mirror of
https://github.com/unknownworlds/NS.git
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5af879678c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@69 67975925-1194-0748-b3d5-c16f83f1a3a1
821 lines
29 KiB
C++
821 lines
29 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Main NS HUD, also interface to client network messages
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//
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// $Workfile: AvHHud.h $
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// $Date: 2002/10/24 21:29:49 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHHud.h,v $
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// Revision 1.60 2002/10/24 21:29:49 Flayra
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// - Moved help client-side
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// - Fixed particle/changelevel crash
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// - Reworked marine upgrade drawing
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// - Added lots of utility functions for help system (mirrors functions on server)
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// - Removed gamma message unless it failed or if maxplayers is 1
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// - Fixed alien hive sight crash
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// - Show players under reticle while in ready room and spectating
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// - Removed ugly/too-prevalent user3 icons
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//
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// Revision 1.59 2002/10/03 20:24:39 Flayra
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// - Changes for "more resources required"
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//
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// Revision 1.58 2002/10/03 18:54:31 Flayra
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// - Allow right-click to cancel building placement
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// - Fixed help icons
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// - Added a couple utility functions
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// - Reworked order notification
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// - Reworked blip network messages to avoid hard-coded limit
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// - Sent max resources down with current resources
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// - Countdown sound no longer prevents other hud sounds
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// - Alien trigger sounds
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// - New order sounds
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// - No longer disable nodes out of our cost range
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//
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// Revision 1.57 2002/09/25 20:47:22 Flayra
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// - Don't draw elements on HUD when dead
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// - UI refactoring
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// - Split reticle help into help text and reticle text
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// - Removed use order
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// - Added separate select sound for alien
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// - Multiple move sounds
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// - Only draw entity build/health status when under reticle (no more scanning around you)
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// - Added 3 new sayings
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//
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// Revision 1.56 2002/09/23 22:18:25 Flayra
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// - Added alien build circles
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// - Game status changes so particles aren't sent every time
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// - Demo playback changes (save restore basic data that HUD already has)
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// - New alert sounds
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// - Skin support
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//
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// Revision 1.55 2002/09/09 19:55:24 Flayra
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// - Added hive info indicator
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// - Fixed bug where reticle tooltip help text wasn't being set until a weapon was selected
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// - Fixed release mode bug where tooltips weren't expiring
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// - Fixed bug where marine upgrades blinked
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// - "No commander" indicator now blinks
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//
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// Revision 1.54 2002/08/31 18:01:01 Flayra
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// - Work at VALVe
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//
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// Revision 1.53 2002/08/16 02:37:49 Flayra
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// - HUD sounds no longer cut each other off (they won't play instead of cutting off another sound)
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// - Tooltip sounds
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// - Selection issues
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// - Draw rings around buildings that need to be built
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// - Removed old overwatch code
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//
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// Revision 1.52 2002/08/09 01:02:51 Flayra
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// - Added hooks for demo playback, removed prediction selection
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//
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// Revision 1.51 2002/08/02 22:51:28 Flayra
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// - Fixed memory overwrite...eek!
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//
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// Revision 1.50 2002/08/02 21:59:12 Flayra
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// - Added reticle help, new tooltip system and much nicer order drawing! Refactored view model drawing a bit, hoping to make texture blending work for it.
