2264 lines
51 KiB
C++
2264 lines
51 KiB
C++
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "customentity.h"
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#include "effects.h"
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#include "weapons.h"
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#include "decals.h"
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#include "func_break.h"
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#include "shake.h"
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#define SF_GIBSHOOTER_REPEATABLE 1 // allows a gibshooter to be refired
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#define SF_FUNNEL_REVERSE 1 // funnel effect repels particles instead of attracting them.
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// Lightning target, just alias landmark
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LINK_ENTITY_TO_CLASS( info_target, CPointEntity );
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class CBubbling : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Precache( void );
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void KeyValue( KeyValueData *pkvd );
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void EXPORT FizzThink( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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static TYPEDESCRIPTION m_SaveData[];
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int m_density;
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int m_frequency;
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int m_bubbleModel;
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int m_state;
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};
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LINK_ENTITY_TO_CLASS( env_bubbles, CBubbling );
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TYPEDESCRIPTION CBubbling::m_SaveData[] =
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{
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DEFINE_FIELD( CBubbling, m_density, FIELD_INTEGER ),
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DEFINE_FIELD( CBubbling, m_frequency, FIELD_INTEGER ),
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DEFINE_FIELD( CBubbling, m_state, FIELD_INTEGER ),
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// Let spawn restore this!
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// DEFINE_FIELD( CBubbling, m_bubbleModel, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CBubbling, CBaseEntity );
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#define SF_BUBBLES_STARTOFF 0x0001
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void CBubbling::Spawn( void )
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{
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Precache( );
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SET_MODEL( ENT(pev), STRING(pev->model) ); // Set size
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pev->solid = SOLID_NOT; // Remove model & collisions
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pev->renderamt = 0; // The engine won't draw this model if this is set to 0 and blending is on
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pev->rendermode = kRenderTransTexture;
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int speed = pev->speed > 0 ? pev->speed : -pev->speed;
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// HACKHACK!!! - Speed in rendercolor
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pev->rendercolor.x = speed >> 8;
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pev->rendercolor.y = speed & 255;
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pev->rendercolor.z = (pev->speed < 0) ? 1 : 0;
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if ( !(pev->spawnflags & SF_BUBBLES_STARTOFF) )
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{
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SetThink( FizzThink );
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pev->nextthink = gpGlobals->time + 2.0;
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m_state = 1;
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}
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else
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m_state = 0;
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}
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void CBubbling::Precache( void )
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{
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m_bubbleModel = PRECACHE_MODEL("sprites/bubble.spr"); // Precache bubble sprite
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}
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void CBubbling::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if ( ShouldToggle( useType, m_state ) )
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m_state = !m_state;
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if ( m_state )
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{
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SetThink( FizzThink );
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pev->nextthink = gpGlobals->time + 0.1;
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}
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else
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{
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SetThink( NULL );
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pev->nextthink = 0;
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}
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}
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void CBubbling::KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "density"))
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{
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m_density = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "frequency"))
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{
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m_frequency = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "current"))
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{
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pev->speed = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue( pkvd );
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}
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void CBubbling::FizzThink( void )
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{
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, VecBModelOrigin(pev) );
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WRITE_BYTE( TE_FIZZ );
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WRITE_SHORT( (short)ENTINDEX( edict() ) );
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WRITE_SHORT( (short)m_bubbleModel );
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WRITE_BYTE( m_density );
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MESSAGE_END();
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if ( m_frequency > 19 )
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pev->nextthink = gpGlobals->time + 0.5;
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else
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pev->nextthink = gpGlobals->time + 2.5 - (0.1 * m_frequency);
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}
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// --------------------------------------------------
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//
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// Beams
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//
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// --------------------------------------------------
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LINK_ENTITY_TO_CLASS( beam, CBeam );
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void CBeam::Spawn( void )
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{
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pev->solid = SOLID_NOT; // Remove model & collisions
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Precache( );
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}
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void CBeam::Precache( void )
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{
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if ( pev->owner )
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SetStartEntity( ENTINDEX( pev->owner ) );
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if ( pev->aiment )
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SetEndEntity( ENTINDEX( pev->aiment ) );
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}
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void CBeam::SetStartEntity( int entityIndex )
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{
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pev->sequence = (entityIndex & 0x0FFF) | ((pev->sequence&0xF000)<<12);
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pev->owner = g_engfuncs.pfnPEntityOfEntIndex( entityIndex );
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}
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void CBeam::SetEndEntity( int entityIndex )
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{
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pev->skin = (entityIndex & 0x0FFF) | ((pev->skin&0xF000)<<12);
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pev->aiment = g_engfuncs.pfnPEntityOfEntIndex( entityIndex );
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}
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// These don't take attachments into account
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const Vector &CBeam::GetStartPos( void )
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{
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if ( GetType() == BEAM_ENTS )
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{
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetStartEntity() );
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return pent->v.origin;
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}
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return pev->origin;
