1999-04-07 00:00:00 +00:00
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/***
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*
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2002-12-23 00:00:00 +00:00
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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1999-04-07 00:00:00 +00:00
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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/*
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*/
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#define STUDIO_VERSION 10
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#define IDSTUDIOHEADER (('T'<<24)+('S'<<16)+('D'<<8)+'I')
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// little-endian "IDST"
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#define IDSTUDIOSEQHEADER (('Q'<<24)+('S'<<16)+('D'<<8)+'I')
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// little-endian "IDSQ"
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#ifndef EXTERN
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#define EXTERN extern
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#endif
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EXTERN char outname[1024];
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EXTERN qboolean cdset;
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EXTERN char cdpartial[256];
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EXTERN char cddir[256];
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EXTERN int cdtextureset;
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EXTERN char cdtexture[16][256];
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EXTERN char pivotname[32][256]; // names of the pivot points
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EXTERN float default_scale;
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EXTERN float scale_up;
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EXTERN float defaultzrotation;
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EXTERN float zrotation;
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EXTERN char defaulttexture[16][256];
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EXTERN char sourcetexture[16][256];
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EXTERN int numrep;
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EXTERN int tag_reversed;
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EXTERN int tag_normals;
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EXTERN int flip_triangles;
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EXTERN float normal_blend;
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EXTERN int dump_hboxes;
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EXTERN int ignore_warnings;
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EXTERN vec3_t eyeposition;
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EXTERN int gflags;
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EXTERN vec3_t bbox[2];
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EXTERN vec3_t cbox[2];
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EXTERN int maxseqgroupsize;
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EXTERN int split_textures;
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EXTERN int clip_texcoords;
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#define ROLL 2
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#define PITCH 0
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#define YAW 1
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extern vec_t Q_rint (vec_t in);
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extern void WriteFile (void);
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void *kalloc( int num, int size );
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typedef struct {
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int vertindex;
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int normindex; // index into normal array
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int s,t;
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float u,v;
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} s_trianglevert_t;
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typedef struct
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{
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int bone; // bone transformation index
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vec3_t org; // original position
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} s_vertex_t;
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typedef struct
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{
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int skinref;
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int bone; // bone transformation index
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vec3_t org; // original position
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} s_normal_t;
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//============================================================================
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// dstudiobone_t bone[MAXSTUDIOBONES];
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typedef struct
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{
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vec3_t worldorg;
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float m[3][4];
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float im[3][4];
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float length;
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} s_bonefixup_t;
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EXTERN s_bonefixup_t bonefixup[MAXSTUDIOSRCBONES];
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int numbones;
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typedef struct
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{
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char name[32]; // bone name for symbolic links
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int parent; // parent bone
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int bonecontroller; // -1 == 0
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int flags; // X, Y, Z, XR, YR, ZR
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// short value[6]; // default DoF values
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vec3_t pos; // default pos
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vec3_t posscale; // pos values scale
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vec3_t rot; // default pos
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vec3_t rotscale; // rotation values scale
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int group; // hitgroup
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vec3_t bmin, bmax; // bounding box
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} s_bonetable_t;
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EXTERN s_bonetable_t bonetable[MAXSTUDIOSRCBONES];
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int numrenamedbones;
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typedef struct
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{
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char from[32];
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char to[32];
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} s_renamebone_t;
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EXTERN s_renamebone_t renamedbone[MAXSTUDIOSRCBONES];
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int numhitboxes;
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typedef struct
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{
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char name[32]; // bone name
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int bone;
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int group; // hitgroup
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int model;
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vec3_t bmin, bmax; // bounding box
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} s_bbox_t;
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EXTERN s_bbox_t hitbox[MAXSTUDIOSRCBONES];
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int numhitgroups;
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typedef struct
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{
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int models;
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int group;
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char name[32]; // bone name
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} s_hitgroup_t;
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EXTERN s_hitgroup_t hitgroup[MAXSTUDIOSRCBONES];
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typedef struct
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{
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char name[32];
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int bone;
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int type;
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int index;
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float start;
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float end;
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} s_bonecontroller_t;
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s_bonecontroller_t bonecontroller[MAXSTUDIOSRCBONES];
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int numbonecontrollers;
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typedef struct
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{
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char name[32];
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char bonename[32];
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int index;
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int bone;
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int type;
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vec3_t org;
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} s_attachment_t;
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s_attachment_t attachment[MAXSTUDIOSRCBONES];
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int numattachments;
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typedef struct
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{
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char name[64];
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int parent;
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int mirrored;
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} s_node_t;
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EXTERN char mirrored[MAXSTUDIOSRCBONES][64];
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EXTERN int nummirrored;
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EXTERN int numani;
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typedef struct
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{
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char name[64];
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int startframe;
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int endframe;
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int flags;
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int numbones;
