|
|
|
|
InitInput();
|
|
|
|
gHUD.Init();
|
|
|
|
Scheme_Init();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Redraw
|
|
|
|
|
|
|
|
called every screen frame to
|
|
|
|
redraw the HUD.
|
|
|
|
===========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
int CL_DLLEXPORT HUD_Redraw( float time, int intermission )
|
|
|
|
{
|
|
|
|
// RecClHudRedraw(time, intermission);
|
|
|
|
|
|
|
|
gHUD.Redraw( time, intermission );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_UpdateClientData
|
|
|
|
|
|
|
|
called every time shared client
|
|
|
|
dll/engine data gets changed,
|
|
|
|
and gives the cdll a chance
|
|
|
|
to modify the data.
|
|
|
|
|
|
|
|
returns 1 if anything has been changed, 0 otherwise.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
int CL_DLLEXPORT HUD_UpdateClientData(client_data_t *pcldata, float flTime )
|
|
|
|
{
|
|
|
|
// RecClHudUpdateClientData(pcldata, flTime);
|
|
|
|
|
|
|
|
IN_Commands();
|
|
|
|
|
|
|
|
return gHUD.UpdateClientData(pcldata, flTime );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Reset
|
|
|
|
|
|
|
|
Called at start and end of demos to restore to "non"HUD state.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_Reset( void )
|
|
|
|
{
|
|
|
|
// RecClHudReset();
|
|
|
|
|
|
|
|
gHUD.VidInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_Frame
|
|
|
|
|
|
|
|
Called by engine every frame that client .dll is loaded
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_Frame( double time )
|
|
|
|
{
|
|
|
|
// RecClHudFrame(time);
|
|
|
|
|
|
|
|
ServersThink( time );
|
|
|
|
|
|
|
|
GetClientVoiceMgr()->Frame(time);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_VoiceStatus
|
|
|
|
|
|
|
|
Called when a player starts or stops talking.
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
|
|
|
|
{
|
|
|
|
//// RecClVoiceStatus(entindex, bTalking);
|
|
|
|
|
|
|
|
GetClientVoiceMgr()->UpdateSpeakerStatus(entindex, bTalking);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
HUD_DirectorMessage
|
|
|
|
|
|
|
|
Called when a director event message was received
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void CL_DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf )
|
|
|
|
{
|
|
|
|
// RecClDirectorMessage(iSize, pbuf);
|
|
|
|
|
|
|
|
gHUD.m_Spectator.DirectorMessage( iSize, pbuf );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CL_UnloadParticleMan( void )
|
|
|
|
{
|
|
|
|
Sys_UnloadModule( g_hParticleManModule );
|
|
|
|
|
|
|
|
g_pParticleMan = NULL;
|
|
|
|
g_hParticleManModule = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CL_LoadParticleMan( void )
|
|
|
|
{
|
|
|
|
char szPDir[512];
|
|
|
|
|
|
|
|
if ( gEngfuncs.COM_ExpandFilename( PARTICLEMAN_DLLNAME, szPDir, sizeof( szPDir ) ) == FALSE )
|
|
|
|
{
|
|
|
|
g_pParticleMan = NULL;
|
|
|
|
g_hParticleManModule = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_hParticleManModule = Sys_LoadModule( szPDir );
|
|
|
|
CreateInterfaceFn particleManFactory = Sys_GetFactory( g_hParticleManModule );
|
|
|
|
|
|
|
|
if ( particleManFactory == NULL )
|
|
|
|
{
|
|
|
|
g_pParticleMan = NULL;
|
|
|
|
g_hParticleManModule = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_pParticleMan = (IParticleMan *)particleManFactory( PARTICLEMAN_INTERFACE, NULL);
|
|
|
|
|
|
|
|
if ( g_pParticleMan )
|
|
|
|
{
|
|
|
|
g_pParticleMan->SetUp( &gEngfuncs );
|
|
|
|
|
|
|
|
// Add custom particle classes here BEFORE calling anything else or you will die.
