2002-12-23 00:00:00 +00:00
|
|
|
|
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
|
2001-11-08 00:00:00 +00:00
|
|
|
|
//
|
|
|
|
|
// Purpose:
|
|
|
|
|
//
|
|
|
|
|
// $NoKeywords: $
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
2000-06-05 00:00:00 +00:00
|
|
|
|
#if !defined( SCREENFADEH )
|
|
|
|
|
#define SCREENFADEH
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
#pragma once
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typedef struct screenfade_s
|
|
|
|
|
{
|
|
|
|
|
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
|
|
|
|
|
float fadeEnd; // When the fading hits maximum
|
2001-08-29 00:00:00 +00:00
|
|
|
|
float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
|
2000-06-05 00:00:00 +00:00
|
|
|
|
float fadeReset; // When to reset to not fading (for fadeout and hold)
|
|
|
|
|
byte fader, fadeg, fadeb, fadealpha; // Fade color
|
|
|
|
|
int fadeFlags; // Fading flags
|
|
|
|
|
} screenfade_t;
|
|
|
|
|
|
2001-08-29 00:00:00 +00:00
|
|
|
|
#endif // !SCREENFADEH
|