mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-25 05:31:11 +00:00
3439 lines
71 KiB
C
3439 lines
71 KiB
C
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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//
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// studiomdl.c: generates a studio .mdl file from a .qc script
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// models/<scriptname>.mdl.
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//
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4237 )
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#pragma warning( disable : 4305 )
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <math.h>
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#include "archtypes.h"
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#include "cmdlib.h"
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#include "lbmlib.h"
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#include "scriplib.h"
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#include "mathlib.h"
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#define EXTERN
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#include "../../engine/studio.h"
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#include "studiomdl.h"
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#include "../../dlls/activity.h"
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#include "../../dlls/activitymap.h"
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static int force_powerof2_textures = 0;
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void Sys_Error (char *error, ...) {};
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void clip_rotations( vec3_t rot );
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#define strcpyn( a, b ) strncpy( a, b, sizeof( a ) )
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/*
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=================
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=================
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*/
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int k_memtotal;
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void *kalloc( int num, int size )
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{
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// printf( "calloc( %d, %d )\n", num, size );
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// printf( "%d ", num * size );
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k_memtotal += num * size;
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return calloc( num, size );
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}
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void kmemset( void *ptr, int value, int size )
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{
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// printf( "kmemset( %x, %d, %d )\n", ptr, value, size );
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memset( ptr, value, size );
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return;
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}
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/*
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=================
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=================
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*/
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void ClearModel (void)
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{
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}
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void ExtractMotion( )
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{
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int i, j, k;
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int q;
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// extract linear motion
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for (i = 0; i < numseq; i++)
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{
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if (sequence[i].numframes > 1)
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{
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// assume 0 for now.
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int type;
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vec3_t *ppos;
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vec3_t motion = { 0,0,0};
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type = sequence[i].motiontype;
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ppos = sequence[i].panim[0]->pos[0];
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k = sequence[i].numframes - 1;
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if (type & STUDIO_LX)
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motion[0] = ppos[k][0] - ppos[0][0];
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if (type & STUDIO_LY)
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motion[1] = ppos[k][1] - ppos[0][1];
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if (type & STUDIO_LZ)
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motion[2] = ppos[k][2] - ppos[0][2];
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// printf("%f %f %f\n", motion[0], motion[1], motion[2] );
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for (j = 0; j < sequence[i].numframes; j++)
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{
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vec3_t adj;
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for (k = 0; k < sequence[i].panim[0]->numbones; k++)
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{
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if (sequence[i].panim[0]->node[k].parent == -1)
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{
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ppos = sequence[i].panim[0]->pos[k];
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VectorScale( motion, j * 1.0 / (sequence[i].numframes - 1), adj );
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// printf(" %f %f %f\n", adj[0], adj[1], adj[2] );
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for (q = 0; q < sequence[i].numblends; q++)
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{
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VectorSubtract( sequence[i].panim[q]->pos[k][j], adj, sequence[i].panim[q]->pos[k][j] );
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}
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}
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}
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}
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VectorCopy( motion, sequence[i].linearmovement );
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}
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else
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{
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VectorSubtract( sequence[i].linearmovement, sequence[i].linearmovement, sequence[i].linearmovement );
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}
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}
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// extract unused motion
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for (i = 0; i < numseq; i++)
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{
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int type;
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type = sequence[i].motiontype;
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for (k = 0; k < sequence[i].panim[0]->numbones; k++)
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{
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if (sequence[i].panim[0]->node[k].parent == -1)
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{
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for (q = 0; q < sequence[i].numblends; q++)
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{
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float motion[6];
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motion[0] = sequence[i].panim[q]->pos[k][0][0];
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motion[1] = sequence[i].panim[q]->pos[k][0][1];
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motion[2] = sequence[i].panim[q]->pos[k][0][2];
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motion[3] = sequence[i].panim[q]->rot[k][0][0];
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motion[4] = sequence[i].panim[q]->rot[k][0][1];
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motion[5] = sequence[i].panim[q]->rot[k][0][2];
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for (j = 0; j < sequence[i].numframes; j++)
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{
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/*
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if (type & STUDIO_X)
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sequence[i].panim[q]->pos[k][j][0] = motion[0];
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if (type & STUDIO_Y)
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sequence[i].panim[q]->pos[k][j][1] = motion[1];
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if (type & STUDIO_Z)
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sequence[i].panim[q]->pos[k][j][2] = motion[2];
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*/
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if (type & STUDIO_XR)
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sequence[i].panim[q]->rot[k][j][0] = motion[3];
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if (type & STUDIO_YR)
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sequence[i].panim[q]->rot[k][j][1] = motion[4];
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if (type & STUDIO_ZR)
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sequence[i].panim[q]->rot[k][j][2] = motion[5];
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}
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}
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}
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}
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}
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// extract auto motion
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for (i = 0; i < numseq; i++)
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{
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// assume 0 for now.
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int type;
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vec3_t *ppos;
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vec3_t *prot;
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vec3_t motion = { 0,0,0};
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vec3_t angles = { 0,0,0};
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type = sequence[i].motiontype;
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// printf("%f %f %f\n", motion[0], motion[1], motion[2] );
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for (j = 0; j < sequence[i].numframes; j++)
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{
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ppos = sequence[i].panim[0]->pos[0];
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prot = sequence[i].panim[0]->rot[0];
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if (type & STUDIO_AX)
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motion[0] = ppos[j][0] - ppos[0][0];
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if (type & STUDIO_AY)
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motion[1] = ppos[j][1] - ppos[0][1];
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if (type & STUDIO_AZ)
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motion[2] = ppos[j][2] - ppos[0][2];
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if (type & STUDIO_AXR)
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angles[0] = prot[j][0] - prot[0][0];
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if (type & STUDIO_AYR)
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angles[1] = prot[j][1] - prot[0][1];
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if (type & STUDIO_AZR)
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angles[2] = prot[j][2] - prot[0][2];
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VectorCopy( motion, sequence[i].automovepos[j] );
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VectorCopy( angles, sequence[i].automoveangle[j] );
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for (k = 0; k < sequence[i].panim[0]->numbones; k++)
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{
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if (sequence[i].panim[0]->node[k].parent == -1)
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{
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// printf(" %f %f %f\n", adj[0], adj[1], adj[2] );
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for (q = 0; q < sequence[i].numblends; q++)
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{
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// VectorSubtract( sequence[i].panim[q]->pos[k][j], motion, sequence[i].panim[q]->pos[k][j] );
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// VectorSubtract( sequence[i].panim[q]->rot[k][j], angles, sequence[i].panim[q]->pos[k][j] );
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}
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}
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}
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}
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}
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}
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void OptimizeAnimations(void)
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{
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int i, j;
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int n, m;
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int type;
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int q;
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int iError = 0;
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// optimize animations
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for (i = 0; i < numseq; i++)
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{
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sequence[i].numframes = sequence[i].panim[0]->endframe - sequence[i].panim[0]->startframe + 1;
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// force looping animations to be looping
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if (sequence[i].flags & STUDIO_LOOPING)
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{
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for (j = 0; j < sequence[i].panim[0]->numbones; j++)
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{
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for (q = 0; q < sequence[i].numblends; q++)
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{
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vec3_t *ppos = sequence[i].panim[q]->pos[j];
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vec3_t *prot = sequence[i].panim[q]->rot[j];
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n = 0; // sequence[i].panim[q]->startframe;
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m = sequence[i].numframes - 1; // sequence[i].panim[q]->endframe;
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type = sequence[i].motiontype;
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if (!(type & STUDIO_LX))
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ppos[m][0] = ppos[n][0];
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if (!(type & STUDIO_LY))
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ppos[m][1] = ppos[n][1];
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if (!(type & STUDIO_LZ))
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ppos[m][2] = ppos[n][2];
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prot[m][0] = prot[n][0];
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prot[m][1] = prot[n][1];
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prot[m][2] = prot[n][2];
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}
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}
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}
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for (j = 0; j < sequence[i].numevents; j++)
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{
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if (sequence[i].event[j].frame < sequence[i].panim[0]->startframe)
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{
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printf( "sequence %s has event (%d) before first frame (%d)\n", sequence[i].name, sequence[i].event[j].frame, sequence[i].panim[0]->startframe );
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sequence[i].event[j].frame = sequence[i].panim[0]->startframe;
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iError++;
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}
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if (sequence[i].event[j].frame > sequence[i].panim[0]->endframe)
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{
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printf( "sequence %s has event (%d) after last frame (%d)\n", sequence[i].name, sequence[i].event[j].frame, sequence[i].panim[0]->endframe );
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sequence[i].event[j].frame = sequence[i].panim[0]->endframe;
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iError++;
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}
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}
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sequence[i].frameoffset = sequence[i].panim[0]->startframe;
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// printf("\n");
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}
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/*
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if (iError)
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exit(1);
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*/
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}
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int findNode( char *name )
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{
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int k;
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for (k = 0; k < numbones; k++)
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{
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if (strcmp( bonetable[k].name, name ) == 0)
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{
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return k;
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}
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}
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return -1;
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}
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void MatrixCopy (float in[3][4], float out[3][4])
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{
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int i, j;
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for (i = 0; i < 3; i++)
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{
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for (j = 0; j < 4; j++)
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{
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out[i][j] = in[i][j];
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}
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}
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}
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void MakeTransitions( )
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{
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int i, j, k;
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int iHit;
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// add in direct node transitions
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for (i = 0; i < numseq; i++)
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{
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if (sequence[i].entrynode != sequence[i].exitnode)
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{
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xnode[sequence[i].entrynode-1][sequence[i].exitnode-1] = sequence[i].exitnode;
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if (sequence[i].nodeflags)
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{
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xnode[sequence[i].exitnode-1][sequence[i].entrynode-1] = sequence[i].entrynode;
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}
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}
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if (sequence[i].entrynode > numxnodes)
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numxnodes = sequence[i].entrynode;
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}
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// add multi-stage transitions
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do
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{
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iHit = 0;
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for (i = 1; i <= numxnodes; i++)
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{
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for (j = 1; j <= numxnodes; j++)
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{
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// if I can't go there directly
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if (i != j && xnode[i-1][j-1] == 0)
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{
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for (k = 1; k < numxnodes; k++)
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{
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// but I found someone who knows how that I can get to
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if (xnode[k-1][j-1] > 0 && xnode[i-1][k-1] > 0)
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{
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// then go to them
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xnode[i-1][j-1] = -xnode[i-1][k-1];
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iHit = 1;
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break;
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}
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}
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}
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}
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}
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// reset previous pass so the links can be used in the next pass
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for (i = 1; i <= numxnodes; i++)
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{
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for (j = 1; j <= numxnodes; j++)
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{
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xnode[i-1][j-1] = abs( xnode[i-1][j-1] );
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}
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}
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}
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while (iHit);
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}
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void SimplifyModel (void)
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{
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int i, j, k;
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int n, m, q;
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vec3_t *defaultpos[MAXSTUDIOSRCBONES];
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vec3_t *defaultrot[MAXSTUDIOSRCBONES];
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int iError = 0;
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OptimizeAnimations( );
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ExtractMotion( );
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MakeTransitions( );
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// find used bones
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for (i = 0; i < nummodels; i++)
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{
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for (k = 0; k < MAXSTUDIOSRCBONES; k++)
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{
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model[i]->boneref[k] = 0;
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}
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for (j = 0; j < model[i]->numverts; j++)
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{
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model[i]->boneref[model[i]->vert[j].bone] = 1;
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}
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for (k = 0; k < MAXSTUDIOSRCBONES; k++)
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{
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// tag parent bones as used if child has been used
|
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if (model[i]->boneref[k])
|
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{
|
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n = model[i]->node[k].parent;
|
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while (n != -1 && !model[i]->boneref[n])
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{
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model[i]->boneref[n] = 1;
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n = model[i]->node[n].parent;
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}
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}
|
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}
|
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}
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// rename model bones if needed
|
||
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for (i = 0; i < nummodels; i++)
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||
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{
|
||
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for (j = 0; j < model[i]->numbones; j++)
|
||
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{
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||
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for (k = 0; k < numrenamedbones; k++)
|
||
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{
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if (!strcmp( model[i]->node[j].name, renamedbone[k].from))
|
||
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{
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strcpy( model[i]->node[j].name, renamedbone[k].to );
|
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break;
|
||
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}
|
||
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}
|
||
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}
|
||
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}
|
||
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|
||
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// union of all used bones
|
||
|
numbones = 0;
|
||
|
for (i = 0; i < nummodels; i++)
|
||
|
{
|
||
|
for (k = 0; k < MAXSTUDIOSRCBONES; k++)
|
||
|
{
|
||
|
model[i]->boneimap[k] = -1;
|
||
|
}
|
||
|
for (j = 0; j < model[i]->numbones; j++)
|
||
|
{
|
||
|
if (model[i]->boneref[j])
|
||
|
{
|
||
|
k = findNode( model[i]->node[j].name );
|
||
|
if (k == -1)
|
||
|
{
|
||
|
// create new bone
|
||
|
// printf("%d : %s\n", numbones, model[i]->node[j].name );
|
||
|
k = numbones;
|
||
|
strcpyn( bonetable[k].name, model[i]->node[j].name );
|
||
|
if ((n = model[i]->node[j].parent) != -1)
|
||
|
bonetable[k].parent = findNode( model[i]->node[n].name );
|
||
|
else
|
||
|
bonetable[k].parent = -1;
|
||
|
bonetable[k].bonecontroller = 0;
|
||
|
bonetable[k].flags = 0;
|
||
|
// set defaults
|
||
|
defaultpos[k] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||
|
defaultrot[k] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||
|
for (n = 0; n < MAXSTUDIOANIMATIONS; n++)
|
||
|
{
|
||
|
VectorCopy( model[i]->skeleton[j].pos, defaultpos[k][n] );
|
||
|
VectorCopy( model[i]->skeleton[j].rot, defaultrot[k][n] );
|
||
|
}
|
||
|
VectorCopy( model[i]->skeleton[j].pos, bonetable[k].pos );
|
||
|
VectorCopy( model[i]->skeleton[j].rot, bonetable[k].rot );
|
||
|
numbones++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// double check parent assignments
|
||
|
n = model[i]->node[j].parent;
|
||
|
if (n != -1)
|
||
|
n = findNode( model[i]->node[n].name );
|
||
|
m = bonetable[k].parent;
|
||
|
|
||
|
if (n != m)
|
||
|
{
|
||
|
printf("illegal parent bone replacement in model \"%s\"\n\t\"%s\" has \"%s\", previously was \"%s\"\n",
|
||
|
model[i]->name,
|
||
|
model[i]->node[j].name,
|
||
|
(n != -1) ? bonetable[n].name : "ROOT",
|
||
|
(m != -1) ? bonetable[m].name : "ROOT" );
|
||
|
iError++;
|
||
|
}
|
||
|
}
|
||
|
model[i]->bonemap[j] = k;
|
||
|
model[i]->boneimap[k] = j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (iError && !(ignore_warnings))
|
||
|
{
|
||
|
exit( 1 );
|
||
|
}
|
||
|
|
||
|
if (numbones >= MAXSTUDIOBONES)
|
||
|
{
|
||
|
Error( "Too many bones used in model, used %d, max %d\n", numbones, MAXSTUDIOBONES );
|
||
|
}
|
||
|
|
||
|
// rename sequence bones if needed
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
for (j = 0; j < sequence[i].panim[0]->numbones; j++)
|
||
|
{
|
||
|
for (k = 0; k < numrenamedbones; k++)
|
||
|
{
|
||
|
if (!strcmp( sequence[i].panim[0]->node[j].name, renamedbone[k].from))
|
||
|
{
|
||
|
strcpy( sequence[i].panim[0]->node[j].name, renamedbone[k].to );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// map each sequences bone list to master list
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
for (k = 0; k < MAXSTUDIOSRCBONES; k++)
|
||
|
{
|
||
|
sequence[i].panim[0]->boneimap[k] = -1;
|
||
|
}
|
||
|
for (j = 0; j < sequence[i].panim[0]->numbones; j++)
|
||
|
{
|
||
|
k = findNode( sequence[i].panim[0]->node[j].name );
|
||
|
|
||
|
if (k == -1)
|
||
|
{
|
||
|
// printf("unknown bone \"%s\" in sequence \"%s\"\n", sequence[i].panim[0]->node[j].name, sequence[i].name );
|
||
|
sequence[i].panim[0]->bonemap[j] = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char *szAnim = "ROOT";
|
||
|
char *szNode = "ROOT";
|
||
|
|
||
|
// whoa, check parent connections!