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//
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// Revision 1.49 2002/07/26 23:05:01 Flayra
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// - Generate numerical feedback for damage events
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// - Refactoring for more info when looking at something (instead of bad-looking player names only)
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//
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// Revision 1.48 2002/07/23 17:07:37 Flayra
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// - Added visually-smooth energy level, added versatile location code, new hive sight info, refactored to remove extra sprites (128 HUD sprites bug), commander tech help fixes
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//
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// Revision 1.47 2002/07/08 17:07:56 Flayra
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// - Started to add display of marine upgrade sprite, fixed bug where building indicators aren't displayed after a map change, info_location drawing changes, primal scream color tweak, removed old hive drawing code
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//
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// Revision 1.46 2002/07/01 21:35:05 Flayra
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// - Removed lots of outdated sprites and sprite code, added building ranges, fixed ghost building problem (bug #82)
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//
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// Revision 1.45 2002/06/25 18:03:09 Flayra
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// - Added info_locations, removed old weapon help system, added smooth resource swelling, lots of alien UI usability changes, fixed problem with ghost building
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//
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// Revision 1.44 2002/06/10 19:55:36 Flayra
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// - New commander UI (bindable via hotkeys, added REMOVE_SELECTION for when clicking menu options when no players selected)
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//
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// Revision 1.43 2002/06/03 16:48:45 Flayra
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// - Help sprites moved into one animated sprite, select sound volume reduced (now that sound is normalized)
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//
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// Revision 1.42 2002/05/28 17:48:14 Flayra
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// - Minimap refactoring, reinforcement refactoring, new hive sight fixes, recycling support
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//
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// Revision 1.41 2002/05/23 02:33:42 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVHHUD_H
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#define AVHHUD_H
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#include "ui/UIHud.h"
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#include "mod/AvHSharedTypes.h"
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#include "mod/AvHConstants.h"
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#include "mod/AvHParticleSystem.h"
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#include "common/entity_state.h"
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#include "VGUI_ProgressBar.h"
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#include "mod/AvHEntityHierarchy.h"
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#include "ui/MarqueeComponent.h"
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#include "mod/AvHOrder.h"
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#include "mod/AvHMessage.h"
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#include "mod/AvHAmbientSound.h"
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#include "mod/AvHTechNodes.h"
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#include "mod/AvHVisibleBlipList.h"
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#include "mod/AvHMapExtents.h"
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#include "mod/AvHSpecials.h"
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#include "util/GammaTable.h"
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#include "mod/AvHBaseInfoLocation.h"
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#include "mod/AvHTooltip.h"
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#include "mod/AvHTechSlotManager.h"
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#include "mod/AvHBalance.h"
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#include "mod/AvHHudConstants.h"
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#include "mod/AvHOverviewMap.h"
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class AvHTeamHierarchy;
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class PieMenu;
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class FadingImageLabel;
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using vgui::Cursor;
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struct AnimatedSprite
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{
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float mCurrentFrame;
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int mData;
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};
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class SelectionEffect
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{
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public:
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SelectionEffect() : mEntIndex(-1), mAngleOffset(0)
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{}
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int mEntIndex;
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int mAngleOffset;
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};
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typedef enum
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{
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MAIN_MODE,
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EDITPS_MODE,
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SCOREBOARD_MODE
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} UIMode;
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typedef vector<SelectionEffect> SelectionListType;
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class NumericalInfoEffect
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{
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public:
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NumericalInfoEffect(float inPosition[3], float inNumber, int inEventType, float inTimeCreated);
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void GetPosition(float* outPosition) const;
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float GetNumber() const;
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int GetEventType() const;
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float GetTimeCreated() const;
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void SetPosition(float inPosition[3]);
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private:
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float mPosition[3];
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float mNumber;
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int mEventType;
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float mTimeCreated;
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};
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const int kNumUpgradeLines = 5;
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class AvHHud : public UIHud
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{
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public:
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AvHHud(const string& inFilename, UIFactory* inFactory);
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virtual ~AvHHud(void);
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void OnActivateSteamUI();
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void OnDeactivateSteamUI();
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void OnLostFocus();
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bool OnKeyEvent(int virtualKey, int scanCode, bool pressed);
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void AddMiniMapAlert(float x, float y);
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void AddNumericalInfoMessage(float inOrigin[3], float inNumber, int inEventType);
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void AddTooltip(const char* inMessageText, bool inIsToolTip = true, float inTooltipWidth = kToolTipMaxWidth);
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bool AddTooltipOnce(const char* inMessageText, bool inIsToolTip = true);
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void Cancel();
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void ClearSelection();
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void ClientProcessEntity(struct entity_state_s* inEntity);
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void ComponentJustPainted(Panel* inPanel);
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bool GetAndClearAlienAbility(AvHMessageID& outMessageID);
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bool GetAndClearGroupEvent(AvHMessageID& outMessageID);
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bool GetAndClearTechEvent(AvHMessageID& outMessageID);
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bool GetLastHotkeySelectionEvent(AvHMessageID& outMessageID);
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void SetLastHotkeySelectionEvent(AvHMessageID inMessageID);
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// Returns true if particles should be rendered in the HUD.
