halflife-sdk/dlls/explode.h

33 lines
1.3 KiB
C
Raw Normal View History

1999-04-07 00:00:00 +00:00
/***
*
2001-11-08 00:00:00 +00:00
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
1999-04-07 00:00:00 +00:00
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef EXPLODE_H
#define EXPLODE_H
#define SF_ENVEXPLOSION_NODAMAGE ( 1 << 0 ) // when set, ENV_EXPLOSION will not actually inflict damage
#define SF_ENVEXPLOSION_REPEATABLE ( 1 << 1 ) // can this entity be refired?
#define SF_ENVEXPLOSION_NOFIREBALL ( 1 << 2 ) // don't draw the fireball
#define SF_ENVEXPLOSION_NOSMOKE ( 1 << 3 ) // don't draw the smoke
#define SF_ENVEXPLOSION_NODECAL ( 1 << 4 ) // don't make a scorch mark
#define SF_ENVEXPLOSION_NOSPARKS ( 1 << 5 ) // don't make a scorch mark
extern DLL_GLOBAL short g_sModelIndexFireball;
extern DLL_GLOBAL short g_sModelIndexSmoke;
extern void ExplosionCreate( const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage );
#endif //EXPLODE_H