649 lines
17 KiB
C
649 lines
17 KiB
C
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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//
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// write.c: writes a studio .mdl file
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//
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4237 )
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#pragma warning( disable : 4305 )
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include "cmdlib.h"
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#include "lbmlib.h"
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#include "scriplib.h"
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#include "mathlib.h"
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#include "..\..\engine\studio.h"
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#include "studiomdl.h"
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int totalframes = 0;
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float totalseconds = 0;
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extern int numcommandnodes;
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/*
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============
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WriteModel
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============
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*/
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byte *pData;
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byte *pStart;
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studiohdr_t *phdr;
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studioseqhdr_t *pseqhdr;
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#define ALIGN( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
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void WriteBoneInfo( )
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{
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int i, j;
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mstudiobone_t *pbone;
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mstudiobonecontroller_t *pbonecontroller;
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mstudioattachment_t *pattachment;
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mstudiobbox_t *pbbox;
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// save bone info
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pbone = (mstudiobone_t *)pData;
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phdr->numbones = numbones;
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phdr->boneindex = (pData - pStart);
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for (i = 0; i < numbones; i++)
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{
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strcpy( pbone[i].name, bonetable[i].name );
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pbone[i].parent = bonetable[i].parent;
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pbone[i].flags = bonetable[i].flags;
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pbone[i].value[0] = bonetable[i].pos[0];
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pbone[i].value[1] = bonetable[i].pos[1];
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pbone[i].value[2] = bonetable[i].pos[2];
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pbone[i].value[3] = bonetable[i].rot[0];
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pbone[i].value[4] = bonetable[i].rot[1];
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pbone[i].value[5] = bonetable[i].rot[2];
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pbone[i].scale[0] = bonetable[i].posscale[0];
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pbone[i].scale[1] = bonetable[i].posscale[1];
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pbone[i].scale[2] = bonetable[i].posscale[2];
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pbone[i].scale[3] = bonetable[i].rotscale[0];
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pbone[i].scale[4] = bonetable[i].rotscale[1];
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pbone[i].scale[5] = bonetable[i].rotscale[2];
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}
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pData += numbones * sizeof( mstudiobone_t );
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ALIGN( pData );
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// map bonecontroller to bones
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for (i = 0; i < numbones; i++) {
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for (j = 0; j < 6; j++) {
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pbone[i].bonecontroller[j] = -1;
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}
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}
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for (i = 0; i < numbonecontrollers; i++) {
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j = bonecontroller[i].bone;
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switch( bonecontroller[i].type & STUDIO_TYPES )
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{
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case STUDIO_X:
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pbone[j].bonecontroller[0] = i;
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break;
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case STUDIO_Y:
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pbone[j].bonecontroller[1] = i;
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break;
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case STUDIO_Z:
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pbone[j].bonecontroller[2] = i;
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break;
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case STUDIO_XR:
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pbone[j].bonecontroller[3] = i;
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break;
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case STUDIO_YR:
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pbone[j].bonecontroller[4] = i;
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break;
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case STUDIO_ZR:
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pbone[j].bonecontroller[5] = i;
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break;
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default:
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printf("unknown bonecontroller type\n");
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exit(1);
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}
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}
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// save bonecontroller info
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pbonecontroller = (mstudiobonecontroller_t *)pData;
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phdr->numbonecontrollers = numbonecontrollers;
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phdr->bonecontrollerindex = (pData - pStart);
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for (i = 0; i < numbonecontrollers; i++) {
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pbonecontroller[i].bone = bonecontroller[i].bone;