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bool GetParticlesVisible() const;
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bool GetSafeForSpriteDrawing() const;
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void ClearTrackingEntity();
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int GetTrackingEntity() const;
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bool GetIsRegionBlockedByUI(float inNormX, float inNormY);
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//int GetArmorLevel(void) const;
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int GetCommanderIndex() const;
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bool GetHasJetpack() const;
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int GetHelpIconFrameFromUser3(AvHUser3 inUser3);
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HSPRITE GetHelpSprite() const;
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bool GetHasAlienUpgradesAvailable() const;
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bool GetIsAlien() const;
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bool GetIsBeingDigested() const;
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bool GetIsEnsnared() const;
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bool GetIsDigesting() const;
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bool GetIsStunned() const;
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bool GetIsNotInControl() const;
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bool GetIsInTopDownMode() const;
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bool GetIsMarine() const;
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bool GetIsRelevant() const;
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bool GetIsShowingMap() const;
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AvHPlayMode GetPlayMode(void) const;
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bool GetAlienHelpForMessage(int inMessageID, string& outHelpText, int& outPointCost) const;
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bool GetDoesPlayerHaveOrder() const;
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bool GetHelpForMessage(int inMessageID, string& outHelpText) const;
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bool GetInTopDownMode() const;
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bool GetIsSelecting() const;
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OrderListType GetOrderList() const;
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AvHOrderType GetOrderMode() const;
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bool GetCenterPositionForGroup(int inGroupNumber, vec3_t& outCenterPosition) const;
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bool GetMouseOneDown() const;
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bool GetMouseTwoDown() const;
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bool GetAndClearTopDownScrollAmount(int& outX, int& outY, int& outZ);
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bool GetAndClearSelectionEvent(vec3_t& outSelectionXY, AvHMessageID& outMessageID);
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EntityListType GetSelected() const;
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const AvHTechSlotManager& GetTechSlotManager() const;
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bool GetTranslatedUser3Name(AvHUser3 inUser3, string& outString) const;
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bool GetTranslatedUser3Description(AvHUser3 inUser3, bool inFriendly, string& outString) const;
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vec3_t GetVisualOrigin() const;
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AvHMessageID HotKeyHit(char inChar);
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virtual void Init(void);
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virtual void PostUIInit(void);
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virtual void VidInit(void);
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bool GetGameStarted() const;
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int GetGameTime() const;
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int GetGameTimeLimit() const;
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int GetCombatAttackingTeamNumber() const;
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static bool GetShowingMap();
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static void PlayStream();
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static void StopStream();
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bool GetIsAlive(bool inIncludeSpectating = true) const;
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void GhostBuildingCallback( struct tempent_s *ent, float frametime, float currenttime);
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void CancelBuilding();
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void PlayHUDSound(const char *szSound, float vol, float inSoundLength = 0.0f);
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void PlayHUDSound(int iSound, float vol, float inSoundLength = 0.0f);
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void PlayHUDSound(AvHHUDSound inSound);
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float GetHUDExperience() const;
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int GetHUDExperienceLevel() const;
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float GetHUDHandicap() const;
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AvHUser3 GetHUDUser3() const;
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AvHPlayMode GetHUDPlayMode() const;
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AvHTeamNumber GetHUDTeam() const;
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int GetHUDUpgrades() const;
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int GetHUDMaxArmor() const;
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int GetHUDMaxHealth() const;
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void GetPrimaryHudColor(int& outR, int& outG, int& outB, bool inIgnoreUpgrades = false, bool gammaCorrect = true) const;
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float GetTimeOfLastUpdate() const;
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int GetMenuTechSlots() const;
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//void GetVisibleBlips(VisibleBlipListType& outBlipList);
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virtual int Redraw( float flTime, int intermission );
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virtual void ResetComponentsForUser3();
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void SetSelectingWeaponID(int inWeaponID, int inR = -1, int inG = -1, int inB = -1);
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void SetTechHelpText(const string& inTechHelpText);
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void DrawSelectionCircleOnGroundAtPoint(vec3_t inOrigin, int inRadius);
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void DrawBuildHealthEffectsForEntity(int inEntIndex);
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void DrawSelectionAndBuildEffects();
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void DrawHUDNumber(int inX, int inY, int inFlags, int inNumber);
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int InitializeDemoPlayback(int inSize, unsigned char* inBuffer);
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int InitializeDemoPlayback2(int inSize, unsigned char* inBuffer);
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int InitializeWeaponInfoPlayback(int inSize, unsigned char* inBuffer);
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virtual bool Update(float inCurrentTime, string& outErrorString);
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virtual void UpdateMusic(float inCurrentTime);
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bool SlotInput(int inSlot);
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const AvHMapExtents& GetMapExtents();
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float GetGammaSlope() const;
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string GetMapName(bool inLocalOnly = false) const;
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int GetMaxAlienResources() const;
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int GetNumActiveHives() const;
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void HideProgressStatus();
