37 lines
1.5 KiB
C
37 lines
1.5 KiB
C
// hltv.h
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// all shared consts between server, clients and proxy
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#define TYPE_CLIENT 0 // client is a normal HL client (default)
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#define TYPE_PROXY 1 // client is another proxy
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#define TYPE_DIRECTOR 2 // client is a director
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#define TYPE_COMMENTATOR 3 // client is a commentator
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#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director command
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#define HLTV_STATUS 1 // send status infos about proxy
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#define HLTV_CAMERA 2 // set the actual director camera position
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#define HLTV_EVENT 3 // informs the dircetor about ann important game event
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4)
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#define DRC_FLAG_DRAMATIC (1<<5)
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// commands of the director API function CallDirectorProc(...)
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#define DRCAPI_NOP 0 // no operation
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#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine
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#define DRCAPI_STATUS 2 // request proxy information
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#define DRCAPI_SETCAM 3 // set camera n to given position and angle
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#define DRCAPI_GETCAM 4 // request camera n position and angle
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#define DRCAPI_DIRTIME 5 // set director time
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#define DRCAPI_DIRSCALE 6 // set time scale
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#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras
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#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode
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#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus
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#define DRCAPI_GETTARGETS 10 // queries engine for player list
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#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints
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