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}
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const Vector &CBeam::GetEndPos( void )
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{
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int type = GetType();
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if ( type == BEAM_POINTS || type == BEAM_HOSE )
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{
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return pev->angles;
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}
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetEndEntity() );
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if ( pent )
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return pent->v.origin;
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return pev->angles;
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}
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CBeam *CBeam::BeamCreate( const char *pSpriteName, int width )
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{
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// Create a new entity with CBeam private data
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CBeam *pBeam = GetClassPtr( (CBeam *)NULL );
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pBeam->pev->classname = MAKE_STRING("beam");
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pBeam->BeamInit( pSpriteName, width );
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return pBeam;
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}
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void CBeam::BeamInit( const char *pSpriteName, int width )
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{
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pev->flags |= FL_CUSTOMENTITY;
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SetColor( 255, 255, 255 );
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SetBrightness( 255 );
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SetNoise( 0 );
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SetFrame( 0 );
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SetScrollRate( 0 );
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pev->model = MAKE_STRING( pSpriteName );
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SetTexture( PRECACHE_MODEL( (char *)pSpriteName ) );
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SetWidth( width );
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pev->skin = 0;
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pev->sequence = 0;
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pev->rendermode = 0;
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}
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void CBeam::PointsInit( const Vector &start, const Vector &end )
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{
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SetType( BEAM_POINTS );
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SetStartPos( start );
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SetEndPos( end );
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SetStartAttachment( 0 );
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SetEndAttachment( 0 );
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RelinkBeam();
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}
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void CBeam::HoseInit( const Vector &start, const Vector &direction )
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{
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SetType( BEAM_HOSE );
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SetStartPos( start );
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SetEndPos( direction );
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SetStartAttachment( 0 );
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SetEndAttachment( 0 );
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RelinkBeam();
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}
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void CBeam::PointEntInit( const Vector &start, int endIndex )
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{
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SetType( BEAM_ENTPOINT );
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SetStartPos( start );
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SetEndEntity( endIndex );
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SetStartAttachment( 0 );
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SetEndAttachment( 0 );
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RelinkBeam();
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}
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void CBeam::EntsInit( int startIndex, int endIndex )
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{
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SetType( BEAM_ENTS );
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SetStartEntity( startIndex );
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SetEndEntity( endIndex );
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SetStartAttachment( 0 );
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SetEndAttachment( 0 );
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RelinkBeam();
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}
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void CBeam::RelinkBeam( void )
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{
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos();
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pev->mins.x = min( startPos.x, endPos.x );
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pev->mins.y = min( startPos.y, endPos.y );
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pev->mins.z = min( startPos.z, endPos.z );
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pev->maxs.x = max( startPos.x, endPos.x );
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pev->maxs.y = max( startPos.y, endPos.y );
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pev->maxs.z = max( startPos.z, endPos.z );
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pev->mins = pev->mins - pev->origin;
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pev->maxs = pev->maxs - pev->origin;
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UTIL_SetSize( pev, pev->mins, pev->maxs );
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UTIL_SetOrigin( pev, pev->origin );
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}
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#if 0
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void CBeam::SetObjectCollisionBox( void )
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{
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos();
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pev->absmin.x = min( startPos.x, endPos.x );
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pev->absmin.y = min( startPos.y, endPos.y );
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pev->absmin.z = min( startPos.z, endPos.z );
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pev->absmax.x = max( startPos.x, endPos.x );
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pev->absmax.y = max( startPos.y, endPos.y );
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pev->absmax.z = max( startPos.z, endPos.z );
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}
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#endif
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void CBeam::TriggerTouch( CBaseEntity *pOther )
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{
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if ( pOther->pev->flags & (FL_CLIENT | FL_MONSTER) )
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{
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if ( pev->owner )
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{
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
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pOwner->Use( pOther, this, USE_TOGGLE, 0 );
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}
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ALERT( at_console, "Firing targets!!!\n" );
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}
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}
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CBaseEntity *CBeam::RandomTargetname( const char *szName )
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{
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int total = 0;
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CBaseEntity *pEntity = NULL;
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CBaseEntity *pNewEntity = NULL;
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while ((pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName )) != NULL)
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{
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total++;
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if (RANDOM_LONG(0,total-1) < 1)
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pEntity = pNewEntity;
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}
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return pEntity;
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}
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void CBeam::DoSparks( const Vector &start, const Vector &end )
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{
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if ( pev->spawnflags & (SF_BEAM_SPARKSTART|SF_BEAM_SPARKEND) )
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{
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if ( pev->spawnflags & SF_BEAM_SPARKSTART )
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{
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UTIL_Sparks( start );
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}
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if ( pev->spawnflags & SF_BEAM_SPARKEND )
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{
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UTIL_Sparks( end );
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}