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void SetProgressStatus(float inPercentage);
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AvHVisibleBlipList& GetEnemyBlipList();
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AvHVisibleBlipList& GetFriendlyBlipList();
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AvHEntityHierarchy& GetEntityHierarchy();
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int GetLocalUpgrades() const;
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string GetNameOfLocation(vec3_t inLocation) const;
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const AvHTechNodes& GetTechNodes() const;
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UIMode GetUIMode() const;
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bool SwitchUIMode(UIMode inNewMode);
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bool GetIsCombatMode() const;
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bool GetIsNSMode() const;
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void HideResearchProgressStatus();
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void SetResearchProgressStatus(float inPercentage);
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AvHMessageID GetGhostBuilding() const;
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void SetGhostBuildingMode(AvHMessageID inGhostBuilding);
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void SetAlienAbility(AvHMessageID inAlienAbility);
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void SetRenderingSelectionView(bool inState);
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void SetClientDebugCSP(weapon_data_t* inWeaponData, float inNextPlayerAttack);
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void SetCurrentWeaponData(int inCurrentWeaponID, bool inEnabled);
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int GetCurrentWeaponID(void);
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void DrawTopDownBG();
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void DrawTranslatedString(int inX, int inY, const char* inStringToTranslate, bool inCentered = false, bool inIgnoreUpgrades = false, bool inTrimExtraInfo = false);
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void HandleFog();
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void PostModelRender(char* inModelName);
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void PreRenderFrame();
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void PostRenderFrame();
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void RenderNoZBuffering();
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void Render();
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void RenderCommonUI();
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void RenderMarineUI();
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void RenderCommanderUI();
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void RenderAlienUI();
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void RenderMiniMap(int inX, int inY, int inWidth, int inHeight);
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void RenderStructureRanges();
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void RenderStructureRange(vec3_t inOrigin, int inRadius, HSPRITE inSprite, int inRenderMode = kRenderNormal, int inFrame = 0, float inR = 0, float inG = 0.5, float inB = 0, float inAlpha = 1.0f);
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void DrawWarpedOverlaySprite(int spriteHandle, int numXFrames, int numYFrames,
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float inWarpXAmount = 0.0f, float inWarpYAmount = 0.0f,
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float inWarpXSpeed = 0.0f, float inWarpYSpeed = 0.0f);
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void DrawActionButtons();
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void DrawHotgroups();
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void DrawPendingRequests();
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void SetCurrentUseableEnergyLevel(float inEnergyLevel);
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// Network messages
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int AlienInfo(const char* pszName, int iSize, void* pbuf);
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int BlipList(const char* pszName, int iSize, void* pbuf);
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//int ChangeNode(const char* pszName, int iSize, void* pbuf);
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int ClScript(const char *pszName, int iSize, void *pbuf);
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int Countdown(const char* pszName, int iSize, void* pbuf);
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int DebugCSP(const char* pszName, int iSize, void* pbuf);
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int EditPS(const char* pszName, int iSize, void* pbuf);
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int EntHier(const char *pszName, int iSize, void *pbuf);
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int Fog(const char* pszName, int iSize, void* pbuf);
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int ListPS(const char* pszName, int iSize, void* pbuf);
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int Reinfor(const char* pszName, int iSize, void* pbuf);
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int Particles(const char *pszName, int iSize, void *pbuf);
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int SoundNames(const char *pszName, int iSize, void *pbuf);
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int PlayHUDNot(const char* pszName, int iSize, void* pbuf);
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//int Research(const char* pszName, int iSize, void* pbuf);
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#ifdef AVH_PLAYTEST_BUILD
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int BalanceVar(const char* pszName, int iSize, void* pbuf);
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#endif
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int ServerVar(const char* pszName, int iSize, void* pbuf);
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int GameStatus(const char* pszName, int iSize, void* pbuf);
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int MiniMap(const char* pszName, int iSize, void* pbuf);
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//int NetSS(const char* pszName, int iSize, void* pbuf);
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int Progress(const char* pszName, int iSize, void* pbuf);
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int SetGmma(const char* pszName, int iSize, void* pbuf);
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int SetSelect(const char* pszName, int iSize, void* pbuf);
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int SetOrder(const char* pszName, int iSize, void* pbuf);
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//int CplteOrder(const char* pszName, int iSize, void* pbuf);
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int SetupMap(const char* pszName, int iSize, void* pbuf);
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int SetTopDown(const char* pszName, int iSize, void* pbuf);
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int SetTech(const char* pszName, int iSize, void* pbuf);
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int TechSlots(const char* pszName, int iSize, void* pbuf);
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void GetSpriteForUser3(AvHUser3 inUser3, int& outSprite, int& outFrame, int& outRenderMode);
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#ifdef AVH_PLAYTEST_BUILD
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const BalanceIntListType& GetBalanceInts() const;
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const BalanceFloatListType& GetBalanceFloats() const;
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#endif
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int GetCurrentSquad() const;
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AvHOverviewMap& GetOverviewMap();
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void ShowCrosshair();
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void HideCrosshair();
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// This function should be used instead of the global SetCrosshair.
