mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-30 00:10:59 +00:00
60007652a3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
276 lines
7.6 KiB
C++
276 lines
7.6 KiB
C++
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "voice_gamemgr.h"
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#include "dlls/extdll.h"
|
|
#include "dlls/util.h"
|
|
#include "dlls/cbase.h"
|
|
#include "dlls/player.h"
|
|
|
|
|
|
|
|
#define UPDATE_INTERVAL 0.3
|
|
|
|
|
|
// These are stored off as CVoiceGameMgr is created and deleted.
|
|
CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
|
|
// (If it's zero, then the server reports that the game rules are saying the
|
|
// player can't hear anyone).
|
|
|
|
CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other.
|
|
// These are indexed as clients and each bit represents a client
|
|
// (so player entity is bit+1).
|
|
|
|
CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
|
|
CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them.
|
|
CPlayerBitVec g_bWantModEnable;
|
|
|
|
cvar_t voice_serverdebug = {"voice_serverdebug", "0"};
|
|
|
|
// Set game rules to allow all clients to talk to each other.
|
|
// Muted players still can't talk to each other.
|
|
cvar_t sv_alltalk = {"sv_alltalk", "0"};
|
|
|
|
// ------------------------------------------------------------------------ //
|
|
// Static helpers.
|
|
// ------------------------------------------------------------------------ //
|
|
|
|
// Find a player with a case-insensitive name search.
|
|
static CBasePlayer* FindPlayerByName(const char *pTestName)
|
|
{
|
|
for(int i=1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex(i);
|
|
if(pEdict)
|
|
{
|
|
CBaseEntity *pEnt = CBaseEntity::Instance(pEdict);
|
|
if(pEnt && pEnt->IsPlayer())
|
|
{
|
|
const char *pNetName = STRING(pEnt->pev->netname);
|
|
if(stricmp(pNetName, pTestName) == 0)
|
|
{
|
|
return (CBasePlayer*)pEnt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void VoiceServerDebug( char const *pFmt, ... )
|
|
{
|
|
char msg[4096];
|
|
va_list marker;
|
|
|
|
if( !voice_serverdebug.value )
|
|
return;
|
|
|
|
va_start( marker, pFmt );
|
|
_vsnprintf( msg, sizeof(msg), pFmt, marker );
|
|
va_end( marker );
|
|
|
|
ALERT( at_console, "%s", msg );
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------ //
|
|
// CVoiceGameMgr.
|
|
// ------------------------------------------------------------------------ //
|
|
|
|
CVoiceGameMgr::CVoiceGameMgr()
|
|
{
|
|
m_UpdateInterval = 0;
|
|
m_nMaxPlayers = 0;
|
|
}
|
|
|
|
|
|
CVoiceGameMgr::~CVoiceGameMgr()
|
|
{
|
|
}
|
|
|
|
|
|
bool CVoiceGameMgr::Init(
|
|
IVoiceGameMgrHelper *pHelper,
|
|
int maxClients)
|
|
{
|
|
m_pHelper = pHelper;
|
|
m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients;
|
|
g_engfuncs.pfnPrecacheModel("sprites/voiceicon.spr");
|
|
|
|
m_msgPlayerVoiceMask = REG_USER_MSG( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 );
|
|
m_msgRequestState = REG_USER_MSG( "ReqState", 0 );
|
|
|
|
// register voice_serverdebug if it hasn't been registered already
|
|
if ( !CVAR_GET_POINTER( "voice_serverdebug" ) )
|
|
CVAR_REGISTER( &voice_serverdebug );
|
|
|
|
if( !CVAR_GET_POINTER( "sv_alltalk" ) )
|
|
CVAR_REGISTER( &sv_alltalk );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
|
|
{
|
|
m_pHelper = pHelper;
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::Update(double frametime)
|
|
{
|
|
// Only update periodically.
|
|
m_UpdateInterval += frametime;
|
|
if(m_UpdateInterval < UPDATE_INTERVAL)
|
|
return;
|
|
|
|
UpdateMasks();
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::ClientConnected(edict_t *pEdict)
|
|
{
|
|
int index = ENTINDEX(pEdict) - 1;
|
|
|
|
// Clear out everything we use for deltas on this guy.