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}
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}
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class CLightning : public CBeam
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{
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public:
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void Spawn( void );
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void Precache( void );
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void KeyValue( KeyValueData *pkvd );
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void Activate( void );
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void EXPORT StrikeThink( void );
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void EXPORT DamageThink( void );
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void RandomArea( void );
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void RandomPoint( Vector &vecSrc );
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void Zap( const Vector &vecSrc, const Vector &vecDest );
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void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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inline BOOL ServerSide( void )
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{
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if ( m_life == 0 && !(pev->spawnflags & SF_BEAM_RING) )
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return TRUE;
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return FALSE;
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}
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void BeamUpdateVars( void );
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int m_active;
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int m_iszStartEntity;
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int m_iszEndEntity;
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float m_life;
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int m_boltWidth;
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int m_noiseAmplitude;
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int m_brightness;
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int m_speed;
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float m_restrike;
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int m_spriteTexture;
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int m_iszSpriteName;
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int m_frameStart;
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float m_radius;
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};
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LINK_ENTITY_TO_CLASS( env_lightning, CLightning );
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LINK_ENTITY_TO_CLASS( env_beam, CLightning );
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// UNDONE: Jay -- This is only a test
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#if _DEBUG
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class CTripBeam : public CLightning
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{
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void Spawn( void );
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};
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||
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LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam );
|
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void CTripBeam::Spawn( void )
|
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{
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CLightning::Spawn();
|
||
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SetTouch( TriggerTouch );
|
||
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pev->solid = SOLID_TRIGGER;
|
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RelinkBeam();
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}
|
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#endif
|
||
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||
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|
||
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|
||
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TYPEDESCRIPTION CLightning::m_SaveData[] =
|
||
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{
|
||
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DEFINE_FIELD( CLightning, m_active, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_iszStartEntity, FIELD_STRING ),
|
||
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DEFINE_FIELD( CLightning, m_iszEndEntity, FIELD_STRING ),
|
||
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DEFINE_FIELD( CLightning, m_life, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( CLightning, m_boltWidth, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_noiseAmplitude, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_brightness, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_speed, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_restrike, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( CLightning, m_spriteTexture, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_iszSpriteName, FIELD_STRING ),
|
||
|
DEFINE_FIELD( CLightning, m_frameStart, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CLightning, m_radius, FIELD_FLOAT ),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CLightning, CBeam );
|
||
|
|
||
|
|
||
|
void CLightning::Spawn( void )
|
||
|
{
|
||
|
if ( FStringNull( m_iszSpriteName ) )
|
||
|
{
|
||
|
SetThink( SUB_Remove );
|
||
|
return;
|
||
|
}
|
||
|
pev->solid = SOLID_NOT; // Remove model & collisions
|
||
|
Precache( );
|
||
|
|
||
|
pev->dmgtime = gpGlobals->time;
|
||
|
|
||
|
if ( ServerSide() )
|
||
|
{
|
||
|
SetThink( NULL );
|
||
|
if ( pev->dmg > 0 )
|
||
|
{
|
||
|
SetThink( DamageThink );
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
if ( pev->targetname )
|
||
|
{
|
||
|
if ( !(pev->spawnflags & SF_BEAM_STARTON) )
|
||
|
{
|
||
|
pev->effects = EF_NODRAW;
|
||
|
m_active = 0;
|
||
|
pev->nextthink = 0;
|
||
|
}
|
||
|
else
|
||
|
m_active = 1;
|
||
|
|
||
|
SetUse( ToggleUse );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_active = 0;
|
||
|
if ( !FStringNull(pev->targetname) )
|
||
|
{
|
||
|
SetUse( StrikeUse );
|
||
|
}
|
||
|
if ( FStringNull(pev->targetname) || FBitSet(pev->spawnflags, SF_BEAM_STARTON) )
|
||
|
{
|
||
|
SetThink( StrikeThink );
|
||
|
pev->nextthink = gpGlobals->time + 1.0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CLightning::Precache( void )
|
||
|
{
|
||
|
m_spriteTexture = PRECACHE_MODEL( (char *)STRING(m_iszSpriteName) );
|
||
|
CBeam::Precache();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::Activate( void )
|
||
|
{
|
||
|
if ( ServerSide() )
|
||
|
BeamUpdateVars();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "LightningStart"))
|
||
|
{
|
||
|
m_iszStartEntity = ALLOC_STRING( pkvd->szValue );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "LightningEnd"))
|
||
|
{
|
||
|
m_iszEndEntity = ALLOC_STRING( pkvd->szValue );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "life"))
|
||
|
{
|
||
|
m_life = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "BoltWidth"))
|
||
|
{
|
||
|
m_boltWidth = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude"))
|
||
|
{
|
||
|
m_noiseAmplitude = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "TextureScroll"))
|
||
|
{
|
||
|
m_speed = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "StrikeTime"))
|
||
|
{
|
||
|
m_restrike = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "texture"))
|
||
|
{
|
||
|
m_iszSpriteName = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "framestart"))
|
||
|
{
|
||
|
m_frameStart = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "Radius"))
|
||
|
{
|
||
|
m_radius = atof( pkvd->szValue );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "damage"))
|
||
|
{
|
||
|
pev->dmg = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CBeam::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
if ( !ShouldToggle( useType, m_active ) )
|
||
|
return;
|
||
|
if ( m_active )
|
||
|
{
|
||
|
m_active = 0;
|
||
|
pev->effects |= EF_NODRAW;
|
||
|
pev->nextthink = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_active = 1;
|
||
|
pev->effects &= ~EF_NODRAW;
|
||
|
DoSparks( GetStartPos(), GetEndPos() );
|
||
|
if ( pev->dmg > 0 )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
pev->dmgtime = gpGlobals->time;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
if ( !ShouldToggle( useType, m_active ) )
|
||
|
return;
|
||
|
|
||
|
if ( m_active )
|
||
|
{
|
||
|
m_active = 0;
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetThink( StrikeThink );
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
|
||
|
if ( !FBitSet( pev->spawnflags, SF_BEAM_TOGGLE ) )
|
||
|
SetUse( NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
int IsPointEntity( CBaseEntity *pEnt )
|
||
|
{
|
||
|
if ( !pEnt->pev->modelindex )
|
||
|
return 1;
|
||
|
if ( FClassnameIs( pEnt->pev, "info_target" ) || FClassnameIs( pEnt->pev, "info_landmark" ) || FClassnameIs( pEnt->pev, "path_corner" ) )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::StrikeThink( void )
|
||
|
{
|
||
|
if ( m_life != 0 )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_BEAM_RANDOM )
|
||
|
pev->nextthink = gpGlobals->time + m_life + RANDOM_FLOAT( 0, m_restrike );
|
||
|
else
|
||
|
pev->nextthink = gpGlobals->time + m_life + m_restrike;
|
||
|
}
|
||
|
m_active = 1;
|
||
|
|
||
|
if (FStringNull(m_iszEndEntity))
|
||
|
{
|
||
|
if (FStringNull(m_iszStartEntity))
|
||
|
{
|
||
|
RandomArea( );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CBaseEntity *pStart = RandomTargetname( STRING(m_iszStartEntity) );
|
||
|
if (pStart != NULL)
|
||
|
RandomPoint( pStart->pev->origin );
|
||
|
else
|
||
|
ALERT( at_console, "env_beam: unknown entity \"%s\"\n", STRING(m_iszStartEntity) );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CBaseEntity *pStart = RandomTargetname( STRING(m_iszStartEntity) );
|
||
|
CBaseEntity *pEnd = RandomTargetname( STRING(m_iszEndEntity) );
|
||
|
|
||
|
if ( pStart != NULL && pEnd != NULL )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
if ( IsPointEntity( pStart ) || IsPointEntity( pEnd ) )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_BEAM_RING)