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pbonecontroller[i].index = bonecontroller[i].index;
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pbonecontroller[i].type = bonecontroller[i].type;
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pbonecontroller[i].start = bonecontroller[i].start;
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pbonecontroller[i].end = bonecontroller[i].end;
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}
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pData += numbonecontrollers * sizeof( mstudiobonecontroller_t );
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ALIGN( pData );
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// save attachment info
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pattachment = (mstudioattachment_t *)pData;
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phdr->numattachments = numattachments;
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phdr->attachmentindex = (pData - pStart);
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for (i = 0; i < numattachments; i++) {
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pattachment[i].bone = attachment[i].bone;
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VectorCopy( attachment[i].org, pattachment[i].org );
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}
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pData += numattachments * sizeof( mstudioattachment_t );
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ALIGN( pData );
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// save bbox info
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pbbox = (mstudiobbox_t *)pData;
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phdr->numhitboxes = numhitboxes;
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phdr->hitboxindex = (pData - pStart);
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for (i = 0; i < numhitboxes; i++) {
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pbbox[i].bone = hitbox[i].bone;
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pbbox[i].group = hitbox[i].group;
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VectorCopy( hitbox[i].bmin, pbbox[i].bbmin );
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VectorCopy( hitbox[i].bmax, pbbox[i].bbmax );
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}
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pData += numhitboxes * sizeof( mstudiobbox_t );
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ALIGN( pData );
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}
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void WriteSequenceInfo( )
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{
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int i, j;
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mstudioseqgroup_t *pseqgroup;
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mstudioseqdesc_t *pseqdesc;
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mstudioseqdesc_t *pbaseseqdesc;
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mstudioevent_t *pevent;
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mstudiopivot_t *ppivot;
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byte *ptransition;
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// save sequence info
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pseqdesc = (mstudioseqdesc_t *)pData;
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pbaseseqdesc = pseqdesc;
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phdr->numseq = numseq;
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phdr->seqindex = (pData - pStart);
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pData += numseq * sizeof( mstudioseqdesc_t );
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for (i = 0; i < numseq; i++, pseqdesc++)
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{
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strcpy( pseqdesc->label, sequence[i].name );
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pseqdesc->numframes = sequence[i].numframes;
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pseqdesc->fps = sequence[i].fps;
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pseqdesc->flags = sequence[i].flags;
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pseqdesc->numblends = sequence[i].numblends;
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pseqdesc->blendtype[0] = sequence[i].blendtype[0];
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pseqdesc->blendtype[1] = sequence[i].blendtype[1];
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pseqdesc->blendstart[0] = sequence[i].blendstart[0];
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pseqdesc->blendend[0] = sequence[i].blendend[0];
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pseqdesc->blendstart[1] = sequence[i].blendstart[1];
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pseqdesc->blendend[1] = sequence[i].blendend[1];
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pseqdesc->motiontype = sequence[i].motiontype;
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pseqdesc->motionbone = 0; // sequence[i].motionbone;
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VectorCopy( sequence[i].linearmovement, pseqdesc->linearmovement );
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pseqdesc->seqgroup = sequence[i].seqgroup;
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pseqdesc->animindex = sequence[i].animindex;
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pseqdesc->activity = sequence[i].activity;
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pseqdesc->actweight = sequence[i].actweight;
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VectorCopy( sequence[i].bmin, pseqdesc->bbmin );
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VectorCopy( sequence[i].bmax, pseqdesc->bbmax );
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pseqdesc->entrynode = sequence[i].entrynode;
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pseqdesc->exitnode = sequence[i].exitnode;
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pseqdesc->nodeflags = sequence[i].nodeflags;
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totalframes += sequence[i].numframes;
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totalseconds += sequence[i].numframes / sequence[i].fps;
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// save events
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pevent = (mstudioevent_t *)pData;
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pseqdesc->numevents = sequence[i].numevents;
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pseqdesc->eventindex = (pData - pStart);
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pData += pseqdesc->numevents * sizeof( mstudioevent_t );
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for (j = 0; j < sequence[i].numevents; j++)
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{
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pevent[j].frame = sequence[i].event[j].frame - sequence[i].frameoffset;
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pevent[j].event = sequence[i].event[j].event;
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memcpy( pevent[j].options, sequence[i].event[j].options, sizeof( pevent[j].options ) );
