224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
//
|
||
|
// death notice
|
||
|
//
|
||
|
#include "hud.h"
|
||
|
#include "util.h"
|
||
|
#include "parsemsg.h"
|
||
|
|
||
|
#include <string.h>
|
||
|
#include <stdio.h>
|
||
|
|
||
|
|
||
|
DECLARE_MESSAGE( m_DeathNotice, DeathMsg );
|
||
|
|
||
|
struct DeathNoticeItem {
|
||
|
char szKiller[MAX_PLAYER_NAME_LENGTH];
|
||
|
char szVictim[MAX_PLAYER_NAME_LENGTH];
|
||
|
int iId; // the index number of the associated sprite
|
||
|
int iSuicide;
|
||
|
int iTeamKill;
|
||
|
float flDisplayTime;
|
||
|
};
|
||
|
|
||
|
#define MAX_DEATHNOTICES 4
|
||
|
static int DEATHNOTICE_DISPLAY_TIME = 6;
|
||
|
|
||
|
#define DEATHNOTICE_TOP 20
|
||
|
|
||
|
DeathNoticeItem rgDeathNoticeList[ MAX_DEATHNOTICES + 1 ];
|
||
|
|
||
|
|
||
|
int CHudDeathNotice :: Init( void )
|
||
|
{
|
||
|
gHUD.AddHudElem( this );
|
||
|
|
||
|
HOOK_MESSAGE( DeathMsg );
|
||
|
|
||
|
CVAR_CREATE( "hud_deathnotice_time", "6", 0 );
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CHudDeathNotice :: InitHUDData( void )
|
||
|
{
|
||
|
memset( rgDeathNoticeList, 0, sizeof(rgDeathNoticeList) );
|
||
|
}
|
||
|
|
||
|
|
||
|
int CHudDeathNotice :: VidInit( void )
|
||
|
{
|
||
|
m_HUD_d_skull = gHUD.GetSpriteIndex( "d_skull" );
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int CHudDeathNotice :: Draw( float flTime )
|
||
|
{
|
||
|
int x, y, r, g, b;
|
||
|
|
||
|
for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
|
||
|
{
|
||
|
if ( rgDeathNoticeList[i].iId == 0 )
|
||
|
break; // we've gone through them all
|
||
|
|
||
|
if ( rgDeathNoticeList[i].flDisplayTime < flTime )
|
||
|
{ // display time has expired
|
||
|
// remove the current item from the list
|
||
|
memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i) );
|
||
|
i--; // continue on the next item; stop the counter getting incremented
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
rgDeathNoticeList[i].flDisplayTime = min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME );
|
||
|
|
||
|
// Draw the death notice
|
||
|
|
||
|
y = DEATHNOTICE_TOP + (20 * i); //!!!