|
||
|
if (sequence[i].panim[0]->node[j].parent != -1)
|
||
|
szAnim = sequence[i].panim[0]->node[sequence[i].panim[0]->node[j].parent].name;
|
||
|
|
||
|
if (bonetable[k].parent != -1)
|
||
|
szNode = bonetable[bonetable[k].parent].name;
|
||
|
|
||
|
if (strcmp(szAnim, szNode))
|
||
|
{
|
||
|
printf("illegal parent bone replacement in sequence \"%s\"\n\t\"%s\" has \"%s\", reference has \"%s\"\n",
|
||
|
sequence[i].name,
|
||
|
sequence[i].panim[0]->node[j].name,
|
||
|
szAnim,
|
||
|
szNode );
|
||
|
iError++;
|
||
|
}
|
||
|
sequence[i].panim[0]->bonemap[j] = k;
|
||
|
sequence[i].panim[0]->boneimap[k] = j;
|
||
|
// VectorCopy( sequence[i].panim[0]->pos[j][0].org, bonetable[k].pos );
|
||
|
// VectorCopy( sequence[i].panim[0]->rot[j][0].org, bonetable[k].rot );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (iError && !(ignore_warnings))
|
||
|
{
|
||
|
exit( 1 );
|
||
|
}
|
||
|
|
||
|
// link bonecontrollers
|
||
|
for (i = 0; i < numbonecontrollers; i++)
|
||
|
{
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
if (stricmp( bonecontroller[i].name, bonetable[j].name) == 0)
|
||
|
break;
|
||
|
}
|
||
|
if (j >= numbones)
|
||
|
{
|
||
|
Error("unknown bonecontroller link '%s'\n", bonecontroller[i].name );
|
||
|
}
|
||
|
bonecontroller[i].bone = j;
|
||
|
}
|
||
|
|
||
|
// link attachments
|
||
|
for (i = 0; i < numattachments; i++)
|
||
|
{
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
if (stricmp( attachment[i].bonename, bonetable[j].name) == 0)
|
||
|
break;
|
||
|
}
|
||
|
if (j >= numbones)
|
||
|
{
|
||
|
Error("unknown attachment link '%s'\n", attachment[i].bonename );
|
||
|
}
|
||
|
attachment[i].bone = j;
|
||
|
}
|
||
|
|
||
|
// relink model
|
||
|
for (i = 0; i < nummodels; i++)
|
||
|
{
|
||
|
for (j = 0; j < model[i]->numverts; j++)
|
||
|
{
|
||
|
model[i]->vert[j].bone = model[i]->bonemap[model[i]->vert[j].bone];
|
||
|
}
|
||
|
for (j = 0; j < model[i]->numnorms; j++)
|
||
|
{
|
||
|
model[i]->normal[j].bone = model[i]->bonemap[model[i]->normal[j].bone];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// set hitgroups
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
bonetable[k].group = -9999;
|
||
|
}
|
||
|
for (j = 0; j < numhitgroups; j++)
|
||
|
{
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
if (strcmpi( bonetable[k].name, hitgroup[j].name) == 0)
|
||
|
{
|
||
|
bonetable[k].group = hitgroup[j].group;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (k >= numbones)
|
||
|
Error( "cannot find bone %s for hitgroup %d\n", hitgroup[j].name, hitgroup[j].group );
|
||
|
}
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
if (bonetable[k].group == -9999)
|
||
|
{
|
||
|
if (bonetable[k].parent != -1)
|
||
|
bonetable[k].group = bonetable[bonetable[k].parent].group;
|
||
|
else
|
||
|
bonetable[k].group = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (numhitboxes == 0)
|
||
|
{
|
||
|
// find intersection box volume for each bone
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
bonetable[k].bmin[j] = 0.0;
|
||
|
bonetable[k].bmax[j] = 0.0;
|
||
|
}
|
||
|
}
|
||
|
// try all the connect vertices
|
||
|
for (i = 0; i < nummodels; i++)
|
||
|
{
|
||
|
vec3_t p;
|
||
|
for (j = 0; j < model[i]->numverts; j++)
|
||
|
{
|
||
|
VectorCopy( model[i]->vert[j].org, p );
|
||
|
k = model[i]->vert[j].bone;
|
||
|
|
||
|
if (p[0] < bonetable[k].bmin[0]) bonetable[k].bmin[0] = p[0];
|
||
|
if (p[1] < bonetable[k].bmin[1]) bonetable[k].bmin[1] = p[1];
|
||
|
if (p[2] < bonetable[k].bmin[2]) bonetable[k].bmin[2] = p[2];
|
||
|
if (p[0] > bonetable[k].bmax[0]) bonetable[k].bmax[0] = p[0];
|
||
|
if (p[1] > bonetable[k].bmax[1]) bonetable[k].bmax[1] = p[1];
|
||
|
if (p[2] > bonetable[k].bmax[2]) bonetable[k].bmax[2] = p[2];
|
||
|
}
|
||
|
}
|
||
|
// add in all your children as well
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
if ((j = bonetable[k].parent) != -1)
|
||
|
{
|
||
|
if (bonetable[k].pos[0] < bonetable[j].bmin[0]) bonetable[j].bmin[0] = bonetable[k].pos[0];
|
||
|
if (bonetable[k].pos[1] < bonetable[j].bmin[1]) bonetable[j].bmin[1] = bonetable[k].pos[1];
|
||
|
if (bonetable[k].pos[2] < bonetable[j].bmin[2]) bonetable[j].bmin[2] = bonetable[k].pos[2];
|
||
|
if (bonetable[k].pos[0] > bonetable[j].bmax[0]) bonetable[j].bmax[0] = bonetable[k].pos[0];
|
||
|
if (bonetable[k].pos[1] > bonetable[j].bmax[1]) bonetable[j].bmax[1] = bonetable[k].pos[1];
|
||
|
if (bonetable[k].pos[2] > bonetable[j].bmax[2]) bonetable[j].bmax[2] = bonetable[k].pos[2];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
if (bonetable[k].bmin[0] < bonetable[k].bmax[0] - 1
|
||
|
&& bonetable[k].bmin[1] < bonetable[k].bmax[1] - 1
|
||
|
&& bonetable[k].bmin[2] < bonetable[k].bmax[2] - 1)
|
||
|
{
|
||
|
hitbox[numhitboxes].bone = k;
|
||
|
hitbox[numhitboxes].group = bonetable[k].group;
|
||
|
VectorCopy( bonetable[k].bmin, hitbox[numhitboxes].bmin );
|
||
|
VectorCopy( bonetable[k].bmax, hitbox[numhitboxes].bmax );
|
||
|
|
||
|
if (dump_hboxes)
|
||
|
{
|
||
|
printf("$hbox %d \"%s\" %.2f %.2f %.2f %.2f %.2f %.2f\n",
|
||
|
hitbox[numhitboxes].group,
|
||
|
bonetable[hitbox[numhitboxes].bone].name,
|
||
|
hitbox[numhitboxes].bmin[0], hitbox[numhitboxes].bmin[1], hitbox[numhitboxes].bmin[2],
|
||
|
hitbox[numhitboxes].bmax[0], hitbox[numhitboxes].bmax[1], hitbox[numhitboxes].bmax[2] );
|
||
|
|
||
|
}
|
||
|
numhitboxes++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (j = 0; j < numhitboxes; j++)
|
||
|
{
|
||
|
for (k = 0; k < numbones; k++)
|
||
|
{
|
||
|
if (strcmpi( bonetable[k].name, hitbox[j].name) == 0)
|
||
|
{
|
||
|
hitbox[j].bone = k;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (k >= numbones)
|
||
|
Error( "cannot find bone %s for bbox\n", hitbox[j].name );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// relink animations
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
vec3_t *origpos[MAXSTUDIOSRCBONES];
|
||
|
vec3_t *origrot[MAXSTUDIOSRCBONES];
|
||
|
|
||
|
for (q = 0; q < sequence[i].numblends; q++)
|
||
|
{
|
||
|
// save pointers to original animations
|
||
|
for (j = 0; j < sequence[i].panim[q]->numbones; j++)
|
||
|
{
|
||
|
origpos[j] = sequence[i].panim[q]->pos[j];
|
||
|
origrot[j] = sequence[i].panim[q]->rot[j];
|
||
|
}
|
||
|
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
if ((k = sequence[i].panim[0]->boneimap[j]) >= 0)
|
||
|
{
|
||
|
// link to original animations
|
||
|
sequence[i].panim[q]->pos[j] = origpos[k];
|
||
|
sequence[i].panim[q]->rot[j] = origrot[k];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// link to dummy animations
|
||
|
sequence[i].panim[q]->pos[j] = defaultpos[j];
|
||
|
sequence[i].panim[q]->rot[j] = defaultrot[j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// printf("%s %f\n", sequence[i].name, sequence[i].panim[0]->pos[3][0][0] );
|
||
|
}
|
||
|
|
||
|
// find scales for all bones
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
for (k = 0; k < 6; k++)
|
||
|
{
|
||
|
float minv, maxv, scale;
|
||
|
|
||
|
if (k < 3)
|
||
|
{
|
||
|
minv = -128.0;
|
||
|
maxv = 128.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
minv = -Q_PI / 8.0;
|
||
|
maxv = Q_PI / 8.0;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
for (q = 0; q < sequence[i].numblends; q++)
|
||
|
{
|
||
|
for (n = 0; n < sequence[i].numframes; n++)
|
||
|
{
|
||
|
float v;
|
||
|
switch(k)
|
||
|
{
|
||
|
case 0:
|
||
|
case 1:
|
||
|
case 2:
|
||
|
v = ( sequence[i].panim[q]->pos[j][n][k] - bonetable[j].pos[k] );
|
||
|
break;
|
||
|
case 3:
|
||
|
case 4:
|
||
|
case 5:
|
||
|
v = ( sequence[i].panim[q]->rot[j][n][k-3] - bonetable[j].rot[k-3] );
|
||
|
if (v >= Q_PI)
|
||
|
v -= Q_PI * 2;
|
||
|
if (v < -Q_PI)
|
||
|
v += Q_PI * 2;
|
||
|
break;
|
||
|
}
|
||
|
if (v < minv)
|
||
|
minv = v;
|
||
|
if (v > maxv)
|
||
|
maxv = v;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (minv < maxv)
|
||
|
{
|
||
|
if (-minv> maxv)
|
||
|
{
|
||
|
scale = minv / -32768.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
scale = maxv / 32767;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
scale = 1.0 / 32.0;
|
||
|
}
|
||
|
switch(k)
|
||
|
{
|
||
|
case 0:
|
||
|
case 1:
|
||
|
case 2:
|
||
|
bonetable[j].posscale[k] = scale;
|
||
|
break;
|
||
|
case 3:
|
||
|
case 4:
|
||
|
case 5:
|
||
|
bonetable[j].rotscale[k-3] = scale;
|
||
|
break;
|
||
|
}
|
||
|
// printf("%.0f ", 1.0 / scale );
|
||
|
}
|
||
|
// printf("\n" );
|
||
|
}
|
||
|
|
||
|
|
||
|
// find bounding box for each sequence
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
vec3_t bmin, bmax;
|
||
|
|
||
|
// find intersection box volume for each bone
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
bmin[j] = 9999.0;
|
||
|
bmax[j] = -9999.0;
|
||
|
}
|
||
|
|
||
|
for (q = 0; q < sequence[i].numblends; q++)
|
||
|
{
|
||
|
for (n = 0; n < sequence[i].numframes; n++)
|
||
|
{
|
||
|
float bonetransform[MAXSTUDIOBONES][3][4]; // bone transformation matrix
|
||
|
float bonematrix[3][4]; // local transformation matrix
|
||
|
vec3_t pos;
|
||
|
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
vec3_t angle;
|
||
|
|
||
|
// convert to degrees
|
||
|
angle[0] = sequence[i].panim[q]->rot[j][n][0] * (180.0 / Q_PI);
|
||
|
angle[1] = sequence[i].panim[q]->rot[j][n][1] * (180.0 / Q_PI);
|
||
|
angle[2] = sequence[i].panim[q]->rot[j][n][2] * (180.0 / Q_PI);
|
||
|
|
||
|
AngleMatrix( angle, bonematrix );
|
||
|
|
||
|
bonematrix[0][3] = sequence[i].panim[q]->pos[j][n][0];
|
||
|
bonematrix[1][3] = sequence[i].panim[q]->pos[j][n][1];
|
||
|
bonematrix[2][3] = sequence[i].panim[q]->pos[j][n][2];
|
||
|
|
||
|
if (bonetable[j].parent == -1)
|
||
|
{
|
||
|
MatrixCopy( bonematrix, bonetransform[j] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
R_ConcatTransforms (bonetransform[bonetable[j].parent], bonematrix, bonetransform[j]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (k = 0; k < nummodels; k++)
|
||
|
{
|
||
|
for (j = 0; j < model[k]->numverts; j++)
|
||
|
{
|
||
|
VectorTransform( model[k]->vert[j].org, bonetransform[model[k]->vert[j].bone], pos );
|
||
|
|
||
|
if (pos[0] < bmin[0]) bmin[0] = pos[0];
|
||
|
if (pos[1] < bmin[1]) bmin[1] = pos[1];
|
||
|
if (pos[2] < bmin[2]) bmin[2] = pos[2];
|
||
|
if (pos[0] > bmax[0]) bmax[0] = pos[0];
|
||
|
if (pos[1] > bmax[1]) bmax[1] = pos[1];
|
||
|
if (pos[2] > bmax[2]) bmax[2] = pos[2];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VectorCopy( bmin, sequence[i].bmin );
|
||
|
VectorCopy( bmax, sequence[i].bmax );
|
||
|
|
||
|
/*
|
||
|
printf("%s : %.0f %.0f %.0f %.0f %.0f %.0f\n",
|
||
|
