mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-28 06:52:27 +00:00
221 lines
7.5 KiB
C
221 lines
7.5 KiB
C
|
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
|
|||
|
|
|||
|
#ifndef _BOT_PROFILE_H_
|
|||
|
#define _BOT_PROFILE_H_
|
|||
|
|
|||
|
#pragma warning( disable : 4786 ) // long STL names get truncated in browse info.
|
|||
|
#ifdef LINUX
|
|||
|
#include <strings.h>
|
|||
|
#include <stdio.h>
|
|||
|
#endif
|
|||
|
|
|||
|
#undef min
|
|||
|
#undef max
|
|||
|
#include <list>
|
|||
|
#include <vector>
|
|||
|
#include "bot_constants.h"
|
|||
|
|
|||
|
enum
|
|||
|
{
|
|||
|
FirstCustomSkin = 100,
|
|||
|
NumCustomSkins = 100,
|
|||
|
LastCustomSkin = FirstCustomSkin + NumCustomSkins - 1,
|
|||
|
};
|
|||
|
|
|||
|
enum BotProfileTeamType
|
|||
|
{
|
|||
|
BOT_TEAM_T,
|
|||
|
BOT_TEAM_CT,
|
|||
|
BOT_TEAM_ANY
|
|||
|
};
|
|||
|
|
|||
|
//--------------------------------------------------------------------------------------------------------------
|
|||
|
/**
|
|||
|
* A BotProfile describes the "personality" of a given bot
|
|||
|
*/
|
|||
|
class BotProfile
|
|||
|
{
|
|||
|
public:
|
|||
|
BotProfile( void )
|
|||
|
{
|
|||
|
m_name = NULL;
|
|||
|
m_aggression = 0.0f;
|
|||
|
m_skill = 0.0f;
|
|||
|
m_teamwork = 0.0f;
|
|||
|
m_weaponPreferenceCount = 0;
|
|||
|
m_cost = 0;
|
|||
|
m_skin = 0;
|
|||
|
m_difficultyFlags = 0;
|
|||
|
m_voicePitch = 100;
|
|||
|
m_reactionTime = 0.3f;
|
|||
|
m_attackDelay = 0.0f;
|
|||
|
m_teams = BOT_TEAM_ANY;
|
|||
|
m_voiceBank = 0;
|
|||
|
m_prefersSilencer = false;
|
|||
|
}
|
|||
|
|
|||
|
const char *GetName( void ) const { return m_name; } ///< return bot's name
|
|||
|
float GetAggression( void ) const { return m_aggression; }
|
|||
|
float GetSkill( void ) const { return m_skill; }
|
|||
|
float GetTeamwork( void ) const { return m_teamwork; }
|
|||
|
|
|||
|
int GetWeaponPreference( int i ) const { return m_weaponPreference[ i ]; }
|
|||
|
const char *GetWeaponPreferenceAsString( int i ) const;
|
|||
|
int GetWeaponPreferenceCount( void ) const { return m_weaponPreferenceCount; }
|
|||
|
bool HasPrimaryPreference( void ) const; ///< return true if this profile has a primary weapon preference
|
|||
|
bool HasPistolPreference( void ) const; ///< return true if this profile has a pistol weapon preference
|
|||
|
|
|||
|
int GetCost( void ) const { return m_cost; }
|
|||
|
int GetSkin( void ) const { return m_skin; }
|
|||
|
bool IsDifficulty( BotDifficultyType diff ) const; ///< return true if this profile can be used for the given difficulty level
|
|||
|
int GetVoicePitch( void ) const { return m_voicePitch; }
|
|||
|
float GetReactionTime( void ) const { return m_reactionTime; }
|
|||
|
float GetAttackDelay( void ) const { return m_attackDelay; }
|
|||
|
int GetVoiceBank() const { return m_voiceBank; }
|
|||
|
|
|||
|
bool IsValidForTeam( BotProfileTeamType team ) const;
|
|||
|
|
|||
|
bool PrefersSilencer() const { return m_prefersSilencer; }
|
|||
|
private:
|
|||
|
friend class BotProfileManager; ///< for loading profiles
|
|||
|
|
|||
|
void Inherit( const BotProfile *parent, const BotProfile *baseline ); ///< copy values from parent if they differ from baseline
|
|||
|
|
|||
|
char *m_name; ///< the bot's name
|
|||
|
float m_aggression; ///< percentage: 0 = coward, 1 = berserker
|
|||
|
float m_skill; ///< percentage: 0 = terrible, 1 = expert
|
|||
|
float m_teamwork; ///< percentage: 0 = rogue, 1 = complete obeyance to team, lots of comm
|
|||
|
|
|||
|
enum { MAX_WEAPON_PREFS = 16 };
|
|||
|
int m_weaponPreference[ MAX_WEAPON_PREFS ]; ///< which weapons this bot likes to use, in order of priority
|
|||
|
int m_weaponPreferenceCount;
|
|||
|
|
|||
|
int m_cost; ///< reputation point cost for career mode
|
|||
|
int m_skin; ///< "skin" index
|
|||
|
unsigned char m_difficultyFlags; ///< bits set correspond to difficulty levels this is valid for
|
|||
|
int m_voicePitch; ///< the pitch shift for bot chatter (100 = normal)
|
|||
|
float m_reactionTime; ///< our reaction time in seconds
|
|||
|
float m_attackDelay; ///< time in seconds from when we notice an enemy to when we open fire
|
|||
|
BotProfileTeamType m_teams; ///< teams for which this profile is valid
|
|||
|
|
|||
|
bool m_prefersSilencer; ///< does the bot prefer to use silencers?