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s_node_t node[MAXSTUDIOSRCBONES];
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int bonemap[MAXSTUDIOSRCBONES];
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int boneimap[MAXSTUDIOSRCBONES];
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vec3_t *pos[MAXSTUDIOSRCBONES];
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vec3_t *rot[MAXSTUDIOSRCBONES];
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int numanim[MAXSTUDIOSRCBONES][6];
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mstudioanimvalue_t *anim[MAXSTUDIOSRCBONES][6];
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} s_animation_t;
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EXTERN s_animation_t *panimation[MAXSTUDIOANIMATIONS];
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typedef struct
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{
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int event;
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int frame;
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char options[64];
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} s_event_t;
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typedef struct
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{
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int index;
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vec3_t org;
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int start;
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int end;
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} s_pivot_t;
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EXTERN int numseq;
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typedef struct
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{
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int motiontype;
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vec3_t linearmovement;
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char name[64];
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int flags;
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float fps;
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int numframes;
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int activity;
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int actweight;
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int frameoffset; // used to adjust frame numbers
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int numevents;
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s_event_t event[MAXSTUDIOEVENTS];
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int numpivots;
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s_pivot_t pivot[MAXSTUDIOPIVOTS];
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int numblends;
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s_animation_t *panim[MAXSTUDIOGROUPS];
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float blendtype[2];
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float blendstart[2];
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float blendend[2];
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vec3_t automovepos[MAXSTUDIOANIMATIONS];
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vec3_t automoveangle[MAXSTUDIOANIMATIONS];
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int seqgroup;
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int animindex;
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vec3_t bmin;
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vec3_t bmax;
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int entrynode;
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int exitnode;
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int nodeflags;
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} s_sequence_t;
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EXTERN s_sequence_t sequence[MAXSTUDIOSEQUENCES];
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EXTERN int numseqgroups;
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typedef struct {
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char label[32];
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char name[64];
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} s_sequencegroup_t;
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EXTERN s_sequencegroup_t sequencegroup[MAXSTUDIOSEQUENCES];
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EXTERN int numxnodes;
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EXTERN int xnode[100][100];
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typedef struct {
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byte r, g, b;
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} rgb_t;
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typedef struct {
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byte b, g, r, x;
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} rgb2_t;
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// FIXME: what about texture overrides inline with loading models
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typedef struct
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{
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char name[64];
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int flags;
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int srcwidth;
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int srcheight;
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byte *ppicture;
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rgb_t *ppal;
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float max_s;
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float min_s;
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float max_t;
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float min_t;
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int skintop;
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int skinleft;
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int skinwidth;
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int skinheight;
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float fskintop;
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float fskinleft;
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float fskinwidth;
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float fskinheight;
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int size;
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void *pdata;
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int parent;
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} s_texture_t;
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EXTERN s_texture_t texture[MAXSTUDIOSKINS];
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EXTERN int numtextures;
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EXTERN float gamma;
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EXTERN int numskinref;
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EXTERN int numskinfamilies;
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EXTERN int skinref[256][MAXSTUDIOSKINS]; // [skin][skinref], returns texture index
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EXTERN int numtexturegroups;
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EXTERN int numtexturelayers[32];
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EXTERN int numtexturereps[32];
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EXTERN int texturegroup[32][32][32];
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typedef struct
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{
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int alloctris;
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int numtris;
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s_trianglevert_t (*triangle)[3];
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int skinref;
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int numnorms;
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} s_mesh_t;
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typedef struct
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{
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vec3_t pos;
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vec3_t rot;
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} s_bone_t;
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typedef struct s_model_s
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{
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char name[64];
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int numbones;
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s_node_t node[MAXSTUDIOSRCBONES];
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s_bone_t skeleton[MAXSTUDIOSRCBONES];
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int boneref[MAXSTUDIOSRCBONES]; // is local bone (or child) referenced with a vertex
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int bonemap[MAXSTUDIOSRCBONES]; // local bone to world bone mapping
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int boneimap[MAXSTUDIOSRCBONES]; // world bone to local bone mapping
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vec3_t boundingbox[MAXSTUDIOSRCBONES][2];
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s_mesh_t *trimesh[MAXSTUDIOTRIANGLES];
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int trimap[MAXSTUDIOTRIANGLES];
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int numverts;
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s_vertex_t vert[MAXSTUDIOVERTS];
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int numnorms;
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s_normal_t normal[MAXSTUDIOVERTS];
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int nummesh;
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s_mesh_t *pmesh[MAXSTUDIOMESHES];
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float boundingradius;
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int numframes;
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float interval;
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struct s_model_s *next;
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} s_model_t;
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EXTERN int nummodels;
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EXTERN s_model_t *model[MAXSTUDIOMODELS];
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EXTERN vec3_t adjust;
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EXTERN vec3_t defaultadjust;
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typedef struct
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{
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char name[32];
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int nummodels;
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int base;
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s_model_t *pmodel[MAXSTUDIOMODELS];
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} s_bodypart_t;
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EXTERN int numbodyparts;
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EXTERN s_bodypart_t bodypart[MAXSTUDIOBODYPARTS];
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extern int BuildTris (s_trianglevert_t (*x)[3], s_mesh_t *y, byte **ppdata );
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