sequence[i].name, bmin[0], bmax[0], bmin[1], bmax[1], bmin[2], bmax[2] );
|
||
|
*/
|
||
|
// printf("%s %.2f\n", sequence[i].name, sequence[i].panim[0]->pos[9][0][0] / bonetable[9].pos[0] );
|
||
|
}
|
||
|
|
||
|
// reduce animations
|
||
|
{
|
||
|
int total = 0;
|
||
|
int changes = 0;
|
||
|
int p;
|
||
|
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
for (q = 0; q < sequence[i].numblends; q++)
|
||
|
{
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
for (k = 0; k < 6; k++)
|
||
|
{
|
||
|
mstudioanimvalue_t *pcount, *pvalue;
|
||
|
float v;
|
||
|
short value[MAXSTUDIOANIMATIONS];
|
||
|
mstudioanimvalue_t data[MAXSTUDIOANIMATIONS];
|
||
|
|
||
|
for (n = 0; n < sequence[i].numframes; n++)
|
||
|
{
|
||
|
switch(k)
|
||
|
{
|
||
|
case 0:
|
||
|
case 1:
|
||
|
case 2:
|
||
|
value[n] = ( sequence[i].panim[q]->pos[j][n][k] - bonetable[j].pos[k] ) / bonetable[j].posscale[k];
|
||
|
break;
|
||
|
case 3:
|
||
|
case 4:
|
||
|
case 5:
|
||
|
v = ( sequence[i].panim[q]->rot[j][n][k-3] - bonetable[j].rot[k-3] );
|
||
|
if (v >= Q_PI)
|
||
|
v -= Q_PI * 2;
|
||
|
if (v < -Q_PI)
|
||
|
v += Q_PI * 2;
|
||
|
|
||
|
value[n] = v / bonetable[j].rotscale[k-3];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (n == 0)
|
||
|
Error("no animation frames: \"%s\"\n", sequence[i].name );
|
||
|
|
||
|
|
||
|
sequence[i].panim[q]->numanim[j][k] = 0;
|
||
|
|
||
|
memset( data, 0, sizeof( data ) );
|
||
|
pcount = data;
|
||
|
pvalue = pcount + 1;
|
||
|
|
||
|
pcount->num.valid = 1;
|
||
|
pcount->num.total = 1;
|
||
|
pvalue->value = value[0];
|
||
|
pvalue++;
|
||
|
|
||
|
for (m = 1, p = 0; m < n; m++)
|
||
|
{
|
||
|
if (abs(value[p] - value[m]) > 1600)
|
||
|
{
|
||
|
changes++;
|
||
|
p = m;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// this compression algorithm needs work
|
||
|
|
||
|
for (m = 1; m < n; m++)
|
||
|
{
|
||
|
if (pcount->num.total == 255)
|
||
|
{
|
||
|
// too many, force a new entry
|
||
|
pcount = pvalue;
|
||
|
pvalue = pcount + 1;
|
||
|
pcount->num.valid++;
|
||
|
pvalue->value = value[m];
|
||
|
pvalue++;
|
||
|
}
|
||
|
// insert value if they're not equal,
|
||
|
// or if we're not on a run and the run is less than 3 units
|
||
|
else if ((value[m] != value[m-1])
|
||
|
|| ((pcount->num.total == pcount->num.valid) && ((m < n - 1) && value[m] != value[m+1])))
|
||
|
{
|
||
|
total++;
|
||
|
if (pcount->num.total != pcount->num.valid)
|
||
|
{
|
||
|
//if (j == 0) printf("%d:%d ", pcount->num.valid, pcount->num.total );
|
||
|
pcount = pvalue;
|
||
|
pvalue = pcount + 1;
|
||
|
}
|
||
|
pcount->num.valid++;
|
||
|
pvalue->value = value[m];
|
||
|
pvalue++;
|
||
|
}
|
||
|
pcount->num.total++;
|
||
|
}
|
||
|
//if (j == 0) printf("%d:%d\n", pcount->num.valid, pcount->num.total );
|
||
|
|
||
|
sequence[i].panim[q]->numanim[j][k] = pvalue - data;
|
||
|
if (sequence[i].panim[q]->numanim[j][k] == 2 && value[0] == 0)
|
||
|
{
|
||
|
sequence[i].panim[q]->numanim[j][k] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sequence[i].panim[q]->anim[j][k] = kalloc( pvalue - data, sizeof( mstudioanimvalue_t ) );
|
||
|
memmove( sequence[i].panim[q]->anim[j][k], data, (pvalue - data) * sizeof( mstudioanimvalue_t ) );
|
||
|
}
|
||
|
// printf("%d(%d) ", sequence[i].panim[q]->numanim[j][k], n );
|
||
|
}
|
||
|
// printf("\n");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// printf("total %.0f changes %.0f\n", total, changes );
|
||
|
}
|
||
|
|
||
|
// auto groups
|
||
|
if (numseqgroups == 1 && maxseqgroupsize < 1024 * 1024)
|
||
|
{
|
||
|
int current = 0;
|
||
|
|
||
|
numseqgroups = 2;
|
||
|
|
||
|
for (i = 0; i < numseq; i++)
|
||
|
{
|
||
|
int accum = 0;
|
||
|
|
||
|
if (sequence[i].activity == 0)
|
||
|
{
|
||
|
for (q = 0; q < sequence[i].numblends; q++)
|
||
|
{
|
||
|
for (j = 0; j < numbones; j++)
|
||
|
{
|
||
|
for (k = 0; k < 6; k++)
|
||
|
{
|
||
|
accum += sequence[i].panim[q]->numanim[j][k] * sizeof( mstudioanimvalue_t );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
accum += sequence[i].numblends * numbones * sizeof( mstudioanim_t );
|
||
|
|
||
|
if (current && current + accum > maxseqgroupsize)
|
||
|
{
|
||
|
numseqgroups++;
|
||
|
current = accum;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
current += accum;
|
||
|
}
|
||
|
// printf("%d %d %d\n", numseqgroups, current, accum );
|
||
|
sequence[i].seqgroup = numseqgroups - 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sequence[i].seqgroup = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
int lookupControl( char *string )
|
||
|
{
|
||
|
if (stricmp(string,"X")==0) return STUDIO_X;
|
||
|
if (stricmp(string,"Y")==0) return STUDIO_Y;
|
||
|
if (stricmp(string,"Z")==0) return STUDIO_Z;
|
||
|
if (stricmp(string,"XR")==0) return STUDIO_XR;
|
||
|
if (stricmp(string,"YR")==0) return STUDIO_YR;
|
||
|
if (stricmp(string,"ZR")==0) return STUDIO_ZR;
|
||
|
if (stricmp(string,"LX")==0) return STUDIO_LX;
|
||
|
if (stricmp(string,"LY")==0) return STUDIO_LY;
|
||
|
if (stricmp(string,"LZ")==0) return STUDIO_LZ;
|
||
|
if (stricmp(string,"AX")==0) return STUDIO_AX;
|
||
|
if (stricmp(string,"AY")==0) return STUDIO_AY;
|
||
|
if (stricmp(string,"AZ")==0) return STUDIO_AZ;
|
||
|
if (stricmp(string,"AXR")==0) return STUDIO_AXR;
|
||
|
if (stricmp(string,"AYR")==0) return STUDIO_AYR;
|
||
|
if (stricmp(string,"AZR")==0) return STUDIO_AZR;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
// search case-insensitive for string2 in string
|
||
|
char *stristr( const char *string, const char *string2 )
|
||
|
{
|
||
|
int c, len;
|
||
|
c = tolower( *string2 );
|
||
|
len = strlen( string2 );
|
||
|
|
||
|
while (string) {
|
||
|
for (; *string && tolower( *string ) != c; string++);
|
||
|
if (*string) {
|
||
|
if (strnicmp( string, string2, len ) == 0) {
|
||
|
break;
|
||
|
}
|
||
|
string++;
|
||
|
}
|
||
|
else {
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
return (char *)string;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
|
||
|
int lookup_texture( char *texturename )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < numtextures; i++) {
|
||
|
if (stricmp( texture[i].name, texturename ) == 0) {
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
strcpyn( texture[i].name, texturename );
|
||
|
|
||
|
if (stristr( texturename, "chrome" ) != NULL) {
|
||
|
texture[i].flags = STUDIO_NF_FLATSHADE | STUDIO_NF_CHROME;
|
||
|
}
|
||
|
else {
|
||
|
texture[i].flags = 0;
|
||
|
}
|
||
|
numtextures++;
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
|
||
|
s_mesh_t *lookup_mesh( s_model_t *pmodel, char *texturename )
|
||
|
{
|
||
|
int i, j;
|
||
|
|
||
|
j = lookup_texture( texturename );
|
||
|
|
||
|
for (i = 0; i < pmodel->nummesh; i++) {
|
||
|
if (pmodel->pmesh[i]->skinref == j) {
|
||
|
return pmodel->pmesh[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i >= MAXSTUDIOMESHES) {
|
||
|
Error( "too many textures in model: \"%s\"\n", pmodel->name );
|
||
|
}
|
||
|
|
||
|
pmodel->nummesh = i + 1;
|
||
|
pmodel->pmesh[i] = kalloc( 1, sizeof( s_mesh_t ) );
|
||
|
pmodel->pmesh[i]->skinref = j;
|
||
|
|
||
|
|
||
|
return pmodel->pmesh[i];
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
s_trianglevert_t *lookup_triangle( s_mesh_t *pmesh, int index )
|
||
|
{
|
||
|
if (index >= pmesh->alloctris) {
|
||
|
int start = pmesh->alloctris;
|
||
|
pmesh->alloctris = index + 256;
|
||
|
if (pmesh->triangle) {
|
||
|
pmesh->triangle = realloc( pmesh->triangle, pmesh->alloctris * sizeof( *pmesh->triangle ) );
|
||
|
kmemset( &pmesh->triangle[start], 0, (pmesh->alloctris - start) * sizeof( *pmesh->triangle ) );
|
||
|
}
|
||
|
else {
|
||
|
pmesh->triangle = kalloc( pmesh->alloctris, sizeof( *pmesh->triangle ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pmesh->triangle[index];
|
||
|
}
|
||
|
|
||
|
int lookup_normal( s_model_t *pmodel, s_normal_t *pnormal )
|
||
|
{
|
||
|
int i;
|
||
|
for (i = 0; i < pmodel->numnorms; i++) {
|
||
|
// if (VectorCompare( pmodel->normal[i].org, pnormal->org )
|
||
|
if (DotProduct( pmodel->normal[i].org, pnormal->org ) > normal_blend
|
||
|
&& pmodel->normal[i].bone == pnormal->bone
|
||
|
&& pmodel->normal[i].skinref == pnormal->skinref) {
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
if (i >= MAXSTUDIOVERTS) {
|
||
|
Error( "too many normals in model: \"%s\"\n", pmodel->name);
|
||
|
}
|
||
|
VectorCopy( pnormal->org, pmodel->normal[i].org );
|
||
|
pmodel->normal[i].bone = pnormal->bone;
|
||
|
pmodel->normal[i].skinref = pnormal->skinref;
|
||
|
pmodel->numnorms = i + 1;
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
|
||
|
int lookup_vertex( s_model_t *pmodel, s_vertex_t *pv )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
// assume 2 digits of accuracy
|
||
|
pv->org[0] = (int)(pv->org[0] * 100) / 100.0;
|
||
|
pv->org[1] = (int)(pv->org[1] * 100) / 100.0;
|
||
|
pv->org[2] = (int)(pv->org[2] * 100) / 100.0;
|
||
|
|
||
|
for (i = 0; i < pmodel->numverts; i++) {
|
||
|
if (VectorCompare( pmodel->vert[i].org, pv->org )
|
||
|
&& pmodel->vert[i].bone == pv->bone) {
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
if (i >= MAXSTUDIOVERTS) {
|
||
|
Error( "too many vertices in model: \"%s\"\n", pmodel->name);
|
||
|
}
|
||
|
VectorCopy( pv->org, pmodel->vert[i].org );
|
||
|
pmodel->vert[i].bone = pv->bone;
|
||
|
pmodel->numverts = i + 1;
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
|
||
|
void adjust_vertex( float *org )
|
||
|
{
|
||
|
org[0] = (org[0] - adjust[0]);
|
||
|
org[1] = (org[1] - adjust[1]);
|
||
|
org[2] = (org[2] - adjust[2]);
|
||
|
}
|
||
|
|
||
|
void scale_vertex( float *org )
|
||
|
{
|
||
|
float tmp = org[0];
|
||
|
org[0] = org[0] * scale_up;
|
||
|
org[1] = org[1] * scale_up;
|
||
|
org[2] = org[2] * scale_up;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
SetSkinValues
|
||
|
|
||
|
Called for the base frame
|
||
|
============
|
||
|
*/
|
||
|
void TextureCoordRanges( s_mesh_t *pmesh, s_texture_t *ptexture )
|
||
|
{
|
||
|
int i, j;
|
||
|
|
||
|
if (ptexture->flags & STUDIO_NF_CHROME) {
|
||
|
ptexture->skintop = 0;
|
||
|
ptexture->skinleft = 0;
|
||
|
ptexture->skinwidth = (ptexture->srcwidth + 3) & ~3;
|
||
|
ptexture->skinheight = ptexture->srcheight;
|
||
|
|
||
|
for (i=0 ; i<pmesh->numtris ; i++) {
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
pmesh->triangle[i][j].s = 0;
|
||
|
pmesh->triangle[i][j].t = 0;
|
||
|
}
|
||
|
ptexture->max_s = 63;
|
||
|
ptexture->min_s = 0;
|
||
|
ptexture->max_t = 63;
|
||
|
ptexture->min_t = 0;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// clip texture coords.