|
|||
|
|
|||
|
int m_voiceBank; ///< Index of the BotChatter.db voice bank this profile uses (0 is the default)
|
|||
|
};
|
|||
|
typedef std::list<BotProfile *> BotProfileList;
|
|||
|
|
|||
|
|
|||
|
inline bool BotProfile::IsDifficulty( BotDifficultyType diff ) const
|
|||
|
{
|
|||
|
return (m_difficultyFlags & (1 << diff)) ? true : false;
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* Copy in data from parent if it differs from the baseline
|
|||
|
*/
|
|||
|
inline void BotProfile::Inherit( const BotProfile *parent, const BotProfile *baseline )
|
|||
|
{
|
|||
|
if (parent->m_aggression != baseline->m_aggression)
|
|||
|
m_aggression = parent->m_aggression;
|
|||
|
|
|||
|
if (parent->m_skill != baseline->m_skill)
|
|||
|
m_skill = parent->m_skill;
|
|||
|
|
|||
|
if (parent->m_teamwork != baseline->m_teamwork)
|
|||
|
m_teamwork = parent->m_teamwork;
|
|||
|
|
|||
|
if (parent->m_weaponPreferenceCount != baseline->m_weaponPreferenceCount)
|
|||
|
{
|
|||
|
m_weaponPreferenceCount = parent->m_weaponPreferenceCount;
|
|||
|
for( int i=0; i<parent->m_weaponPreferenceCount; ++i )
|
|||
|
m_weaponPreference[i] = parent->m_weaponPreference[i];
|
|||
|
}
|
|||
|
|
|||
|
if (parent->m_cost != baseline->m_cost)
|
|||
|
m_cost = parent->m_cost;
|
|||
|
|
|||
|
if (parent->m_skin != baseline->m_skin)
|
|||
|
m_skin = parent->m_skin;
|
|||
|
|
|||
|
if (parent->m_difficultyFlags != baseline->m_difficultyFlags)
|
|||
|
m_difficultyFlags = parent->m_difficultyFlags;
|
|||
|
|
|||
|
if (parent->m_voicePitch != baseline->m_voicePitch)
|
|||
|
m_voicePitch = parent->m_voicePitch;
|
|||
|
|
|||
|
if (parent->m_reactionTime != baseline->m_reactionTime)
|
|||
|
m_reactionTime = parent->m_reactionTime;
|
|||
|
|
|||
|
if (parent->m_attackDelay != baseline->m_attackDelay)
|
|||
|
m_attackDelay = parent->m_attackDelay;
|
|||
|
|
|||
|
if (parent->m_teams != baseline->m_teams)
|
|||
|
m_teams = parent->m_teams;
|
|||
|
|
|||
|
if (parent->m_voiceBank != baseline->m_voiceBank)
|
|||
|
m_voiceBank = parent->m_voiceBank;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//--------------------------------------------------------------------------------------------------------------
|
|||
|
/**
|
|||
|
* The BotProfileManager defines the interface to accessing BotProfiles
|
|||
|
*/
|
|||
|
class BotProfileManager
|
|||
|
{
|
|||
|
public:
|
|||
|
BotProfileManager( void );
|
|||
|
~BotProfileManager( void );
|
|||
|
|
|||
|
void Init( const char *filename, unsigned int *checksum = NULL );
|
|||
|
void Reset( void );
|
|||
|
|
|||
|
/// given a name, return a profile
|
|||
|
const BotProfile *GetProfile( const char *name, BotProfileTeamType team ) const
|
|||
|
{
|
|||
|
for( BotProfileList::const_iterator iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
|
|||
|
if ( !stricmp( name, (*iter)->GetName() ) && (*iter)->IsValidForTeam( team ) )
|
|||
|
return *iter;
|
|||
|
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
const BotProfileList *GetProfileList( void ) const { return &m_profileList; } ///< return list of all profiles
|
|||
|
|
|||
|
const BotProfile *GetRandomProfile( BotDifficultyType difficulty, BotProfileTeamType team ) const; ///< return random unused profile that matches the given difficulty level
|
|||
|
|
|||
|
const char * GetCustomSkin( int index ); ///< Returns custom skin name at a particular index
|
|||
|
const char * GetCustomSkinModelname( int index ); ///< Returns custom skin modelname at a particular index
|
|||
|
const char * GetCustomSkinFname( int index ); ///< Returns custom skin filename at a particular index
|
|||
|
int GetCustomSkinIndex( const char *name, const char *filename = NULL ); ///< Looks up a custom skin index by name
|
|||
|
|
|||
|
typedef std::vector<char *> VoiceBankList;
|
|||
|
const VoiceBankList* GetVoiceBanks() const { return &m_voiceBanks; }
|
|||
|
int FindVoiceBankIndex( const char *filename ); ///< return index of the (custom) bot phrase db, inserting it if needed
|
|||
|
|
|||
|
protected:
|
|||
|
BotProfileList m_profileList; ///< the list of all bot profiles
|
|||
|
|
|||
|
VoiceBankList m_voiceBanks;
|
|||
|
|
|||
|
char *m_skins[ NumCustomSkins ]; ///< Custom skin names
|
|||
|
char *m_skinModelnames[ NumCustomSkins ]; ///< Custom skin modelnames
|
|||
|
char *m_skinFilenames[ NumCustomSkins ]; ///< Custom skin filenames
|
|||
|
int m_nextSkin; ///< Next custom skin to allocate
|
|||
|
};
|
|||
|
|
|||
|
/// the global singleton for accessing BotProfiles
|
|||
|
extern BotProfileManager *TheBotProfiles;
|
|||
|
|
|||
|
|
|||
|
#endif // _BOT_PROFILE_H_
|