mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-24 21:21:15 +00:00
468 lines
9.9 KiB
C++
468 lines
9.9 KiB
C++
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#include <stdio.h>
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#include <string.h>
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#include "wrect.h"
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#include "cl_dll.h"
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#include "cl_util.h"
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#include "cl_entity.h"
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#include "const.h"
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#include "parsemsg.h" // BEGIN_READ(), ...
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#include "voice_status.h"
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#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
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static CVoiceStatus *g_pInternalVoiceStatus = NULL;
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// ---------------------------------------------------------------------- //
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// The voice manager for the client.
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// ---------------------------------------------------------------------- //
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CVoiceStatus g_VoiceStatus;
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CVoiceStatus* GetClientVoice()
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{
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return &g_VoiceStatus;
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}
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int __MsgFunc_VoiceMask(const char *pszName, int iSize, void *pbuf)
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{
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if(g_pInternalVoiceStatus)
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g_pInternalVoiceStatus->HandleVoiceMaskMsg(iSize, pbuf);
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return 1;
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}
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int __MsgFunc_ReqState(const char *pszName, int iSize, void *pbuf)
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{
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if(g_pInternalVoiceStatus)
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g_pInternalVoiceStatus->HandleReqStateMsg(iSize, pbuf);
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return 1;
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}
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int g_BannedPlayerPrintCount;
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void ForEachBannedPlayer(char id[16])
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{
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char str[256];
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sprintf(str, "Ban %d: %2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x\n",
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g_BannedPlayerPrintCount++,
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id[0], id[1], id[2], id[3],
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id[4], id[5], id[6], id[7],
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id[8], id[9], id[10], id[11],
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id[12], id[13], id[14], id[15]
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);
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#ifdef _WIN32
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strupr(str);
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#endif
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gEngfuncs.pfnConsolePrint(str);
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}
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void ShowBannedCallback()
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{
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if(g_pInternalVoiceStatus)
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{
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g_BannedPlayerPrintCount = 0;
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gEngfuncs.pfnConsolePrint("------- BANNED PLAYERS -------\n");
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g_pInternalVoiceStatus->GetBanMgr()->ForEachBannedPlayer(ForEachBannedPlayer);
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gEngfuncs.pfnConsolePrint("------------------------------\n");
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}
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}
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CVoiceStatus::CVoiceStatus()
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{
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m_bBanMgrInitialized = false;
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m_LastUpdateServerState = 0;
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m_bTalking = m_bServerAcked = false;
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m_bServerModEnable = -1;
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m_pchGameDir = NULL;
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}
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CVoiceStatus::~CVoiceStatus()
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{
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g_pInternalVoiceStatus = NULL;
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if(m_pchGameDir)
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{
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if(m_bBanMgrInitialized)
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{
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m_BanMgr.SaveState(m_pchGameDir);
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}
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free(m_pchGameDir);
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}
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}
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void CVoiceStatus::Init( IVoiceStatusHelper *pHelper)
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{
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// Setup the voice_modenable cvar.
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gEngfuncs.pfnRegisterVariable("voice_modenable", "1", FCVAR_ARCHIVE);
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gEngfuncs.pfnRegisterVariable("voice_clientdebug", "0", 0);
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gEngfuncs.pfnAddCommand("voice_showbanned", ShowBannedCallback);
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// Cache the game directory for use when we shut down
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const char *pchGameDirT = gEngfuncs.pfnGetGameDirectory();
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m_pchGameDir = (char *)malloc(strlen(pchGameDirT) + 1);
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if(m_pchGameDir)
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{
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strcpy(m_pchGameDir, pchGameDirT);
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}
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if(m_pchGameDir)
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{
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m_BanMgr.Init(m_pchGameDir);
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m_bBanMgrInitialized = true;
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}
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assert(!g_pInternalVoiceStatus);
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g_pInternalVoiceStatus = this;
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m_bInSquelchMode = false;
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m_pHelper = pHelper;
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HOOK_MESSAGE(VoiceMask);
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HOOK_MESSAGE(ReqState);
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GetClientVoiceHud()->Init(pHelper,this);
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}
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void CVoiceStatus::Frame(double frametime)
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{
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// check server banned players once per second
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if(gEngfuncs.GetClientTime() - m_LastUpdateServerState > 1)
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{
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UpdateServerState(false);
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}
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}
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void CVoiceStatus::StartSquelchMode()
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{
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if(m_bInSquelchMode)
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return;
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m_bInSquelchMode = true;
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}
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void CVoiceStatus::StopSquelchMode()
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{
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m_bInSquelchMode = false;
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}
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bool CVoiceStatus::IsInSquelchMode()
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{
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return m_bInSquelchMode;
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}
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void CVoiceStatus::UpdateServerState(bool bForce)
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{
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// Can't do anything when we're not in a level.
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char const *pLevelName = gEngfuncs.pfnGetLevelName();
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if( pLevelName[0] == 0 )
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{
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if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
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{
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gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: pLevelName[0]==0\n" );
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}
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return;
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}
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int bCVarModEnable = !!gEngfuncs.pfnGetCvarFloat("voice_modenable");
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if(bForce || m_bServerModEnable != bCVarModEnable)
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{
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m_bServerModEnable = bCVarModEnable;
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char str[256];
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_snprintf(str, sizeof(str), "VModEnable %d", m_bServerModEnable);
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ServerCmd(str);
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if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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char msg[256];
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sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
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gEngfuncs.pfnConsolePrint(msg);
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}
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}
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char str[2048];
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sprintf(str, "vban");
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bool bChange = false;
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for(uint32 dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
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{
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uint32 serverBanMask = 0;
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uint32 banMask = 0;
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for(uint32 i=0; i < 32; i++)
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{
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char playerID[16];
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if(!gEngfuncs.GetPlayerUniqueID(i+1, playerID))
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continue;
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if(m_BanMgr.GetPlayerBan(playerID))
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banMask |= 1 << i;
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if(m_ServerBannedPlayers[dw*32 + i])
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serverBanMask |= 1 << i;
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}
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if(serverBanMask != banMask)
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bChange = true;
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// Ok, the server needs to be updated.