|
||
|
for (i=0 ; i<pmesh->numtris ; i++) {
|
||
|
if (pmesh->triangle[i][0].u > 100.0 || pmesh->triangle[i][1].u > 100.0 || pmesh->triangle[i][2].u > 100.0)
|
||
|
{
|
||
|
// printf("%d : %f %f %f\n", i, pmesh->triangle[i][0].u, pmesh->triangle[i][1].u, pmesh->triangle[i][2].u );
|
||
|
}
|
||
|
if (pmesh->triangle[i][0].v > 100.0 || pmesh->triangle[i][1].v > 100.0 || pmesh->triangle[i][2].v > 100.0)
|
||
|
{
|
||
|
// printf("%d : %f %f %f\n", i, pmesh->triangle[i][0].v, pmesh->triangle[i][1].v, pmesh->triangle[i][2].v );
|
||
|
}
|
||
|
}
|
||
|
for (i=0 ; i<pmesh->numtris ; i++) {
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
if (pmesh->triangle[i][j].u > 2.0) pmesh->triangle[i][j].u = 2.0;
|
||
|
if (pmesh->triangle[i][j].u < -1.0) pmesh->triangle[i][j].u = -1.0;
|
||
|
if (pmesh->triangle[i][j].v > 2.0) pmesh->triangle[i][j].v = 2.0;
|
||
|
if (pmesh->triangle[i][j].v < -1.0) pmesh->triangle[i][j].v = -1.0;
|
||
|
}
|
||
|
}
|
||
|
// pack texture coords
|
||
|
|
||
|
if (!clip_texcoords)
|
||
|
{
|
||
|
int k, n;
|
||
|
do
|
||
|
{
|
||
|
float min_u = 10;
|
||
|
float max_u = -10;
|
||
|
float k_max_u, n_min_u;
|
||
|
k = -1;
|
||
|
n = -1;
|
||
|
for (i=0 ; i<pmesh->numtris ; i++)
|
||
|
{
|
||
|
float local_min, local_max;
|
||
|
local_min = min( pmesh->triangle[i][0].u, min( pmesh->triangle[i][1].u, pmesh->triangle[i][2].u ));
|
||
|
local_max = max( pmesh->triangle[i][0].u, max( pmesh->triangle[i][1].u, pmesh->triangle[i][2].u ));
|
||
|
if (local_min < min_u) { min_u = local_min; k = i; k_max_u = local_max; }
|
||
|
if (local_max > max_u) { max_u = local_max; n = i; n_min_u = local_min; }
|
||
|
}
|
||
|
|
||
|
if (k_max_u + 1.0 < max_u)
|
||
|
{
|
||
|
//printf("%d %f %f\n", k, k_max_u, max_u );
|
||
|
for (j = 0; j < 3; j++)
|
||
|
pmesh->triangle[k][j].u += 1.0;
|
||
|
}
|
||
|
else if (n_min_u - 1.0 > min_u)
|
||
|
{
|
||
|
//printf("%d %f %f\n", n, n_min_u, min_u );
|
||
|
for (j = 0; j < 3; j++)
|
||
|
pmesh->triangle[n][j].u -= 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
} while (1);
|
||
|
do
|
||
|
{
|
||
|
float min_v = 10;
|
||
|
float max_v = -10;
|
||
|
float k_max_v, n_min_v;
|
||
|
k = -1;
|
||
|
n = -1;
|
||
|
for (i=0 ; i<pmesh->numtris ; i++)
|
||
|
{
|
||
|
float local_min, local_max;
|
||
|
local_min = min( pmesh->triangle[i][0].v, min( pmesh->triangle[i][1].v, pmesh->triangle[i][2].v ));
|
||
|
local_max = max( pmesh->triangle[i][0].v, max( pmesh->triangle[i][1].v, pmesh->triangle[i][2].v ));
|
||
|
if (local_min < min_v) { min_v = local_min; k = i; k_max_v = local_max; }
|
||
|
if (local_max > max_v) { max_v = local_max; n = i; n_min_v = local_min; }
|
||
|
}
|
||
|
|
||
|
if (k_max_v + 1.0 < max_v)
|
||
|
{
|
||
|
//printf("%d %f %f\n", k, k_max_v, max_v );
|
||
|
for (j = 0; j < 3; j++)
|
||
|
pmesh->triangle[k][j].v += 1.0;
|
||
|
}
|
||
|
else if (n_min_v - 1.0 > min_v)
|
||
|
{
|
||
|
//printf("%d %f %f\n", n, n_min_v, min_v );
|
||
|
for (j = 0; j < 3; j++)
|
||
|
pmesh->triangle[n][j].v -= 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
} while (1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i=0 ; i<pmesh->numtris ; i++)
|
||
|
{
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
if (pmesh->triangle[i][j].u < 0) pmesh->triangle[i][j].u = 0;
|
||
|
if (pmesh->triangle[i][j].u > 1) pmesh->triangle[i][j].u = 1;
|
||
|
if (pmesh->triangle[i][j].v < 0) pmesh->triangle[i][j].v = 0;
|
||
|
if (pmesh->triangle[i][j].v > 1) pmesh->triangle[i][j].v = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// convert to pixel coordinates
|
||
|
for (i=0 ; i<pmesh->numtris ; i++) {
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
// FIXME losing texture coord resultion!
|
||
|
pmesh->triangle[i][j].s = pmesh->triangle[i][j].u * (ptexture->srcwidth - 1);
|
||
|
pmesh->triangle[i][j].t = pmesh->triangle[i][j].v * (ptexture->srcheight - 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// find the range
|
||
|
if (!clip_texcoords)
|
||
|
{
|
||
|
for (i=0 ; i<pmesh->numtris ; i++) {
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
ptexture->max_s = max( pmesh->triangle[i][j].s, ptexture->max_s );
|
||
|
ptexture->min_s = min( pmesh->triangle[i][j].s, ptexture->min_s );
|
||
|
ptexture->max_t = max( pmesh->triangle[i][j].t, ptexture->max_t );
|
||
|
ptexture->min_t = min( pmesh->triangle[i][j].t, ptexture->min_t );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ptexture->max_s = ptexture->srcwidth-1;
|
||
|
ptexture->min_s = 0;
|
||
|
ptexture->max_t = ptexture->srcheight-1;
|
||
|
ptexture->min_t = 0;
|
||
|
}
|
||
|
//printf("%d %d : ", ptexture->srcwidth, ptexture->srcheight );
|
||
|
//printf("%.0f %.0f %.0f %.0f\n", ptexture->min_s, ptexture->max_s, ptexture->min_t, ptexture->max_t );
|
||
|
}
|
||
|
|
||
|
|
||
|
void ResetTextureCoordRanges( s_mesh_t *pmesh, s_texture_t *ptexture )
|
||
|
{
|
||
|
int i, j;
|
||
|
|
||
|
// adjust top, left edge
|
||
|
for (i=0 ; i<pmesh->numtris ; i++) {
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
pmesh->triangle[i][j].s -= ptexture->min_s;
|
||
|
// quake wants t inverted
|
||
|
pmesh->triangle[i][j].t = (ptexture->max_t - ptexture->min_t) - (pmesh->triangle[i][j].t - ptexture->min_t);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Grab_Skin
|
||
|
===============
|
||
|
*/
|
||
|
void Grab_BMP ( char *filename, s_texture_t *ptexture )
|
||
|
{
|
||
|
int result;
|
||
|
|
||
|
if (result = LoadBMP(filename, &ptexture->ppicture, (byte **)&ptexture->ppal )) {
|
||
|
Error("error %d reading BMP image \"%s\"\n", result, filename );
|
||
|
}
|
||
|
|
||
|
ptexture->srcwidth = bmhd.w;
|
||
|
ptexture->srcheight = bmhd.h;
|
||
|
|
||
|
}
|
||
|
|
||
|
#define MIN_DIMENSION 8
|
||
|
#define MAX_DIMENSION 512
|
||
|
|
||
|
int GetBestPowerOf2( int value )
|
||
|
{
|
||
|
int i;
|
||
|
int power = MIN_DIMENSION;
|
||
|
|
||
|
for(i=0;i<32;i++)
|
||
|
{
|
||
|
if ( (1<<i) < MIN_DIMENSION )
|
||
|
continue;
|
||
|
|
||
|
if ( (1<<i) > MAX_DIMENSION )
|
||
|
continue;
|
||
|
|
||
|
power=(1<<i);
|
||
|
if(power>=value)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return power;
|
||
|
}
|
||
|
|
||
|
int GetSkinWidth( int rawsize )
|
||
|
{
|
||
|
if ( !force_powerof2_textures )
|
||
|
{
|
||
|
return (int)( rawsize + 3) & ~3;
|
||
|
}
|
||
|
|
||
|
return GetBestPowerOf2( rawsize );
|
||
|
}
|
||
|
|
||
|
int GetSkinHeight( int rawsize )
|
||
|
{
|
||
|
if ( !force_powerof2_textures )
|
||
|
{
|
||
|
return ( rawsize );
|
||
|
}
|
||
|
|
||
|
return GetBestPowerOf2( rawsize );
|
||
|
}
|
||
|
|
||
|
void ResizeTexture( s_texture_t *ptexture )
|
||
|
{
|
||
|
int i, j, s, t;
|
||
|
byte *pdest;
|
||
|
int srcadjwidth;
|
||
|
|
||
|
// make the width a multiple of 4; some hardware requires this, and it ensures
|
||
|
// dword alignment for each scan
|
||
|
|
||
|
ptexture->skintop = ptexture->min_t;
|
||
|
ptexture->skinleft = ptexture->min_s;
|
||
|
|
||
|
ptexture->skinwidth = GetSkinWidth( ptexture->max_s - ptexture->min_s + 1);
|
||
|
ptexture->skinheight = GetSkinHeight(ptexture->max_t - ptexture->min_t + 1);
|
||
|
|
||
|
ptexture->size = ptexture->skinwidth * ptexture->skinheight + 256 * 3;
|
||
|
|
||
|
printf ("BMP %s [%d %d] (%.0f%%) %6d bytes\n", ptexture->name, ptexture->skinwidth, ptexture->skinheight,
|
||
|
((ptexture->skinwidth * ptexture->skinheight) / (float)(ptexture->srcwidth * ptexture->srcheight)) * 100.0,
|
||
|
ptexture->size );
|
||
|
|
||
|
if (ptexture->size > 640 * 480)
|
||
|
{
|
||
|
printf("%.0f %.0f %.0f %.0f\n", ptexture->min_s, ptexture->max_s, ptexture->min_t, ptexture->max_t );
|
||
|
Error("texture too large\n");
|
||
|
}
|
||
|
pdest = malloc( ptexture->size );
|
||
|
ptexture->pdata = pdest;
|
||
|
|
||
|
// data is saved as a multiple of 4
|
||
|
srcadjwidth = (ptexture->srcwidth + 3) & ~3;
|
||
|
|
||
|
// move the picture data to the model area, replicating missing data, deleting unused data.
