mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-27 14:52:13 +00:00
216bdf7d13
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@403 67975925-1194-0748-b3d5-c16f83f1a3a1
143 lines
4 KiB
C++
143 lines
4 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef SPECTATOR_H
|
|
#define SPECTATOR_H
|
|
#pragma once
|
|
|
|
#include "common/cl_entity.h"
|
|
|
|
// Removed by mmcguire.
|
|
/*
|
|
#define INSET_OFF 0
|
|
#define INSET_CHASE_LOCKED 1
|
|
#define INSET_IN_EYE 2
|
|
*/
|
|
|
|
#define MAX_SPEC_HUD_MESSAGES 8
|
|
|
|
|
|
|
|
#define OVERVIEW_TILE_SIZE 128 // don't change this
|
|
#define OVERVIEW_MAX_LAYERS 1
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the drawing of the spectator stuff (camera & top-down map and all the things on it )
|
|
//-----------------------------------------------------------------------------
|
|
|
|
typedef struct overviewInfo_s {
|
|
char map[64]; // cl.levelname or empty
|
|
vec3_t origin; // center of map
|
|
float zoom; // zoom of map images
|
|
int layers; // how may layers do we have
|
|
float layersHeights[OVERVIEW_MAX_LAYERS];
|
|
char layersImages[OVERVIEW_MAX_LAYERS][255];
|
|
qboolean rotated; // are map images rotated (90 degrees) ?
|
|
|
|
int insetWindowX;
|
|
int insetWindowY;
|
|
int insetWindowHeight;
|
|
int insetWindowWidth;
|
|
} overviewInfo_t;
|
|
|
|
typedef struct overviewEntity_s {
|
|
|
|
HSPRITE hSprite;
|
|
struct cl_entity_s * entity;
|
|
double killTime;
|
|
int mFrame;
|
|
int mRenderMode;
|
|
float mColorR;
|
|
float mColorG;
|
|
float mColorB;
|
|
} overviewEntity_t;
|
|
|
|
#define MAX_OVERVIEW_ENTITIES 256
|
|
const int kOverviewEntityZHeight = 100;
|
|
|
|
class CHudSpectator : public CHudBase
|
|
{
|
|
public:
|
|
void Reset();
|
|
void CheckSettings();
|
|
void InitHUDData( void );
|
|
bool AddOverviewEntityToList( HSPRITE sprite, cl_entity_t * ent, double killTime, int inFrame, int inRenderMode, float r, float g, float b);
|
|
void DeathMessage(int victim);
|
|
bool AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname );
|
|
void CheckOverviewEntities();
|
|
void DrawOverview();
|
|
void DrawOverviewEntities();
|
|
void GetMapPosition( float * returnvec );
|
|
void DrawOverviewLayer();
|
|
void LoadMapSprites();
|
|
bool ParseOverviewFile();
|
|
bool IsActivePlayer(cl_entity_t * ent);
|
|
void SetMode(int iMainMode);
|
|
void HandleButtonsDown(int ButtonPressed);
|
|
void HandleButtonsUp(int ButtonPressed);
|
|
void FindNextPlayer( bool bReverse );
|
|
void DirectorMessage( int iSize, void *pbuf );
|
|
void SetSpectatorStartPosition();
|
|
int Init();
|
|
int VidInit();
|
|
|
|
bool IsInOverviewMode() const;
|
|
void SetOverviewMode(bool overviewMode);
|
|
|
|
int Draw(float flTime);
|
|
void DrawOverviewMap();
|
|
|
|
int m_iDrawCycle;
|
|
client_textmessage_t m_HUDMessages[MAX_SPEC_HUD_MESSAGES];
|
|
char m_HUDMessageText[MAX_SPEC_HUD_MESSAGES][128];
|
|
int m_lastHudMessage;
|
|
overviewInfo_t m_OverviewData;
|
|
overviewEntity_t m_OverviewEntities[MAX_OVERVIEW_ENTITIES];
|
|
int m_iObserverFlags;
|
|
int m_iSpectatorNumber;
|
|
|
|
float m_mapZoom; // zoom the user currently uses
|
|
vec3_t m_mapOrigin; // origin where user rotates around
|
|
cvar_t * m_drawnames;
|
|
cvar_t * m_drawcone;
|
|
cvar_t * m_drawstatus;
|
|
cvar_t * m_autoDirector;
|
|
|
|
// Removed by mmcguire.
|
|
bool m_overviewMode;
|
|
//cvar_t * m_overview;
|
|
//cvar_t * m_pip;
|
|
|
|
|
|
qboolean m_chatEnabled;
|
|
|
|
vec3_t m_cameraOrigin; // a help camera
|
|
vec3_t m_cameraAngles; // and it's angles
|
|
|
|
private:
|
|
vec3_t m_vPlayerPos[MAX_PLAYERS];
|
|
HSPRITE m_hsprPlayerMarine;
|
|
HSPRITE m_hsprPlayerAlien;
|
|
HSPRITE m_hsprCamera;
|
|
HSPRITE m_hsprPlayerDead;
|
|
HSPRITE m_hsprViewcone;
|
|
HSPRITE m_hsprUnkownMap;
|
|
HSPRITE m_hsprBeam;
|
|
HSPRITE m_hCrosshair;
|
|
HSPRITE m_hsprWhite;
|
|
|
|
wrect_t m_crosshairRect;
|
|
|
|
struct model_s * m_MapSprite; // each layer image is saved in one sprite, where each tile is a sprite frame
|
|
float m_flNextObserverInput;
|
|
float m_zoomDelta;
|
|
float m_moveDelta;
|
|
int m_lastPrimaryObject;
|
|
int m_lastSecondaryObject;
|
|
};
|
|
|
|
#endif // SPECTATOR_H
|