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}
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ALIGN( pData );
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// save pivots
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ppivot = (mstudiopivot_t *)pData;
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pseqdesc->numpivots = sequence[i].numpivots;
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pseqdesc->pivotindex = (pData - pStart);
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pData += pseqdesc->numpivots * sizeof( mstudiopivot_t );
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for (j = 0; j < sequence[i].numpivots; j++)
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{
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VectorCopy( sequence[i].pivot[j].org, ppivot[j].org );
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ppivot[j].start = sequence[i].pivot[j].start - sequence[i].frameoffset;
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ppivot[j].end = sequence[i].pivot[j].end - sequence[i].frameoffset;
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}
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ALIGN( pData );
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}
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// save sequence group info
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pseqgroup = (mstudioseqgroup_t *)pData;
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phdr->numseqgroups = numseqgroups;
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phdr->seqgroupindex = (pData - pStart);
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pData += phdr->numseqgroups * sizeof( mstudioseqgroup_t );
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ALIGN( pData );
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for (i = 0; i < numseqgroups; i++)
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{
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strcpy( pseqgroup[i].label, sequencegroup[i].label );
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strcpy( pseqgroup[i].name, sequencegroup[i].name );
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}
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// save transition graph
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ptransition = (byte *)pData;
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phdr->numtransitions = numxnodes;
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phdr->transitionindex = (pData - pStart);
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pData += numxnodes * numxnodes * sizeof( byte );
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ALIGN( pData );
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for (i = 0; i < numxnodes; i++)
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{
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for (j = 0; j < numxnodes; j++)
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{
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*ptransition++ = xnode[i][j];
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}
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}
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}
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byte *WriteAnimations( byte *pData, byte *pStart, int group )
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{
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int i, j, k;
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int q, n;
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mstudioanim_t *panim;
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mstudioanimvalue_t *panimvalue;
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// hack for seqgroup 0
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// pseqgroup->data = (pData - pStart);
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for (i = 0; i < numseq; i++)
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{
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if (sequence[i].seqgroup == group)
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{
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// save animations
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panim = (mstudioanim_t *)pData;
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sequence[i].animindex = (pData - pStart);
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pData += sequence[i].numblends * numbones * sizeof( mstudioanim_t );
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ALIGN( pData );
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panimvalue = (mstudioanimvalue_t *)pData;
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for (q = 0; q < sequence[i].numblends; q++)
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{
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// save animation value info
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for (j = 0; j < numbones; j++)
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{
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for (k = 0; k < 6; k++)
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{
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if (sequence[i].panim[q]->numanim[j][k] == 0)
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{
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panim->offset[k] = 0;
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}
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else
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{
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panim->offset[k] = ((byte *)panimvalue - (byte *)panim);
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for (n = 0; n < sequence[i].panim[q]->numanim[j][k]; n++)
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{
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panimvalue->value = sequence[i].panim[q]->anim[j][k][n].value;
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panimvalue++;
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}
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}
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}
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if (((byte *)panimvalue - (byte *)panim) > 65535)
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Error("sequence \"%s\" is greate than 64K\n", sequence[i].name );
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panim++;
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}
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}
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// printf("raw bone data %d : %s\n", (byte *)panimvalue - pData, sequence[i].name);
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pData = (byte *)panimvalue;
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ALIGN( pData );
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}
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}
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return pData;
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}
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void WriteTextures( )
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{
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int i, j;
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mstudiotexture_t *ptexture;
