289 lines
6.8 KiB
C++
289 lines
6.8 KiB
C++
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "../cl_dll/hud.h"
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#include "../cl_dll/cl_util.h"
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#include "../cl_dll/vgui_teamfortressviewport.h"
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#include "vgui_actionsignal.h"
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#include "voice_vgui_tweakdlg.h"
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#include "voice_vgui_tweakdlg.h"
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#include "vgui_panel.h"
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#include "vgui_scrollbar.h"
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#include "vgui_slider.h"
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#include "ivoicetweak.h"
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#include "vgui_button.h"
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#include "vgui_checkbutton2.h"
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#include "vgui_helpers.h"
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#define ITEM_BORDER 40 // Border between text and scrollbars on left and right.
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#define VOICETWEAK_TRANSPARENCY 150
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class TweakScroller
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{
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public:
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TweakScroller();
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void Init(Panel *pParent, char *pText, int yPos);
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// Get/set value. Values are 0-1.
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float GetValue();
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void SetValue(float val);
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public:
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Label m_Label;
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ScrollBar m_Scroll;
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Slider m_Slider;
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};
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class CVoiceVGUITweakDlg : public CMenuPanel, public ICheckButton2Handler
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{
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typedef CMenuPanel BaseClass;
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public:
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CVoiceVGUITweakDlg();
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~CVoiceVGUITweakDlg();
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// CMenuPanel overrides.
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public:
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virtual void Open();
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virtual void Close();
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// ICheckButton2Handler overrides.
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public:
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virtual void StateChanged(CCheckButton2 *pButton);
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// Panel overrides.
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public:
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virtual void paintBackground();
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private:
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int m_DlgWidth;
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int m_DlgHeight;
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Label m_Label;
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IVoiceTweak *m_pVoiceTweak; // Engine voice tweak API.
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TweakScroller m_MicVolume;
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TweakScroller m_SpeakerVolume;
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CCheckButton2 m_VoiceModEnable;
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Button m_Button_OK;
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};
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bool g_bTweakDlgOpen = false;
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bool IsTweakDlgOpen()
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{
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return g_bTweakDlgOpen;
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}
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// ------------------------------------------------------------------------ //
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// Global functions.
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// ------------------------------------------------------------------------ //
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static CVoiceVGUITweakDlg g_VoiceTweakDlg;
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CMenuPanel* GetVoiceTweakDlg()
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{
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return &g_VoiceTweakDlg;
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}
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class CVoiceTweakOKButton : public ActionSignal
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{
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public:
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virtual void actionPerformed(Panel *pPanel)
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{
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gViewPort->HideVGUIMenu();
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}
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};
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CVoiceTweakOKButton g_OKButtonSignal;
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// ------------------------------------------------------------------------ //
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// TweakScroller
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// ------------------------------------------------------------------------ //
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TweakScroller::TweakScroller() :
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m_Label(""),
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m_Scroll(0,0,0,0,false),
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m_Slider(0,0,10,10,false)
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{
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}
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void TweakScroller::Init(Panel *pParent, char *pText, int yPos)
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{
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int parentWidth, parentHeight;
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pParent->getSize(parentWidth, parentHeight);
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// Setup the volume scroll bar.
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m_Label.setParent(pParent);
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m_Label.setFont(Scheme::sf_primary1);
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m_Label.setContentAlignment(vgui::Label::a_northwest);
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m_Label.setBgColor(0, 0, 0, 255);
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m_Label.setFgColor(255,255,255,0);
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m_Label.setPos(ITEM_BORDER, yPos);
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m_Label.setSize(parentWidth/2-ITEM_BORDER, 20);
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m_Label.setText(pText);
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m_Label.setVisible(true);
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m_Slider.setRangeWindow(10);
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m_Slider.setRangeWindowEnabled(true);
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m_Scroll.setPos(parentWidth/2+ITEM_BORDER, yPos);
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m_Scroll.setSize(parentWidth/2-ITEM_BORDER*2, 20);
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m_Scroll.setSlider(&m_Slider);
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m_Scroll.setParent(pParent);
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m_Scroll.setRange(0, 100);
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m_Scroll.setFgColor(255,255,255,0);
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m_Scroll.setBgColor(255,255,255,0);
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}
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float TweakScroller::GetValue()
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{
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return m_Scroll.getValue() / 100.0f;
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}
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void TweakScroller::SetValue(float val)
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{
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m_Scroll.setValue((int)(val * 100.0f));
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}
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// ------------------------------------------------------------------------ //
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// CVoiceVGUITweakDlg implementation.