|
||
|
{
|
||
|
// don't work
|
||
|
return;
|
||
|
}
|
||
|
if ( !IsPointEntity( pEnd ) ) // One point entity must be in pEnd
|
||
|
{
|
||
|
CBaseEntity *pTemp;
|
||
|
pTemp = pStart;
|
||
|
pStart = pEnd;
|
||
|
pEnd = pTemp;
|
||
|
}
|
||
|
if ( !IsPointEntity( pStart ) ) // One sided
|
||
|
{
|
||
|
WRITE_BYTE( TE_BEAMENTPOINT );
|
||
|
WRITE_SHORT( pStart->entindex() );
|
||
|
WRITE_COORD( pEnd->pev->origin.x);
|
||
|
WRITE_COORD( pEnd->pev->origin.y);
|
||
|
WRITE_COORD( pEnd->pev->origin.z);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WRITE_BYTE( TE_BEAMPOINTS);
|
||
|
WRITE_COORD( pStart->pev->origin.x);
|
||
|
WRITE_COORD( pStart->pev->origin.y);
|
||
|
WRITE_COORD( pStart->pev->origin.z);
|
||
|
WRITE_COORD( pEnd->pev->origin.x);
|
||
|
WRITE_COORD( pEnd->pev->origin.y);
|
||
|
WRITE_COORD( pEnd->pev->origin.z);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_BEAM_RING)
|
||
|
WRITE_BYTE( TE_BEAMRING );
|
||
|
else
|
||
|
WRITE_BYTE( TE_BEAMENTS );
|
||
|
WRITE_SHORT( pStart->entindex() );
|
||
|
WRITE_SHORT( pEnd->entindex() );
|
||
|
}
|
||
|
|
||
|
WRITE_SHORT( m_spriteTexture );
|
||
|
WRITE_BYTE( m_frameStart ); // framestart
|
||
|
WRITE_BYTE( (int)pev->framerate); // framerate
|
||
|
WRITE_BYTE( (int)(m_life*10.0) ); // life
|
||
|
WRITE_BYTE( m_boltWidth ); // width
|
||
|
WRITE_BYTE( m_noiseAmplitude ); // noise
|
||
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b
|
||
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b
|
||
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b
|
||
|
WRITE_BYTE( pev->renderamt ); // brightness
|
||
|
WRITE_BYTE( m_speed ); // speed
|
||
|
MESSAGE_END();
|
||
|
DoSparks( pStart->pev->origin, pEnd->pev->origin );
|
||
|
if ( pev->dmg > 0 )
|
||
|
{
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceLine( pStart->pev->origin, pEnd->pev->origin, dont_ignore_monsters, NULL, &tr );
|
||
|
BeamDamageInstant( &tr, pev->dmg );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CBeam::BeamDamage( TraceResult *ptr )
|
||
|
{
|
||
|
RelinkBeam();
|
||
|
if ( ptr->flFraction != 1.0 && ptr->pHit != NULL )
|
||
|
{
|
||
|
CBaseEntity *pHit = CBaseEntity::Instance(ptr->pHit);
|
||
|
if ( pHit )
|
||
|
{
|
||
|
ClearMultiDamage();
|
||
|
pHit->TraceAttack( pev, pev->dmg * (gpGlobals->time - pev->dmgtime), (ptr->vecEndPos - pev->origin).Normalize(), ptr, DMG_ENERGYBEAM );
|
||
|
ApplyMultiDamage( pev, pev );
|
||
|
if ( pev->spawnflags & SF_BEAM_DECALS )
|
||
|
{
|
||
|
if ( pHit->IsBSPModel() )
|
||
|
UTIL_DecalTrace( ptr, DECAL_BIGSHOT1 + RANDOM_LONG(0,4) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
pev->dmgtime = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::DamageThink( void )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceLine( GetStartPos(), GetEndPos(), dont_ignore_monsters, NULL, &tr );
|
||
|
BeamDamage( &tr );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void CLightning::Zap( const Vector &vecSrc, const Vector &vecDest )
|
||
|
{
|
||
|
#if 1
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
WRITE_BYTE( TE_BEAMPOINTS);
|
||
|
WRITE_COORD(vecSrc.x);
|
||
|
WRITE_COORD(vecSrc.y);
|
||
|
WRITE_COORD(vecSrc.z);
|
||
|
WRITE_COORD(vecDest.x);
|
||
|
WRITE_COORD(vecDest.y);
|
||
|
WRITE_COORD(vecDest.z);
|
||
|
WRITE_SHORT( m_spriteTexture );
|
||
|
WRITE_BYTE( m_frameStart ); // framestart
|
||
|
WRITE_BYTE( (int)pev->framerate); // framerate
|
||
|
WRITE_BYTE( (int)(m_life*10.0) ); // life
|
||
|
WRITE_BYTE( m_boltWidth ); // width
|
||
|
WRITE_BYTE( m_noiseAmplitude ); // noise
|
||
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b
|
||
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b
|
||
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b
|
||
|
WRITE_BYTE( pev->renderamt ); // brightness
|
||
|
WRITE_BYTE( m_speed ); // speed
|
||
|
MESSAGE_END();
|
||
|
#else
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
WRITE_BYTE(TE_LIGHTNING);
|
||
|
WRITE_COORD(vecSrc.x);
|
||
|
WRITE_COORD(vecSrc.y);
|
||
|
WRITE_COORD(vecSrc.z);
|
||
|
WRITE_COORD(vecDest.x);
|
||
|
WRITE_COORD(vecDest.y);
|
||
|
WRITE_COORD(vecDest.z);
|
||
|
WRITE_BYTE(10);
|
||
|
WRITE_BYTE(50);
|
||
|
WRITE_BYTE(40);
|
||
|
WRITE_SHORT(m_spriteTexture);
|
||
|
MESSAGE_END();
|
||
|
#endif
|
||
|
DoSparks( vecSrc, vecDest );
|
||
|
}
|
||
|
|
||
|
void CLightning::RandomArea( void )
|
||
|
{
|
||
|
int iLoops = 0;
|
||
|
|
||
|
for (iLoops = 0; iLoops < 10; iLoops++)
|
||
|
{
|
||
|
Vector vecSrc = pev->origin;
|
||
|
|
||
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) );
|
||
|
vecDir1 = vecDir1.Normalize();
|
||
|
TraceResult tr1;
|
||
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1 );
|
||
|
|
||
|
if (tr1.flFraction == 1.0)
|
||
|
continue;
|
||
|
|
||
|
Vector vecDir2;
|
||
|
do {
|
||
|
vecDir2 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) );
|
||
|
} while (DotProduct(vecDir1, vecDir2 ) > 0);
|
||
|
vecDir2 = vecDir2.Normalize();
|
||
|
TraceResult tr2;
|
||
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir2 * m_radius, ignore_monsters, ENT(pev), &tr2 );
|
||
|
|
||
|
if (tr2.flFraction == 1.0)
|
||
|
continue;
|
||
|
|
||
|
if ((tr1.vecEndPos - tr2.vecEndPos).Length() < m_radius * 0.1)
|
||
|
continue;
|
||
|
|
||
|
UTIL_TraceLine( tr1.vecEndPos, tr2.vecEndPos, ignore_monsters, ENT(pev), &tr2 );
|
||
|
|
||
|
if (tr2.flFraction != 1.0)
|
||
|
continue;
|
||
|
|
||
|
Zap( tr1.vecEndPos, tr2.vecEndPos );
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLightning::RandomPoint( Vector &vecSrc )
|
||
|
{
|
||
|
int iLoops = 0;
|
||
|
|
||
|
for (iLoops = 0; iLoops < 10; iLoops++)
|
||
|
{
|
||
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) );
|
||
|
vecDir1 = vecDir1.Normalize();
|
||
|
TraceResult tr1;
|
||
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1 );
|
||
|
|
||
|
if ((tr1.vecEndPos - vecSrc).Length() < m_radius * 0.1)
|
||
|
continue;
|
||
|
|
||
|
if (tr1.flFraction == 1.0)
|
||
|
continue;
|
||
|
|
||
|
Zap( vecSrc, tr1.vecEndPos );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void CLightning::BeamUpdateVars( void )
|
||
|
{
|
||
|
int beamType;
|
||
|
int pointStart, pointEnd;
|
||
|
|
||
|
edict_t *pStart = FIND_ENTITY_BY_TARGETNAME ( NULL, STRING(m_iszStartEntity) );
|
||
|
edict_t *pEnd = FIND_ENTITY_BY_TARGETNAME ( NULL, STRING(m_iszEndEntity) );
|
||
|
pointStart = IsPointEntity( CBaseEntity::Instance(pStart) );
|
||
|
pointEnd = IsPointEntity( CBaseEntity::Instance(pEnd) );
|
||
|
|
||
|
pev->skin = 0;
|
||
|
pev->sequence = 0;
|
||
|
pev->rendermode = 0;
|
||
|
pev->flags |= FL_CUSTOMENTITY;
|
||
|
pev->model = m_iszSpriteName;
|
||
|
SetTexture( m_spriteTexture );
|
||
|
|
||
|
beamType = BEAM_ENTS;
|
||
|
if ( pointStart || pointEnd )
|
||
|
{
|
||
|
if ( !pointStart ) // One point entity must be in pStart
|
||
|
{
|
||
|
edict_t *pTemp;
|
||
|
// Swap start & end
|
||
|
pTemp = pStart;
|
||
|
pStart = pEnd;
|
||
|
pEnd = pTemp;
|
||
|
int swap = pointStart;
|
||
|
pointStart = pointEnd;
|
||
|
pointEnd = swap;
|
||
|
}
|
||
|
if ( !pointEnd )
|
||
|
beamType = BEAM_ENTPOINT;
|
||
|
else
|
||
|
beamType = BEAM_POINTS;
|
||
|
}
|
||
|
|
||
|
SetType( beamType );
|
||
|
if ( beamType == BEAM_POINTS || beamType == BEAM_ENTPOINT || beamType == BEAM_HOSE )
|
||
|
{
|
||
|
SetStartPos( pStart->v.origin );
|
||
|
if ( beamType == BEAM_POINTS || beamType == BEAM_HOSE )
|
||
|
SetEndPos( pEnd->v.origin );
|
||
|
else
|
||
|
SetEndEntity( ENTINDEX(pEnd) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetStartEntity( ENTINDEX(pStart) );
|
||
|
SetEndEntity( ENTINDEX(pEnd) );
|
||
|
}
|
||
|
|
||
|
RelinkBeam();
|
||
|
|
||
|
SetWidth( m_boltWidth );
|
||
|
SetNoise( m_noiseAmplitude );
|
||
|
SetFrame( m_frameStart );
|
||
|
SetScrollRate( m_speed );
|
||
|
if ( pev->spawnflags & SF_BEAM_SHADEIN )
|
||
|
SetFlags( BEAM_FSHADEIN );
|
||
|
else if ( pev->spawnflags & SF_BEAM_SHADEOUT )
|
||
|
SetFlags( BEAM_FSHADEOUT );
|
||
|
}
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_laser, CLaser );
|
||
|
|
||
|
TYPEDESCRIPTION CLaser::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD( CLaser, m_pSprite, FIELD_CLASSPTR ),
|
||
|
DEFINE_FIELD( CLaser, m_iszSpriteName, FIELD_STRING ),
|
||
|
DEFINE_FIELD( CLaser, m_firePosition, FIELD_POSITION_VECTOR ),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CLaser, CBeam );
|
||
|
|
||
|
void CLaser::Spawn( void )
|
||
|
{
|
||
|
if ( FStringNull( pev->model ) )
|
||
|
{
|
||
|
SetThink( SUB_Remove );
|
||
|
return;
|
||
|
}
|
||
|
pev->solid = SOLID_NOT; // Remove model & collisions
|
||
|
Precache( );
|
||
|
|
||
|
SetThink( StrikeThink );
|
||
|
pev->flags |= FL_CUSTOMENTITY;
|
||
|
|
||
|
PointsInit( pev->origin, pev->origin );
|
||
|
|
||
|
if ( !m_pSprite && m_iszSpriteName )
|
||
|
m_pSprite = CSprite::SpriteCreate( STRING(m_iszSpriteName), pev->origin, TRUE );
|
||
|
else
|
||
|
m_pSprite = NULL;
|
||
|
|
||
|
if ( m_pSprite )
|
||
|
m_pSprite->SetTransparency( kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx );
|
||
|
|
||
|
if ( pev->targetname && !(pev->spawnflags & SF_BEAM_STARTON) )
|
||
|
TurnOff();
|
||
|
else
|
||
|
TurnOn();
|
||
|
}
|
||
|
|
||
|
void CLaser::Precache( void )
|
||
|
{
|
||
|
pev->modelindex = PRECACHE_MODEL( (char *)STRING(pev->model) );
|
||
|
if ( m_iszSpriteName )
|
||
|
PRECACHE_MODEL( (char *)STRING(m_iszSpriteName) );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLaser::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "LaserTarget"))
|
||
|
{
|
||
|
pev->message = ALLOC_STRING( pkvd->szValue );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "width"))
|
||
|
{
|
||
|
SetWidth( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude"))
|
||
|
{
|
||
|
SetNoise( atoi(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "TextureScroll"))
|
||
|
{
|
||
|
SetScrollRate( atoi(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "texture"))
|
||
|
{
|
||
|
pev->model = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "EndSprite"))
|
||
|
{
|
||
|
m_iszSpriteName = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "framestart"))
|
||
|
{
|
||
|
pev->frame = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "damage"))
|
||
|
{
|
||
|
pev->dmg = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CBeam::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
|
||
|
