2013-10-23 07:09:13 +00:00
|
|
|
# Microsoft Developer Studio Project File - Name="mp" - Package Owner=<4>
|
|
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
|
|
# ** DO NOT EDIT **
|
|
|
|
|
|
|
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
|
|
|
|
|
|
|
CFG=mp - Win32 Release
|
|
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
|
|
!MESSAGE use the Export Makefile command and run
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE NMAKE /f "mp.mak".
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release"
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE Possible choices for configuration are:
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
|
|
|
!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
|
|
|
!MESSAGE
|
|
|
|
|
|
|
|
# Begin Project
|
|
|
|
# PROP AllowPerConfigDependencies 0
|
|
|
|
# PROP Scc_ProjName ""$/GoldSrc/discwar/dlls", HDKCAAAA"
|
|
|
|
# PROP Scc_LocalPath "."
|
|
|
|
CPP=cl.exe
|
|
|
|
MTL=midl.exe
|
|
|
|
RSC=rc.exe
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "mp - Win32 Release"
|
|
|
|
|
|
|
|
# PROP BASE Use_MFC 0
|
|
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
|
|
# PROP BASE Output_Dir ".\Release"
|
|
|
|
# PROP BASE Intermediate_Dir ".\Release"
|
|
|
|
# PROP BASE Target_Dir ""
|
|
|
|
# PROP Use_MFC 0
|
|
|
|
# PROP Use_Debug_Libraries 0
|
|
|
|
# PROP Output_Dir ".\Releasemp"
|
|
|
|
# PROP Intermediate_Dir ".\Releasemp"
|
|
|
|
# PROP Ignore_Export_Lib 0
|
|
|
|
# PROP Target_Dir ""
|
|
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
|
|
# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "." /I "..\dlls" /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "..\..\game_shared" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /YX /FD /c
|
|
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
|
|
BSC32=bscmake.exe
|
|
|
|
# ADD BASE BSC32 /nologo
|
|
|
|
# ADD BSC32 /nologo
|
|
|
|
LINK32=link.exe
|
|
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def"
|
|
|
|
# SUBTRACT LINK32 /profile
|
|
|
|
# Begin Custom Build - Copying to \half-life\ricochet\dlls
|
|
|
|
InputDir=.\Releasemp
|
|
|
|
ProjDir=.
|
|
|
|
InputPath=.\Releasemp\mp.dll
|
|
|
|
InputName=mp
|
|
|
|
SOURCE="$(InputPath)"
|
|
|
|
|
|
|
|
BuildCmds= \
|
|
|
|
call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll \
|
|
|
|
call ..\..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb \
|
|
|
|
|
|
|
|
|
|
|
|
"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
|
|
$(BuildCmds)
|
|
|
|
|
|
|
|
"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
|
|
$(BuildCmds)
|
|
|
|
# End Custom Build
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "mp - Win32 Debug"
|
|
|
|
|
|
|
|
# PROP BASE Use_MFC 0
|
|
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
|
|
# PROP BASE Output_Dir ".\mp___Win"
|
|
|
|
# PROP BASE Intermediate_Dir ".\mp___Win"
|
|
|
|
# PROP BASE Target_Dir ""
|
|
|
|
# PROP Use_MFC 0
|
|
|
|
# PROP Use_Debug_Libraries 1
|
|
|
|
# PROP Output_Dir ".\debugmp"
|
|
|
|
# PROP Intermediate_Dir ".\debugmp"
|
|
|
|
# PROP Target_Dir ""
|
|
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
|
|
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\..\engine" /I "..\..\common" /I "..\engine" /I "..\common" /I "..\..\public" /I "." /I "..\..\game_shared" /I "..\dlls" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /FR /YX /FD /c
|
|
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
|
|
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
|
|
|
|
BSC32=bscmake.exe
|
|
|
|
# ADD BASE BSC32 /nologo
|
|
|
|
# ADD BSC32 /nologo
|
|
|
|
LINK32=link.exe
|
|
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
|
|
# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib"
|
|
|
|
# SUBTRACT LINK32 /profile
|
|
|
|
# Begin Custom Build - Copying to \quiver\ricochet\dlls
|
|
|
|
ProjDir=.
|
|
|
|
InputPath=.\debugmp\mp.dll
|
|
|
|
InputName=mp
|
|
|
|
SOURCE="$(InputPath)"
|
|
|
|
|
|
|
|
"$(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
|
|
call ..\..\filecopy.bat $(InputPath) $(ProjDir)\..\..\..\game\mod\dlls\$(InputName).dll
|
|
|
|
|
|
|
|
# End Custom Build
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# Begin Target
|
|
|
|
|
|
|
|
# Name "mp - Win32 Release"
|
|
|
|
# Name "mp - Win32 Debug"
|
|
|
|
# Begin Group "Source Files"
|
|
|
|
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\airtank.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\animating.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\animation.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\bmodels.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\buttons.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\cbase.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\client.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\combat.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\disc_arena.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\disc_powerups.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\wpn_shared\disc_weapon_disc.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\doors.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\effects.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\explode.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\func_break.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\func_tank.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\game.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\gamerules.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\ggrenade.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\globals.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\h_ai.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\h_battery.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\h_cycler.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\h_export.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\healthkit.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\items.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\lights.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\maprules.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\mortar.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\mpstubb.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\multiplay_gamerules.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\observer.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\pathcorner.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\plane.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\plats.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\player.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_debug.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_math.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_shared.c
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\singleplay_gamerules.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\skill.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\sound.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\soundent.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\spectator.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\subs.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\teamplay_gamerules.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\triggers.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\util.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\game_shared\voice_gamemgr.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\weapons.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\world.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\xen.cpp
|
|
|
|
# End Source File
|
|
|
|
# End Group
|
|
|
|
# Begin Group "Header Files"
|
|
|
|
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\activity.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\activitymap.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\animation.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\basemonster.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\cbase.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\cdll_dll.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\client.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\decals.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\disc_arena.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\discwar.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\doors.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\effects.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\enginecallback.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\explode.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\extdll.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\func_break.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\game.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\gamerules.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\hornet.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\items.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\maprules.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\monsterevent.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\monsters.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\nodes.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\plane.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\player.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_debug.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_defs.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_info.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_materials.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_movevars.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\pm_shared\pm_shared.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\saverestore.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\schedule.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\scriptevent.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\skill.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\soundent.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\spectator.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\talkmonster.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\teamplay_gamerules.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\trains.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\util.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\vector.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\weapons.h
|
|
|
|
# End Source File
|
|
|
|
# End Group
|
|
|
|
# Begin Group "Resource Files"
|
|
|
|
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
|
|
# End Group
|
|
|
|
# End Target
|
|
|
|
# End Project
|