ns/dev/performance-3.0.5/source/mod/AvHMessage.h
2005-06-29 13:51:58 +00:00

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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Messages/actions (impulses) from players
//
// $Workfile: AvHMessage.h $
// $Date: 2002/09/25 20:48:56 $
//
//-------------------------------------------------------------------------------
// $Log: AvHMessage.h,v $
// Revision 1.30 2002/09/25 20:48:56 Flayra
// - Added 3 more sayings
//
// Revision 1.29 2002/09/23 22:23:14 Flayra
// - Added heavy armor and jetpacks
// - Removed power armor
// - Added siege upgrade
//
// Revision 1.28 2002/07/23 17:14:26 Flayra
// - Removed unused constants, new upgrades
//
// Revision 1.27 2002/07/08 17:11:42 Flayra
// - Added admin commands, explicity defined HL impulses, removed offensive upgrades
//
// Revision 1.26 2002/06/25 18:07:59 Flayra
// - Building rename, blinking change
//
// Revision 1.25 2002/06/10 19:59:25 Flayra
// - Update for new commander UI
//
// Revision 1.24 2002/06/03 16:52:18 Flayra
// - Renamed weapons factory and armory
//
// Revision 1.23 2002/05/28 17:54:19 Flayra
// - Added support for recycling
//
// Revision 1.22 2002/05/23 02:33:42 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#ifndef AVHMESSAGE_H
#define AVHMESSAGE_H
typedef enum
{
// Special or misc. actions
MESSAGE_NULL = 0,
// Use an item or ability (these are currently forced to be less than 10 because it's
// used as an index into some weapons/equipment array <sigh>)
WEAPON_NEXT = 1,
WEAPON_RELOAD = 2,
WEAPON_DROP = 3,
// Admin commands
ADMIN_READYROOM = 5,
ADMIN_VOTEDOWNCOMMANDER = 6,
// Talk to your teammates
SAYING_1 = 7,
SAYING_2 = 8,
SAYING_3 = 9,
SAYING_4 = 10,
SAYING_5 = 11,
SAYING_6 = 12,
SAYING_7 = 13,
SAYING_8 = 14,
SAYING_9 = 15,
// Chat
COMM_CHAT_PUBLIC = 16,
COMM_CHAT_TEAM = 17,
COMM_CHAT_NEARBY = 18,
// Research
RESEARCH_ARMOR_ONE = 20,
RESEARCH_ARMOR_TWO = 21,
RESEARCH_ARMOR_THREE = 22,
RESEARCH_WEAPONS_ONE = 23,
RESEARCH_WEAPONS_TWO = 24,
RESEARCH_WEAPONS_THREE = 25,
TURRET_FACTORY_UPGRADE = 26,
BUILD_CAT = 27,
RESEARCH_JETPACKS = 28,
RESEARCH_HEAVYARMOR = 29,
RESEARCH_DISTRESSBEACON = 30,
MESSAGE_CANCEL = 32,
RESEARCH_MOTIONTRACK = 33,
RESEARCH_PHASETECH = 34,
RESOURCE_UPGRADE = 35,
RESEARCH_ELECTRICAL = 36,
RESEARCH_GRENADES = 37,
// Buildings
BUILD_HEAVY = 38,
BUILD_JETPACK = 39,
BUILD_INFANTRYPORTAL = 40,
BUILD_RESOURCES = 41,
BUILD_TURRET_FACTORY = 43,
BUILD_ARMSLAB = 45,
BUILD_PROTOTYPE_LAB = 46,
RESEARCH_CATALYSTS = 47,
BUILD_ARMORY = 48,
ARMORY_UPGRADE = 49,
BUILD_NUKE_PLANT = 50,