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void SetCurrentCrosshair(HSPRITE hspr, wrect_t rc, int r, int g, int b);
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static void ResetGammaAtExit();
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static int ResetGammaAtExitForOnExit();
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static void ResetGammaAtExit(int inSig);
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void SetViewport(const int inViewport[4]);
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void GetViewport(int outViewport[4]) const;
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const AvHFont& GetSmallFont() const;
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cl_entity_s* GetVisiblePlayer() const;
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float GetServerVariableFloat(const char* inName) const;
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private:
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bool GetCommanderLabelText(std::string& outCommanderName) const;
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void AddCommands();
|
|
void ClearData();
|
|
void DisplayCombatUpgradeMenu(bool inVisible);
|
|
void DrawMouseCursor(int inBaseX, int inBaseY);
|
|
void DrawOrders();
|
|
void DrawHelpIcons();
|
|
void DrawHUDStructureNotification();
|
|
void DrawInfoLocationText();
|
|
void DrawPlayerNames();
|
|
void DrawReticleInfo();
|
|
void DrawToolTips();
|
|
void DrawWorldSprite(int inSpriteHandle, int inRenderMode, vec3_t inWorldPosition, int inFrame, float inWorldSize);
|
|
void DrawOrderIcon(const AvHOrder& inOrder);
|
|
void DrawOrderText(const AvHOrder& inOrder);
|
|
int GetFrameForOrderType(AvHOrderType inOrderType) const;
|
|
void GetReticleTextDrawingInfo(float& outNormX, float& outNormY, bool& outCentered) const;
|
|
void DrawTechTreeSprite(AvHMessageID inMessageID, int inPosX, int inPosY, int inWidth, int inHeight, int inFrame);
|
|
int GetTechTreeSprite(AvHMessageID inMessageID);
|
|
void GetTooltipDrawingInfo(float& outNormX, float& outNormY) const;
|
|
string GetRankTitle(bool inShowUnspentLevels = false) const;
|
|
bool GetShouldDisplayUser3(AvHUser3 inUser3) const;
|
|
void InitCommanderMode();
|
|
void InitializeDemoRecording();
|
|
void InitMenu(const string& inMenuName);
|
|
void ChangeUpgradeCosts(int inOldMessageID, int inNewMessageID, const char* inText);
|
|
void ChangeUpgradeCostsForMenu(PieMenu* inMenu, int inOldMessageID, int inNewMessageID, const char* inText);
|
|
void DisplayMessage(const char* inMessage);
|
|
bool GetAmbientSoundNameFromIndex(string& outSoundName, int inSoundIndex) const;
|
|
EntityListType GetDrawPlayerOrders() const;
|
|
bool GetEntityInfoString(int inEntityID, string& outEntityInfoString, bool& outIsEnemy);
|
|
void ModifyAmbientSoundEntryIfChanged(bool inSoundOn, int inSoundIndex, int inEntIndex, float inTimeStarted, int inVolume, int inFadeDistance, int inFlags, Vector inOrigin);
|
|
void ResetTopDownUI();
|
|
bool SetGamma(float inSlope);
|
|
void SetReinforcements(int inReinforcements);
|
|
void SetHelpMessage(const string& inHelpText, bool inForce = false, float inNormX = -1, float inNormY = -1);
