halflife-sdk/utils/visx2/soundpvs.c
2002-12-23 00:00:00 +00:00

156 lines
3.1 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
#include "vis.h"
/*
Some textures (sky, water, slime, lava) are considered ambien sound emiters.
Find an aproximate distance to the nearest emiter of each class for each leaf.
*/
/*
====================
SurfaceBBox
====================
*/
void SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
{
int i, j;
int e;
int vi;
float *v;
mins[0] = mins[1] = mins[2] = 999999;
maxs[0] = maxs[1] = maxs[2] = -99999;
for (i=0 ; i<s->numedges ; i++)
{
e = dsurfedges[s->firstedge+i];
if (e >= 0)
vi = dedges[e].v[0];
else
vi = dedges[-e].v[1];
v = dvertexes[vi].point;
for (j=0 ; j<3 ; j++)
{
if (v[j] < mins[j])
mins[j] = v[j];
if (v[j] > maxs[j])
maxs[j] = v[j];
}
}
}
/*
====================
CalcAmbientSounds
====================
*/
void CalcAmbientSounds (void)
{
int i, j, k, l;
dleaf_t *leaf, *hit;
byte *vis;
dface_t *surf;
vec3_t mins, maxs;
float d, maxd;
int ambient_type;
texinfo_t *info;
miptex_t *miptex;
int ofs;
float dists[NUM_AMBIENTS];
float vol;
for (i=0 ; i< portalleafs ; i++)
{
leaf = &dleafs[i+1];
//
// clear ambients
//
for (j=0 ; j<NUM_AMBIENTS ; j++)
dists[j] = 1020;
vis = &uncompressed[i*bitbytes];
for (j=0 ; j< portalleafs ; j++)
{
if ( !(vis[j>>3] & (1<<(j&7))) )
continue;
//
// check this leaf for sound textures
//
hit = &dleafs[j+1];
for (k=0 ; k< hit->nummarksurfaces ; k++)
{
surf = &dfaces[dmarksurfaces[hit->firstmarksurface + k]];
info = &texinfo[surf->texinfo];
ofs = ((dmiptexlump_t *)dtexdata)->dataofs[info->miptex];
miptex = (miptex_t *)(&dtexdata[ofs]);
if ( !Q_strncasecmp (miptex->name, "!water", 6) )
ambient_type = AMBIENT_WATER;
else if ( !Q_strncasecmp (miptex->name, "sky", 3) )
ambient_type = AMBIENT_SKY;
else if ( !Q_strncasecmp (miptex->name, "!slime", 6) )
ambient_type = AMBIENT_WATER; // AMBIENT_SLIME;
else if ( !Q_strncasecmp (miptex->name, "!lava", 6) )
ambient_type = AMBIENT_LAVA;
else if ( !Q_strncasecmp (miptex->name, "!04water", 8) )
ambient_type = AMBIENT_WATER;
else
continue;
// find distance from source leaf to polygon
SurfaceBBox (surf, mins, maxs);
maxd = 0;
for (l=0 ; l<3 ; l++)
{
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (j=0 ; j<NUM_AMBIENTS ; j++)
{
if (dists[j] < 100)
vol = 1.0;
else
{
vol = 1.0 - dists[2]*0.002;
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = vol*255;
}
}
}