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short *pref;
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// save bone info
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ptexture = (mstudiotexture_t *)pData;
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phdr->numtextures = numtextures;
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phdr->textureindex = (pData - pStart);
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pData += numtextures * sizeof( mstudiotexture_t );
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ALIGN( pData );
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phdr->skinindex = (pData - pStart);
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phdr->numskinref = numskinref;
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phdr->numskinfamilies = numskinfamilies;
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pref = (short *)pData;
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for (i = 0; i < phdr->numskinfamilies; i++)
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{
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for (j = 0; j < phdr->numskinref; j++)
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{
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*pref = skinref[i][j];
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pref++;
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}
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}
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pData = (byte *)pref;
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ALIGN( pData );
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phdr->texturedataindex = (pData - pStart); // must be the end of the file!
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for (i = 0; i < numtextures; i++) {
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strcpy( ptexture[i].name, texture[i].name );
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ptexture[i].flags = texture[i].flags;
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ptexture[i].width = texture[i].skinwidth;
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ptexture[i].height = texture[i].skinheight;
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ptexture[i].index = (pData - pStart);
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memcpy( pData, texture[i].pdata, texture[i].size );
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pData += texture[i].size;
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}
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ALIGN( pData );
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}
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void WriteModel( )
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{
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int i, j, k;
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mstudiobodyparts_t *pbodypart;
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mstudiomodel_t *pmodel;
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// vec3_t *bbox;
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byte *pbone;
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vec3_t *pvert;
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vec3_t *pnorm;
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mstudiomesh_t *pmesh;
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s_trianglevert_t *psrctri;
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int cur;
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int total_tris = 0;
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int total_strips = 0;
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pbodypart = (mstudiobodyparts_t *)pData;
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phdr->numbodyparts = numbodyparts;
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phdr->bodypartindex = (pData - pStart);
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pData += numbodyparts * sizeof( mstudiobodyparts_t );
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pmodel = (mstudiomodel_t *)pData;
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pData += nummodels * sizeof( mstudiomodel_t );
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for (i = 0, j = 0; i < numbodyparts; i++)
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{
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strcpy( pbodypart[i].name, bodypart[i].name );
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pbodypart[i].nummodels = bodypart[i].nummodels;
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pbodypart[i].base = bodypart[i].base;
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pbodypart[i].modelindex = ((byte *)&pmodel[j]) - pStart;
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j += bodypart[i].nummodels;
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}
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ALIGN( pData );
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cur = (int)pData;
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for (i = 0; i < nummodels; i++)
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{
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int normmap[MAXSTUDIOVERTS];
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int normimap[MAXSTUDIOVERTS];
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int n = 0;
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strcpy( pmodel[i].name, model[i]->name );
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// save bbox info
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// remap normals to be sorted by skin reference
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for (j = 0; j < model[i]->nummesh; j++)
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{
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for (k = 0; k < model[i]->numnorms; k++)
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{
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if (model[i]->normal[k].skinref == model[i]->pmesh[j]->skinref)
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{
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normmap[k] = n;
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normimap[n] = k;
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n++;
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model[i]->pmesh[j]->numnorms++;
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}
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}
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}
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// save vertice bones
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pbone = pData;
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pmodel[i].numverts = model[i]->numverts;
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pmodel[i].vertinfoindex = (pData - pStart);
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for (j = 0; j < pmodel[i].numverts; j++)
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{
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*pbone++ = model[i]->vert[j].bone;
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}
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ALIGN( pbone );
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// save normal bones