BUILD_OBSERVATORY = 51,
RESEARCH_HEALTH = 52,
BUILD_SCAN = 53,
BUILD_PHASEGATE = 55,
BUILD_TURRET = 56,
BUILD_SIEGE = 57,
BUILD_COMMANDSTATION = 58,
// Weapons and items
BUILD_HEALTH = 59,
BUILD_AMMO = 60,
BUILD_MINES = 61,
BUILD_WELDER = 62,
BUILD_UNUSED = 63,
BUILD_SHOTGUN = 64,
BUILD_HMG = 65,
BUILD_GRENADE_GUN = 66,
BUILD_NUKE = 67,
// Misc
BUILD_RECYCLE = 69,
GROUP_CREATE_1 = 70,
GROUP_CREATE_2 = 71,
GROUP_CREATE_3 = 72,
GROUP_CREATE_4 = 73,
GROUP_CREATE_5 = 74,
GROUP_SELECT_1 = 75,
GROUP_SELECT_2 = 76,
GROUP_SELECT_3 = 77,
GROUP_SELECT_4 = 78,
GROUP_SELECT_5 = 79,
// Orders
ORDER_REQUEST = 80,
ORDER_ACK = 81,
// Commander mode
COMMANDER_MOUSECOORD = 82,
COMMANDER_MOVETO = 83,
COMMANDER_SCROLL = 84,
COMMANDER_DEFAULTORDER = 104,
COMMANDER_SELECTALL = 105,
COMMANDER_REMOVESELECTION = 96,
// Sub-menus
MENU_BUILD = 85,
MENU_BUILD_ADVANCED = 86,
MENU_ASSIST = 87,
MENU_EQUIP = 88,
MENU_SOLDIER_FACE = 89,
// These messages aren't sent as impulses, but are used internally in the shared code. They can be removed if necessary with some work.
ALIEN_BUILD_RESOURCES = 90,
ALIEN_BUILD_OFFENSE_CHAMBER = 91,
ALIEN_BUILD_DEFENSE_CHAMBER = 92,
ALIEN_BUILD_SENSORY_CHAMBER = 93,
ALIEN_BUILD_MOVEMENT_CHAMBER = 94,
ALIEN_BUILD_HIVE = 95,
IMPULSE_LOGO = 99,
IMPULSE_FLASHLIGHT = 100,
IMPULSE_SPRAYPAINT = 201,
IMPULSE_DEMORECORD = 204,
// Alien menu items (there are assumptions that these are contiguous)
ALIEN_EVOLUTION_ONE = 101, // Carapace
ALIEN_EVOLUTION_TWO = 102, // Regeneration
ALIEN_EVOLUTION_THREE = 103, // Redemption
ALIEN_EVOLUTION_SEVEN = 107, // Celerity
ALIEN_EVOLUTION_EIGHT = 108, // Adrenaline
ALIEN_EVOLUTION_NINE = 109, // Silence
ALIEN_EVOLUTION_TEN = 110, // Cloaking
ALIEN_EVOLUTION_ELEVEN = 111, // Pheromones
ALIEN_EVOLUTION_TWELVE = 112, // Scent of fear
// Alien lifeforms
ALIEN_LIFEFORM_ONE = 113,
ALIEN_LIFEFORM_TWO = 114,
ALIEN_LIFEFORM_THREE = 115,
ALIEN_LIFEFORM_FOUR = 116,
ALIEN_LIFEFORM_FIVE = 117,
// Unlock alien abilities in Combat mode
BUILD_RESUPPLY = 31,
ALIEN_HIVE_TWO_UNLOCK = 118,
ALIEN_HIVE_THREE_UNLOCK = 126,
COMBAT_TIER2_UNLOCK = 31,
COMBAT_TIER3_UNLOCK = 54,
// Alien abilities
ALIEN_ABILITY_LEAP = 119,
ALIEN_ABILITY_BLINK = 120,
ALIEN_ABILITY_CHARGE = 122,
COMMANDER_NEXTIDLE = 123,
COMMANDER_NEXTAMMO = 124,
COMMANDER_NEXTHEALTH = 125,
MESSAGE_LAST = 127
// NOTE: If this gets larger then a byte, AvHTechNode will have to change it's networking, possibly other code too
// NOTE: When changing any of these values, make sure to update titles.txt, skill.cfg and dlls\game.cpp, and tech*s.spr
} AvHMessageID;
#endif