|
|
g_bWantModEnable[index] = true;
|
|
g_SentGameRulesMasks[index].Init(0);
|
|
g_SentBanMasks[index].Init(0);
|
|
}
|
|
|
|
// Called to determine if the Receiver has muted (blocked) the Sender
|
|
// Returns true if the receiver has blocked the sender
|
|
bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender)
|
|
{
|
|
int iReceiverIndex, iSenderIndex;
|
|
|
|
if ( !pReceiver || !pSender )
|
|
return false;
|
|
|
|
iReceiverIndex = pReceiver->entindex() - 1;
|
|
iSenderIndex = pSender->entindex() - 1;
|
|
|
|
if ( iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers )
|
|
return false;
|
|
|
|
return ( g_BanMasks[iReceiverIndex][iSenderIndex] ? true : false );
|
|
}
|
|
|
|
bool CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd)
|
|
{
|
|
int playerClientIndex = pPlayer->entindex() - 1;
|
|
if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex );
|
|
return true;
|
|
}
|
|
|
|
bool bBan = stricmp(cmd, "vban") == 0;
|
|
if(bBan && CMD_ARGC() >= 2)
|
|
{
|
|
for(int i=1; i < CMD_ARGC(); i++)
|
|
{
|
|
unsigned long mask = 0;
|
|
sscanf(CMD_ARGV(i), "%x", &mask);
|
|
|
|
if(i <= VOICE_MAX_PLAYERS_DW)
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex );
|
|
g_BanMasks[playerClientIndex].SetDWord(i-1, mask);
|
|
}
|
|
else
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i );
|
|
}
|
|
}
|
|
|
|
// Commented out UpdateMasks() because Mugsy said it was causing overflows in DOD 4/22
|
|
// Force it to update the masks now.
|
|
//UpdateMasks();
|
|
return true;
|
|
}
|
|
else if(stricmp(cmd, "VModEnable") == 0 && CMD_ARGC() >= 2)
|
|
{
|
|
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi(CMD_ARGV(1)) );
|
|
g_PlayerModEnable[playerClientIndex] = !!atoi(CMD_ARGV(1));
|
|
g_bWantModEnable[playerClientIndex] = false;
|
|
// Commented out UpdateMasks() because Mugsy said it was causing overflows in DOD 4/22
|
|
//UpdateMasks();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
void CVoiceGameMgr::UpdateMasks()
|
|
{
|
|
m_UpdateInterval = 0;
|
|
|
|
bool bAllTalk = !!g_engfuncs.pfnCVarGetFloat( "sv_alltalk" );
|
|
|
|
for(int iClient=0; iClient < m_nMaxPlayers; iClient++)
|
|
{
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1);
|
|
if(!pEnt || !pEnt->IsPlayer())
|
|
continue;
|
|
|
|
// Request the state of their "VModEnable" cvar.
|
|
if(g_bWantModEnable[iClient])
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, m_msgRequestState, NULL, pEnt->pev);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer*)pEnt;
|
|
|
|
CPlayerBitVec gameRulesMask;
|
|
if(g_PlayerModEnable[iClient])
|
|
{
|
|
// Build a mask of who they can hear based on the game rules.
|
|
for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
|
|
{
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1);
|
|
if(pEnt && pEnt->IsPlayer() &&
|
|
(bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt)) )
|
|
{
|
|
gameRulesMask[iOtherClient] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If this is different from what the client has, send an update.
|
|
if(gameRulesMask != g_SentGameRulesMasks[iClient] ||
|
|
g_BanMasks[iClient] != g_SentBanMasks[iClient])
|
|
{
|
|
g_SentGameRulesMasks[iClient] = gameRulesMask;
|
|
g_SentBanMasks[iClient] = g_BanMasks[iClient];
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, m_msgPlayerVoiceMask, NULL, pPlayer->pev);
|
|
int dw;
|
|
for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
|
|
{
|
|
WRITE_LONG(gameRulesMask.GetDWord(dw));
|
|
WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
|
|
}
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// Tell the engine.
|
|
for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
|
|
{
|
|
bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
|
|
g_engfuncs.pfnVoice_SetClientListening(iClient+1, iOtherClient+1, bCanHear);
|
|
}
|
|
}
|
|
}
|