int CLaser::IsOn( void )
|
||
|
{
|
||
|
if (pev->effects & EF_NODRAW)
|
||
|
return 0;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLaser::TurnOff( void )
|
||
|
{
|
||
|
pev->effects |= EF_NODRAW;
|
||
|
pev->nextthink = 0;
|
||
|
if ( m_pSprite )
|
||
|
m_pSprite->TurnOff();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLaser::TurnOn( void )
|
||
|
{
|
||
|
pev->effects &= ~EF_NODRAW;
|
||
|
if ( m_pSprite )
|
||
|
m_pSprite->TurnOn();
|
||
|
pev->dmgtime = gpGlobals->time;
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLaser::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
int active = IsOn();
|
||
|
|
||
|
if ( !ShouldToggle( useType, active ) )
|
||
|
return;
|
||
|
if ( active )
|
||
|
{
|
||
|
TurnOff();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TurnOn();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CLaser::FireAtPoint( TraceResult &tr )
|
||
|
{
|
||
|
SetEndPos( tr.vecEndPos );
|
||
|
if ( m_pSprite )
|
||
|
UTIL_SetOrigin( m_pSprite->pev, tr.vecEndPos );
|
||
|
|
||
|
BeamDamage( &tr );
|
||
|
DoSparks( GetStartPos(), tr.vecEndPos );
|
||
|
}
|
||
|
|
||
|
void CLaser::StrikeThink( void )
|
||
|
{
|
||
|
CBaseEntity *pEnd = RandomTargetname( STRING(pev->message) );
|
||
|
|
||
|
if ( pEnd )
|
||
|
m_firePosition = pEnd->pev->origin;
|
||
|
|
||
|
TraceResult tr;
|
||
|
|
||
|
UTIL_TraceLine( pev->origin, m_firePosition, dont_ignore_monsters, NULL, &tr );
|
||
|
FireAtPoint( tr );
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
class CGlow : public CPointEntity
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Think( void );
|
||
|
void Animate( float frames );
|
||
|
virtual int Save( CSave &save );
|
||
|
virtual int Restore( CRestore &restore );
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
|
||
|
float m_lastTime;
|
||
|
float m_maxFrame;
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_glow, CGlow );
|
||
|
|
||
|
TYPEDESCRIPTION CGlow::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD( CGlow, m_lastTime, FIELD_TIME ),
|
||
|
DEFINE_FIELD( CGlow, m_maxFrame, FIELD_FLOAT ),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CGlow, CPointEntity );
|
||
|
|
||
|
void CGlow::Spawn( void )
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->effects = 0;
|
||
|
pev->frame = 0;
|
||
|
|
||
|
PRECACHE_MODEL( (char *)STRING(pev->model) );
|
||
|
SET_MODEL( ENT(pev), STRING(pev->model) );
|
||
|
|
||
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1;
|
||
|
if ( m_maxFrame > 1.0 && pev->framerate != 0 )
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
|
||
|
m_lastTime = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGlow::Think( void )
|
||
|
{
|
||
|
Animate( pev->framerate * (gpGlobals->time - m_lastTime) );
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
m_lastTime = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGlow::Animate( float frames )
|
||
|
{
|
||
|
if ( m_maxFrame > 0 )
|
||
|
pev->frame = fmod( pev->frame + frames, m_maxFrame );
|
||
|
}
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_sprite, CSprite );
|
||
|
|
||
|
TYPEDESCRIPTION CSprite::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD( CSprite, m_lastTime, FIELD_TIME ),
|
||
|
DEFINE_FIELD( CSprite, m_maxFrame, FIELD_FLOAT ),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CSprite, CPointEntity );
|
||
|
|
||
|
void CSprite::Spawn( void )
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->effects = 0;
|
||
|
pev->frame = 0;
|
||
|
|
||
|
Precache();
|
||
|
SET_MODEL( ENT(pev), STRING(pev->model) );
|
||
|
|
||
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1;
|
||
|
if ( pev->targetname && !(pev->spawnflags & SF_SPRITE_STARTON) )
|
||
|
TurnOff();
|
||
|
else
|
||
|
TurnOn();
|
||
|
|
||
|
// Worldcraft only sets y rotation, copy to Z
|
||
|
if ( pev->angles.y != 0 && pev->angles.z == 0 )
|
||
|
{
|
||
|
pev->angles.z = pev->angles.y;
|
||
|
pev->angles.y = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL( (char *)STRING(pev->model) );
|
||
|
|
||
|
// Reset attachment after save/restore
|
||
|
if ( pev->aiment )
|
||
|
SetAttachment( pev->aiment, pev->body );
|
||
|
else
|
||
|
{
|
||
|
// Clear attachment
|
||
|
pev->skin = 0;
|
||
|
pev->body = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::SpriteInit( const char *pSpriteName, const Vector &origin )
|
||
|
{
|
||
|
pev->model = MAKE_STRING(pSpriteName);
|
||
|
pev->origin = origin;
|
||
|
Spawn();
|
||
|
}
|
||
|
|
||
|
CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate )
|
||
|
{
|
||
|
CSprite *pSprite = GetClassPtr( (CSprite *)NULL );
|
||
|
pSprite->SpriteInit( pSpriteName, origin );
|
||
|
pSprite->pev->classname = MAKE_STRING("env_sprite");
|
||
|
pSprite->pev->solid = SOLID_NOT;
|
||
|
pSprite->pev->movetype = MOVETYPE_NOCLIP;
|
||
|
if ( animate )
|
||
|
pSprite->TurnOn();
|
||
|
|
||
|
return pSprite;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::AnimateThink( void )
|
||
|
{
|
||
|
Animate( pev->framerate * (gpGlobals->time - m_lastTime) );
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
m_lastTime = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
void CSprite::AnimateUntilDead( void )
|
||
|
{
|
||
|
if ( gpGlobals->time > pev->dmgtime )
|
||
|
UTIL_Remove(this);
|
||
|
else
|
||
|
{
|
||
|
AnimateThink();
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CSprite::Expand( float scaleSpeed, float fadeSpeed )
|
||
|
{
|
||
|
pev->speed = scaleSpeed;
|
||
|
pev->health = fadeSpeed;
|
||
|
SetThink( ExpandThink );
|
||
|
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
m_lastTime = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::ExpandThink( void )
|
||
|
{
|
||
|
float frametime = gpGlobals->time - m_lastTime;
|
||
|
pev->scale += pev->speed * frametime;
|
||
|
pev->renderamt -= pev->health * frametime;
|
||
|
if ( pev->renderamt <= 0 )
|
||
|
{
|
||
|
pev->renderamt = 0;
|
||
|
UTIL_Remove( this );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
m_lastTime = gpGlobals->time;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::Animate( float frames )
|
||
|
{
|
||
|
pev->frame += frames;
|
||
|
if ( pev->frame > m_maxFrame )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_SPRITE_ONCE )
|
||
|
{
|
||
|
TurnOff();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_maxFrame > 0 )
|
||
|
pev->frame = fmod( pev->frame, m_maxFrame );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::TurnOff( void )
|
||
|
{
|
||
|
pev->effects = EF_NODRAW;
|
||
|
pev->nextthink = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::TurnOn( void )
|
||
|
{
|
||
|
pev->effects = 0;
|
||
|
if ( (pev->framerate && m_maxFrame > 1.0) || (pev->spawnflags & SF_SPRITE_ONCE) )
|
||
|
{
|
||
|
SetThink( AnimateThink );
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
m_lastTime = gpGlobals->time;
|
||
|
}
|
||
|
pev->frame = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
int on = pev->effects != EF_NODRAW;
|
||
|
if ( ShouldToggle( useType, on ) )
|
||
|
{
|
||
|
if ( on )
|
||
|
{
|
||
|
TurnOff();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TurnOn();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
class CGibShooter : public CBaseDelay
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
void EXPORT ShootThink( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
|
||
|
virtual CGib *CreateGib( void );
|
||
|
|
||
|
virtual int Save( CSave &save );
|
||
|
virtual int Restore( CRestore &restore );
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
|
||
|
int m_iGibs;
|
||
|
int m_iGibCapacity;
|
||
|
int m_iGibMaterial;
|
||
|
int m_iGibModelIndex;
|
||
|
float m_flGibVelocity;
|
||
|
float m_flVariance;
|
||
|
float m_flGibLife;
|
||
|
};
|
||
|
|
||
|
TYPEDESCRIPTION CGibShooter::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD( CGibShooter, m_iGibs, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CGibShooter, m_iGibCapacity, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CGibShooter, m_iGibMaterial, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CGibShooter, m_iGibModelIndex, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CGibShooter, m_flGibVelocity, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( CGibShooter, m_flVariance, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( CGibShooter, m_flGibLife, FIELD_FLOAT ),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CGibShooter, CBaseDelay );
|
||
|
LINK_ENTITY_TO_CLASS( gibshooter, CGibShooter );
|
||
|
|
||
|
|
||
|
void CGibShooter :: Precache ( void )
|
||
|
{
|
||
|
if ( g_Language == LANGUAGE_GERMAN )
|
||
|
{
|
||
|
m_iGibModelIndex = PRECACHE_MODEL ("models/germanygibs.mdl");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iGibModelIndex = PRECACHE_MODEL ("models/hgibs.mdl");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGibShooter::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "m_iGibs"))
|
||
|
{
|
||
|
m_iGibs = m_iGibCapacity = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_flVelocity"))
|
||
|
{
|
||
|
m_flGibVelocity = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_flVariance"))
|
||
|
{
|
||
|
m_flVariance = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_flGibLife"))
|
||
|
{
|
||
|
m_flGibLife = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CBaseDelay::KeyValue( pkvd );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CGibShooter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
SetThink( ShootThink );
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
void CGibShooter::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->effects = EF_NODRAW;
|
||
|
|
||
|
if ( m_flDelay == 0 )
|
||
|
{
|
||
|
m_flDelay = 0.1;
|
||
|
}
|
||
|
|
||
|
if ( m_flGibLife == 0 )
|
||
|
{
|
||
|
m_flGibLife = 25;
|
||
|
}
|
||
|
|
||
|
SetMovedir ( pev );
|
||
|
pev->body = MODEL_FRAMES( m_iGibModelIndex );
|
||
|
}
|
||
|
|
||
|
|
||
|
CGib *CGibShooter :: CreateGib ( void )
|
||
|
{
|
||
|
if ( CVAR_GET_FLOAT("violence_hgibs") == 0 )
|
||
|
return NULL;
|
||
|
|
||
|
CGib *pGib = GetClassPtr( (CGib *)NULL );
|
||
|
pGib->Spawn( "models/hgibs.mdl" );
|
||
|
pGib->m_bloodColor = BLOOD_COLOR_RED;
|
||
|
|
||
|
if ( pev->body <= 1 )
|
||
|
{
|
||
|
ALERT ( at_aiconsole, "GibShooter Body is <= 1!\n" );
|
||
|
}
|
||
|
|
||
|
pGib->pev->body = RANDOM_LONG ( 1, pev->body - 1 );// avoid throwing random amounts of the 0th gib. (skull).