|
|
|
|
g_pParticleMan->AddCustomParticleClassSize ( sizeof ( CBaseParticle ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
cldll_func_dst_t *g_pcldstAddrs;
|
|
|
|
|
|
|
|
extern "C" void CL_DLLEXPORT F(void *pv)
|
|
|
|
{
|
|
|
|
cldll_func_t *pcldll_func = (cldll_func_t *)pv;
|
|
|
|
|
|
|
|
// Hack!
|
|
|
|
g_pcldstAddrs = ((cldll_func_dst_t *)pcldll_func->pHudVidInitFunc);
|
|
|
|
|
|
|
|
cldll_func_t cldll_func =
|
|
|
|
{
|
|
|
|
Initialize,
|
|
|
|
HUD_Init,
|
|
|
|
HUD_VidInit,
|
|
|
|
HUD_Redraw,
|
|
|
|
HUD_UpdateClientData,
|
|
|
|
HUD_Reset,
|
|
|
|
HUD_PlayerMove,
|
|
|
|
HUD_PlayerMoveInit,
|
|
|
|
HUD_PlayerMoveTexture,
|
|
|
|
IN_ActivateMouse,
|
|
|
|
IN_DeactivateMouse,
|
|
|
|
IN_MouseEvent,
|
|
|
|
IN_ClearStates,
|
|
|
|
IN_Accumulate,
|
|
|
|
CL_CreateMove,
|
|
|
|
CL_IsThirdPerson,
|
|
|
|
CL_CameraOffset,
|
|
|
|
KB_Find,
|
|
|
|
CAM_Think,
|
|
|
|
V_CalcRefdef,
|
|
|
|
HUD_AddEntity,
|
|
|
|
HUD_CreateEntities,
|
|
|
|
HUD_DrawNormalTriangles,
|
|
|
|
HUD_DrawTransparentTriangles,
|
|
|
|
HUD_StudioEvent,
|
|
|
|
HUD_PostRunCmd,
|
|
|
|
HUD_Shutdown,
|
|
|
|
HUD_TxferLocalOverrides,
|
|
|
|
HUD_ProcessPlayerState,
|
|
|
|
HUD_TxferPredictionData,
|
|
|
|
Demo_ReadBuffer,
|
|
|
|
HUD_ConnectionlessPacket,
|
|
|
|
HUD_GetHullBounds,
|
|
|
|
HUD_Frame,
|
|
|
|
HUD_Key_Event,
|
|
|
|
HUD_TempEntUpdate,
|
|
|
|
HUD_GetUserEntity,
|
|
|
|
HUD_VoiceStatus,
|
|
|
|
HUD_DirectorMessage,
|
|
|
|
HUD_GetStudioModelInterface,
|
|
|
|
HUD_ChatInputPosition,
|
|
|
|
};
|
|
|
|
|
|
|
|
*pcldll_func = cldll_func;
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "cl_dll/IGameClientExports.h"
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Exports functions that are used by the gameUI for UI dialogs
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CClientExports : public IGameClientExports
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// returns the name of the server the user is connected to, if any
|
|
|
|
virtual const char *GetServerHostName()
|
|
|
|
{
|
|
|
|
/*if (gViewPortInterface)
|
|
|
|
{
|
|
|
|
return gViewPortInterface->GetServerName();
|
|
|
|
}*/
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
// ingame voice manipulation
|
|
|
|
virtual bool IsPlayerGameVoiceMuted(int playerIndex)
|
|
|
|
{
|
|
|
|
if (GetClientVoiceMgr())
|
|
|
|
return GetClientVoiceMgr()->IsPlayerBlocked(playerIndex);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void MutePlayerGameVoice(int playerIndex)
|
|
|
|
{
|
|
|
|
if (GetClientVoiceMgr())
|
|
|
|
{
|
|
|
|
GetClientVoiceMgr()->SetPlayerBlockedState(playerIndex, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void UnmutePlayerGameVoice(int playerIndex)
|
|
|
|
{
|
|
|
|
if (GetClientVoiceMgr())
|
|
|
|
{
|
|
|
|
GetClientVoiceMgr()->SetPlayerBlockedState(playerIndex, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
EXPOSE_SINGLE_INTERFACE(CClientExports, IGameClientExports, GAMECLIENTEXPORTS_INTERFACE_VERSION);
|