|
|
void SetActionButtonHelpMessage(const string& inHelpText);
|
|
void SetReticleMessage(const string& inHelpText);
|
|
void OrderNotification(const AvHOrder& inOrder);
|
|
virtual void ResetGame(bool inMapChanged = false);
|
|
|
|
bool SetCursor(AvHOrderType inOrderType);
|
|
void GetCursor(HSPRITE& outSprite, int& outFrame);
|
|
|
|
void SetSelectionEffects(EntityListType& inUnitList);
|
|
//void UpdateSelectionEffects(float inTimePassed);
|
|
void TraceEntityID(int& outEntityID);
|
|
bool GetIsMouseInRegion(int inX, int inY, int inWidth, int inHeight);
|
|
void GetMousePos(int& outX, int& outY) const;
|
|
|
|
// Help system
|
|
void InternalHelpTextThink();
|
|
bool ProcessAlien();
|
|
bool ProcessAlienHelp();
|
|
bool ProcessEntityHelp();
|
|
bool ProcessGeneralHelp();
|
|
bool ProcessOrderHelp();
|
|
bool ProcessWeaponsHelp();
|
|
|
|
//void ResetUpgradeCosts();
|
|
//void ResetUpgradeCostsForMenu(PieMenu* inMenu);
|
|
void UpdateAlienUI(float inCurrentTime);
|
|
void UpdateCommonUI();
|
|
void UpdateDataFromVuser4(float inCurrentTime);
|
|
void UpdateExploitPrevention();
|
|
void UpdateMarineUI(float inCurrentTime);
|
|
void UpdateUpgradeCosts();
|
|
void UpdateEnableState(PieMenu* inMenu);
|
|
void UpdateCountdown(float inCurrentTime);
|
|
void UpdateHierarchy();
|
|
void UpdateInfoLocation();
|
|
void UpdatePieMenuControl();
|
|
void UpdateEntityID(float inCurrentTime);
|
|
void UpdateTooltips(float inCurrentTime);
|
|
void UpdateStructureNotification(float inCurrentTime);
|
|
void UpdateProgressBar();
|
|
void UpdateDemoRecordPlayback();
|
|
void UpdateBuildingPlacement();
|
|
void UpdateResources(float inTimePassed);
|
|
void UpdateSelection();
|
|
void UpdateSpectating();
|
|
void UpdateBuildResearchText();
|
|
void UpdateHelpText();
|
|
void UpdateTechNodes();
|
|
void UpdateAmbientSounds();
|
|
void UpdateFromEntities(float inCurrentTime);
|
|
void UpdateViewModelEffects();
|
|
|
|
int mResources;
|
|
int mUser2OfLastResourceMessage;
|
|
int mMaxResources;
|
|
int mVisualResources;
|
|
float mExperience;
|
|
int mExperienceLevel;
|
|
int mExperienceLevelLastDrawn;
|
|
int mExperienceLevelSpent;
|
|
float mTimeOfLastLevelUp;
|
|
AvHMessageID mMenuImpulses[kNumUpgradeLines];
|
|
|
|
float mCountDownClock;
|
|
int mLastTickPlayed;
|
|
int mNumTicksToPlay;
|
|
float mTimeOfLastUpdate;
|
|
float mTimeOfNextHudSound;
|
|
AvHHUDSound mLastHUDSoundPlayed;
|
|
float mTimeOfCurrentUpdate;
|
|
|
|
AvHOverviewMap mOverviewMap;
|
|
|
|
AvHTeamHierarchy* mHierarchy;
|
|
AvHTeamHierarchy* mShowMapHierarchy;
|
|
AvHEntityHierarchy mEntityHierarchy;
|
|
|
|
EntityListType mSelected;
|
|
EntityListType mGroups[kNumHotkeyGroups];
|
|
EntityListType mSelectAllGroup;
|
|
AvHUser3 mGroupTypes[kNumHotkeyGroups];
|
|
AvHAlertType mGroupAlerts[kNumHotkeyGroups];
|
|
|
|
typedef map<AvHMessageID, int> PendingRequestListType;
|
|
PendingRequestListType mPendingRequests;
|
|
|
|
AvHUser3 mLastUser3;
|
|
AvHTeamNumber mLastTeamNumber;
|
|
AvHPlayMode mLastPlayMode;
|
|
|
|
bool mSelectionJustChanged;
|
|
bool mMouseOneDown;
|
|
bool mMouseTwoDown;
|
|
int mMouseOneStartX;
|
|
int mMouseOneStartY;
|
|
bool mLeftMouseStarted;
|
|