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pmodel[i].numnorms = model[i]->numnorms;
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pmodel[i].norminfoindex = ((byte *)pbone - pStart);
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for (j = 0; j < pmodel[i].numnorms; j++)
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{
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*pbone++ = model[i]->normal[normimap[j]].bone;
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}
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ALIGN( pbone );
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pData = pbone;
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// save group info
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pvert = (vec3_t *)pData;
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pData += model[i]->numverts * sizeof( vec3_t );
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pmodel[i].vertindex = ((byte *)pvert - pStart);
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ALIGN( pData );
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pnorm = (vec3_t *)pData;
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pData += model[i]->numnorms * sizeof( vec3_t );
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pmodel[i].normindex = ((byte *)pnorm - pStart);
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ALIGN( pData );
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for (j = 0; j < model[i]->numverts; j++)
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{
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VectorCopy( model[i]->vert[j].org, pvert[j] );
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}
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for (j = 0; j < model[i]->numnorms; j++)
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{
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VectorCopy( model[i]->normal[normimap[j]].org, pnorm[j] );
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}
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printf("vertices %6d bytes (%d vertices, %d normals)\n", pData - cur, model[i]->numverts, model[i]->numnorms);
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cur = (int)pData;
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// save mesh info
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pmesh = (mstudiomesh_t *)pData;
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pmodel[i].nummesh = model[i]->nummesh;
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pmodel[i].meshindex = (pData - pStart);
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pData += pmodel[i].nummesh * sizeof( mstudiomesh_t );
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ALIGN( pData );
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total_tris = 0;
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total_strips = 0;
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for (j = 0; j < model[i]->nummesh; j++)
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{
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int numCmdBytes;
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byte *pCmdSrc;
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pmesh[j].numtris = model[i]->pmesh[j]->numtris;
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pmesh[j].skinref = model[i]->pmesh[j]->skinref;
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|
pmesh[j].numnorms = model[i]->pmesh[j]->numnorms;
|
|
|
|
psrctri = (s_trianglevert_t *)(model[i]->pmesh[j]->triangle);
|
|
for (k = 0; k < pmesh[j].numtris * 3; k++)
|
|
{
|
|
psrctri->normindex = normmap[psrctri->normindex];
|
|
psrctri++;
|
|
}
|
|
|
|
numCmdBytes = BuildTris( model[i]->pmesh[j]->triangle, model[i]->pmesh[j], &pCmdSrc );
|
|
|
|
pmesh[j].triindex = (pData - pStart);
|
|
memcpy( pData, pCmdSrc, numCmdBytes );
|
|
pData += numCmdBytes;
|
|
ALIGN( pData );
|
|
total_tris += pmesh[j].numtris;
|
|
total_strips += numcommandnodes;
|
|
}
|
|
printf("mesh %6d bytes (%d tris, %d strips)\n", pData - cur, total_tris, total_strips);
|
|
cur = (int)pData;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#define FILEBUFFER (2 * 1024 * 1024)
|
|
|
|
|
|
void WriteFile (void)
|
|
{
|
|
FILE *modelouthandle;
|
|
int total = 0;
|
|
int i;
|
|
|
|
pStart = kalloc( 1, FILEBUFFER );
|
|
|
|
StripExtension (outname);
|
|
|
|
for (i = 1; i < numseqgroups; i++)
|
|
{
|
|
// write the non-default sequence group data to separate files
|
|
char groupname[128], localname[128];
|
|
|
|
sprintf( groupname, "%s%02d.mdl", outname, i );
|
|
|
|
printf ("writing %s:\n", groupname);
|
|
modelouthandle = SafeOpenWrite (groupname);
|
|
|
|
pseqhdr = (studioseqhdr_t *)pStart;
|
|
pseqhdr->id = IDSTUDIOSEQHEADER;
|
|
pseqhdr->version = STUDIO_VERSION;
|
|
|
|
pData = pStart + sizeof( studioseqhdr_t );
|
|
|
|
pData = WriteAnimations( pData, pStart, i );
|
|
|
|
ExtractFileBase( groupname, localname );
|
|
sprintf( sequencegroup[i].name, "models\\%s.mdl", localname );
|
|
strcpy( pseqhdr->name, sequencegroup[i].name );
|
|
pseqhdr->length = pData - pStart;
|
|
|
|
printf("total %6d\n", pseqhdr->length );
|
|
|
|
SafeWrite( modelouthandle, pStart, pseqhdr->length );
|
|
|
|
fclose (modelouthandle);
|
|
memset( pStart, 0, pseqhdr->length );
|
|
}
|
|
|
|
if (split_textures)
|
|
{
|
|
// write textures out to a separate file
|
|
char texname[128];
|
|
|
|
sprintf( texname, "%sT.mdl", outname );
|
|
|
|
printf ("writing %s:\n", texname);
|
|
modelouthandle = SafeOpenWrite (texname);
|
|
|
|
phdr = (studiohdr_t *)pStart;
|
|
phdr->id = IDSTUDIOHEADER;
|
|
phdr->version = STUDIO_VERSION;
|
|
|
|
pData = (byte *)phdr + sizeof( studiohdr_t );
|
|
|
|
WriteTextures( );
|
|
|
|
phdr->length = pData - pStart;
|
|
printf("textures %6d bytes\n", phdr->length );
|
|
|
|
SafeWrite( modelouthandle, pStart, phdr->length );
|
|
|
|
fclose (modelouthandle);
|
|
memset( pStart, 0, phdr->length );
|
|
pData = pStart;
|
|
}
|
|
|
|
//
|
|
// write the model output file
|
|
//
|
|
strcat (outname, ".mdl");
|
|
|
|
printf ("---------------------\n");
|
|
printf ("writing %s:\n", outname);
|
|
modelouthandle = SafeOpenWrite (outname);
|
|
|
|
phdr = (studiohdr_t *)pStart;
|
|
|
|
phdr->id = IDSTUDIOHEADER;
|
|
phdr->version = STUDIO_VERSION;
|
|
strcpy( phdr->name, outname );
|
|
VectorCopy( eyeposition, phdr->eyeposition );
|
|
VectorCopy( bbox[0], phdr->min );
|
|
VectorCopy( bbox[1], phdr->max );
|
|
VectorCopy( cbox[0], phdr->bbmin );
|
|
VectorCopy( cbox[1], phdr->bbmax );
|
|
|
|
phdr->flags = gflags;
|
|
|
|
pData = (byte *)phdr + sizeof( studiohdr_t );
|
|
|
|
WriteBoneInfo( );
|
|
printf("bones %6d bytes (%d)\n", pData - pStart - total, numbones );
|
|
total = pData - pStart;
|
|
|
|
pData = WriteAnimations( pData, pStart, 0 );
|
|
|
|
WriteSequenceInfo( );
|
|
printf("sequences %6d bytes (%d frames) [%d:%02d]\n", pData - pStart - total, totalframes, (int)totalseconds / 60, (int)totalseconds % 60 );
|
|
total = pData - pStart;
|
|
|
|
WriteModel( );
|
|
printf("models %6d bytes\n", pData - pStart - total );
|
|
total = pData - pStart;
|
|
|
|
if (!split_textures)
|
|
{
|
|
WriteTextures( );
|
|
printf("textures %6d bytes\n", pData - pStart - total );
|
|
}
|
|
|
|
phdr->length = pData - pStart;
|
|
|
|
printf("total %6d\n", phdr->length );
|
|
|
|
SafeWrite( modelouthandle, pStart, phdr->length );
|
|
|
|
fclose (modelouthandle);
|
|
}
|
|
|
|
|
|
|