mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-22 12:31:51 +00:00
202 lines
10 KiB
XML
202 lines
10 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\dmc\dlls\animating.cpp" />
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<ClCompile Include="..\..\dmc\dlls\animation.cpp" />
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<ClCompile Include="..\..\dmc\dlls\bmodels.cpp" />
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<ClCompile Include="..\..\dmc\dlls\buttons.cpp" />
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<ClCompile Include="..\..\dmc\dlls\cbase.cpp" />
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<ClCompile Include="..\..\dmc\dlls\client.cpp" />
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<ClCompile Include="..\..\dmc\dlls\combat.cpp" />
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<ClCompile Include="..\..\dmc\dlls\doors.cpp" />
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<ClCompile Include="..\..\dmc\dlls\effects.cpp" />
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<ClCompile Include="..\..\dmc\dlls\explode.cpp" />
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<ClCompile Include="..\..\dmc\dlls\func_break.cpp" />
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<ClCompile Include="..\..\dmc\dlls\func_tank.cpp" />
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<ClCompile Include="..\..\dmc\dlls\game.cpp" />
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<ClCompile Include="..\..\dmc\dlls\gamerules.cpp" />
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<ClCompile Include="..\..\dmc\dlls\globals.cpp" />
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<ClCompile Include="..\..\dmc\dlls\h_ai.cpp" />
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<ClCompile Include="..\..\dmc\dlls\h_export.cpp" />
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<ClCompile Include="..\..\dmc\dlls\lights.cpp" />
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<ClCompile Include="..\..\dmc\dlls\maprules.cpp" />
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<ClCompile Include="..\..\dmc\dlls\monsters.cpp" />
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<ClCompile Include="..\..\dmc\dlls\monsterstate.cpp" />
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<ClCompile Include="..\..\dmc\dlls\multiplay_gamerules.cpp" />
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<ClCompile Include="..\..\dmc\dlls\nodes.cpp" />
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<ClCompile Include="..\..\dmc\dlls\observer.cpp" />
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<ClCompile Include="..\..\dmc\dlls\pathcorner.cpp" />
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<ClCompile Include="..\..\dmc\dlls\plane.cpp" />
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<ClCompile Include="..\..\dmc\dlls\plats.cpp" />
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<ClCompile Include="..\..\dmc\dlls\player.cpp" />
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<ClCompile Include="..\..\dmc\dlls\quake_gun.cpp" />
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<ClCompile Include="..\..\dmc\dlls\quake_items.cpp" />
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<ClCompile Include="..\..\dmc\dlls\quake_nail.cpp" />
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<ClCompile Include="..\..\dmc\dlls\quake_player.cpp" />
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<ClCompile Include="..\..\dmc\dlls\quake_rocket.cpp" />
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<ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp" />
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<ClCompile Include="..\..\dmc\dlls\schedule.cpp" />
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<ClCompile Include="..\..\dmc\dlls\singleplay_gamerules.cpp" />
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<ClCompile Include="..\..\dmc\dlls\skill.cpp" />
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<ClCompile Include="..\..\dmc\dlls\sound.cpp" />
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<ClCompile Include="..\..\dmc\dlls\spectator.cpp" />
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<ClCompile Include="..\..\dmc\dlls\subs.cpp" />
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<ClCompile Include="..\..\dmc\dlls\teamplay_gamerules.cpp" />
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<ClCompile Include="..\..\dmc\dlls\threewave_gamerules.cpp" />
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<ClCompile Include="..\..\dmc\dlls\triggers.cpp" />
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<ClCompile Include="..\..\dmc\dlls\util.cpp" />
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<ClCompile Include="..\..\dmc\dlls\weapons.cpp" />
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<ClCompile Include="..\..\dmc\dlls\world.cpp" />
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<ClCompile Include="..\..\dmc\pm_shared\pm_debug.c" />
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<ClCompile Include="..\..\dmc\pm_shared\pm_math.c" />
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<ClCompile Include="..\..\dmc\pm_shared\pm_shared.c" />
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<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\dmc\dlls\activity.h" />
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<ClInclude Include="..\..\dmc\dlls\activitymap.h" />
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<ClInclude Include="..\..\dmc\dlls\animation.h" />
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<ClInclude Include="..\..\dmc\dlls\basemonster.h" />
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<ClInclude Include="..\..\dmc\dlls\cbase.h" />
