halflife25-sdk/projects/vs2010/dmc_cdll.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\common\parsemsg.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\ammo.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\ammohistory.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\ammo_secondary.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\battery.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\cdll_int.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\com_weapons.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\CTF_FlagStatus.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\CTF_HudMessage.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\death.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\demo.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\DMC_Teleporters.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\entity.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\events.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\ev_common.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\ev_hldm.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\GameStudioModelRenderer.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\geiger.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\health.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\hud.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\hud_msg.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\hud_redraw.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\hud_servers.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\hud_spectator.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\hud_update.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\input.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\inputw32.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\in_camera.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\menu.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\message.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\quake\quake_baseentity.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\quake\quake_events.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\quake\quake_objects.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\quake\quake_weapons.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\saytext.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\statusbar.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\status_icons.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\StudioModelRenderer.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\studio_util.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\text_message.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\train.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\tri.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\util.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_CustomObjects.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_int.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_MOTDWindow.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_SchemeManager.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_ScorePanel.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_ServerBrowser.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_SpectatorPanel.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\vgui_viewport.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\view.cpp" />
<ClCompile Include="..\..\dmc\cl_dll\voice_status.cpp" />
<ClCompile Include="..\..\dmc\dlls\quake_gun.cpp" />
<ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp" />
<ClCompile Include="..\..\dmc\pm_shared\pm_debug.c" />
<ClCompile Include="..\..\dmc\pm_shared\pm_math.c" />
<ClCompile Include="..\..\dmc\pm_shared\pm_shared.c" />
<ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp" />
<ClCompile Include="..\..\game_shared\vgui_grid.cpp" />
<ClCompile Include="..\..\game_shared\vgui_helpers.cpp" />
<ClCompile Include="..\..\game_shared\vgui_listbox.cpp" />
<ClCompile Include="..\..\game_shared\vgui_loadtga.cpp" />
<ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp" />
<ClCompile Include="..\..\game_shared\vgui_slider2.cpp" />
<ClCompile Include="..\..\game_shared\voice_banmgr.cpp" />
<ClCompile Include="..\..\public\interface.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\common\parsemsg.h" />
<ClInclude Include="..\..\dmc\cl_dll\ammo.h" />
<ClInclude Include="..\..\dmc\cl_dll\ammohistory.h" />
<ClInclude Include="..\..\dmc\cl_dll\camera.h" />
<ClInclude Include="..\..\dmc\cl_dll\cl_dll.h" />
<ClInclude Include="..\..\dmc\cl_dll\cl_util.h" />
<ClInclude Include="..\..\dmc\cl_dll\com_weapons.h" />
<ClInclude Include="..\..\dmc\cl_dll\demo.h" />
<ClInclude Include="..\..\dmc\cl_dll\DMC_BSPFile.h" />
<ClInclude Include="..\..\dmc\cl_dll\DMC_Teleporters.h" />
<ClInclude Include="..\..\dmc\cl_dll\eventscripts.h" />
<ClInclude Include="..\..\dmc\cl_dll\ev_hldm.h" />
<ClInclude Include="..\..\dmc\cl_dll\GameStudioModelRenderer.h" />
<ClInclude Include="..\..\dmc\cl_dll\health.h" />
<ClInclude Include="..\..\dmc\cl_dll\hud.h" />
<ClInclude Include="..\..\dmc\cl_dll\hud_iface.h" />
<ClInclude Include="..\..\dmc\cl_dll\hud_servers.h" />
<ClInclude Include="..\..\dmc\cl_dll\hud_servers_priv.h" />
<ClInclude Include="..\..\dmc\cl_dll\hud_spectator.h" />
<ClInclude Include="..\..\dmc\cl_dll\in_defs.h" />
<ClInclude Include="..\..\dmc\cl_dll\kbutton.h" />
<ClInclude Include="..\..\dmc\cl_dll\StudioModelRenderer.h" />
<ClInclude Include="..\..\dmc\cl_dll\util.h" />
<ClInclude Include="..\..\dmc\cl_dll\util_vector.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_ControlConfigPanel.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_int.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_SchemeManager.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_ScorePanel.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_ServerBrowser.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_SpectatorPanel.h" />
<ClInclude Include="..\..\dmc\cl_dll\vgui_viewport.h" />
<ClInclude Include="..\..\dmc\cl_dll\view.h" />
<ClInclude Include="..\..\dmc\cl_dll\voice_status.h" />
<ClInclude Include="..\..\dmc\cl_dll\wrect.h" />
<ClInclude Include="..\..\dmc\dlls\quake_gun.h" />
<ClInclude Include="..\..\dmc\pm_shared\pm_debug.h" />
<ClInclude Include="..\..\dmc\pm_shared\pm_defs.h" />
<ClInclude Include="..\..\dmc\pm_shared\pm_info.h" />
<ClInclude Include="..\..\dmc\pm_shared\pm_materials.h" />
<ClInclude Include="..\..\dmc\pm_shared\pm_movevars.h" />
<ClInclude Include="..\..\dmc\pm_shared\pm_shared.h" />
<ClInclude Include="..\..\game_shared\vgui_checkbutton2.h" />
<ClInclude Include="..\..\game_shared\vgui_grid.h" />
<ClInclude Include="..\..\game_shared\vgui_helpers.h" />
<ClInclude Include="..\..\game_shared\vgui_listbox.h" />
<ClInclude Include="..\..\game_shared\vgui_loadtga.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{50BD4CD5-4043-4457-BA51-7CF8FFC43767}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>dmc_cdll</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<TargetName>client</TargetName>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<TargetName>client</TargetName>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;DMC_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\public;..\..\dmc\dlls;..\..\engine;..\..\common;..\..\dmc\pm_shared;..\..\utils\vgui\include;..\..\dmc\cl_dll;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>
</BaseAddress>
</Link>
<PostBuildEvent>
<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls\$(TargetName).pdb</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Performing Post-Build Event</Message>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;DMC_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\public;..\..\dmc\dlls;..\..\engine;..\..\common;..\..\dmc\pm_shared;..\..\utils\vgui\include;..\..\dmc\cl_dll;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>
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<PostBuildEvent>
<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\cl_dlls\$(TargetName).dll
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</PostBuildEvent>
<PostBuildEvent>
<Message>Performing Post-Build Event</Message>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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