|
||
|
for (i = 0, t = ptexture->srcheight - ptexture->skinheight - ptexture->skintop + 10 * ptexture->srcheight; i < ptexture->skinheight; i++, t++) {
|
||
|
while (t >= ptexture->srcheight) t -= ptexture->srcheight;
|
||
|
while (t < 0) t += ptexture->srcheight;
|
||
|
for (j = 0, s = ptexture->skinleft + 10 * ptexture->srcwidth; j < ptexture->skinwidth; j++, s++) {
|
||
|
while (s >= ptexture->srcwidth) s -= ptexture->srcwidth;
|
||
|
*(pdest++) = *(ptexture->ppicture + s + t * srcadjwidth);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// TODO: process the texture and flag it if fullbright or transparent are used.
|
||
|
// TODO: only save as many palette entries as are actually used.
|
||
|
if (gamma != 1.8)
|
||
|
{
|
||
|
// gamma correct the monster textures to a gamma of 1.8
|
||
|
float g;
|
||
|
byte *psrc = (byte *)ptexture->ppal;
|
||
|
g = gamma / 1.8;
|
||
|
for (i = 0; i < 768; i++)
|
||
|
{
|
||
|
pdest[i] = pow( psrc[i] / 255.0, g ) * 255;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
memcpy( pdest, ptexture->ppal, 256 * sizeof( rgb_t ) );
|
||
|
}
|
||
|
|
||
|
free( ptexture->ppicture );
|
||
|
free( ptexture->ppal );
|
||
|
}
|
||
|
|
||
|
|
||
|
void Grab_Skin ( s_texture_t *ptexture )
|
||
|
{
|
||
|
char file1[1024];
|
||
|
int time1;
|
||
|
|
||
|
sprintf (file1, "%s/%s", cdpartial, ptexture->name);
|
||
|
ExpandPathAndArchive (file1);
|
||
|
|
||
|
if (cdtextureset)
|
||
|
{
|
||
|
int i;
|
||
|
for (i = 0; i < cdtextureset; i++)
|
||
|
{
|
||
|
sprintf (file1, "%s/%s", cdtexture[i], ptexture->name);
|
||
|
time1 = FileTime (file1);
|
||
|
if (time1 != -1)
|
||
|
break;
|
||
|
}
|
||
|
if (time1 == -1)
|
||
|
Error( "%s not found", file1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf (file1, "%s/%s", cddir, ptexture->name);
|
||
|
}
|
||
|
|
||
|
if (stricmp( ".bmp", &file1[strlen(file1)-4]) == 0) {
|
||
|
Grab_BMP( file1, ptexture );
|
||
|
}
|
||
|
else {
|
||
|
Error("unknown graphics type: \"%s\"\n", file1 );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void SetSkinValues( )
|
||
|
{
|
||
|
int i, j;
|
||
|
int index;
|
||
|
|
||
|
for (i = 0; i < numtextures; i++)
|
||
|
{
|
||
|
Grab_Skin ( &texture[i] );
|
||
|
|
||
|
texture[i].max_s = -9999999;
|
||
|
texture[i].min_s = 9999999;
|
||
|
texture[i].max_t = -9999999;
|
||
|
texture[i].min_t = 9999999;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < nummodels; i++)
|
||
|
{
|
||
|
for (j = 0; j < model[i]->nummesh; j++)
|
||
|
{
|
||
|
TextureCoordRanges( model[i]->pmesh[j], &texture[model[i]->pmesh[j]->skinref] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
for (i = 0; i < numtextures; i++)
|
||
|
{
|
||
|
if (texture[i].max_s < texture[i].min_s )
|
||
|
{
|
||
|
// must be a replacement texture
|
||
|
if (texture[i].flags & STUDIO_NF_CHROME)
|
||
|
{
|
||
|
texture[i].max_s = 63;
|
||
|
texture[i].min_s = 0;
|
||
|
texture[i].max_t = 63;
|
||
|
texture[i].min_t = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
texture[i].max_s = texture[texture[i].parent].max_s;
|
||
|
texture[i].min_s = texture[texture[i].parent].min_s;
|
||
|
texture[i].max_t = texture[texture[i].parent].max_t;
|
||
|
texture[i].min_t = texture[texture[i].parent].min_t;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ResizeTexture( &texture[i] );
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < nummodels; i++)
|
||
|
{
|
||
|
for (j = 0; j < model[i]->nummesh; j++)
|
||
|
{
|
||
|
ResetTextureCoordRanges( model[i]->pmesh[j], &texture[model[i]->pmesh[j]->skinref] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// build texture groups
|
||
|
for (i = 0; i < MAXSTUDIOSKINS; i++)
|
||
|
{
|
||
|
for (j = 0; j < MAXSTUDIOSKINS; j++)
|
||
|
{
|
||
|
skinref[i][j] = j;
|
||
|
}
|
||
|
}
|
||
|
index = 0;
|
||
|
for (i = 0; i < numtexturelayers[0]; i++)
|
||
|
{
|
||
|
for (j = 0; j < numtexturereps[0]; j++)
|
||
|
{
|
||
|
skinref[i][texturegroup[0][0][j]] = texturegroup[0][i][j];
|
||
|
}
|
||
|
}
|
||
|
if (i != 0)
|
||
|
{
|
||
|
numskinfamilies = i;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
numskinfamilies = 1;
|
||
|
numskinref = numtextures;
|
||
|
}
|
||
|
|
||
|
|
||
|
// printf ("width: %i height: %i\n",width, height);
|
||
|
/*
|
||
|
printf ("adjusted width: %i height: %i top : %i left: %i\n",
|
||
|
pmesh->skinwidth, pmesh->skinheight, pmesh->skintop, pmesh->skinleft );
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
char filename[1024];
|
||
|
FILE *input;
|
||
|
char line[1024];
|
||
|
int linecount;
|
||
|
|
||
|
|
||
|
void Build_Reference( s_model_t *pmodel)
|
||
|
{
|
||
|
int i, parent;
|
||
|
float angle[3];
|
||
|
|
||
|
for (i = 0; i < pmodel->numbones; i++)
|
||
|
{
|
||
|
float m[3][4];
|
||
|
vec3_t p;
|
||
|
|
||
|
// convert to degrees
|
||
|
angle[0] = pmodel->skeleton[i].rot[0] * (180.0 / Q_PI);
|
||
|
angle[1] = pmodel->skeleton[i].rot[1] * (180.0 / Q_PI);
|
||
|
angle[2] = pmodel->skeleton[i].rot[2] * (180.0 / Q_PI);
|
||
|
|
||
|
parent = pmodel->node[i].parent;
|
||
|
if (parent == -1) {
|
||
|
// scale the done pos.
|
||
|
// calc rotational matrices
|
||
|
AngleMatrix( angle, bonefixup[i].m );
|
||
|
AngleIMatrix( angle, bonefixup[i].im );
|
||
|
VectorCopy( pmodel->skeleton[i].pos, bonefixup[i].worldorg );
|
||
|
}
|
||
|
else {
|
||
|
// calc compound rotational matrices
|
||
|
// FIXME : Hey, it's orthogical so inv(A) == transpose(A)
|
||
|
AngleMatrix( angle, m );
|
||
|
R_ConcatTransforms( bonefixup[parent].m, m, bonefixup[i].m );
|
||
|
AngleIMatrix( angle, m );
|
||
|
R_ConcatTransforms( m, bonefixup[parent].im, bonefixup[i].im );
|
||
|
|
||
|
// calc true world coord.
|
||
|
VectorTransform(pmodel->skeleton[i].pos, bonefixup[parent].m, p );
|
||
|
VectorAdd( p, bonefixup[parent].worldorg, bonefixup[i].worldorg );
|
||
|
}
|
||
|
// printf("%3d %f %f %f\n", i, bonefixup[i].worldorg[0], bonefixup[i].worldorg[1], bonefixup[i].worldorg[2] );
|
||
|
/*
|
||
|
AngleMatrix( angle, m );
|
||
|
printf("%8.4f %8.4f %8.4f\n", m[0][0], m[1][0], m[2][0] );
|
||
|
printf("%8.4f %8.4f %8.4f\n", m[0][1], m[1][1], m[2][1] );
|
||
|
printf("%8.4f %8.4f %8.4f\n", m[0][2], m[1][2], m[2][2] );
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Grab_Triangles( s_model_t *pmodel )
|
||
|
{
|
||
|
int i, j;
|
||
|
int tcount = 0;
|
||
|
int ncount = 0;
|
||
|
vec3_t vmin, vmax;
|
||
|
|
||
|
vmin[0] = vmin[1] = vmin[2] = 99999;
|
||
|
vmax[0] = vmax[1] = vmax[2] = -99999;
|
||
|
|
||
|
Build_Reference( pmodel );
|
||
|
|
||
|
//
|
||
|
// load the base triangles
|
||
|
//
|
||
|
while (1)
|
||
|
{
|
||
|
if (fgets( line, sizeof( line ), input ) != NULL)
|
||
|
{
|
||
|
s_mesh_t *pmesh;
|
||
|
char texturename[64];
|
||
|
s_trianglevert_t *ptriv;
|
||
|
int bone;
|
||
|
|
||
|
vec3_t vert[3];
|
||
|
vec3_t norm[3];
|
||
|
|
||
|
linecount++;
|
||
|
|
||
|
// check for end
|
||
|
if (strcmp( "end\n", line ) == 0)
|
||
|
return;
|
||
|
|
||
|
// strip off trailing smag
|
||
|
strcpy( texturename, line );
|
||
|
for (i = strlen( texturename ) - 1; i >= 0 && ! isgraph( texturename[i] ); i--) ;
|
||
|
texturename[i + 1] = '\0';
|
||
|
|
||
|
// funky texture overrides
|
||
|
for (i = 0; i < numrep; i++)
|
||
|
{
|
||
|
if (sourcetexture[i][0] == '\0')
|
||
|
{
|
||
|
strcpy( texturename, defaulttexture[i] );
|
||
|
break;
|
||
|
}
|
||
|
if (stricmp( texturename, sourcetexture[i]) == 0)
|
||
|
{
|
||
|
strcpy( texturename, defaulttexture[i] );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (texturename[0] == '\0')
|
||
|
{
|
||
|
// weird model problem, skip them
|
||
|
fgets( line, sizeof( line ), input );
|
||
|
fgets( line, sizeof( line ), input );
|
||
|
fgets( line, sizeof( line ), input );
|
||
|
linecount += 3;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
pmesh = lookup_mesh( pmodel, texturename );
|
||
|
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
if (flip_triangles)
|
||
|
// quake wants them in the reverse order
|
||
|
ptriv = lookup_triangle( pmesh, pmesh->numtris ) + 2 - j;
|
||
|
else
|
||
|
ptriv = lookup_triangle( pmesh, pmesh->numtris ) + j;
|
||
|
|
||
|
if (fgets( line, sizeof( line ), input ) != NULL)
|
||
|
{
|
||
|
s_vertex_t p;
|
||
|
vec3_t tmp;
|
||
|
s_normal_t normal;
|
||
|
|
||
|
linecount++;
|
||
|
if (sscanf( line, "%d %f %f %f %f %f %f %f %f",
|
||
|
&bone,
|
||
|
&p.org[0], &p.org[1], &p.org[2],
|
||
|
&normal.org[0], &normal.org[1], &normal.org[2],
|
||
|
&ptriv->u, &ptriv->v ) == 9)
|
||
|
{
|
||
|
if (bone < 0 || bone >= pmodel->numbones)
|
||
|
{
|
||
|
fprintf( stderr, "bogus bone index\n" );
|
||
|
fprintf(stderr, "%d %s :\n%s", linecount, filename, line );
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
if (ptriv->u > 2.0)
|
||
|
{
|
||
|
printf("%d %f\n", linecount, ptriv->u );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
VectorCopy( p.org, vert[j] );
|
||
|
VectorCopy( normal.org, norm[j] );
|
||
|
|
||
|
p.bone = bone;
|
||
|
normal.bone = bone;
|
||
|
normal.skinref = pmesh->skinref;
|
||
|
|
||
|
if (p.org[2] < vmin[2]) vmin[2] = p.org[2];
|
||
|
|
||
|
adjust_vertex( p.org );
|
||
|
scale_vertex( p.org );
|
||
|
|
||
|
// move vertex position to object space.
|
||
|
VectorSubtract( p.org, bonefixup[p.bone].worldorg, tmp );
|
||
|
VectorTransform(tmp, bonefixup[p.bone].im, p.org );
|
||
|
|
||
|
// move normal to object space.