|
||
|
|
||
|
return pGib;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGibShooter :: ShootThink ( void )
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + m_flDelay;
|
||
|
|
||
|
Vector vecShootDir;
|
||
|
|
||
|
vecShootDir = pev->movedir;
|
||
|
|
||
|
vecShootDir = vecShootDir + gpGlobals->v_right * RANDOM_FLOAT( -1, 1) * m_flVariance;;
|
||
|
vecShootDir = vecShootDir + gpGlobals->v_forward * RANDOM_FLOAT( -1, 1) * m_flVariance;;
|
||
|
vecShootDir = vecShootDir + gpGlobals->v_up * RANDOM_FLOAT( -1, 1) * m_flVariance;;
|
||
|
|
||
|
vecShootDir = vecShootDir.Normalize();
|
||
|
CGib *pGib = CreateGib();
|
||
|
|
||
|
if ( pGib )
|
||
|
{
|
||
|
pGib->pev->origin = pev->origin;
|
||
|
pGib->pev->velocity = vecShootDir * m_flGibVelocity;
|
||
|
|
||
|
pGib->pev->avelocity.x = RANDOM_FLOAT ( 100, 200 );
|
||
|
pGib->pev->avelocity.y = RANDOM_FLOAT ( 100, 300 );
|
||
|
|
||
|
float thinkTime = pGib->pev->nextthink - gpGlobals->time;
|
||
|
|
||
|
pGib->m_lifeTime = (m_flGibLife * RANDOM_FLOAT( 0.95, 1.05 )); // +/- 5%
|
||
|
if ( pGib->m_lifeTime < thinkTime )
|
||
|
{
|
||
|
pGib->pev->nextthink = gpGlobals->time + pGib->m_lifeTime;
|
||
|
pGib->m_lifeTime = 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( --m_iGibs <= 0 )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_GIBSHOOTER_REPEATABLE )
|
||
|
{
|
||
|
m_iGibs = m_iGibCapacity;
|
||
|
SetThink ( NULL );
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetThink ( SUB_Remove );
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
class CEnvShooter : public CGibShooter
|
||
|
{
|
||
|
void Precache( void );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
|
||
|
CGib *CreateGib( void );
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_shooter, CEnvShooter );
|
||
|
|
||
|
void CEnvShooter :: KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "shootmodel"))
|
||
|
{
|
||
|
pev->model = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "shootsounds"))
|
||
|
{
|
||
|
int iNoise = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
switch( iNoise )
|
||
|
{
|
||
|
case 0:
|
||
|
m_iGibMaterial = matGlass;
|
||
|
break;
|
||
|
case 1:
|
||
|
m_iGibMaterial = matWood;
|
||
|
break;
|
||
|
case 2:
|
||
|
m_iGibMaterial = matMetal;
|
||
|
break;
|
||
|
case 3:
|
||
|
m_iGibMaterial = matFlesh;
|
||
|
break;
|
||
|
case 4:
|
||
|
m_iGibMaterial = matRocks;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
case -1:
|
||
|
m_iGibMaterial = matNone;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CGibShooter::KeyValue( pkvd );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CEnvShooter :: Precache ( void )
|
||
|
{
|
||
|
m_iGibModelIndex = PRECACHE_MODEL( (char *)STRING(pev->model) );
|
||
|
CBreakable::MaterialSoundPrecache( (Materials)m_iGibMaterial );
|
||
|
}
|
||
|
|
||
|
|
||
|
CGib *CEnvShooter :: CreateGib ( void )
|
||
|
{
|
||
|
CGib *pGib = GetClassPtr( (CGib *)NULL );
|
||
|
|
||
|
pGib->Spawn( STRING(pev->model) );
|
||
|
|
||
|
int bodyPart = 0;
|
||
|
|
||
|
if ( pev->body > 1 )
|
||
|
bodyPart = RANDOM_LONG( 0, pev->body-1 );
|
||
|
|
||
|
pGib->pev->body = bodyPart;
|
||
|
pGib->m_bloodColor = DONT_BLEED;
|
||
|
pGib->m_material = m_iGibMaterial;
|
||
|
|
||
|
pGib->pev->rendermode = pev->rendermode;
|
||
|
pGib->pev->renderamt = pev->renderamt;
|
||
|
pGib->pev->rendercolor = pev->rendercolor;
|
||
|
pGib->pev->renderfx = pev->renderfx;
|
||
|
pGib->pev->scale = pev->scale;
|
||
|
pGib->pev->skin = pev->skin;
|
||
|
|
||
|
return pGib;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
class CTestEffect : public CBaseDelay
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
// void KeyValue( KeyValueData *pkvd );
|
||
|
void EXPORT TestThink( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
|
||
|
int m_iLoop;
|
||
|
int m_iBeam;
|
||
|
CBeam *m_pBeam[24];
|
||
|
float m_flBeamTime[24];
|
||
|
float m_flStartTime;
|
||
|
};
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( test_effect, CTestEffect );
|
||
|
|
||
|
void CTestEffect::Spawn( void )
|
||
|
{
|
||
|
Precache( );
|
||
|
}
|
||
|
|
||
|
void CTestEffect::Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL( "sprites/lgtning.spr" );
|
||
|
}
|
||
|
|
||
|
void CTestEffect::TestThink( void )
|
||
|
{
|
||
|
int i;
|
||
|
float t = (gpGlobals->time - m_flStartTime);
|
||
|
|
||
|
if (m_iBeam < 24)
|
||
|
{
|
||
|
CBeam *pbeam = CBeam::BeamCreate( "sprites/lgtning.spr", 100 );
|
||
|
|
||
|
TraceResult tr;
|
||
|
|
||
|
Vector vecSrc = pev->origin;
|
||
|
Vector vecDir = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) );
|
||
|
vecDir = vecDir.Normalize();
|
||
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 128, ignore_monsters, ENT(pev), &tr);
|
||
|
|
||
|
pbeam->PointsInit( vecSrc, tr.vecEndPos );
|
||
|
// pbeam->SetColor( 80, 100, 255 );
|
||
|
pbeam->SetColor( 255, 180, 100 );
|
||
|
pbeam->SetWidth( 100 );
|
||
|
pbeam->SetScrollRate( 12 );
|
||
|
|
||
|
m_flBeamTime[m_iBeam] = gpGlobals->time;
|
||
|
m_pBeam[m_iBeam] = pbeam;
|
||
|
m_iBeam++;
|
||
|
|
||
|
#if 0
|
||
|
Vector vecMid = (vecSrc + tr.vecEndPos) * 0.5;
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
WRITE_BYTE(TE_DLIGHT);
|
||
|
WRITE_COORD(vecMid.x); // X
|
||
|
WRITE_COORD(vecMid.y); // Y
|
||
|
WRITE_COORD(vecMid.z); // Z
|
||
|
WRITE_BYTE( 20 ); // radius * 0.1
|
||
|
WRITE_BYTE( 255 ); // r
|
||
|
WRITE_BYTE( 180 ); // g
|
||
|
WRITE_BYTE( 100 ); // b
|
||
|
WRITE_BYTE( 20 ); // time * 10
|
||
|
WRITE_BYTE( 0 ); // decay * 0.1
|
||
|
MESSAGE_END( );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (t < 3.0)
|
||
|
{
|
||
|
for (i = 0; i < m_iBeam; i++)
|
||
|
{
|
||
|
t = (gpGlobals->time - m_flBeamTime[i]) / ( 3 + m_flStartTime - m_flBeamTime[i]);
|
||
|
m_pBeam[i]->SetBrightness( 255 * t );
|
||
|
// m_pBeam[i]->SetScrollRate( 20 * t );
|
||
|
}
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i = 0; i < m_iBeam; i++)
|
||
|
{
|
||
|
UTIL_Remove( m_pBeam[i] );
|
||
|
}
|
||
|
m_flStartTime = gpGlobals->time;
|
||
|
m_iBeam = 0;
|
||
|
// pev->nextthink = gpGlobals->time;
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTestEffect::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
SetThink( TestThink );
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
m_flStartTime = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// Blood effects
|
||
|
class CBlood : public CPointEntity
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
|
||
|
inline int Color( void ) { return pev->impulse; }
|
||
|
inline float BloodAmount( void ) { return pev->dmg; }
|
||
|
|
||
|