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<ClInclude Include="..\..\dmc\dlls\cdll_dll.h" />
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<ClInclude Include="..\..\dmc\dlls\client.h" />
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<ClInclude Include="..\..\dmc\dlls\decals.h" />
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<ClInclude Include="..\..\dmc\dlls\defaultai.h" />
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<ClInclude Include="..\..\dmc\dlls\doors.h" />
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<ClInclude Include="..\..\dmc\dlls\effects.h" />
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<ClInclude Include="..\..\dmc\dlls\enginecallback.h" />
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<ClInclude Include="..\..\dmc\dlls\explode.h" />
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<ClInclude Include="..\..\dmc\dlls\extdll.h" />
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<ClInclude Include="..\..\dmc\dlls\func_break.h" />
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<ClInclude Include="..\..\dmc\dlls\gamerules.h" />
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<ClInclude Include="..\..\dmc\dlls\items.h" />
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<ClInclude Include="..\..\dmc\dlls\monsterevent.h" />
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<ClInclude Include="..\..\dmc\dlls\monsters.h" />
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<ClInclude Include="..\..\dmc\dlls\nodes.h" />
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<ClInclude Include="..\..\dmc\dlls\plane.h" />
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<ClInclude Include="..\..\dmc\dlls\player.h" />
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<ClInclude Include="..\..\dmc\dlls\quake_gun.h" />
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<ClInclude Include="..\..\dmc\dlls\saverestore.h" />
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<ClInclude Include="..\..\dmc\dlls\schedule.h" />
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<ClInclude Include="..\..\dmc\dlls\scripted.h" />
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<ClInclude Include="..\..\dmc\dlls\scriptevent.h" />
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<ClInclude Include="..\..\dmc\dlls\skill.h" />
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<ClInclude Include="..\..\dmc\dlls\soundent.h" />
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<ClInclude Include="..\..\dmc\dlls\spectator.h" />
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<ClInclude Include="..\..\dmc\dlls\teamplay_gamerules.h" />
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<ClInclude Include="..\..\dmc\dlls\threewave_gamerules.h" />
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<ClInclude Include="..\..\dmc\dlls\trains.h" />
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<ClInclude Include="..\..\dmc\dlls\util.h" />
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<ClInclude Include="..\..\dmc\dlls\vector.h" />
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<ClInclude Include="..\..\dmc\dlls\weapons.h" />
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<ClInclude Include="..\..\dmc\pm_shared\pm_debug.h" />
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<ClInclude Include="..\..\dmc\pm_shared\pm_defs.h" />
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<ClInclude Include="..\..\dmc\pm_shared\pm_info.h" />
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<ClInclude Include="..\..\dmc\pm_shared\pm_materials.h" />
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<ClInclude Include="..\..\dmc\pm_shared\pm_movevars.h" />
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<ClInclude Include="..\..\dmc\pm_shared\pm_shared.h" />
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<ClInclude Include="..\..\game_shared\voice_gamemgr.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>dmcdll</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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<TargetName>dmc</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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<TargetName>dmc</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\public;..\..\game_shared;..\..\dmc\dlls;..\..\engine;..\..\common;..\..\dmc\pm_shared;..\..\dmc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ModuleDefinitionFile>$(ProjectDir)..\..\dmc\dlls\dmc.def</ModuleDefinitionFile>
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</Link>
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<PostBuildEvent>
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<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
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call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Performing Post-Build Event</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\public;..\..\game_shared;..\..\dmc\dlls;..\..\engine;..\..\common;..\..\dmc\pm_shared;..\..\dmc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ModuleDefinitionFile>$(ProjectDir)..\..\dmc\dlls\dmc.def</ModuleDefinitionFile>
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</Link>
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<PostBuildEvent>
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<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
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call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Performing Post-Build Event</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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|||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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