|
||
|
VectorCopy( normal.org, tmp );
|
||
|
VectorTransform(tmp, bonefixup[p.bone].im, normal.org );
|
||
|
VectorNormalize( normal.org );
|
||
|
|
||
|
ptriv->normindex = lookup_normal( pmodel, &normal );
|
||
|
ptriv->vertindex = lookup_vertex( pmodel, &p );
|
||
|
|
||
|
// tag bone as being used
|
||
|
// pmodel->bone[bone].ref = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error("%s: error on line %d: %s", filename, linecount, line );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (tag_reversed || tag_normals)
|
||
|
{
|
||
|
// check triangle direction
|
||
|
|
||
|
if (DotProduct( norm[0], norm[1] ) < 0.0
|
||
|
|| DotProduct( norm[1], norm[2] ) < 0.0
|
||
|
|| DotProduct( norm[2], norm[0] ) < 0.0 ) {
|
||
|
|
||
|
ncount++;
|
||
|
|
||
|
if (tag_normals)
|
||
|
{
|
||
|
// steal the triangle and make it white
|
||
|
s_trianglevert_t *ptriv2;
|
||
|
pmesh = lookup_mesh( pmodel, "..\\white.bmp" );
|
||
|
ptriv2 = lookup_triangle( pmesh, pmesh->numtris );
|
||
|
|
||
|
ptriv2[0] = ptriv[0];
|
||
|
ptriv2[1] = ptriv[1];
|
||
|
ptriv2[2] = ptriv[2];
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vec3_t a1, a2, sn;
|
||
|
float x, y, z;
|
||
|
|
||
|
VectorSubtract( vert[1], vert[0], a1 );
|
||
|
VectorSubtract( vert[2], vert[0], a2 );
|
||
|
CrossProduct( a1, a2, sn );
|
||
|
VectorNormalize( sn );
|
||
|
|
||
|
x = DotProduct( sn, norm[0] );
|
||
|
y = DotProduct( sn, norm[1] );
|
||
|
z = DotProduct( sn, norm[2] );
|
||
|
if (x < 0.0 || y < 0.0 || z < 0.0)
|
||
|
{
|
||
|
if (tag_reversed)
|
||
|
{
|
||
|
// steal the triangle and make it white
|
||
|
s_trianglevert_t *ptriv2;
|
||
|
|
||
|
printf("triangle reversed (%f %f %f)\n",
|
||
|
DotProduct( norm[0], norm[1] ),
|
||
|
DotProduct( norm[1], norm[2] ),
|
||
|
DotProduct( norm[2], norm[0] ) );
|
||
|
|
||
|
pmesh = lookup_mesh( pmodel, "..\\white.bmp" );
|
||
|
ptriv2 = lookup_triangle( pmesh, pmesh->numtris );
|
||
|
|
||
|
ptriv2[0] = ptriv[0];
|
||
|
ptriv2[1] = ptriv[1];
|
||
|
ptriv2[2] = ptriv[2];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pmodel->trimesh[tcount] = pmesh;
|
||
|
pmodel->trimap[tcount] = pmesh->numtris++;
|
||
|
tcount++;
|
||
|
}
|
||
|
else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if (ncount) printf("%d triangles with misdirected normals\n", ncount );
|
||
|
|
||
|
if (vmin[2] != 0.0)
|
||
|
{
|
||
|
printf("lowest vector at %f\n", vmin[2] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Grab_Skeleton( s_node_t *pnodes, s_bone_t *pbones )
|
||
|
{
|
||
|
float x, y, z, xr, yr, zr;
|
||
|
char cmd[1024];
|
||
|
int index;
|
||
|
|
||
|
while (fgets( line, sizeof( line ), input ) != NULL)
|
||
|
{
|
||
|
linecount++;
|
||
|
if (sscanf( line, "%d %f %f %f %f %f %f", &index, &x, &y, &z, &xr, &yr, &zr ) == 7)
|
||
|
{
|
||
|
pbones[index].pos[0] = x;
|
||
|
pbones[index].pos[1] = y;
|
||
|
pbones[index].pos[2] = z;
|
||
|
|
||
|
scale_vertex( pbones[index].pos );
|
||
|
|
||
|
if (pnodes[index].mirrored)
|
||
|
VectorScale( pbones[index].pos, -1.0, pbones[index].pos );
|
||
|
|
||
|
pbones[index].rot[0] = xr;
|
||
|
pbones[index].rot[1] = yr;
|
||
|
pbones[index].rot[2] = zr;
|
||
|
|
||
|
clip_rotations( pbones[index].rot );
|
||
|
}
|
||
|
else if (sscanf( line, "%s %d", cmd, &index ))
|
||
|
{
|
||
|
if (strcmp( cmd, "time" ) == 0)
|
||
|
{
|
||
|
// pbones = pnode->bones[index] = kalloc(1, sizeof( s_bones_t ));
|
||
|
}
|
||
|
else if (strcmp( cmd, "end") == 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int Grab_Nodes( s_node_t *pnodes )
|
||
|
{
|
||
|
int index;
|
||
|
char name[1024];
|
||
|
int parent;
|
||
|
int numbones = 0;
|
||
|
int i;
|
||
|
|
||
|
while (fgets( line, sizeof( line ), input ) != NULL)
|
||
|
{
|
||
|
linecount++;
|
||
|
if (sscanf( line, "%d \"%[^\"]\" %d", &index, name, &parent ) == 3)
|
||
|
{
|
||
|
// check for duplicated bones
|
||
|
/*
|
||
|
if (strlen(pnodes[index].name) != 0)
|
||
|
{
|
||
|
Error( "bone \"%s\" exists more than once\n", name );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
strcpyn( pnodes[index].name, name );
|
||
|
pnodes[index].parent = parent;
|
||
|
numbones = index;
|
||
|
// check for mirrored bones;
|
||
|
for (i = 0; i < nummirrored; i++)
|
||
|
{
|
||
|
if (strcmp( name, mirrored[i] ) == 0)
|
||
|
pnodes[index].mirrored = 1;
|
||
|
}
|
||
|
if ((! pnodes[index].mirrored) && parent != -1)
|
||
|
{
|
||
|
pnodes[index].mirrored = pnodes[pnodes[index].parent].mirrored;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return numbones + 1;
|
||
|
}
|
||
|
}
|
||
|
Error( "Unexpected EOF at line %d\n", linecount );
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Grab_Studio ( s_model_t *pmodel )
|
||
|
{
|
||
|
int time1;
|
||
|
char cmd[1024];
|
||
|
int option;
|
||
|
|
||
|
sprintf (filename, "%s/%s.smd", cddir, pmodel->name);
|
||
|
time1 = FileTime (filename);
|
||
|
if (time1 == -1)
|
||
|
Error ("%s doesn't exist", filename);
|
||
|
|
||
|
printf ("grabbing %s\n", filename);
|
||
|
|
||
|
if ((input = fopen(filename, "r")) == 0) {
|
||
|
fprintf(stderr,"reader: could not open file '%s'\n", filename);
|
||
|
}
|
||
|
linecount = 0;
|
||
|
|
||
|
while (fgets( line, sizeof( line ), input ) != NULL) {
|
||
|
linecount++;
|
||
|
sscanf( line, "%s %d", cmd, &option );
|
||
|
if (strcmp( cmd, "version" ) == 0) {
|
||
|
if (option != 1) {
|
||
|
Error("bad version\n");
|
||
|
}
|
||
|
}
|
||
|
else if (strcmp( cmd, "nodes" ) == 0) {
|
||
|
pmodel->numbones = Grab_Nodes( pmodel->node );
|
||
|
}
|
||
|
else if (strcmp( cmd, "skeleton" ) == 0) {
|
||
|
Grab_Skeleton( pmodel->node, pmodel->skeleton );
|
||
|
}
|
||
|
else if (strcmp( cmd, "triangles" ) == 0) {
|
||
|
Grab_Triangles( pmodel );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
printf("unknown studio command\n" );
|
||
|
}
|
||
|
}
|
||
|
fclose( input );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void clip_rotations( vec3_t rot )
|
||
|
{
|
||
|
int j;
|
||
|
// clip everything to : -Q_PI <= x < Q_PI
|
||
|
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
while (rot[j] >= Q_PI)
|
||
|
rot[j] -= Q_PI*2;
|
||
|
while (rot[j] < -Q_PI)
|
||
|
rot[j] += Q_PI*2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Eyeposition
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Eyeposition (void)
|
||
|
{
|
||
|
// rotate points into frame of reference so model points down the positive x
|
||
|
// axis
|
||
|
GetToken (false);
|
||
|
eyeposition[1] = atof (token);
|
||
|
|
||
|
GetToken (false);
|
||
|
eyeposition[0] = -atof (token);
|
||
|
|
||
|
GetToken (false);
|
||
|
eyeposition[2] = atof (token);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Flags
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Flags (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
gflags = atoi (token);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Modelname
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Modelname (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
strcpyn (outname, token);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
|
||
|
void Option_Studio( )
|
||
|
{
|
||
|
if (!GetToken (false)) return;
|
||
|
|
||
|
model[nummodels] = kalloc( 1, sizeof( s_model_t ) );
|
||
|
bodypart[numbodyparts].pmodel[bodypart[numbodyparts].nummodels] = model[nummodels];
|
||
|
|
||
|
strcpyn( model[nummodels]->name, token );
|
||
|
|
||
|
flip_triangles = 1;
|
||
|
|
||
|
scale_up = default_scale;
|
||
|
|
||
|
while (TokenAvailable())
|
||
|
{
|
||
|
GetToken(false);
|
||
|
if (stricmp( "reverse", token ) == 0)
|
||
|
{
|
||
|
flip_triangles = 0;
|
||
|
}
|
||
|
else if (stricmp( "scale", token ) == 0)
|
||
|
{
|
||
|
GetToken(false);
|
||
|
scale_up = atof( token );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Grab_Studio( model[nummodels] );
|
||
|
|
||
|
bodypart[numbodyparts].nummodels++;
|
||
|
nummodels++;
|
||
|
|
||
|
scale_up = default_scale;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Option_Blank( )
|
||
|
{
|
||
|
model[nummodels] = kalloc( 1, sizeof( s_model_t ) );
|
||
|
bodypart[numbodyparts].pmodel[bodypart[numbodyparts].nummodels] = model[nummodels];
|
||
|
|
||
|
strcpyn( model[nummodels]->name, "blank" );
|
||
|
|
||
|
bodypart[numbodyparts].nummodels++;
|
||
|
nummodels++;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void Cmd_Bodygroup( )
|
||
|
{
|
||
|
int is_started = 0;
|
||
|
|
||
|
if (!GetToken(false)) return;
|
||
|
|
||
|
if (numbodyparts == 0) {
|
||
|
bodypart[numbodyparts].base = 1;
|
||
|
}
|
||
|
else {
|
||
|
bodypart[numbodyparts].base = bodypart[numbodyparts-1].base * bodypart[numbodyparts-1].nummodels;
|
||
|
}
|
||
|
strcpyn( bodypart[numbodyparts].name, token );
|
||
|
|
||
|
do
|
||
|
{
|
||
|
GetToken (true);
|
||
|
if (endofscript)
|
||
|
return;
|
||
|
else if (token[0] == '{')
|
||
|
is_started = 1;
|
||
|
else if (token[0] == '}')
|
||
|
break;
|
||
|
else if (stricmp("studio", token ) == 0)
|
||
|
Option_Studio( );
|
||
|
else if (stricmp("blank", token ) == 0)
|
||
|
Option_Blank( );
|
||
|
} while (1);
|
||
|
|
||
|
numbodyparts++;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
void Cmd_Body( )
|
||
|
{
|
||
|
int is_started = 0;
|
||
|
|
||
|
if (!GetToken(false)) return;
|
||
|
|
||
|
if (numbodyparts == 0) {
|
||
|
bodypart[numbodyparts].base = 1;
|
||
|
}
|
||
|
else {
|
||
|
bodypart[numbodyparts].base = bodypart[numbodyparts-1].base * bodypart[numbodyparts-1].nummodels;
|
||
|
}
|
||
|
strcpyn(bodypart[numbodyparts].name, token );
|
||
|
|
||
|
Option_Studio( );
|
||
|
|
||
|
numbodyparts++;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
void Grab_Animation( s_animation_t *panim)
|
||
|
{
|
||
|
vec3_t pos;
|
||
|
vec3_t rot;
|
||
|
char cmd[1024];
|
||
|
int index;
|
||
|
int t = -99999999;
|
||
|
float cz, sz;
|
||
|
int start = 99999;
|
||
|
int end = 0;
|
||
|
|
||
|
for (index = 0; index < panim->numbones; index++)
|
||
|
{
|
||
|
panim->pos[index] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||
|
panim->rot[index] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||
|
}
|
||
|
|
||
|
cz = cos( zrotation );
|
||
|
sz = sin( zrotation );
|
||
|
|
||
|
while (fgets( line, sizeof( line ), input ) != NULL)
|
||
|
{
|
||
|
linecount++;
|
||
|
if (sscanf( line, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &rot[0], &rot[1], &rot[2] ) == 7)
|
||
|
{
|
||
|
if (t >= panim->startframe && t <= panim->endframe)
|
||
|
{
|
||
|
if (panim->node[index].parent == -1) {
|
||
|
adjust_vertex( pos );
|
||
|
panim->pos[index][t][0] = cz * pos[0] - sz * pos[1];
|
||
|
panim->pos[index][t][1] = sz * pos[0] + cz * pos[1];
|
||
|
panim->pos[index][t][2] = pos[2];
|
||
|
// rotate model
|
||
|
rot[2] += zrotation;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorCopy( pos, panim->pos[index][t] );
|
||
|
}
|
||
|
if (t > end)
|
||
|
end = t;
|
||
|
if (t < start)
|
||
|
start = t;
|
||
|
|
||
|
if (panim->node[index].mirrored)
|
||
|
VectorScale( panim->pos[index][t], -1.0, panim->pos[index][t] );
|
||
|
|
||
|
scale_vertex( panim->pos[index][t] );
|
||
|
|
||
|
clip_rotations( rot );
|
||
|
|
||
|
VectorCopy( rot, panim->rot[index][t] );
|
||
|
}
|
||
|
}
|
||
|
else if (sscanf( line, "%s %d", cmd, &index ))
|
||
|
{
|
||
|
if (strcmp( cmd, "time" ) == 0)
|
||
|
{
|
||
|
t = index;
|
||
|
}
|
||
|
else if (strcmp( cmd, "end") == 0)
|
||
|
{
|
||
|
panim->startframe = start;
|
||
|
panim->endframe = end;
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error( "Error(%d) : %s", linecount, line );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error( "Error(%d) : %s", linecount, line );
|
||
|
}
|
||
|
}
|
||
|
Error( "unexpected EOF: %s\n", panim->name );
|
||
|
}
|
||
|
|
||
|
|
||
|
void Shift_Animation( s_animation_t *panim)
|
||
|
{
|
||
|
int j;
|
||
|
|
||
|
int size;