inline void SetColor( int color ) { pev->impulse = color; }
|
||
|
inline void SetBloodAmount( float amount ) { pev->dmg = amount; }
|
||
|
|
||
|
Vector Direction( void );
|
||
|
Vector BloodPosition( CBaseEntity *pActivator );
|
||
|
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_blood, CBlood );
|
||
|
|
||
|
|
||
|
|
||
|
#define SF_BLOOD_RANDOM 0x0001
|
||
|
#define SF_BLOOD_STREAM 0x0002
|
||
|
#define SF_BLOOD_PLAYER 0x0004
|
||
|
#define SF_BLOOD_DECAL 0x0008
|
||
|
|
||
|
void CBlood::Spawn( void )
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->effects = 0;
|
||
|
pev->frame = 0;
|
||
|
SetMovedir( pev );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CBlood::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "color"))
|
||
|
{
|
||
|
int color = atoi(pkvd->szValue);
|
||
|
switch( color )
|
||
|
{
|
||
|
case 1:
|
||
|
SetColor( BLOOD_COLOR_YELLOW );
|
||
|
break;
|
||
|
default:
|
||
|
SetColor( BLOOD_COLOR_RED );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "amount"))
|
||
|
{
|
||
|
SetBloodAmount( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CPointEntity::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector CBlood::Direction( void )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_BLOOD_RANDOM )
|
||
|
return UTIL_RandomBloodVector();
|
||
|
|
||
|
return pev->movedir;
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector CBlood::BloodPosition( CBaseEntity *pActivator )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_BLOOD_PLAYER )
|
||
|
{
|
||
|
edict_t *pPlayer;
|
||
|
|
||
|
if ( pActivator && pActivator->IsPlayer() )
|
||
|
{
|
||
|
pPlayer = pActivator->edict();
|
||
|
}
|
||
|
else
|
||
|
pPlayer = g_engfuncs.pfnPEntityOfEntIndex( 1 );
|
||
|
if ( pPlayer )
|
||
|
return (pPlayer->v.origin + pPlayer->v.view_ofs) + Vector( RANDOM_FLOAT(-10,10), RANDOM_FLOAT(-10,10), RANDOM_FLOAT(-10,10) );
|
||
|
}
|
||
|
|
||
|
return pev->origin;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CBlood::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
if ( pev->spawnflags & SF_BLOOD_STREAM )
|
||
|
UTIL_BloodStream( BloodPosition(pActivator), Direction(), Color(), BloodAmount() );
|
||
|
else
|
||
|
UTIL_BloodDrips( BloodPosition(pActivator), Direction(), Color(), BloodAmount() );
|
||
|
|
||
|
if ( pev->spawnflags & SF_BLOOD_DECAL )
|
||
|
{
|
||
|
Vector forward = Direction();
|
||
|
Vector start = BloodPosition( pActivator );
|
||
|
TraceResult tr;
|
||
|
|
||
|
UTIL_TraceLine( start, start + forward * BloodAmount() * 2, ignore_monsters, NULL, &tr );
|
||
|
if ( tr.flFraction != 1.0 )
|
||
|
UTIL_BloodDecalTrace( &tr, Color() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// Screen shake
|
||
|
class CShake : public CPointEntity
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
|
||
|
inline float Amplitude( void ) { return pev->scale; }
|
||
|
inline float Frequency( void ) { return pev->dmg_save; }
|
||
|
inline float Duration( void ) { return pev->dmg_take; }
|
||
|
inline float Radius( void ) { return pev->dmg; }
|
||
|
|
||
|
inline void SetAmplitude( float amplitude ) { pev->scale = amplitude; }
|
||
|
inline void SetFrequency( float frequency ) { pev->dmg_save = frequency; }
|
||
|
inline void SetDuration( float duration ) { pev->dmg_take = duration; }
|
||
|
inline void SetRadius( float radius ) { pev->dmg = radius; }
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_shake, CShake );
|
||
|
|
||
|
// pev->scale is amplitude
|
||
|
// pev->dmg_save is frequency
|
||
|
// pev->dmg_take is duration
|
||
|
// pev->dmg is radius
|
||
|
// radius of 0 means all players
|
||
|
// NOTE: UTIL_ScreenShake() will only shake players who are on the ground
|
||
|
|
||
|
#define SF_SHAKE_EVERYONE 0x0001 // Don't check radius
|
||
|
// UNDONE: These don't work yet
|
||
|
#define SF_SHAKE_DISRUPT 0x0002 // Disrupt controls
|
||
|
#define SF_SHAKE_INAIR 0x0004 // Shake players in air
|
||
|
|
||
|
void CShake::Spawn( void )
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->effects = 0;
|
||
|
pev->frame = 0;
|
||
|
|
||
|
if ( pev->spawnflags & SF_SHAKE_EVERYONE )
|
||
|
pev->dmg = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CShake::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "amplitude"))
|
||
|
{
|
||
|
SetAmplitude( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "frequency"))
|
||
|
{
|
||
|
SetFrequency( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "duration"))
|
||
|
{
|
||
|
SetDuration( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "radius"))
|
||
|
{
|
||
|
SetRadius( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CPointEntity::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CShake::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
UTIL_ScreenShake( pev->origin, Amplitude(), Frequency(), Duration(), Radius() );
|
||
|
}
|
||
|
|
||
|
|
||
|
class CFade : public CPointEntity
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
|
||
|
inline float Duration( void ) { return pev->dmg_take; }
|
||
|
inline float HoldTime( void ) { return pev->dmg_save; }
|
||
|
|
||
|
inline void SetDuration( float duration ) { pev->dmg_take = duration; }
|
||
|
inline void SetHoldTime( float hold ) { pev->dmg_save = hold; }
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_fade, CFade );
|
||
|
|
||
|
// pev->dmg_take is duration
|
||
|
// pev->dmg_save is hold duration
|
||
|
#define SF_FADE_IN 0x0001 // Fade in, not out
|
||
|
#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend
|
||
|
#define SF_FADE_ONLYONE 0x0004
|
||
|
|
||
|
void CFade::Spawn( void )
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->effects = 0;
|
||
|
pev->frame = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CFade::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "duration"))
|
||
|
{
|
||
|
SetDuration( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "holdtime"))
|
||
|
{
|
||
|
SetHoldTime( atof(pkvd->szValue) );
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CPointEntity::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CFade::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
int fadeFlags = 0;
|
||
|
|
||
|
if ( !(pev->spawnflags & SF_FADE_IN) )
|
||
|
fadeFlags |= FFADE_OUT;
|
||
|
|
||
|
if ( pev->spawnflags & SF_FADE_MODULATE )
|
||
|
fadeFlags |= FFADE_MODULATE;
|
||
|
|
||
|
if ( pev->spawnflags & SF_FADE_ONLYONE )
|
||
|
{
|
||
|
if ( pActivator->IsNetClient() )
|
||
|
{
|
||
|
UTIL_ScreenFade( pActivator, pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_ScreenFadeAll( pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags );
|
||
|
}
