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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
216 lines
No EOL
12 KiB
HTML
216 lines
No EOL
12 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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<script language="JavaScript">
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function MM_swapImgRestore() { //v3.0
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var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
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//-->
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</script>
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
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<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
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Commander</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
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Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_upgrades.html">Upgrades</a></span><span class="sectiontext">:
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<font color="#FF6600">Motion Tracking</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_upgrades.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td>
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<p><b>Summary:</b> upgrades affect all marines,
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providing permanent improvements to their weapons,
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armor, and sensors. Each upgrade requires a <a href="structures.html">structure</a>
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before it can be researched (see the <a href="techtree.html">tech
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tree</a>).</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p><img src="images/images/10_data.gif" width="13" height="10">
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There are currently three available upgrades --
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<a href="front_upgrades_weapon.html">Weapon</a>,
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<a href="front_upgrades_armor.html">Armor</a>
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and <a href="front_upgrades_motiontracking.html">Motion
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Tracking</a>. </p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<div align="center">
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<table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
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<tr>
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<td>
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td>
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</tr>
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</table>
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<table width="616" border="0" cellspacing="0" cellpadding="0" align="center">
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<tr>
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<td valign="top">
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<p><b>Motion Tracking</b><br>
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<font color="#0B7BEE">Required structure: <a href="structures_observatory.html">Observatory</a></font><br>
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<br>
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<img src="images/images/10_data.gif" width="13" height="10">:
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If the commander spends the resources to boost its
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detection field, the <a href="structures_observatory.html">observatory</a>
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is capable of detecting all movement in a very large
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radius – which tends to cover the whole of
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a ship or base, with plenty to spare. Marine movements
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are already known, so anything else is painted as
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a hostile. Kharaa locations are shown both on the
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<a href="front_comhud.html">command HUD</a> and
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the <a href="alien_hivesight.html">marine HUD</a>,
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appearing as rings that grow larger or smaller depending
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on how close they are. Knowing the location of the
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aliens lets the marines breath easier … but
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doesn't take the place of constant alertness. If
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the Kharaa stops moving, they cannot be tracked.
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And when they do move, they move fast. If you're
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not looking in their direction, you won't know they're
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coming. Keep your guard up at all times, and listen
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to your commander. </p>
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</td>
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<td valign="middle">
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<table border="0" cellspacing="5" cellpadding="5">
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<tr>
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<td>
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<p><img src="images/tech/motiont.gif" width="64" height="64"><br>
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<br>
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<img src="images/images/motionsensor.gif" width="64" height="64"></p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</div>
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</td>
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</tr>
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</table>
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</div>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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