bool mLeftMouseEnded;
|
|
bool mPlacingBuilding;
|
|
int mMouseTwoStartX;
|
|
int mMouseTwoStartY;
|
|
bool mRightMouseStarted;
|
|
bool mRightMouseEnded;
|
|
vec3_t mMouseWorldPosition;
|
|
vec3_t mLeftMouseWorldStart;
|
|
vec3_t mLeftMouseWorldEnd;
|
|
vec3_t mRightMouseWorldStart;
|
|
vec3_t mRightMouseWorldEnd;
|
|
MarqueeComponent* mSelectionBox;
|
|
int mMouseCursorX;
|
|
int mMouseCursorY;
|
|
string mPieMenuControl;
|
|
|
|
OrderListType mOrders;
|
|
//AvHOrderType mOrderMode;
|
|
|
|
AvHMessageID mTechEvent;
|
|
AvHMessageID mAlienAbility;
|
|
AvHMessageID mGroupEvent;
|
|
AvHMessageID mLastHotkeySelectionEvent;
|
|
int mTrackingEntity;
|
|
|
|
AvHAlienUpgradeListType mUpgrades;
|
|
AvHAlienUpgradeCategory mCurrentUpgradeCategory[ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE];
|
|
int mNumUpgradesAvailable;
|
|
|
|
Label* mCommanderResourceLabel;
|
|
Label* mOverwatchRangeLabel;
|
|
ProgressBar* mGenericProgressBar;
|
|
ProgressBar* mResearchProgressBar;
|
|
ProgressBar* mAlienProgressBar;
|
|
Label* mResearchLabel;
|
|
string mPreviousHelpText;
|
|
float mTimeLastHelpTextChanged;
|
|
|
|
int mSelectedNodeResourceCost;
|
|
float mCurrentUseableEnergyLevel;
|
|
float mVisualEnergyLevel;
|
|
int mUser2OfLastEnergyLevel;
|
|
|
|
static void PlayRandomSongHook();
|
|
static void ShowMap();
|
|
static void HideMap();
|
|
|
|
float mTimeLastOverwatchPulse;
|
|
bool mInTopDownMode;
|
|
int mNumLocalSelectEvents;
|
|
AvHMapMode mMapMode;
|
|
|
|
static GammaTable sPregameGammaTable;
|
|
static GammaTable sGameGammaTable;
|
|
float mDesiredGammaSlope;
|
|
|
|
typedef vector<AvHAmbientSound> AmbientSoundListType;
|
|
AmbientSoundListType mAmbientSounds;
|
|
|
|
AvHTechNodes mTechNodes;
|
|
|
|
string mMapName;
|
|
AvHMapExtents mMapExtents;
|
|
|
|
// If this isn't MESSAGE_NULL, it means we are trying to build a building of this tech
|
|
AvHMessageID mGhostBuilding;
|
|
AvHMessageID mValidatedBuilding;
|
|
bool mCreatedGhost;
|
|
bool mCancelBuilding;
|
|
bool mCurrentGhostIsValid;
|
|
vec3_t mNormBuildLocation;
|
|
vec3_t mGhostWorldLocation;
|
|
|
|
// Added by mmcguire.
|
|
int mSelectionBoxX1;
|
|
int mSelectionBoxY1;
|
|
int mSelectionBoxX2;
|
|
int mSelectionBoxY2;
|
|
bool mSelectionBoxVisible;
|
|
|
|
Vector mCommanderPAS;
|
|
|
|
StringList mSoundNameList;
|
|
|
|
AvHVisibleBlipList mEnemyBlips;
|
|
AvHVisibleBlipList mFriendlyBlips;
|
|
|
|
bool mMarineUIDrawUI;
|
|
HSPRITE mMarineUIJetpackSprite;
|
|
|
|
HSPRITE mAlienUIEnergySprite;
|
|
|
|
HSPRITE mMembraneSprite;
|
|
HSPRITE mDigestingSprite;
|
|
HSPRITE mBackgroundSprite;
|
|
HSPRITE mTopDownTopSprite;
|
|
HSPRITE mTopDownBottomSprite;
|
|
HSPRITE mMarineTopSprite;
|
|
HSPRITE mLogoutSprite;
|
|
HSPRITE mCommandButtonSprite;
|
|
HSPRITE mCommandStatusSprite;
|
|
HSPRITE mSelectAllSprite;
|
|
|
|
HSPRITE mMarineOrderIndicator;
|
|
HSPRITE mMarineUpgradesSprite;
|
|
|
|
typedef map<int, int> SpriteListType;
|
|
SpriteListType mActionButtonSprites;
|
|
//SpriteListType mHelpSprites;
|
|
int mHelpSprite;
|
|
|
|
typedef vector< pair<vec3_t, int> > HelpIconListType;
|
|
HelpIconListType mHelpIcons;
|
|
EntityListType mHelpEnts;
|
|
|
|
EntityListType mBuildingEffectsEntityList;
