2000-06-05 00:00:00 +00:00
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/***
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*
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2002-12-23 00:00:00 +00:00
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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2000-06-05 00:00:00 +00:00
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#if !defined ( DLIGHTH )
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#define DLIGHTH
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#ifdef _WIN32
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#pragma once
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#endif
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2002-12-23 00:00:00 +00:00
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typedef struct dlight_s
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2000-06-05 00:00:00 +00:00
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{
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vec3_t origin;
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float radius;
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color24 color;
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float die; // stop lighting after this time
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float decay; // drop this each second
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float minlight; // don't add when contributing less
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int key;
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qboolean dark; // subtracts light instead of adding
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} dlight_t;
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2001-08-29 00:00:00 +00:00
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#endif
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