mirror of
https://github.com/unknownworlds/NS.git
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54a4ac5469
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
149 lines
No EOL
8.8 KiB
Text
149 lines
No EOL
8.8 KiB
Text
Legend
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------
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- = unaddressed
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O = "fixed", not tested or not fully tested
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X = not going to fix, no longer needed
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Bugs are listed in priority.
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Bug list
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+ Don't allow aliens to pick up marine weapons and vice versa (also don't drop weapons when alien dies) (also only allow weapons for role)
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+ Key bind problem (config.cfg gets rewritten incorrectly sometimes (with topdown bindings) )
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+ Hitting ESC in top-down mode should do the right thing
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O Shotgun (and other weapons?) fire their effects even when out of ammo
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- All weapons should show up in HUD and be properly placed
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- Alien weapons should show up in HUD
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- Welder doesn't show up in HUD
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+ Incorrect sprites are drawing for weapons
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- Change weapon artwork so weapons don't do crazy things
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+ Fix up machine gun, knife and shotgun animations so they aren't embarassing
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+ Mostly done, need to fix the knife idle anim though
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- Add better pics for alien weapons
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O Init alert to not do anything before the first alert is set
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- can't chat while in commander mode **
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+ Research messages are going to all players
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+ MG underpowered, alien lifeforms massively underpowered
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O Remove blue line around hierarchy
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O Don't let bots use a leavegame entity
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O Turrets don't have nearly enough hitpoints
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- Turret solidity still weird
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O Siege should only target entities in it's LOS
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- Command sayings should go to entire team...convert to event. Convert PlayHUDSound to local event as well?
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- Turrets come to life when you touch them, even when not built
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O Hives are still solid after being set active
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- Overwatch
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O Players don't join hierarchy correctly
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- Turrets should attack hives
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O Hives should count as aliens for "enemy sighted" blinking
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O Cloaked aliens should NOT count for "enemy sighted" blinking
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O Turrets and siege turrets should not fire at cloaked aliens
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- Welding status bar going to all players?
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+ Alien weapons still don't fire correctly on net clients
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+ Weird event playback problem with spit gun: runfuncs isn't being set for local player. Once the server pauses the game by alt-tabbing back to MSDEV for a couple secs, the problem is fixed?!
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+ It appears that this everything is playing correctly on other machines, just not locally
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+ Claws don't work anymore, same problem? (they're not even showing up in HUD)
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- Allow scrolling from arrow keys
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- Left to right in tech tree doesn't make sense
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- Make logout button more obvious
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- Progress bar for building
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+ Victory conditions
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+ Killing all hives doesn't prevent aliens from respawning
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+ Ready room doors
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+ Don't allow marines to fire before game starts (allow aliens to though?)
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- Jetpack is underpowered and acts weirdly sometimes
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O Marine upgrades goes away at death
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O Ammo being given out correctly at beginning of round?
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O Shotgun isn't being spawned correctly
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O Don't allow joining teams or going back to ready room after game has started
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O When everyone leaves a server, the game doesn't reset
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- When the game resets
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- Reset doors to the right position
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O Remove all dead bodies (actually, fade these out immediately on death)
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- Remove scorch marks
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- Weapons aren't being enabled/disabled correctly when player moves between ready room and game (but client is...wait does this even make sense?)
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- Investigate/remove impulse 101 and flashlight impulse
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- When joining a server, it's not setting music to the right offset, it starts at beginning
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- When typing disconnect, .mp3 playback is still going
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O Reduce size of machine gun bullet smoke, so big it obscures and slows down when targets are close (or don't play when you hit non-world)
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- Add "I'm in position", "Need assistance", "Need ammo", "I need some help here" sounds
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O Don't allow commander to scroll before the game starts
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+ Finalize system to allow aliens vs. aliens and humans vs. humans
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O When a player leaves a team, remove him from the team hierarchy (this is why jumping back and forth between teams causes game to start, it thinks there are players on both teams)
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+ Add bullet smoke puffs
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- Armor isn't visible in HUD (is that it in the lower right corner?)
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+ Crash when picking up ammo while holding knife
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+ Fix dropping of alien weapons and knife
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O Check welding
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O Fix progress bar for welds that are opened
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- Don't allow welding progress when any player is touching the weld
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- Fix solidity problem (check the HL code on "use" to see how it traces a non-solid, non-blocking, visible entity?) (FL_WORLDBRUSH?)