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char numStr[512];
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sprintf(numStr, " %x", banMask);
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strcat(str, numStr);
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}
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if(bChange || bForce)
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{
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if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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char msg[256];
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sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
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gEngfuncs.pfnConsolePrint(msg);
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}
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gEngfuncs.pfnServerCmdUnreliable(str); // Tell the server..
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}
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else
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{
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if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: no change\n" );
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}
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}
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m_LastUpdateServerState = gEngfuncs.GetClientTime();
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}
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int CVoiceStatus::GetSpeakerStatus(int iPlayer)
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{
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bool bTalking = static_cast<bool>(m_VoicePlayers[iPlayer]);
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char playerID[16];
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qboolean id = gEngfuncs.GetPlayerUniqueID( iPlayer+1, playerID );
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if(!id)
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return VOICE_NEVERSPOKEN;
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bool bBanned = m_BanMgr.GetPlayerBan( playerID );
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bool bNeverSpoken = !m_VoiceEnabledPlayers[iPlayer];
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if(bBanned)
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{
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return VOICE_BANNED;
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}
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else if(bNeverSpoken)
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{
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return VOICE_NEVERSPOKEN;
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}
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else if(bTalking)
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{
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return VOICE_TALKING;
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}
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else
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return VOICE_NOTTALKING;
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}
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void CVoiceStatus::HandleVoiceMaskMsg(int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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uint32 dw;
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for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
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{
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m_AudiblePlayers.SetDWord(dw, (uint32)READ_LONG());
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m_ServerBannedPlayers.SetDWord(dw, (uint32)READ_LONG());
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if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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char str[256];
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gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleVoiceMaskMsg\n");
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sprintf(str, " - m_AudiblePlayers[%d] = %lu\n", dw, m_AudiblePlayers.GetDWord(dw));
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gEngfuncs.pfnConsolePrint(str);
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sprintf(str, " - m_ServerBannedPlayers[%d] = %lu\n", dw, m_ServerBannedPlayers.GetDWord(dw));
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gEngfuncs.pfnConsolePrint(str);
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}
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}
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m_bServerModEnable = READ_BYTE();
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}
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void CVoiceStatus::HandleReqStateMsg(int iSize, void *pbuf)
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{
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if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleReqStateMsg\n");
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}
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UpdateServerState(true);
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}
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void CVoiceStatus::UpdateSpeakerStatus(int entindex, bool bTalking)
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{
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const char *levelName = gEngfuncs.pfnGetLevelName();
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if (levelName && levelName[0])
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{
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if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
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{
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char msg[256];
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_snprintf( msg, sizeof(msg), "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking );
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gEngfuncs.pfnConsolePrint( msg );
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}
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// Is it the local player talking?
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if( entindex == -1 )
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{
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m_bTalking = bTalking;
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if( bTalking )
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{
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// Enable voice for them automatically if they try to talk.
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gEngfuncs.pfnClientCmd( "voice_modenable 1" );
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}
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if ( !gEngfuncs.GetLocalPlayer() )
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{
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return;
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}
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int entindex = gEngfuncs.GetLocalPlayer()->index;
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GetClientVoiceHud()->UpdateSpeakerStatus(-2,bTalking);
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m_VoicePlayers[entindex-1] = m_bTalking;
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m_VoiceEnabledPlayers[entindex-1]= true;
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}
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else if( entindex == -2 )
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{
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m_bServerAcked = bTalking;
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}
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else if(entindex >= 0 && entindex <= VOICE_MAX_PLAYERS)
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{
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int iClient = entindex - 1;
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if(iClient < 0)
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return;
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GetClientVoiceHud()->UpdateSpeakerStatus(entindex,bTalking);
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if(bTalking)
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{
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m_VoicePlayers[iClient] = true;
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m_VoiceEnabledPlayers[iClient] = true;
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}
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else
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{
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m_VoicePlayers[iClient] = false;
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}
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}
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GetClientVoiceHud()->RepositionLabels();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the target client has been banned
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// Input : playerID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CVoiceStatus::IsPlayerBlocked(int iPlayer)
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{
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char playerID[16];
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if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
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return false;
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return m_BanMgr.GetPlayerBan(playerID);
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
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// Input : playerID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CVoiceStatus::IsPlayerAudible(int iPlayer)
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{
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return !!m_AudiblePlayers[iPlayer-1];
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}
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//-----------------------------------------------------------------------------
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// Purpose: blocks/unblocks the target client from being heard
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// Input : playerID -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked)
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{
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if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 1\n" );
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}
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char playerID[16];
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if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
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return;
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if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 2\n" );
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}
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// Squelch or (try to) unsquelch this player.
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if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
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{
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char str[256];
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sprintf(str, "CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(playerID));
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gEngfuncs.pfnConsolePrint(str);
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}
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m_BanMgr.SetPlayerBan( playerID, blocked );
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UpdateServerState(false);
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}
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