|
||
|
|
||
|
int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId;
|
||
|
x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left);
|
||
|
|
||
|
if ( !rgDeathNoticeList[i].iSuicide )
|
||
|
{
|
||
|
x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) );
|
||
|
|
||
|
// Draw killers name
|
||
|
x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller );
|
||
|
}
|
||
|
|
||
|
r = 255; g = 80; b = 0;
|
||
|
if ( rgDeathNoticeList[i].iTeamKill )
|
||
|
{
|
||
|
r = 10; g = 240; b = 10; // display it in sickly green
|
||
|
}
|
||
|
|
||
|
// Draw death weapon
|
||
|
SPR_Set( gHUD.GetSprite(id), r, g, b );
|
||
|
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) );
|
||
|
|
||
|
x += (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left);
|
||
|
|
||
|
// Draw victims name
|
||
|
x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim );
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// This message handler may be better off elsewhere
|
||
|
int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf )
|
||
|
{
|
||
|
m_iFlags |= HUD_ACTIVE;
|
||
|
|
||
|
BEGIN_READ( pbuf, iSize );
|
||
|
|
||
|
int killer = READ_BYTE();
|
||
|
int victim = READ_BYTE();
|
||
|
|
||
|
char killedwith[32];
|
||
|
strcpy( killedwith, "d_" );
|
||
|
strncat( killedwith, READ_STRING(), 32 );
|
||
|
|
||
|
gHUD.m_Scoreboard.DeathMsg( killer, victim );
|
||
|
|
||
|
for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
|
||
|
{
|
||
|
if ( rgDeathNoticeList[i].iId == 0 )
|
||
|
break;
|
||
|
}
|
||
|
if ( i == MAX_DEATHNOTICES )
|
||
|
{ // move the rest of the list forward to make room for this item
|
||
|
memmove( rgDeathNoticeList, rgDeathNoticeList+1, sizeof(DeathNoticeItem) * MAX_DEATHNOTICES );
|
||
|
i = MAX_DEATHNOTICES - 1;
|
||
|
}
|
||
|
|
||
|
gHUD.m_Scoreboard.GetAllPlayersInfo();
|
||
|
|
||
|
char *killer_name = gHUD.m_Scoreboard.m_PlayerInfoList[ killer ].name;
|
||
|
char *victim_name = gHUD.m_Scoreboard.m_PlayerInfoList[ victim ].name;
|
||
|
if ( !killer_name )
|
||
|
killer_name = "";
|
||
|
if ( !victim_name )
|
||
|
victim_name = "";
|
||
|
|
||
|
strncpy( rgDeathNoticeList[i].szKiller, killer_name, MAX_PLAYER_NAME_LENGTH );
|
||
|
strncpy( rgDeathNoticeList[i].szVictim, victim_name, MAX_PLAYER_NAME_LENGTH );
|
||
|
|
||
|
if ( killer == victim || killer == 0 )
|
||
|
rgDeathNoticeList[i].iSuicide = TRUE;
|
||
|
|
||
|
if ( !strcmp( killedwith, "d_teammate" ) )
|
||
|
rgDeathNoticeList[i].iTeamKill = TRUE;
|
||
|
|
||
|
// Find the sprite in the list
|
||
|
int spr = gHUD.GetSpriteIndex( killedwith );
|
||
|
|
||
|
rgDeathNoticeList[i].iId = spr;
|
||
|
|
||
|
DEATHNOTICE_DISPLAY_TIME = CVAR_GET_FLOAT( "hud_deathnotice_time" );
|
||
|
rgDeathNoticeList[i].flDisplayTime = gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME;
|
||
|
|
||
|
// record the death notice in the console
|
||
|
if ( rgDeathNoticeList[i].iSuicide )
|
||
|
{
|
||
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
||
|
|
||
|
if ( !strcmp( killedwith, "d_world" ) )
|
||
|
{
|
||
|
ConsolePrint( " died" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ConsolePrint( " killed self" );
|
||
|
}
|
||
|
}
|
||
|
else if ( rgDeathNoticeList[i].iTeamKill )
|
||
|
{
|
||
|
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
||
|
ConsolePrint( " killed his teammate " );
|
||
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ConsolePrint( rgDeathNoticeList[i].szKiller );
|
||
|
ConsolePrint( " killed " );
|
||
|
ConsolePrint( rgDeathNoticeList[i].szVictim );
|
||
|
}
|
||
|
|
||
|
if ( killedwith && *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill )
|
||
|
{
|
||
|
ConsolePrint( " with " );
|
||
|
|
||
|
// replace the code names with the 'real' names
|
||
|
if ( !strcmp( killedwith+2, "egon" ) )
|
||
|
strcpy( killedwith, "d_gluon gun" );
|
||
|
if ( !strcmp( killedwith+2, "gauss" ) )
|
||
|
strcpy( killedwith, "d_tau cannon" );
|
||
|
|
||
|
ConsolePrint( killedwith+2 ); // skip over the "d_" part
|
||
|
}
|
||
|
|
||
|
ConsolePrint( "\n" );
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|