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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@220 67975925-1194-0748-b3d5-c16f83f1a3a1
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHVoiceHelper.cpp $
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// $Date: 2002/11/15 23:32:34 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHVoiceHelper.cpp,v $
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// Revision 1.9 2002/11/15 23:32:34 Flayra
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// - Voice changes to make tourny mode and observation smoother
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//
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// Revision 1.8 2002/09/09 20:09:49 Flayra
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// - Tried to fix bug where players can sometimes hear players on the opposite team after they die
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// - Removed old NSTR preprocessor directives
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//
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// Revision 1.7 2002/07/24 18:55:53 Flayra
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// - Linux case sensitivity stuff
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//
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// Revision 1.6 2002/07/10 14:46:09 Flayra
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// - Removed unnecessary code, hopefully fixing bug #274
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//
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// Revision 1.5 2002/05/23 02:32:57 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "mod/AvHVoiceHelper.h"
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#include "mod/AvHGamerules.h"
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#include "pm_shared/pm_shared.h"
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AvHVoiceHelper gVoiceHelper;
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bool AvHVoiceHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker)
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{
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AvHPlayer* theListener = dynamic_cast<AvHPlayer*>(pListener);
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ASSERT(theListener);
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AvHPlayer* theTalker = dynamic_cast<AvHPlayer*>(pTalker);
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ASSERT(theTalker);
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// Don't allow talking during countdown, to allow players to record demos, and for dramatic effect
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// if(GetGameRules()->GetCountdownStarted() && !GetGameRules()->GetGameStarted())
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// {
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// return false;
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// }
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// If commander is talking and has crouch key held, only selected players can hear him
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if(theTalker->GetIsInTopDownMode())
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{
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if(theTalker->GetTeam() == theListener->GetTeam())
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{
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bool theCrouchKeyHeld = (theTalker->pev->button & IN_DUCK);
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if(theCrouchKeyHeld)
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{
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if(theTalker->GetIsSelected(theListener->entindex()))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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// Players on a team can only hear other players on their team
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if((theListener->GetTeam() == theTalker->GetTeam()) && (theListener->GetTeam() != TEAM_IND))
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{
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return true;
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}
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// Players in the ready room can only hear other players in the ready room
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if((theListener->GetPlayMode() == PLAYMODE_READYROOM) && (theTalker->GetPlayMode() == PLAYMODE_READYROOM))
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{
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return true;
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}
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// Spectators can always hear other spectators
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if(theListener->GetPlayMode() == PLAYMODE_OBSERVER)
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{
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if(theTalker->GetPlayMode() == PLAYMODE_OBSERVER)
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{
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return true;
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}
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// If spectator is spectating first-person in casual mode, he can hear other members of this team
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if((theListener->pev->iuser1 == OBS_IN_EYE) && !GetGameRules()->GetIsTournamentMode())
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{
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if(theListener->GetTeam(true) == theTalker->GetTeam())
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{
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return true;
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}
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}
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}
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return false;
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}
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