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+ Add crosshairs (pfnSetCrosshair)
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- Make sure aliens can't "use" things
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- Fix up overwatch
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+ Add in scoreboard of some kind
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- Particle editing bug
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- Fix crap text for tech buttons (use images)
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- Fix flight events so it makes sound and plays animation if possible
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- Revisit resource injections
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- Link resource variables to info_map_info
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- Have alien hives give more feedback when taking damage
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- Blood?
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- Marines get "the enemy is under attack"
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O Hive screams or makes gushing noises when hit
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- Should show damage as status bar?
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+ Reload sprites in alien pie menu on map switch (is this causing the crash? this seems to be the only map switching bug right now!)
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- Observer mode doesn't look up or down (also make player invisible for rider)
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- Observer mode won't let you change targets correctly
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- Add entities that observer starts at so you don't have to travel to the map
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- Clip observer to the map extents and view height
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- Clicking the mouse in top-down mode moves
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+ When there are no people in the game, reset it then set flag indicating the game has been reset. When a player joins, reset flag again
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O When going back to ready room, remove all upgrades and reset player model render mode (could've been invisible)
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+ Only send alert when player takes damage from enemy, not from falling
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+ Alien regenerating after death?
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+ When connecting to existing server, particles aren't being triggered for creation
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O Don't allow "logout" button to function after a drag (like tech buttons)
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- Welder, mines, weapons aren't spawning when placed in map from Worldcraft (also, rename all weapons to weapon_)
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O Major performance issues (largely vguiDrawLine, because filling rect proved VERY slow when drawing minimap with it)
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- When going into top-down mode for like the 10th time, viewpoint is totally wrong (?)
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O Setting gamma to 1.0 repeatedly makes screen get darker
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+ Sys_error when viewing any of the alien models (thirdperson, or if other player sees it)
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- When alert sounds, send "hit space to go to alert" to commander. Prereq: have commander view draw hud messages
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+ Creating game on shodan doesn't work?
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- Colliding with world problems, when in commander mode
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- Software mode: rectangles and lines don't take parent offset into account (I think this is the problem)
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X Defection doesn't work correctly (removed)
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- When a player demotes himself, update team so the player's leader is right
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- Bug: when demoting self, commander slot still taken, can't get another commander
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- Add audio/visual order giving feedback
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X Ammo and clips disappeared from HUD: gWR.GetWeaponSlot() returning NULL in ammo.cpp, line 1153 (weapon bits aren't coming across?)
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X Fix view height tracing
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- Land mines become solid when laser pops out, player can get permanently stuck in it
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- Fix overwatch entity tracing
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O Fix size problem for tech buttons (they are taller than they look)
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+ Giving a weld goal gives a location of 0,0,0
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- Squad mates that in sight don't get updated, add squad to PVS or send extra position updates for squadmates
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O Don't allow researching of the same thing twice
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- Be able to give "pick up equipment" orders, by clicking on a dropped weapon
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X Be able to give "use" order, by clicking on "useable" (light switches)
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O Fix drawing of tech point costs
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- Write some kind of test bed for particles to prevent Crinity problems
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X Make shotgun smoke look good
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- Fix particles to collide with players as well
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- Bots (other players) show overwatch when moving (effect doesn't go away?)
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O Jump out of top down on the client when map changes
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+ Game crashes when map switches (only occasionally, maybe only when leaving viewtest5, ie with buildings?)
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- Overwatch view cone is garbage sometimes (wrong sprite frame?)
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- When in CS mode, allow order giving anywhere, not just on ground floor
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- Commander hierarchy isn't populated by default, only when a player is added to the game after it's been viewed, does it draw anyone
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- Fixup observer for commander!
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+ High-priority: crash when generating minimap...overwriting end of memory with zero
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- Particle system rotations not rotating correctly (MathUtil: AngleMatrix, RotateValuesByVector, VectorRotate)
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- Double-check assignment within conditional. I'm not sure it's picking it up everywhere in UTIL_InSphere
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- fmod.dll crash or target_mp3s don't play when maxplayers is 1
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- Weirdness eventually leading to crash when switching maps while in commander mode |