164 lines
2.7 KiB
C
164 lines
2.7 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
****/
|
|
|
|
#include <windows.h>
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#include <GL/glaux.h>
|
|
|
|
#include "bsp5.h"
|
|
|
|
vec3_t draw_mins, draw_maxs;
|
|
|
|
void Draw_ClearBounds (void)
|
|
{
|
|
}
|
|
|
|
void Draw_AddToBounds (vec3_t v)
|
|
{
|
|
}
|
|
|
|
void Draw_DrawFace (face_t *f)
|
|
{
|
|
int i;
|
|
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor4f (0,0,0,0.5);
|
|
glBegin (GL_LINE_LOOP);
|
|
for (i=0 ; i<f->numpoints ; i++)
|
|
glVertex3f (f->pts[i][0], f->pts[i][1], f->pts[i][2]);
|
|
glEnd ();
|
|
|
|
glColor4f (0,1,0,0.3);
|
|
glBegin (GL_POLYGON);
|
|
for (i=0 ; i<f->numpoints ; i++)
|
|
glVertex3f (f->pts[i][0], f->pts[i][1], f->pts[i][2]);
|
|
glEnd ();
|
|
|
|
glFlush ();
|
|
}
|
|
|
|
#define WIN_SIZE 512
|
|
|
|
void InitWindow (void)
|
|
{
|
|
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
|
|
auxInitPosition (0, 0, WIN_SIZE, WIN_SIZE);
|
|
auxInitWindow ("qbsp");
|
|
}
|
|
|
|
void Draw_ClearWindow (void)
|
|
{
|
|
static int init;
|
|
int w, h, g;
|
|
float mx, my;
|
|
|
|
if (!drawflag)
|
|
return;
|
|
|
|
if (!init)
|
|
{
|
|
init = true;
|
|
InitWindow ();
|
|
}
|
|
|
|
glClearColor (1,0.8,0.8,0);
|
|
glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
w = (draw_maxs[0] - draw_mins[0]);
|
|
h = (draw_maxs[1] - draw_mins[1]);
|
|
|
|
mx = draw_mins[0] + w/2;
|
|
my = draw_mins[1] + h/2;
|
|
|
|
g = w > h ? w : h;
|
|
|
|
glLoadIdentity ();
|
|
gluPerspective (90, 1, 2, 16384);
|
|
gluLookAt (mx, my, draw_maxs[2] + g/2, mx , my, draw_maxs[2], 0, 1, 0);
|
|
|
|
glColor4f (0,0,0,1);
|
|
// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
#if 0
|
|
glBegin (GL_POLYGON);
|
|
|
|
glVertex3f (mx, my, draw_mins[2]);
|
|
glVertex3f (mx, my+100, draw_mins[2]);
|
|
glVertex3f (mx, my+100, draw_mins[2]+100);
|
|
glVertex3f (mx, my, draw_mins[2]+100);
|
|
|
|
glEnd ();
|
|
#endif
|
|
glFlush ();
|
|
|
|
}
|
|
|
|
void Draw_SetRed (void)
|
|
{
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor3f (1,0,0);
|
|
}
|
|
|
|
void Draw_SetGrey (void)
|
|
{
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor3f (0.5,0.5,0.5);
|
|
}
|
|
|
|
void Draw_SetBlack (void)
|
|
{
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor3f (0,0,0);
|
|
}
|
|
|
|
void DrawPoint (vec3_t v)
|
|
{
|
|
}
|
|
|
|
void DrawLeaf (node_t *l, int color)
|
|
{
|
|
}
|
|
|
|
void DrawWinding (winding_t *w)
|
|
{
|
|
int i;
|
|
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glBegin (GL_POLYGON);
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
glVertex3f (w->points[i][0], w->points[i][1], w->points[i][2]);
|
|
glEnd ();
|
|
glFlush ();
|
|
}
|
|
|
|
void DrawTri (vec3_t p1, vec3_t p2, vec3_t p3)
|
|
{
|
|
}
|
|
|
|
void DrawPortal (portal_t *portal)
|
|
{
|
|
DrawWinding (portal->winding);
|
|
}
|