mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-24 21:41:19 +00:00
5dcc163bd5
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHAmbientSound.cpp $
|
|
// $Date: 2002/07/10 14:38:50 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHAmbientSound.cpp,v $
|
|
// Revision 1.5 2002/07/10 14:38:50 Flayra
|
|
// - Fixed bug where sound volume wasn't being set for omnipresent sounds, added document headers
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHAmbientSound.h"
|
|
#include "cl_dll/hud.h"
|
|
#include "common/vec_op.h"
|
|
#include <stdlib.h>
|
|
#pragma warning(push)
|
|
#pragma warning(disable: 311)
|
|
#include <fmoddyn.h>
|
|
#pragma warning(pop)
|
|
#include "cl_dll/cl_util.h"
|
|
|
|
AvHAmbientSound::AvHAmbientSound(const string& inRelativeSoundName, int inVolume, int inFadeDistance, bool inLooping, const Vector& inPosition, int inEntIndex, float inTimeElapsed)
|
|
{
|
|
this->mInitialized = false;
|
|
this->mStream = NULL;
|
|
this->mChannel = 0;
|
|
this->mVolume = inVolume;
|
|
this->mLooping = inLooping;
|
|
this->mFadeDistance = inFadeDistance;
|
|
VectorCopy(inPosition, this->mPosition);
|
|
this->mEntityIndex = inEntIndex;
|
|
this->mTimeElapsed = inTimeElapsed;
|
|
|
|
// Start playing the song
|
|
string theSoundName = string(getModDirectory()) + "/" + string(inRelativeSoundName);
|
|
this->mSoundName = theSoundName;
|
|
}
|
|
|
|
AvHAmbientSound::AvHAmbientSound(const AvHAmbientSound& inSource)
|
|
{
|
|
// Don't re-init, just copy values
|
|
this->mInitialized = inSource.mInitialized;
|
|
this->mStream = inSource.mStream;
|
|
this->mChannel = inSource.mChannel;
|
|
this->mVolume = inSource.mVolume;
|
|
this->mLooping = inSource.mLooping;
|
|
this->mSoundName = inSource.mSoundName;
|
|
this->mFadeDistance = inSource.mFadeDistance;
|
|
VectorCopy(inSource.mPosition, this->mPosition);
|
|
this->mEntityIndex = inSource.mEntityIndex;
|
|
}
|
|
|
|
void AvHAmbientSound::ClearData()
|
|
{
|
|
if(this->mInitialized)
|
|
{
|
|
gHUD.ClearStream(this->mStream);
|
|
}
|
|
}
|
|
|
|
int AvHAmbientSound::GetEntityIndex() const
|
|
{
|
|
return this->mEntityIndex;
|
|
}
|
|
|
|
void AvHAmbientSound::SetPosition(const Vector& inPosition)
|
|
{
|
|
VectorCopy(inPosition, this->mPosition);
|
|
}
|
|
|
|
void AvHAmbientSound::StartPlayingIfNot()
|
|
{
|
|
if(!this->mInitialized)
|
|
{
|
|
int theBytesInSong;
|
|
this->mInitialized = gHUD.PlaySong(this->mSoundName, this->mVolume, this->mLooping, this->mStream, this->mChannel, theBytesInSong, this->mTimeElapsed);
|
|
}
|
|
}
|
|
|
|
void AvHAmbientSound::UpdateVolume(const Vector& inListenerPosition)
|
|
{
|
|
if(this->mInitialized)
|
|
{
|
|
Vector theDistanceVector = inListenerPosition - this->mPosition;
|
|
float theDistance = sqrt(theDistanceVector[0]*theDistanceVector[0] + theDistanceVector[1]*theDistanceVector[1] + theDistanceVector[2]*theDistanceVector[2]);
|
|
|
|
//FSOUND_SetPan(this->mChannel, FSOUND_STEREOPAN);
|
|
int theVolume = this->mVolume;
|
|
|
|
if(this->mFadeDistance > 0)
|
|
{
|
|
theVolume = this->mVolume - this->mVolume*(theDistance/(float)this->mFadeDistance);
|
|
}
|
|
|
|
theVolume = min(max(0, theVolume), 255);
|
|
|
|
FMOD_INSTANCE* theFMOD = gHUD.GetFMOD();
|
|
|
|
if (theFMOD)
|
|
{
|
|
theFMOD->FSOUND_SetVolume(this->mChannel, theVolume);
|
|
}
|
|
|
|
}
|
|
}
|