|
||
|
|
||
|
size = (panim->endframe - panim->startframe + 1) * sizeof( vec3_t );
|
||
|
// shift
|
||
|
for (j = 0; j < panim->numbones; j++)
|
||
|
{
|
||
|
vec3_t *ppos;
|
||
|
vec3_t *prot;
|
||
|
|
||
|
k_memtotal -= MAXSTUDIOANIMATIONS * sizeof( vec3_t ) * 2;
|
||
|
k_memtotal += size * 2;
|
||
|
|
||
|
ppos = kalloc( 1, size );
|
||
|
prot = kalloc( 1, size );
|
||
|
|
||
|
memmove( ppos, &panim->pos[j][panim->startframe], size );
|
||
|
memmove( prot, &panim->rot[j][panim->startframe], size );
|
||
|
|
||
|
free( panim->pos[j] );
|
||
|
free( panim->rot[j] );
|
||
|
|
||
|
panim->pos[j] = ppos;
|
||
|
panim->rot[j] = prot;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Option_Animation ( char *name, s_animation_t *panim )
|
||
|
{
|
||
|
int time1;
|
||
|
char cmd[1024];
|
||
|
int option;
|
||
|
|
||
|
strcpyn( panim->name, name );
|
||
|
|
||
|
sprintf (filename, "%s/%s.smd", cddir, panim->name);
|
||
|
time1 = FileTime (filename);
|
||
|
if (time1 == -1)
|
||
|
Error ("%s doesn't exist", filename);
|
||
|
|
||
|
printf ("grabbing %s\n", filename);
|
||
|
|
||
|
if ((input = fopen(filename, "r")) == 0) {
|
||
|
fprintf(stderr,"reader: could not open file '%s'\n", filename);
|
||
|
Error(0);
|
||
|
}
|
||
|
linecount = 0;
|
||
|
|
||
|
while (fgets( line, sizeof( line ), input ) != NULL) {
|
||
|
linecount++;
|
||
|
sscanf( line, "%s %d", cmd, &option );
|
||
|
if (strcmp( cmd, "version" ) == 0) {
|
||
|
if (option != 1) {
|
||
|
Error("bad version\n");
|
||
|
}
|
||
|
}
|
||
|
else if (strcmp( cmd, "nodes" ) == 0) {
|
||
|
panim->numbones = Grab_Nodes( panim->node );
|
||
|
}
|
||
|
else if (strcmp( cmd, "skeleton" ) == 0) {
|
||
|
Grab_Animation( panim );
|
||
|
Shift_Animation( panim );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
printf("unknown studio command : %s\n", cmd );
|
||
|
while (fgets( line, sizeof( line ), input ) != NULL) {
|
||
|
linecount++;
|
||
|
if (strncmp(line,"end",3)==0)
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
fclose( input );
|
||
|
}
|
||
|
|
||
|
|
||
|
int Option_Deform ( s_sequence_t *psequence )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
|
||
|
int Option_Motion ( s_sequence_t *psequence )
|
||
|
{
|
||
|
while (TokenAvailable())
|
||
|
{
|
||
|
GetToken (false);
|
||
|
psequence->motiontype |= lookupControl( token );
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Option_Event ( s_sequence_t *psequence )
|
||
|
{
|
||
|
int event;
|
||
|
|
||
|
if (psequence->numevents + 1 >= MAXSTUDIOEVENTS)
|
||
|
{
|
||
|
printf("too many events\n");
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
GetToken (false);
|
||
|
event = atoi( token );
|
||
|
psequence->event[psequence->numevents].event = event;
|
||
|
|
||
|
GetToken( false );
|
||
|
psequence->event[psequence->numevents].frame = atoi( token );
|
||
|
|
||
|
psequence->numevents++;
|
||
|
|
||
|
// option token
|
||
|
if (TokenAvailable())
|
||
|
{
|
||
|
GetToken( false );
|
||
|
if (token[0] == '}') // opps, hit the end
|
||
|
return 1;
|
||
|
// found an option
|
||
|
strcpy( psequence->event[psequence->numevents-1].options, token );
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Option_Fps ( s_sequence_t *psequence )
|
||
|
{
|
||
|
GetToken (false);
|
||
|
|
||
|
psequence->fps = atof( token );
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int Option_AddPivot ( s_sequence_t *psequence )
|
||
|
{
|
||
|
if (psequence->numpivots + 1 >= MAXSTUDIOPIVOTS)
|
||
|
{
|
||
|
printf("too many pivot points\n");
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
|
||
|
GetToken (false);
|
||
|
psequence->pivot[psequence->numpivots].index = atoi( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
psequence->pivot[psequence->numpivots].start = atoi( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
psequence->pivot[psequence->numpivots].end = atoi( token );
|
||
|
|
||
|
psequence->numpivots++;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Option_Origin
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Origin (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
defaultadjust[0] = atof (token);
|
||
|
|
||
|
GetToken (false);
|
||
|
defaultadjust[1] = atof (token);
|
||
|
|
||
|
GetToken (false);
|
||
|
defaultadjust[2] = atof (token);
|
||
|
|
||
|
if (TokenAvailable()) {
|
||
|
GetToken (false);
|
||
|
defaultzrotation = (atof( token ) + 90) * (Q_PI / 180.0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Option_Origin (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
adjust[0] = atof (token);
|
||
|
|
||
|
GetToken (false);
|
||
|
adjust[1] = atof (token);
|
||
|
|
||
|
GetToken (false);
|
||
|
adjust[2] = atof (token);
|
||
|
}
|
||
|
|
||
|
void Option_Rotate(void )
|
||
|
{
|
||
|
GetToken (false);
|
||
|
zrotation = (atof( token ) + 90) * (Q_PI / 180.0);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_ScaleUp (void)
|
||
|
{
|
||
|
|
||
|
GetToken (false);
|
||
|
default_scale = scale_up = atof (token);
|
||
|
}
|
||
|
|
||
|
void Option_ScaleUp (void)
|
||
|
{
|
||
|
|
||
|
GetToken (false);
|
||
|
scale_up = atof (token);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
int Cmd_SequenceGroup( )
|
||
|
{
|
||
|
GetToken (false);
|
||
|
strcpyn( sequencegroup[numseqgroups].label, token );
|
||
|
numseqgroups++;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Cmd_SequenceGroupSize( )
|
||
|
{
|
||
|
GetToken (false);
|
||
|
maxseqgroupsize = 1024 * atoi( token );
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int lookupActivity( char *szActivity )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; activity_map[i].name; i++)
|
||
|
{
|
||
|
if (stricmp( szActivity, activity_map[i].name ) == 0)
|
||
|
return activity_map[i].type;
|
||
|
}
|
||
|
// match ACT_#
|
||
|
if (strnicmp( szActivity, "ACT_", 4 ) == 0)
|
||
|
{
|
||
|
return atoi( &szActivity[4] );
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Cmd_Sequence( )
|
||
|
{
|
||
|
int depth = 0;
|
||
|
char smdfilename[MAXSTUDIOGROUPS][1024];
|
||
|
int i;
|
||
|
int numblends = 0;
|
||
|
int start = 0;
|
||
|
int end = MAXSTUDIOANIMATIONS - 1;
|
||
|
|
||
|
if (!GetToken(false)) return 0;
|
||
|
|
||
|
strcpyn( sequence[numseq].name, token );
|
||
|
|
||
|
VectorCopy( defaultadjust, adjust );
|
||
|
scale_up = default_scale;
|
||
|
|
||
|
zrotation = defaultzrotation;
|
||
|
sequence[numseq].fps = 30.0;
|
||
|
sequence[numseq].seqgroup = numseqgroups - 1;
|
||
|
sequence[numseq].blendstart[0] = 0.0;
|
||
|
sequence[numseq].blendend[0] = 1.0;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
if (depth > 0)
|
||
|
{
|
||
|
if(!GetToken(true))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!TokenAvailable())
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GetToken (false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (endofscript)
|
||
|
{
|
||
|
if (depth != 0)
|
||
|
{
|
||
|
printf("missing }\n" );
|
||
|
exit(1);
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
if (stricmp("{", token ) == 0)
|
||
|
{
|
||
|
depth++;
|
||
|
}
|
||
|
else if (stricmp("}", token ) == 0)
|
||
|
{
|
||
|
depth--;
|
||
|
}
|
||
|
else if (stricmp("deform", token ) == 0)
|
||
|
{
|
||
|
Option_Deform( &sequence[numseq] );
|
||
|
}
|
||
|
else if (stricmp("event", token ) == 0)
|
||
|
{
|
||
|
depth -= Option_Event( &sequence[numseq] );
|
||
|
}
|
||
|
else if (stricmp("pivot", token ) == 0)
|
||
|
{
|
||
|
Option_AddPivot( &sequence[numseq] );
|
||
|
}
|
||
|
else if (stricmp("fps", token ) == 0)
|
||
|
{
|
||
|
Option_Fps( &sequence[numseq] );
|
||
|
}
|
||
|
else if (stricmp("origin", token ) == 0)
|
||
|
{
|
||
|
Option_Origin( );
|
||
|
}
|
||
|
else if (stricmp("rotate", token ) == 0)
|
||
|
{
|
||
|
Option_Rotate( );
|
||
|
}
|
||
|
else if (stricmp("scale", token ) == 0)
|
||
|
{
|
||
|
Option_ScaleUp( );
|
||
|
}
|
||
|
else if (strnicmp("loop", token, 4 ) == 0)
|
||
|
{
|
||
|
sequence[numseq].flags |= STUDIO_LOOPING;
|
||
|
}
|
||
|
else if (strnicmp("frame", token, 5 ) == 0)
|
||
|
{
|
||
|
GetToken( false );
|
||
|
start = atoi( token );
|
||
|
GetToken( false );
|
||
|
end = atoi( token );
|
||
|
}
|
||
|
else if (strnicmp("blend", token, 5 ) == 0)
|
||
|
{
|
||
|
GetToken( false );
|
||
|
sequence[numseq].blendtype[0] = lookupControl( token );
|
||
|
GetToken( false );
|
||
|
sequence[numseq].blendstart[0] = atof( token );
|
||
|
GetToken( false );
|
||
|
sequence[numseq].blendend[0] = atof( token );
|
||
|
}
|
||
|
else if (strnicmp("node", token, 4 ) == 0)
|
||
|
{
|
||
|
GetToken( false );
|
||
|
sequence[numseq].entrynode = sequence[numseq].exitnode = atoi( token );
|
||
|
}
|
||
|
else if (strnicmp("transition", token, 4 ) == 0)
|
||
|
{
|
||
|
GetToken( false );
|
||
|
sequence[numseq].entrynode = atoi( token );
|
||
|
GetToken( false );
|
||
|
sequence[numseq].exitnode = atoi( token );
|
||
|
}
|
||
|
else if (strnicmp("rtransition", token, 4 ) == 0)
|
||
|
{
|
||
|
GetToken( false );
|
||
|
sequence[numseq].entrynode = atoi( token );
|
||
|
GetToken( false );
|
||
|
sequence[numseq].exitnode = atoi( token );
|
||
|
sequence[numseq].nodeflags |= 1;
|
||
|
}
|
||
|
else if (lookupControl( token ) != -1)
|
||
|
{
|
||
|
sequence[numseq].motiontype |= lookupControl( token );
|
||
|
}
|
||
|
else if (stricmp("animation", token ) == 0)
|
||
|
{
|
||
|
GetToken(false);
|
||
|
strcpyn( smdfilename[numblends++], token );
|
||
|
}
|
||
|
else if ((i = lookupActivity( token )) != 0)
|
||
|
{
|
||
|
sequence[numseq].activity = i;
|
||
|
GetToken( false );
|
||
|
sequence[numseq].actweight = atoi( token );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
strcpyn( smdfilename[numblends++], token );
|
||
|
}
|
||
|
|
||
|
if (depth < 0)
|
||
|
{
|
||
|
printf("missing {\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
if (numblends == 0)
|
||
|
{
|
||
|
printf("no animations found\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
for (i = 0; i < numblends; i++)
|
||
|
{
|
||
|
panimation[numani] = kalloc( 1, sizeof( s_animation_t ) );
|
||
|
sequence[numseq].panim[i] = panimation[numani];
|
||
|
sequence[numseq].panim[i]->startframe = start;
|
||
|
sequence[numseq].panim[i]->endframe = end;
|
||
|
sequence[numseq].panim[i]->flags = 0;
|
||
|
Option_Animation( smdfilename[i], panimation[numani] );
|
||
|
numani++;
|
||
|
}
|
||
|
sequence[numseq].numblends = numblends;
|
||
|
|
||
|
numseq++;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
int Cmd_Root (void)
|
||
|
{
|
||
|
if (GetToken (false))
|
||
|
{
|
||
|
strcpyn( pivotname[0], token );
|
||
|
return 0;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int Cmd_Pivot (void)
|
||
|
{
|
||
|
if (GetToken (false))
|
||
|
{
|
||
|
int index = atoi(token);
|
||
|
if (GetToken(false))
|
||
|
{
|
||
|
strcpyn( pivotname[index], token );
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Cmd_Controller (void)
|
||
|
{
|
||
|
if (GetToken (false))
|
||
|
{
|
||
|
if (!strcmpi("mouth",token))
|
||
|
{
|
||
|
bonecontroller[numbonecontrollers].index = 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bonecontroller[numbonecontrollers].index = atoi(token);
|
||
|
}
|
||
|
if (GetToken(false))
|
||
|
{
|
||
|
strcpyn( bonecontroller[numbonecontrollers].name, token );
|
||
|
GetToken(false);
|
||
|
if ((bonecontroller[numbonecontrollers].type = lookupControl(token)) == -1)
|
||
|
{
|
||
|
printf("unknown bonecontroller type '%s'\n", token );
|
||
|
return 0;
|
||
|
}
|
||
|
GetToken(false);
|
||
|
bonecontroller[numbonecontrollers].start = atof( token );
|
||
|
GetToken(false);
|
||
|
bonecontroller[numbonecontrollers].end = atof( token );
|
||
|
|
||
|
if (bonecontroller[numbonecontrollers].type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR))
|
||
|
{
|
||
|