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// ------------------------------------------------------------------------ //
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CVoiceVGUITweakDlg::CVoiceVGUITweakDlg()
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: CMenuPanel(VOICETWEAK_TRANSPARENCY, false, 0, 0, 0, 0),
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m_Button_OK("",0,0),
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m_Label("")
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{
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m_pVoiceTweak = NULL;
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m_Button_OK.addActionSignal(&g_OKButtonSignal);
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m_Label.setBgColor(255,255,255,200);
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}
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CVoiceVGUITweakDlg::~CVoiceVGUITweakDlg()
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{
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}
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void CVoiceVGUITweakDlg::Open()
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{
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if(g_bTweakDlgOpen)
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return;
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g_bTweakDlgOpen = true;
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m_DlgWidth = ScreenWidth;
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m_DlgHeight = ScreenHeight;
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m_pVoiceTweak = gEngfuncs.pVoiceTweak;
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// Tell the engine to start voice tweak mode (pipe voice output right to speakers).
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m_pVoiceTweak->StartVoiceTweakMode();
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// Set our size.
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setPos((ScreenWidth - m_DlgWidth) / 2, (ScreenHeight - m_DlgHeight) / 2);
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setSize(m_DlgWidth, m_DlgHeight);
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int curY = ITEM_BORDER;
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m_MicVolume.Init(this, gHUD.m_TextMessage.BufferedLocaliseTextString("#Mic_Volume"), curY);
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m_MicVolume.SetValue(m_pVoiceTweak->GetControlFloat(MicrophoneVolume));
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curY = PanelBottom(&m_MicVolume.m_Label);
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m_SpeakerVolume.Init(this, gHUD.m_TextMessage.BufferedLocaliseTextString("#Speaker_Volume"), curY);
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m_SpeakerVolume.SetValue(m_pVoiceTweak->GetControlFloat(OtherSpeakerScale));
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curY = PanelBottom(&m_SpeakerVolume.m_Label);
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m_VoiceModEnable.setParent(this);
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m_VoiceModEnable.SetImages("gfx/vgui/checked.tga", "gfx/vgui/unchecked.tga");
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m_VoiceModEnable.SetText("Enable Voice In This Mod");
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m_VoiceModEnable.setPos(ITEM_BORDER, curY);
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m_VoiceModEnable.SetCheckboxLeft(false);
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m_VoiceModEnable.SetChecked(!!gEngfuncs.pfnGetCvarFloat("voice_modenable"));
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m_VoiceModEnable.SetHandler(this);
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// Setup the OK button.
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int buttonWidth, buttonHeight;
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m_Button_OK.setText(gHUD.m_TextMessage.BufferedLocaliseTextString("#Menu_OK"));
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m_Button_OK.getSize(buttonWidth, buttonHeight);
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m_Button_OK.setPos((m_DlgWidth - buttonWidth) / 2, m_DlgHeight - buttonHeight - 3);
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m_Button_OK.setParent(this);
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// Put the label on the top.
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m_Label.setBgColor(0, 0, 0, 255);
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m_Label.setFgColor(255,255,255,0);
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m_Label.setText(gHUD.m_TextMessage.BufferedLocaliseTextString("#Voice_Properties"));
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int labelWidth, labelHeight;
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m_Label.getSize(labelWidth, labelHeight);
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m_Label.setPos((m_DlgWidth - labelWidth) / 2, 5);
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m_Label.setParent(this);
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BaseClass::Open();
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}
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void CVoiceVGUITweakDlg::Close()
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{
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m_pVoiceTweak->EndVoiceTweakMode();
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g_bTweakDlgOpen = false;
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BaseClass::Close();
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}
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void CVoiceVGUITweakDlg::paintBackground()
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{
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BaseClass::paintBackground();
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// Draw our border.
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int w,h;
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getSize(w,h);
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drawSetColor(128,128,128,1);
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drawOutlinedRect(0, 0, w, h);
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float volume = m_MicVolume.GetValue();
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m_pVoiceTweak->SetControlFloat(MicrophoneVolume, volume);
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m_pVoiceTweak->SetControlFloat(OtherSpeakerScale, m_SpeakerVolume.GetValue());
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}
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void CVoiceVGUITweakDlg::StateChanged(CCheckButton2 *pButton)
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{
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if(pButton == &m_VoiceModEnable)
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{
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if(pButton->IsChecked())
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gEngfuncs.pfnClientCmd("voice_modenable 1");
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else
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gEngfuncs.pfnClientCmd("voice_modenable 0");
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}
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}
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