2002-12-23 00:00:00 +00:00
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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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2001-08-29 00:00:00 +00:00
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "vgui_helpers.h"
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using namespace vgui;
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void AlignPanel(Panel *pChild, Panel *pParent, int alignment)
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{
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int w, h, cw, ch;
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pParent->getSize(w, h);
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pChild->getSize(cw, ch);
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int xCenter = (w - cw) / 2;
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int yCenter = (h - ch) / 2;
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if(alignment == Label::a_west)
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pChild->setPos(0, yCenter);
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else if(alignment == Label::a_northwest)
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pChild->setPos(0,0);
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else if(alignment == Label::a_north)
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pChild->setPos(xCenter, 0);
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else if(alignment == Label::a_northeast)
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pChild->setPos(w - cw, 0);
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else if(alignment == Label::a_east)
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pChild->setPos(w - cw, yCenter);
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else if(alignment == Label::a_southeast)
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pChild->setPos(w - cw, h - ch);
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else if(alignment == Label::a_south)
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pChild->setPos(xCenter, h - ch);
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else if(alignment == Label::a_southwest)
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pChild->setPos(0, h - ch);
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else if(alignment == Label::a_center)
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pChild->setPos(xCenter, yCenter);
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}
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