if (((int)(bonecontroller[numbonecontrollers].start + 360) % 360) == ((int)(bonecontroller[numbonecontrollers].end + 360) % 360))
|
||
|
{
|
||
|
bonecontroller[numbonecontrollers].type |= STUDIO_RLOOP;
|
||
|
}
|
||
|
}
|
||
|
numbonecontrollers++;
|
||
|
}
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_BBox (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
bbox[0][0] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
bbox[0][1] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
bbox[0][2] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
bbox[1][0] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
bbox[1][1] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
bbox[1][2] = atof( token );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_CBox (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
cbox[0][0] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
cbox[0][1] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
cbox[0][2] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
cbox[1][0] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
cbox[1][1] = atof( token );
|
||
|
|
||
|
GetToken (false);
|
||
|
cbox[1][2] = atof( token );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Mirror (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
strcpyn( mirrored[nummirrored++], token );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Gamma (void)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
gamma = atof( token );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
int Cmd_TextureGroup( )
|
||
|
{
|
||
|
int i;
|
||
|
int depth = 0;
|
||
|
int index = 0;
|
||
|
int group = 0;
|
||
|
|
||
|
if (numtextures == 0)
|
||
|
Error( "texturegroups must follow model loading\n");
|
||
|
|
||
|
if (!GetToken(false)) return 0;
|
||
|
|
||
|
if (numskinref == 0)
|
||
|
numskinref = numtextures;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
if(!GetToken(true))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (endofscript)
|
||
|
{
|
||
|
if (depth != 0)
|
||
|
{
|
||
|
Error("missing }\n" );
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
if (token[0] == '{')
|
||
|
{
|
||
|
depth++;
|
||
|
}
|
||
|
else if (token[0] == '}')
|
||
|
{
|
||
|
depth--;
|
||
|
if (depth == 0)
|
||
|
break;
|
||
|
group++;
|
||
|
index = 0;
|
||
|
}
|
||
|
else if (depth == 2)
|
||
|
{
|
||
|
i = lookup_texture( token );
|
||
|
texturegroup[numtexturegroups][group][index] = i;
|
||
|
if (group != 0)
|
||
|
texture[i].parent = texturegroup[numtexturegroups][0][index];
|
||
|
index++;
|
||
|
numtexturereps[numtexturegroups] = index;
|
||
|
numtexturelayers[numtexturegroups] = group + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
numtexturegroups++;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
int Cmd_Hitgroup( )
|
||
|
{
|
||
|
GetToken (false);
|
||
|
hitgroup[numhitgroups].group = atoi( token );
|
||
|
GetToken (false);
|
||
|
strcpyn( hitgroup[numhitgroups].name, token );
|
||
|
numhitgroups++;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int Cmd_Hitbox( )
|
||
|
{
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].group = atoi( token );
|
||
|
GetToken (false);
|
||
|
strcpyn( hitbox[numhitboxes].name, token );
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].bmin[0] = atof( token );
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].bmin[1] = atof( token );
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].bmin[2] = atof( token );
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].bmax[0] = atof( token );
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].bmax[1] = atof( token );
|
||
|
GetToken (false);
|
||
|
hitbox[numhitboxes].bmax[2] = atof( token );
|
||
|
|
||
|
numhitboxes++;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
int Cmd_Attachment( )
|
||
|
{
|
||
|
// index
|
||
|
GetToken (false);
|
||
|
attachment[numattachments].index = atoi( token );
|
||
|
|
||
|
// bone name
|
||
|
GetToken (false);
|
||
|
strcpyn( attachment[numattachments].bonename, token );
|
||
|
|
||
|
// position
|
||
|
GetToken (false);
|
||
|
attachment[numattachments].org[0] = atof( token );
|
||
|
GetToken (false);
|
||
|
attachment[numattachments].org[1] = atof( token );
|
||
|
GetToken (false);
|
||
|
attachment[numattachments].org[2] = atof( token );
|
||
|
|
||
|
if (TokenAvailable())
|
||
|
GetToken (false);
|
||
|
|
||
|
if (TokenAvailable())
|
||
|
GetToken (false);
|
||
|
|
||
|
numattachments++;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Renamebone( )
|
||
|
{
|
||
|
// from
|
||
|
GetToken (false);
|
||
|
strcpy( renamedbone[numrenamedbones].from, token );
|
||
|
|
||
|
// to
|
||
|
GetToken (false);
|
||
|
strcpy( renamedbone[numrenamedbones].to, token );
|
||
|
|
||
|
numrenamedbones++;
|
||
|
}
|
||
|
|
||
|
/*add transparent texture support to models
|
||
|
===================
|
||
|
Cmd_SetTextureRendermode
|
||
|
|
||
|
//paramaters:
|
||
|
// "texturename" "rendermode" renderamt
|
||
|
// acceptable strings for rendermode are:
|
||
|
// "alpha"
|
||
|
// "additive"
|
||
|
// "masked"
|
||
|
|
||
|
===================
|
||
|
*/
|
||
|
void Cmd_SetTextureRendermode( void )
|
||
|
{
|
||
|
int iTextureIndex;
|
||
|
|
||
|
if(!TokenAvailable())
|
||
|
{
|
||
|
printf("*********ERROR!!!*************");
|
||
|
printf("\nmissing texturename after $texrendermode\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
GetToken(false);
|
||
|
|
||
|
iTextureIndex = lookup_texture(token);
|
||
|
|
||
|
if(!TokenAvailable())
|
||
|
{
|
||
|
printf("\n*********ERROR!!!*************\n");
|
||
|
printf("\nmissing rendermode at $texrendermode\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
GetToken(false);
|
||
|
|
||
|
if(!strcmp(token, "additive"))
|
||
|
{
|
||
|
texture[iTextureIndex].flags |= STUDIO_NF_ADDITIVE;
|
||
|
return;
|
||
|
}
|
||
|
else if(!strcmp(token, "masked"))
|
||
|
{
|
||
|
texture[iTextureIndex].flags |= STUDIO_NF_MASKED;
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
printf("\n*********ERROR!!!*************\n");
|
||
|
printf("\ninvalid rendermode at $texrendermode, choices are :\nadditive\nmasked\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
ParseScript
|
||
|
===============
|
||
|
*/
|
||
|
void ParseScript (void)
|
||
|
{
|
||
|
while (1)
|
||
|
{
|
||
|
do
|
||
|
{ // look for a line starting with a $ command
|
||
|
GetToken (true);
|
||
|
if (endofscript)
|
||
|
return;
|
||
|
if (token[0] == '$')
|
||
|
break;
|
||
|
while (TokenAvailable())
|
||
|
GetToken (false);
|
||
|
} while (1);
|
||
|
|
||
|
if (!strcmp (token, "$modelname"))
|
||
|
{
|
||
|
Cmd_Modelname ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$cd"))
|
||
|
{
|
||
|
if (cdset)
|
||
|
Error ("Two $cd in one model");
|
||
|
cdset = true;
|
||
|
GetToken (false);
|
||
|
strcpy (cdpartial, token);
|
||
|
strcpy (cddir, ExpandPath(token));
|
||
|
}
|
||
|
else if (!strcmp (token, "$cdtexture"))
|
||
|
{
|
||
|
while (TokenAvailable())
|
||
|
{
|
||
|
GetToken (false);
|
||
|
strcpy (cdtexture[cdtextureset], ExpandPath(token));
|
||
|
cdtextureset++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$scale"))
|
||
|
{
|
||
|
Cmd_ScaleUp ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$root"))
|
||
|
{
|
||
|
Cmd_Root ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$pivot"))
|
||
|
{
|
||
|
Cmd_Pivot ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$controller"))
|
||
|
{
|
||
|
Cmd_Controller ();
|
||
|
}
|
||
|
|
||
|
|
||
|
else if (!strcmp (token, "$body"))
|
||
|
{
|
||
|
Cmd_Body();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$bodygroup"))
|
||
|
{
|
||
|
Cmd_Bodygroup();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$sequence"))
|
||
|
{
|
||
|
Cmd_Sequence ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$sequencegroup"))
|
||
|
{
|
||
|
Cmd_SequenceGroup ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$sequencegroupsize"))
|
||
|
{
|
||
|
Cmd_SequenceGroupSize ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$eyeposition"))
|
||
|
{
|
||
|
Cmd_Eyeposition ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$origin"))
|
||
|
{
|
||
|
Cmd_Origin ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$bbox"))
|
||
|
{
|
||
|
Cmd_BBox ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$cbox"))
|
||
|
{
|
||
|
Cmd_CBox ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$mirrorbone"))
|
||
|
{
|
||
|
Cmd_Mirror ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$gamma"))
|
||
|
{
|
||
|
Cmd_Gamma ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$flags"))
|
||
|
{
|
||
|
Cmd_Flags ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$texturegroup"))
|
||
|
{
|
||
|
Cmd_TextureGroup ();
|
||
|
}
|
||
|
|
||
|
else if (!strcmp (token, "$hgroup"))
|
||
|
{
|
||
|
Cmd_Hitgroup ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$hbox"))
|
||
|
{
|
||
|
Cmd_Hitbox ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$attachment"))
|
||
|
{
|
||
|
Cmd_Attachment ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$externaltextures"))
|
||
|
{
|
||
|
split_textures = 1;
|
||
|
}
|
||
|
else if (!strcmp (token, "$cliptotextures"))
|
||
|
{
|
||
|
clip_texcoords = 0;
|
||
|
}
|
||
|
else if (!strcmp (token, "$renamebone"))
|
||
|
{
|
||
|
Cmd_Renamebone ();
|
||
|
}
|
||
|
else if (!strcmp (token, "$texrendermode"))
|
||
|
{
|
||
|
Cmd_SetTextureRendermode();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error ("bad command %s\n", token);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
main
|
||
|
==============
|
||
|
*/
|
||
|
int main (int argc, char **argv)
|
||
|
{
|
||
|
int i;
|
||
|
char path[1024];
|
||
|
|
||
|
default_scale = 1.0;
|
||
|
defaultzrotation = Q_PI / 2;
|
||
|
|
||
|
numrep = 0;
|
||
|
tag_reversed = 0;
|
||
|
tag_normals = 0;
|
||
|
flip_triangles = 1;
|
||
|
maxseqgroupsize = 1024 * 1024;
|
||
|
|
||
|
normal_blend = cos( 2.0 * (Q_PI / 180.0));
|
||
|
|
||
|
gamma = 1.8;
|
||
|
|
||
|
if (argc == 1)
|
||
|
Error ("usage: studiomdl [-t texture] -r(tag reversed) -n(tag bad normals) -f(flip all triangles) [-a normal_blend_angle] -h(dump hboxes) -i(ignore warnings) -p(force power of 2 textures) [-g max_sequencegroup_size(K)] file.qc");
|
||
|
|
||
|
for (i = 1; i < argc - 1; i++) {
|
||
|
if (argv[i][0] == '-') {
|
||
|
switch( argv[i][1] ) {
|
||
|
case 't':
|
||
|
i++;
|
||
|
strcpy ( defaulttexture[numrep], argv[i]);
|
||
|
if (i < argc - 2 && argv[i + 1][0] != '-') {
|
||
|
i++;
|
||
|
strcpy ( sourcetexture[numrep], argv[i]);
|
||
|
printf ("Replaceing %s with %s\n", sourcetexture[numrep], defaulttexture[numrep] );
|
||
|
}
|
||
|
printf ("Using default texture: %s\n", defaulttexture);
|
||
|
numrep++;
|
||
|
break;
|
||
|
case 'r':
|
||
|
tag_reversed = 1;
|
||
|
break;
|
||
|
case 'n':
|
||
|
tag_normals = 1;
|
||
|
break;
|
||
|
case 'f':
|
||
|
flip_triangles = 0;
|
||
|
break;
|
||
|
case 'a':
|
||
|
i++;
|
||
|
normal_blend = cos( atof( argv[i] ) * (Q_PI / 180.0));
|
||
|
break;
|
||
|
case 'h':
|
||
|
dump_hboxes = 1;
|
||
|
break;
|
||
|
case 'g':
|
||
|
i++;
|
||
|
maxseqgroupsize = 1024 * atoi( argv[i] );
|
||
|
break;
|
||
|
case 'p':
|
||
|
case '2':
|
||
|
force_powerof2_textures = 1;
|
||
|
break;
|
||
|
case 'i':
|
||
|
ignore_warnings = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
strcpy( sequencegroup[numseqgroups].label, "default" );
|
||
|
numseqgroups = 1;
|
||
|
|
||
|
//
|
||
|
// load the script
|
||
|
//
|
||
|
strcpy (path, argv[i]);
|
||
|
DefaultExtension (path, ".qc");
|
||
|
// SetQdirFromPath (path);
|
||
|
LoadScriptFile (path);
|
||
|
|
||
|
//
|
||
|
// parse it
|
||
|
//
|
||
|
|
||
|
ClearModel ();
|
||
|
strcpy (outname, argv[i]);
|
||
|
|
||
|
ParseScript ();
|
||
|
SetSkinValues ();
|
||
|
SimplifyModel ();
|
||
|
WriteFile ();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|