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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@69 67975925-1194-0748-b3d5-c16f83f1a3a1
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHAlienTurret.h $
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// $Date: 2002/07/23 16:57:05 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHAlienTurret.h,v $
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// Revision 1.4 2002/07/23 16:57:05 Flayra
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// - Alien turret refactoring and fixing (the view offset in spawn() was causing them to always miss crouched players)
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//
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//===============================================================================
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#ifndef AVH_ALIEN_TURRET_H
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#define AVH_ALIEN_TURRET_H
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#include "mod/AvHTurret.h"
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#include "mod/AvHAlienEquipmentConstants.h"
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#ifdef AVH_SERVER
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class AvHSpike : public CBaseEntity
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{
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public:
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virtual void Precache(void);
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virtual void Spawn(void);
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void EXPORT SpikeTouch(CBaseEntity *pOther);
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void EXPORT SpikeDeath();
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void SetDamage(float inDamage);
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private:
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float mDamage;
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};
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#endif
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class AvHAlienTurret : public AvHTurret
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{
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public:
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AvHAlienTurret();
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AvHAlienTurret(AvHTechID inTechID, AvHMessageID inMessageID, char* inClassName, int inUser3);
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virtual bool Energize(float inEnergyAmount);
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virtual char* GetDeploySound() const;
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char* GetModelName() const;
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virtual bool GetIsOrganic() const;
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int GetIdle1Animation() const;
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int GetIdle2Animation() const;
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virtual int GetPointValue(void) const;
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virtual int GetXYRange() const;
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virtual int GetVerticalFOV() const;
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virtual int MoveTurret(void);
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virtual bool GetBaseClassAnimatesTurret() const;
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virtual int GetTakeDamageAnimation() const;
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virtual void ResetEntity();
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virtual void Precache(void);
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virtual void SetNextAttack();
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virtual void Shoot(const Vector &inOrigin, const Vector &inToEnemy, const Vector& inVecEnemyVelocity);
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virtual void Spawn();
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protected:
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virtual float GetRateOfFire() const;
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private:
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void EXPORT PreBuiltThink();
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int mEvent;
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float mEnergy;
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};
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#endif
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