|
|
float mTimeOfLastEntityUpdate;
|
|
|
|
HSPRITE mAlienUIUpgrades;
|
|
HSPRITE mAlienUIUpgradeCategories;
|
|
|
|
HSPRITE mAlienBuildSprite;
|
|
HSPRITE mMarineBuildSprite;
|
|
|
|
HSPRITE mAlienHealthSprite;
|
|
HSPRITE mMarineHealthSprite;
|
|
|
|
HSPRITE mHealthEffectsSprite;
|
|
HSPRITE mBuildCircleSprite;
|
|
//HSPRITE mSiegeTurretSprite;
|
|
SelectionListType mSelectionEffects;
|
|
|
|
|
|
//#ifdef AVH_MAPPER_BUILD
|
|
//HSPRITE mMappingTechSprite;
|
|
//#endif
|
|
|
|
HSPRITE mHiveInfoSprite;
|
|
HSPRITE mHiveHealthSprite;
|
|
HSPRITE mOrderSprite;
|
|
HSPRITE mCursorSprite;
|
|
HSPRITE mMarineCursor;
|
|
HSPRITE mAlienCursor;
|
|
HSPRITE mAlienLifeformsCursor;
|
|
int mCurrentCursorFrame;
|
|
|
|
int mProgressBarEntityIndex;
|
|
int mProgressBarParam;
|
|
|
|
bool mFogActive;
|
|
vec3_t mFogColor;
|
|
float mFogStart;
|
|
float mFogEnd;
|
|
|
|
AvHBaseInfoLocationListType mInfoLocationList;
|
|
string mLocationText;
|
|
|
|
string mReticleInfoText;
|
|
//int mReticleInfoColorR;
|
|
//int mReticleInfoColorG;
|
|
//int mReticleInfoColorB;
|
|
//float mReticleInfoColorA;
|
|
//int mReticleInfoScreenX;
|
|
//int mReticleInfoScreenY;
|
|
int mSelectingWeaponID;
|
|
string mTechHelpText;
|
|
AvHMessageID mSelectingNodeID;
|
|
|
|
struct tempent_s* mLastGhostBuilding;
|
|
|
|
typedef vector<NumericalInfoEffect> NumericalInfoEffectListType;
|
|
NumericalInfoEffectListType mNumericalInfoEffects;
|
|
|
|
AvHTooltip mHelpMessage;
|
|
AvHTooltip mReticleMessage;
|
|
AvHTooltip mTopDownPlayerNameMessage;
|
|
AvHTooltip mTopDownActionButtonHelp;
|
|
AvHTooltip mCombatUpgradeMenu;
|
|
bool mDrawCombatUpgradeMenu;
|
|
|
|
typedef vector<AvHTooltip> AvHTooltipListType;
|
|
AvHTooltipListType mTooltips;
|
|
|
|
HiveInfoListType mHiveInfoList;
|
|
|
|
bool mRecordingLastFrame;
|
|
|
|
float mTimeOfLastHelpText;
|
|
StringList mDisplayedToolTipList;
|
|
|
|
int mCurrentWeaponID;
|
|
bool mCurrentWeaponEnabled;
|
|
|
|
AvHTechSlotManager mTechSlotManager;
|
|
UIMode mCurrentUIMode;
|
|
|
|
int mMenuTechSlots;
|
|
int mCurrentSquad;
|
|
int mBlinkingAlertType;
|
|
|
|
float mGameTime;
|
|
int mTimeLimit;
|
|
int mCombatAttackingTeamNumber;
|
|
bool mGameStarted;
|
|
bool mGameEnded;
|
|
|
|
AvHTeamNumber mLastTeamSpectated;
|
|
|
|
typedef struct
|
|
{
|
|
AvHMessageID mStructureID;
|
|
float mTime;
|
|
int mPlayerIndex;
|
|
Vector mLocation;
|
|
} HUDNotificationType;
|
|
|
|
typedef vector< HUDNotificationType > StructureHUDNotificationListType;
|
|
StructureHUDNotificationListType mStructureNotificationList;
|
|
|
|
#ifdef AVH_PLAYTEST_BUILD
|
|
BalanceIntListType mBalanceInts;
|
|
BalanceFloatListType mBalanceFloats;
|
|
#endif
|
|
|
|
int mCrosshairShowCount;
|
|
HSPRITE mCrosshairSprite;
|
|
wrect_t mCrosshairRect;
|
|
int mCrosshairR;
|
|
int mCrosshairG;
|
|
int mCrosshairB;
|
|
|
|
int mViewport[4]; // the viewport coordinates x ,y , width, height
|
|
int mSpecialViewport[4]; // the viewport coordinates x ,y , width, height
|
|
|
|
bool mSteamUIActive;
|
|
|
|
typedef std::map<std::string, std::string> ServerVariableMapType;
|
|
ServerVariableMapType mServerVariableMap;
|
|
|
|
static bool sShowMap;
|
|
|
|
};
|
|
|
|
#endif
|