|
||
|
SUB_UseTargets( this, USE_TOGGLE, 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
class CMessage : public CPointEntity
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_message, CMessage );
|
||
|
|
||
|
|
||
|
void CMessage::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
|
||
|
switch( pev->impulse )
|
||
|
{
|
||
|
case 1: // Medium radius
|
||
|
pev->speed = ATTN_STATIC;
|
||
|
break;
|
||
|
|
||
|
case 2: // Large radius
|
||
|
pev->speed = ATTN_NORM;
|
||
|
break;
|
||
|
|
||
|
case 3: //EVERYWHERE
|
||
|
pev->speed = ATTN_NONE;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
case 0: // Small radius
|
||
|
pev->speed = ATTN_IDLE;
|
||
|
break;
|
||
|
}
|
||
|
pev->impulse = 0;
|
||
|
|
||
|
// No volume, use normal
|
||
|
if ( pev->scale <= 0 )
|
||
|
pev->scale = 1.0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMessage::Precache( void )
|
||
|
{
|
||
|
if ( pev->noise )
|
||
|
PRECACHE_SOUND( (char *)STRING(pev->noise) );
|
||
|
}
|
||
|
|
||
|
void CMessage::KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "messagesound"))
|
||
|
{
|
||
|
pev->noise = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "messagevolume"))
|
||
|
{
|
||
|
pev->scale = atof(pkvd->szValue) * 0.1;
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "messageattenuation"))
|
||
|
{
|
||
|
pev->impulse = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else
|
||
|
CPointEntity::KeyValue( pkvd );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
CBaseEntity *pPlayer = NULL;
|
||
|
|
||
|
if ( pev->spawnflags & SF_MESSAGE_ALL )
|
||
|
UTIL_ShowMessageAll( STRING(pev->message) );
|
||
|
else
|
||
|
{
|
||
|
if ( pActivator && pActivator->IsPlayer() )
|
||
|
pPlayer = pActivator;
|
||
|
else
|
||
|
{
|
||
|
pPlayer = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) );
|
||
|
}
|
||
|
if ( pPlayer )
|
||
|
UTIL_ShowMessage( STRING(pev->message), pPlayer );
|
||
|
}
|
||
|
if ( pev->noise )
|
||
|
{
|
||
|
EMIT_SOUND( edict(), CHAN_BODY, STRING(pev->noise), pev->scale, pev->speed );
|
||
|
}
|
||
|
if ( pev->spawnflags & SF_MESSAGE_ONCE )
|
||
|
UTIL_Remove( this );
|
||
|
|
||
|
SUB_UseTargets( this, USE_TOGGLE, 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// FunnelEffect
|
||
|
//=========================================================
|
||
|
class CEnvFunnel : public CBaseDelay
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
|
||
|
int m_iSprite; // Don't save, precache
|
||
|
};
|
||
|
|
||
|
void CEnvFunnel :: Precache ( void )
|
||
|
{
|
||
|
m_iSprite = PRECACHE_MODEL ( "sprites/flare6.spr" );
|
||
|
}
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_funnel, CEnvFunnel );
|
||
|
|
||
|
void CEnvFunnel::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
WRITE_BYTE( TE_LARGEFUNNEL );
|
||
|
WRITE_COORD( pev->origin.x );
|
||
|
WRITE_COORD( pev->origin.y );
|
||
|
WRITE_COORD( pev->origin.z );
|
||
|
WRITE_SHORT( m_iSprite );
|
||
|
|
||
|
if ( pev->spawnflags & SF_FUNNEL_REVERSE )// funnel flows in reverse?
|
||
|
{
|
||
|
WRITE_SHORT( 1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WRITE_SHORT( 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
MESSAGE_END();
|
||
|
|
||
|
SetThink( SUB_Remove );
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
void CEnvFunnel::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->effects = EF_NODRAW;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Beverage Dispenser
|
||
|
// overloaded pev->frags, is now a flag for whether or not a can is stuck in the dispenser.
|
||
|
// overloaded pev->health, is now how many cans remain in the machine.
|
||
|
//=========================================================
|
||
|
class CEnvBeverage : public CBaseDelay
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
};
|
||
|
|
||
|
void CEnvBeverage :: Precache ( void )
|
||
|
{
|
||
|
PRECACHE_MODEL( "models/can.mdl" );
|
||
|
PRECACHE_SOUND( "weapons/g_bounce3.wav" );
|
||
|
}
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_beverage, CEnvBeverage );
|
||
|
|
||
|
void CEnvBeverage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
if ( pev->frags != 0 || pev->health <= 0 )
|
||
|
{
|
||
|
// no more cans while one is waiting in the dispenser, or if I'm out of cans.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CBaseEntity *pCan = CBaseEntity::Create( "item_sodacan", pev->origin, pev->angles, edict() );
|
||
|
|
||
|
if ( pev->skin == 6 )
|
||
|
{
|
||
|
// random
|
||
|
pCan->pev->skin = RANDOM_LONG( 0, 5 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pCan->pev->skin = pev->skin;
|
||
|
}
|
||
|
|
||
|
pev->frags = 1;
|
||
|
pev->health--;
|
||
|
|
||
|
//SetThink (SUB_Remove);
|
||
|
//pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
void CEnvBeverage::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->effects = EF_NODRAW;
|
||
|
pev->frags = 0;
|
||
|
|
||
|
if ( pev->health == 0 )
|
||
|
{
|
||
|
pev->health = 10;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Soda can
|
||
|
//=========================================================
|
||
|
class CItemSoda : public CBaseEntity
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void EXPORT CanThink ( void );
|
||
|
void EXPORT CanTouch ( CBaseEntity *pOther );
|
||
|
};
|
||
|
|
||
|
void CItemSoda :: Precache ( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( item_sodacan, CItemSoda );
|
||
|
|
||
|
void CItemSoda::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_TOSS;
|
||
|
|
||
|
SET_MODEL ( ENT(pev), "models/can.mdl" );
|
||
|
UTIL_SetSize ( pev, Vector ( 0, 0, 0 ), Vector ( 0, 0, 0 ) );
|
||
|
|
||
|
SetThink (CanThink);
|
||
|
pev->nextthink = gpGlobals->time + 0.5;
|
||
|
}
|
||
|
|
||
|
void CItemSoda::CanThink ( void )
|
||
|
{
|
||
|
EMIT_SOUND (ENT(pev), CHAN_WEAPON, "weapons/g_bounce3.wav", 1, ATTN_NORM );
|
||
|
|
||
|
pev->solid = SOLID_TRIGGER;
|
||
|
UTIL_SetSize ( pev, Vector ( -8, -8, 0 ), Vector ( 8, 8, 8 ) );
|
||
|
SetThink ( NULL );
|
||
|
SetTouch ( CanTouch );
|
||
|
}
|
||
|
|
||
|
void CItemSoda::CanTouch ( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( !pOther->IsPlayer() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// spoit sound here
|
||
|
|
||
|
pOther->TakeHealth( 1, DMG_GENERIC );// a bit of health.
|
||
|
|
||
|
if ( !FNullEnt( pev->owner ) )
|
||
|
{
|
||
|
// tell the machine the can was taken
|
||
|
pev->owner->v.frags = 0;
|
||
|
}
|
||
|
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->effects = EF_NODRAW;
|
||
|
SetTouch ( NULL );
|
||
|
SetThink ( SUB_Remove );
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|